: @Meddler why is balance so bad right now?
Ever since keystones arrived, the game got fucked up hard balance wise..
: So is Riot gonna do something with Mundo?
Mundo is quite strong as a champion BUT, the reason he is underplayed is that he does NOT synergize well with ANY of the strong keystones. From the moment Grasp was nerfed he fell in popularity massively(funny thing is, Riot considered Grasp to be stale for top lane trades, i guess it's a lot better now...sarcasm). If Grasp was to be buffed again, sustain-wise at least, i'm certain he'd rise up there again. Some grevious-wounds do counter him but, he still scales quite hard into late game and becomes a decent duelist, splitpusher and teamfighter. P.s: Rito wanted to add a grevious wounds effect in his E. Can you imagine the horror if had went trought with it?:D
Keldrack (NA)
: Seriously, Yasuo
I pressume we're talking about laning phase(because let's face it, late game he's pretty much unstoppable). {{champion:122}} {{champion:420}} {{champion:39}} {{champion:59}} {{champion:240}} {{champion:78}} {{champion:33}} {{champion:58}} {{champion:80}} {{champion:90}} {{champion:27}} {{champion:115}} There are ofc some champions that do well against him in lane and can stand up to him even at full build situations: {{champion:114}} {{champion:41}} {{champion:24}} {{champion:10}} {{champion:92}} {{champion:238}} (at least this guy used to be, maybe not anymore) All in all, yasuo is in a powerful state for the past year. Being able to reach 100% crit without needing to wait for 3 items or wasting space in his rune page, along with Fervor/Bloodlust and {{item:3046}} +{{item:3022}} he has become quite annoying , as he has gained newfound survivability in duels and teamfights.
xxChuckxx (EUNE)
: Every single champion is broken.
Keystones............................
DaveRod (EUW)
: What do you do in this situation...
While the enemies are dead, try to go for other objectives and not the dragon. Before you back, ward the entire dragon area and back fast. If top has tp, send him splitting. If not, send Panth split bot or mid and then join with ult. The Elder will not give you many beneficial stats. So, your reasoning behind taking it, is mostly denying the enemy team getting advantage of it(since they clearly took the previous dragons). So, instead of wasting time taking it while they are dead, capitalize on the won teamfight and make some more gold around the map through a tower or two and stealing their jungle/clearing yours and setting up vision. Chances are, you will win the next fight at dragon and seal the game.
: If League was Dota
> Everyone has mana > Have fun http://pm1.narvii.com/5820/5849272360f9c304c37abc84f45cd63e94f92119_hq.jpg http://orig11.deviantart.net/7571/f/2016/107/1/9/scared_yasuo__a_k_a_feed__league_of_legends_by_eucliwoodyuu-d9z7rmv.jpg http://www.desktopimages.org/pictures/2014/0729/1/th1_2236.jpg http://t00.deviantart.net/LhIT8Kj--zxhwGjambKg4kvzrso=/fit-in/150x150/filters:no_upscale():origin()/pre15/b01a/th/pre/f/2011/306/c/0/league_of_legends__lee_sin_chibi_by_sakashiiii-d4evvmy.jpg I'd love to see that..
: Even with that items he still dies fast if focused in a teamfight, he's just a bastard to deal with 1v1. And unlike more damage focused buitls, he mostlikely won't burst down anyone easily and can be peeled off befor actually takeing someone down, it's mostly a splitpush built.
Yes indeed, it's a great splitpushing and dueling build and it cannot blow people up as fast as the assassin build. BUT, it is more difficult to deal with than the assassin/glass cannon build. The moment he finishes these items he turns into a sustaining monster, able to dash around, winwall and knockup people up multiple times. Furthemore, Fervor, 100% crit chance and 50% armor penetration means that not only the enemy tank will NOT be able to out-sustain him in a teamfight(unless it's a CoC Poppy) but, he has enough time to reach the backline and freely melt the adc with the survivability and stickiness provided by {{item:3022}} {{item:3072}} {{item:3026}}{{item:3046}} . Even if focused(which a follish Yasuo would allow in the first place) he still has enough time to turn the entire teamfight around in his favour. Besides, what is actually going to reach him with windwall up? In other words, he may not deal the same amounts of burst damage as the assassin build but, in the end he by far surpasses it in a prolonged teamfight. No matter what one says, it's THIS build along with his synergy with Fervor/Warlord's that has made him disgusting this season.
