: aatrox needs to be stopped and ultra nerfed
i agree, wtf his ult turns him into a ranged champion who greenlighted this lmao
: It's been about 2 days for LCK & LCS, and people are already copycatting the DPS Kennen Top lane
dang, people saw pros do something and they wanted to try it for themselves because it was good enough for pros to do dang such sheeple wow
: Busted Yorick
"instant" you're full of shit, lmao
: Rek'Sai as a Turf Fighter - Rework Idea
: Darius mains complaining about Riven on the boards
which darius main is complaining about riven, she's not even a rough matchup unless you fuck up early or are you just trying to farm le upboats
: At first I thought that the new Lunar Revel crafting was just pure money-bagging crap
so? it's still shit gambling, you just got something you wanted out of it lmao
: Poppy at full build can have almost 550 armour and 225 magic resist.
: Which champion has the highest skill cap atm?
{{champion:268}} {{champion:432}} {{champion:119}} {{champion:92}} {{champion:157}} are my votes {{champion:55}} is horribly overrated
Eedat (NA)
: I have a 71% winrate in SoloQ and an 18% winrate in Flex
i have a 30% winrate in soloQ and i'm 1-3 in flex placements i might just kill myself
: The Problem With Support Popularity Is Not Riot's Fault
that's not what I crave at all i crave supports that have gameplay beyond "press button, shield teammate" which automatically limits me to thresh and bard any other game has supports that can do crazy shit and carry hard; league needs to get with the times.
: what did you expect when you leave the game for 2 minutes? don't leave for 2 minutes.
ya i only got first blood immediately before and caught up as soon as i got back totally my fault that Vayne threw a tantrum at her support and AFK'd
: Leagues balance isn't getting worse
rly cuz I don't remember needing 5 champs banned at all times at any given time in season 4
Rioter Comments
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=6kFXY1kR,discussion-id=xtObw4YJ,comment-id=0006,timestamp=2017-01-20T19:22:38.884+0000) > > it's jhin, obviously > > it's clearly his gun, whisper, in the middle there > > a WHISPER of things to come > > also lmao at JHin getting a skin before illaoi inb4 Blood in the Heavens = Blood Moon Illaoi, and Blood on the Floor = Blood Moon Jhin
if blood in the heavens means a second skin I would expect {{champion:136}} more than Illaoi, to be honest
: I'm going to watch this post and keep it at exactly 4 upvotes.
i'll downvote myself just to spite you
: I think this change would make her harder to play since the cooldown on her E is really big, and enemies can just stand on them to destroy them very easily.
i addressed that concern, tunnels would become 'tankier' if you build them close-ish to each other, so if you set up a nest you have a lot of time to respond to someone trying to stamp them out. i think E could probably get a shorter cooldown, at least if it becomes a channel. not sure how I like that though; maybe a way to reduce the cooldown by doing something else.
: > [{quoted}](name=grug,realm=NA,application-id=3ErqAdtq,discussion-id=MUEMqVvJ,comment-id=0001,timestamp=2017-01-20T20:24:24.095+0000) > > more people would think it was OP if they actually read what items do. > > 12% per AA is huge That's literally a reverse PD.
and PD is considered overpowered really makes you think, huh?
: Apples and Oranges. There is nothing inherently broken about Sejauni's design. The problem with Aatrox is that drain tanks who are even semi-tanky are toxic by default. Sejauni is a pretty standard tank, was nerfed, and is in a nice spot. http://champion.gg/champion/Sejuani/Jungle and yes
http://lolalytics.com/champion/Sejuani/ use something that's actually up to date. > There is nothing inherently broken about Sejauni's design. she's a tank with a terrible tank steroid and bad base stats for her class, and she gets damage for building defensively. that is a horrible, confused design and no doubt that riot will see to it that Sejuani is kept out of the position she got to in season 5 as a strong meta pick.
Ralanr (NA)
: Because tanks aren't supposed to build damage. If you had good scalings and good base damage, then that just seems ridiculous as the power to snowball is just handed to you.
Melee Carries aren't supposed to build defense so why are their defensive stats so bad ?