: Why is it that Riot can only seem to overbuff/nerf any wide-scope changes?
http://blog.memes.com/wp-content/uploads/2015/12/You-have-no-power-here-2.png
: For those who think darius nerf is a love tap, here's evidence showing why it isn't
One slow juggernaut is getting hard nerfs, despite the fact that he has strong counterplay throughout the game. I'm not saying he wasn't strong the past 2 patches but, they really didn't even take it slow in his case. Meanwhile, another guy who is broken for the past year gets a foolish early game E damage nerf: https://i.ytimg.com/vi/_PxxIILv-ok/hqdefault.jpg It's not even the assassin Yasuo build that annoys me. It's the "i cannot die, i cannot be caught, i can split and teamfight like a god, i will outduel you any day of the week and if by any chance i missplay like the idiot i am and all else fails, i can still dash the fuck out" build that is most infuriating {{item:3046}} {{item:3031}} {{item:3022}} {{item:3047}} {{item:3072}} {{item:3026}} .
xMisuto (EUW)
: It already scales with armor... if you don't have enough armor it won't deal much dmg back...
> [{quoted}](name=xMisuto,realm=EUW,application-id=3ErqAdtq,discussion-id=1VB9eEjX,comment-id=0000,timestamp=2017-01-11T20:50:32.602+0000) > > It already scales with armor... if you don't have enough armor it won't deal much dmg back... It scales...poorly!!
: THANK YOU FOR DARIUS NERFS, now add more
I don't even pick Darius(facing him often though) and i still think those nerfs are pretty damn harsh, especially for a champ with obvious weaknesses and heavily telegraphed moveset. Some other more annoying ones, with higher scaling, damage, mobility, utility, splitting, dueling, pick rate, ban rate are still left untouched or slightly nerfed({{champion:157}} cough cough).
Rioter Comments
: [POLL] Will you still be banning Camille?
She can still roam and gank extremely easily and her ult is a certain kill when her jungler ganks or when she ganks another lane. Do i have a problem with that? No, most of my champs can simply turn this lane into a farm fest and outscale. Can my teammates withstand her. No, they are usually dump enough to be ganked again and again in the same manner and learn nothing. So, BANNED.
: He doesn't actually have that much power late game though. He is just like any other ADC, focus him and he dies instantly, it's even easier since he is melee and most frontliners have point and click CC. I don't think he is that strong early either, but he does spike way too hard with PD+Cloak, IMO they should make his crit bonus passive scale with level (maybe ranks in ult?).
> [{quoted}](name=BlackGuilmon,realm=EUNE,application-id=3ErqAdtq,discussion-id=XpeqKah7,comment-id=0002,timestamp=2017-01-11T19:32:35.957+0000) > > . He is just like any other ADC, focus him and he dies instantly, it's even easier since he is melee and most frontliners have point and click CC. {{item:3046}} {{item:3031}} {{item:3022}} {{item:3047}} {{item:3072}} {{item:3026}} http://www.abload.de/img/ifepfpi3g471vcvs94.gif
: Only a complete idiot would EVER max q first, you might not think it if you don't play him but the cooldown lowering on his e is actually very significant, and not having it up is the difference between getting hit by the blade of that darius q and not, which can be the difference between winning and losing a lane.
> [{quoted}](name=skaarj888,realm=NA,application-id=3ErqAdtq,discussion-id=zrTOtsXK,comment-id=000c00000000,timestamp=2017-01-11T18:28:26.750+0000) > > Only a complete idiot would EVER max q first, you might not think it if you don't play him but the cooldown lowering on his e is actually very significant, and not having it up is the difference between getting hit by the blade of that darius q and not, which can be the difference between winning and losing a lane. This is what Arkadata posted so far about Q max. Guess he's an idiot as well.. https://gyazo.com/fb964583962276f4e102f6b7425ccdda https://www.reddit.com/user/ArKaDaTa
: The nerf was more targeted at his early game, his late game is actually near where it should be.
> [{quoted}](name=skaarj888,realm=NA,application-id=3ErqAdtq,discussion-id=zrTOtsXK,comment-id=000c,timestamp=2017-01-11T17:49:53.474+0000) > > The nerf was more targeted at his early game, his late game is actually near where it should be. Let's be honest, most Yasuo's were already maxing Q first against melee matchups, especially at top lane, so they won't be losing anything significant anyway. Right now, the problem lies with Tank-Yasuo. As soon as he finishes Mallet he's nigh unkillable. He's pretty close to surpassing what tank Fiora used to be.
: I can't really rap my head around riots duplicity here, remember a few years back during the time when azir had a complete monopoly on mid lane and as a result had to rework him in terms of his passive, cooldowns and W ability? Remember what riot cited as a problem with azir? His ability to get so much out of buying a stat, specifically cd, which up'd his attack speed in a fashion similar to the way yasuo does crit, since his reliance and subsequent abuse of that mechanic riot decided to remove it from his passive and give him a scaling amount, the point of this allegory is to ask why not give yas a similar treatment. He is just as if not more problematic than azir ever was since he can have two offense items and than build tank while having the largest dps in game, it took them what a year a year and a half to rework azirs stuff so he no longer ran the world but yas has been out for this long and riot refuses to touch his kit in a meaningful way. The problem isn't numbers it's simply how the kit works to begin with, from his passive to his ult there is just too much that makes him too good at whatever it is he does.
Best reply i've seen around here!
: > [{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=vYO0onoI,comment-id=000200000000,timestamp=2017-01-11T15:32:20.709+0000) > > Well, if he builds TF and Mortal Reminder and the team has no other initiator, he will melt in teamfights. Nasus is my favourite champion but, ever since early s6 arrived, his teamfighting was destroyed, even with the changed ult. His splitting has great potential but, it depends on how smart your team is to take advantage of it properly. I was kind of assuming most teams will have someone who can actually initiate as Nasus has really has no initiation. But he can front line pretty well if the enemy doesn't have a fed Vayne or Draven. I personally prefer IBG on him overall it just feels like the better option but he can do some great damage with TF, Mortal and then straight tank after. I really wish they'd make IBG melee only and re-tune it's sheen proc to 125%.
All Adcs bring a lot of damage in the table nowdays. Not only do they have easy access to two offensive trees, thus making their ranged advantage all the more annyoing, but they can build {{item:3033}} or {{item:3036}} really fast with how cheap it is. So, they are not be underestimated. As far as IBG goes, i too consider it to be the optimal sheen proc item for the doggy. It would be even better if Riot made this one AND Sterak's melee only and then buffed them. {{item:3025}} and {{item:3053}} make for an excellent combination.
: > [{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=vYO0onoI,comment-id=0002,timestamp=2017-01-11T09:23:20.266+0000) > > {{champion:12}} {{champion:122}} {{champion:36}} {{champion:54}} {{champion:57}} {{champion:111}} {{champion:78}} {{champion:33}} {{champion:421}} {{champion:113}} {{champion:98}} {{champion:14}} > > All these champs do not even feel Nasus' Q's mid-late game, while being superior in teamfights. If Nasus is ahead though and builds TF with Mortal Reminder all of them die very fast if he has 400 stacks or more. They will also die if trying to solo him but I agree that they are far more useful in team figths except Darius and Rek Sai. Rek feels way too squishy anymore and Darius has the same kite issues as Nasus.
> [{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=vYO0onoI,comment-id=00020000,timestamp=2017-01-11T13:48:28.208+0000) > > If Nasus is ahead though and builds TF with Mortal Reminder all of them die very fast if he has 400 stacks or more. They will also die if trying to solo him but I agree that they are far more useful in team figths except Darius and Rek Sai. Rek feels way too squishy anymore and Darius has the same kite issues as Nasus. Well, if he builds TF and Mortal Reminder and the team has no other initiator, he will melt in teamfights. Nasus is my favourite champion but, ever since early s6 arrived, his teamfighting was destroyed, even with the changed ult. His splitting has great potential but, it depends on how smart your team is to take advantage of it properly.
: Nasus...stack cancer
{{champion:12}} {{champion:122}} {{champion:36}} {{champion:54}} {{champion:57}} {{champion:111}} {{champion:78}} {{champion:33}} {{champion:421}} {{champion:113}} {{champion:98}} {{champion:14}} All these champs do not even feel Nasus' Q's mid-late game, while being superior in teamfights.
: I dont want his damage nerfed because I know he is a glass cannon. I want his utility more proper and that is what the community asked for a long time. Just always when yasuo is being tuned, his numbers are changed. And its just dissatisfying because it changes nothing champion wise.
As you can somewhere in the body if text i posted. I never nagged for his damage but, for mobility and utility. His damage is justified for what he has to sacrifice to get it.
: i stopped reading at just "had to give him something back." because i knew that you clearly didnt know yasuo needs 250 (YES 250) did i say 250? i think i said 250. bonus ad for his rank 5 e in 7.2 pbe to do the SAME (yes the SAME) damage as it does on live.
> [{quoted}](name=noxus roolz,realm=NA,application-id=3ErqAdtq,discussion-id=zrTOtsXK,comment-id=000000000000,timestamp=2017-01-11T08:22:32.742+0000) > > i stopped reading at just "had to give him something back." because i knew that you clearly didnt know yasuo needs 250 (YES 250) did i say 250? i think i said 250. bonus ad for his rank 5 e in 7.2 pbe to do the SAME (yes the SAME) damage as it does on live. Do you honestly think that 75 damage in max E will make any difference in his overwhelming damage output from his entire kit? How desperate are you on defending him?
Rioter Comments
: Patch 7.1: Top Lane, The Split Push Lane
I don't consider zz'rot to be worth if you actually have to drop it in front of the tower for the "voidlings" to reach it(which will pretty much be the case with the increased health loss). It's better to play champs that can blow up the tower anyway({{champion:114}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:240}} {{champion:75}} {{champion:164}} {{champion:86}} {{champion:92}} {{champion:23}} {{champion:157}} )
Needler4 (EUNE)
: So the guy replies to you with a legit answer explaining why you are wrong and you reply with insults and general idiocy? Nice, how old are you, 12?
> [{quoted}](name=Needler4,realm=EUNE,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=001100000000,timestamp=2017-01-08T22:06:32.928+0000) > > So the guy replies to you with a legit answer explaining why you are wrong and you reply with insults and general idiocy? Nice, how old are you, 12? How is the answer legit smartass? Where in my post did i say that adcs are weak and tanks are strong? How is his answer in accordance to the original post?
DeusVult (NA)
: > [{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=,timestamp=2017-01-07T22:56:54.657+0000) > > **Just because some champions overly abuse CoC ( {{champion:78}} {{champion:111}} cough cough) and adcs can't even scratch them early to mid game** These are tanks. They have weak/average early games. Then they hit their mid game power spikes when they have decent health/armor and ADCs do not have the scaling and armor pen from their items that they need to cut through them like butter. That comes late game when ALL adcs are strong, if they built right. But dont complain because TANKS are ABUSING a mastery made FOR TANKS (and the first good one they have gotten in forever) and actually being strong during their power spikes. Against champs who are known to have lackluster mid games. If ADCs wanted to hurt tanks during the mid game, they would stop rushing {{item:3085}} and instead opt for an early {{item:3035}} or even finish {{item:3036}} so they can deal with champs who have a lot of armor and health. But they don't. They rush cookie cutter builds that do not variate between games and complain about things having no counterplay, like COTC on tanks. please stop. just stop. The only tank that is even strong right now is poppy, and that is because of her damage output, not her tankiness, WHICH IS HER JOB. And riot is addressing this. So stop complaining about how you deal no damage to champs that you are meant to deal almost no damage to at their strongest point in the game.
> [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=0011,timestamp=2017-01-08T20:36:37.733+0000) > > These are tanks. They have weak/average early games. Then they hit their mid game power spikes when they have decent health/armor and ADCs do not have the scaling and armor pen from their items that they need to cut through them like butter. That comes late game when ALL adcs are strong, if they built right. > > But dont complain because TANKS are ABUSING a mastery made FOR TANKS (and the first good one they have gotten in forever) and actually being strong during their power spikes. Against champs who are known to have lackluster mid games. > > If ADCs wanted to hurt tanks during the mid game, they would stop rushing {{item:3085}} and instead opt for an early {{item:3035}} or even finish {{item:3036}} so they can deal with champs who have a lot of armor and health. But they don't. They rush cookie cutter builds that do not variate between games and complain about things having no counterplay, like COTC on tanks. > > please stop. just stop. The only tank that is even strong right now is poppy, and that is because of her damage output, not her tankiness, WHICH IS HER JOB. And riot is addressing this. So stop complaining about how you deal no damage to champs that you are meant to deal almost no damage to at their strongest point in the game. You must be extremely retarded. Read my post again. Now hit your head against a wall and maybe delete your reply....
Nochebr (NA)
: I've had enough of this game for like 2 months
Regardless of elo, the game has become extremely annoying to play. As you said, "burnt out", is the exact same feeling i get as well. The game has evolved into a balance nightmare since pre-season 6 hit live. So many wrong changes and they are taking forever to fix them. This game is purely unfun currently.
Volcanuz (OCE)
: They aren't buffing ADC overall its just helping their early game and balancing some items they screwed over in the Assassin update. That update removed a lot of viable builds and made a lot of items useless on ADC's and even Assassins. While they did that, they buffed tanks with masteries and the leathality change. If you think tanks aren't in a strong spot right now you are kidding your self. Bruisers are even worse. They are the only that can last this insane burst champions that are majority picked are doing and can dish out crazy damage while doing it. These patches aren't just buffing ADC but overall other roles to keep them in line and possibly balance them.
> [{quoted}](name=Volcanuz,realm=OCE,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=000b,timestamp=2017-01-08T13:24:32.977+0000) > > > If you think tanks aren't in a strong spot right now you are kidding your self. Bruisers are even worse. They are the only that can last this insane burst champions that are majority picked are doing and can dish out crazy damage while doing it. > > Well, no. Tanks and most bruisers are by far not strong. Only the ones that can abuse CoC({{champion:78}} {{champion:111}} and less so {{champion:57}} ). If every tank and bruiser was strong, then we would see {{champion:36}} {{champion:54}} {{champion:82}} {{champion:31}} {{champion:2}} {{champion:72}} {{champion:83}} being spammed as well. From the juggernauts, the only effective ones right now are {{champion:122}} and to a lesser level {{champion:75}} . The ones that are actually dominating top are mostly fighters {{champion:157}} {{champion:39}} {{champion:92}} {{champion:164}} {{champion:114}} {{champion:126}} {{champion:23}} . So NO, the resolve tree **in general**(not including coc obviously) IS NOT THE problem. I'd say the ferocity is the one causing all the balance issues. Furthermore, why shouldn't adcs have a weak early game? They get a powerful late as compensation. Why should they be given more presence early. We saw last season's adc-centered meta and it was obnoxious.
Hige (NA)
: O.o, they aren't buffing adcs because of CoC, they are buffing them because supports and tanky supports are dealing way more dmg early than what an adc can put up with, when the class that's centered around damage does less damage than everyone overall... you gotta buff the class
> [{quoted}](name=Hige,realm=NA,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=0002,timestamp=2017-01-07T23:13:05.985+0000) > > O.o, they aren't buffing adcs because of CoC, they are buffing them because supports and tanky supports are dealing way more dmg early than what an adc can put up with, when the class that's centered around damage does less damage than everyone overall... you gotta buff the class I dont agree on this one. The main reason adcs are doing less damage early, is because finally fervor and penetration items were addressed. Early early game, in almost all other seasons, the support used to bring out equal if not more damage than the adc(in case you've forgotten some legendary Taric or Leona 1v2'ing the enemy bot). As soon as adcs get their fist back, they most surely outclass their supports(unless it's something like {{champion:99}} {{champion:63}} {{champion:143}} with thunderlords). Besides, late game adcs, have assasin levels of burst, along with higher atk speed, crits and lifesteal and usually with significant armpen items({{item:3036}} {{item:3033}} ). As far as the damage output goes, with all the overpowered masteries in their possesion, they are more than powerful.
: it means you should nerf the keystone, CoC was a mistake anyway, might as well trash it like we did grasp
> [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=cF9EKHgV,comment-id=0001,timestamp=2017-01-07T23:00:08.047+0000) > > it means you should nerf the keystone, CoC was a mistake anyway, might as well trash it like we did grasp I doubt it needs to be made weaker. The problem with CoC does NOT lie with its late game shield output. It's mostly unfair during early-mid game skirmishes. This is what needs to be tuned. Just work on the scaling over time part even further. Make it be even weaker early/mid and then scale to its current potency at level 16+.
: {{champion:92}} as well
There are obviously many champions that are annoying with it. As you mentioned, {{champion:92}} is one of them, along with {{champion:164}} {{champion:120}} {{champion:113}} {{champion:27}} {{champion:412}} {{champion:254}} {{champion:154}} . I merely mentioned the ones that come to mind first as the main CoC users.
Rioter Comments
: Nerf Veigar's R pls
http://i0.kym-cdn.com/photos/images/newsfeed/000/131/351/eb6.jpg?1307463786
: Why do YOU play your main champion per role?
Top:{{champion:75}} Stacks Jungle:{{champion:75}} Stacks Mid:{{champion:75}} Stacks Bot:{{champion:75}} Stacks Support:{{champion:75}} Your world is fire
: It is not like I cannot deal with Yasuo...
Best yasuo post i've ever read!!! https://az616578.vo.msecnd.net/files/2016/05/07/635982473443759286-1290100039_leo.gif
: Just a reminder Darius has nudged his way back into the meta.
{{champion:266}} {{champion:114}} {{champion:126}} We'll manage with some skill.....
Penns (EUW)
: I know people say Garen is weak in lane but like..
What setup did you have in this matchup? I mean, Garen's damage, even with his buffed E, is pretty bad right now. A guy even counterpicked my Nasus with Garen recently and couldn't even scratch me in lane. He used to be powerful early and a big menace. Now he's nonexistent in every point of the game and gets heavily outclassed by most other picks.
: Camille should not be able to Q turrets
They even removed {{champion:48}} 's Q from the tower damaging abilities list. Not to mention making {{champion:36}} bonus E damage not applied while aa'ing a tower. Still, {{champion:164}} gets to both deal damage(2 Q's along with usual 200% sheen proc form tri-force) and benefit from atk speed steroids in her kit. Nice................................................................................................................
: I had a diamond league teammate complain that we were all playing like Silver Leaguers
The diamond player if slightly decent, should stfu and carry. If currently unable, he/she should stfu again and be patient untill the game's over. It's just another match after all and a good diamond player knows that.
: What counters Poppy?
Champs like {{champion:114}} {{champion:157}} {{champion:164}} {{champion:92}} {{champion:39}} {{champion:24}} have a pretty bad early game against her actually. Go for the matchup ONLY if you're experienced in it. Keep in mind, though, that you may do well in lane but still get destroyed in teamfights. {{champion:48}} is very strong vs her early but, as the game goes on she becomes more and more durable and eventually outscales him. I'd rate this as an easy matchup early that needs special treatment as the game goes on. Her passive's shield is REALLY tricky. {{champion:122}} is actually pretty good against her due to his excellent trading kit and true damage ult(poppy's hp scalings are relatively low). But, you still need to be carefull, as poppy packs wallop with %hp Q and can outrade you if she stuns you against a wall and then continues her engage(effectively staying out of your Q by staying on top of you). Special care needs to be taken in teamfights as well. She can keep you slowed and cc'ed, not allowing you to Q heal off her teammates and denying you the engage. {{champion:75}} suffers in this matchup early on but, he eventually outscales and can split-push hard vs her due to her bad wave clear. She still performs better in teamfights though. Othe rmatchups i haven't played and could work: {{champion:420}} {{champion:36}} {{champion:126}} {{champion:10}} {{champion:54}} {{champion:57}} {{champion:111}} {{champion:2}} {{champion:223}} {{champion:106}} {{champion:83}}
: Boards aren't showing everything
Same here. Actually, it's one of the reasons i gave up the EU/EUNE boards almost a year ago. Nothing was showing up.
: "So sad, you are not authorized."
"Sorry....you must be at least level 7", meanwhile i've been level 30 for years now:P
: Fiora was actually way worse, You could not go oom on her, i tried with 45% cdr and i couldn't do it. camille q has low cost granted but the other abilties do have decent enough costs and she does go oom if she uses those often enough
> [{quoted}](name=Spoofghoul,realm=EUW,application-id=3ErqAdtq,discussion-id=E2NQvO8R,comment-id=00000000,timestamp=2016-12-17T22:08:08.292+0000) > > > > camille q has low cost granted but the other abilties do have decent enough costs and she does go oom if she uses those often enough Well, her Q has 25 mana cost, her W 50/55/60/65/70 and her E 50. Her E is on a fairly long cooldown, so that won't drain her, especially with a 50 cost. Considering, though, that players usually max E second and not W, that also means that W will remain at 50 for a long period of time. Now, with costs like 25, 50 and 50, the early sheen rush makes the lane unbearable as far as mana sustain goes. She can also engage and duel whenever she wants, meaning she will force you oom as you have to at least use some abilities to back away or retaliate. She needs some adjustment.
Yago (NA)
: It's interesting to complain about this. Though her base AD, health, health regen, and armor are extremely high, her mana and mana regen are low. She has, apparently, the lowest mana regeneration in the game. So if your complain holds any water, then she probably does have too forgiving of mana costs. I wouldn't know, I haven't laned against one, and I've only played her once in a custom game to test her after her release and once just a bit ago, but I rushed a Tear of the Goddess to cheese Muramana with Auto-Attack resets. I actually think her kit, overall, is perfectly fine, but I don't understand why she has to have such an insanely high base health, health regen, and armor when she also has her shield and her W heal. She just synergizes with Sheen and Sterak's way too fucking well.
Despite her mana regen being low, her costs are even more so. I've seen camille videos, tested her once myself and played against her. In all those cases i saw people never going oom. Some of them even bought Flask and regretted it afterwards, saying they should have went for Doran's Blade. As far as her hp scalings go, they are indeed high and any decent Camille player will couple this with Tri-force and sterak's as you mentioned, giving her insane power. I'd throw a Titanic Hydra in there for the wave clear and a GA for resists and you have a beefy duelist. She still, though, remains fairly frail in teamfights and she also has some bad matchups up at top lane. She is like Fiora used to be, just with way more powerful early game, mainly due to her insanely low mana costs.
Rioter Comments
: Amen to the Cait ban. For the longest of time I thought she was an average pick.. but shes in like every game now and does so well.
She's the new Jhin lol.
PiVoRx (EUNE)
: GIVE US 10 BANS ALREADY
{{champion:51}} {{champion:122}} {{champion:114}} {{champion:41}} {{champion:39}} {{champion:55}} {{champion:85}} {{champion:121}} {{champion:78}} {{champion:143}} Further decent bans.....
khorney (NA)
: I have a better way to beat autofill. Also who cares what you get ranked draft was autofill and no one complained bUT people refuse to support and when they get it they complain . It's not my issue your champion pool sucks
> [{quoted}](name=khorney,realm=NA,application-id=3ErqAdtq,discussion-id=lHNPFz4q,comment-id=0001,timestamp=2016-12-11T18:47:07.201+0000) > > Also who cares what you get ranked draft was autofill and no one complained bUT people refuse to support and when they get it they complain . People DID complain A LOT FOR YEARS!! I guess you forgot all those posts nagging about trolls and people that stole lanes etc etc. They also demanded something that combined Teambuilder and Normal Draft and Riot gave it to us, in the form of the new Champ select. That was a step forward. Just because we used to have perma-autofill in the old champ select, doesn't mean that we should get it now. People used to ride horses to go from one place to the next. Tell me, just because they used horses, you should go to work with a horse too?
DCart3r (NA)
: How do I carry ranked as a Platinum in Silver?
Try thr following: avoid ganiking bot and gank top instead. Here's why. Low elo bot lane is a mess(hell, even high diamond bot lane is a mess). They usually have no idea how to maintain a lead or what to do in each phase of the game. So, they simply end up trading kills with the enemy bot or manage to get really ahead and then give away a ton of comeback kills to the enemy. Top lane, on the pther hand, is not only pretty simple and safer to gank but, it also the lead you offer/gain has lasting effects. Top lane is mostly a snowbally lane and most champs that go there, are able to 1v2 the enemy top and jungler with the slightest advantage and dare i say skill. So, gank your top, get it fed, watch it annihilate all the top towers and its enemy and possibly ganking jungler and the also oberve how the enemy bot is unable to shit to stop it. All in all, gank bot if you feel it's free, just don't focus all your efforts on them. Most of the time it's wasted. Try to snowball your top as well, especially the lower you currently are.
: Where does Darius's power come from?
It's his chin..... http://uploads.forumfree.it/av-11586955.jpg
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Darth Tyrannus

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