: Sejuani has had a minimum 50% win-rate for almost two seasons, which is excellent. And yes, the state of champions *years ago* has no bearing on the state of them now. Your argument is garbage.
by that logic aatrox must be a healthy design too. I mean he isn't overpowered now; there's nothing wrong with his kit, then. I guess Master Yi doesn't have any design flaws either, since he was only OP a year ago. sejuani has not been minimum 50% btw, don't lie lmao
Rioter Comments
: This isn't season 5
oh, they aren't game breaking overpowered now, i guess that means they're healthy xd there's a reason riot keeps sejuani out of the spotlight. most tanks are just as outdated as old fighters are kit-wise
: Tanks are the healthiest class in LoL
yeah, i guess it's fine when Sejuani, Nautilus, Maokai all became unkillable back in season 5 while topping damage charts. also all that targeted disabling and generous % damage Sion is the only healthy tank
Sharjo (EUW)
: Blood in the Heavens. Blood on the Floor.
it's jhin, obviously it's clearly his gun, whisper, in the middle there a WHISPER of things to come also lmao at JHin getting a skin before illaoi
Ralanr (NA)
: A base of 3. I get that it increases for nearby champions, but it's a base of **3**. At least Divers won't use it as much.
i feel like only divers would use it now, actually they're the ones who actually jump into the middle of fights, the tanks are generally in the front line
Aptest (EUW)
: As a support main, my main gripe with the champion pool is that most support champions have a very straight forward kit. There really are not many high mobility, high outplay potential, consistently mechanically demanding characters in the support roster. I have a very specific view on what support role is currently lacking. As I've expressed it at great length this past week in other threads I refer you to go look for my opinion there. The TL;DR is that the XP and items issue is a red herring that distracts from the real problems, and that solving the real issues will result in solo lanes and junglers losing out on fun. For this thread, I would like to ask you a question. You, specifically, do not play support on this account. Why? Why do you prefer your lane over support? What are the things you enjoy most about your role? What are the things that, if you could do them as a support, would make you play support? Is there a power fantasy that you think is lacking in the support role? What kind of power fantasies should exist in the support role? Which of those are denied now? What kind of power fantasy, even if it is in your mind not suited for the support role, if it exists for supports would make people who are currently playing mid, jungle and top desire the role?
>You, specifically, do not play support on this account. Why? i do play support though, i have 260k on bard and mastery 7 for him and taric, and i have janna as a pocket pick. i'm not playing support in season 7 if i can help it, because i would rather not play a role where im guaranteed to build the same 4-5 items each game. not to mention mage supports are too strong for both of my mains to handle in lane; no thanks. >What kind of power fantasies should exist in the support role? strong debuffs, less hard CC, less shield/heal shit. just a good, old fashioned buff support.
: Honestly, I'm not even sure it would matter. Many people just don't like playing supportive roles in video games, preferring to be the damage-oriented "carry". They can try to improve the support role, but many people are just predisposed against supporting in general.
most supports in league are fairly low-interaction or low counterplay it's not really a surprise if they're unpopular overall given how few of them can make big plays beyond a clutch heal or shield, as opposed to the aoe mage supports landing a 5 man ult and shredding people by themselves.
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=4EI3NdrE,comment-id=,timestamp=2017-01-20T17:40:19.247+0000) > > > what do you guys think i enjoy this situation because it's rare that i get support in high elo, most of the time i get my secondary role which is top lane. Support is by far one of the most played role in high elo, simply because of {{champion:43}} {{champion:143}} {{champion:90}} {{champion:63}} {{champion:161}} that are overpowered as fuck -lane bully -utility -AOE damage in teamfight yeah, tell me more about fixing supports the support role is fine what isn't fine is the balance of the role
i even said mage supports needed to be tuned down lol. not sure if it's just them that are the problem but you barely even see tank supports b/c all 5 of those just counter them so hard. >the support role is fine what isn't fine is the balance of the role so the support role isn't fine, if it's dominated by champions that aren't even traditional supports in higher elo like the only actual support i even see often these days is Janna. soraka lulu, even nami is a rarity now
Rioter Comments
kile147 (NA)
: > (Darius) can contribute when behind. How do you know? I've never seen a Darius behind, just less ahead than normal...
nice meme take a look at my last game with Darius. 0/5 from a lot of Lee cheese and disrespecting Tryndamere, built tank items and just focused on peeling for my team, and I bounced back and we went from losing all our turrets to winning the game
Ralanr (NA)
: You fighters still make up more of the champion population than us tanks. We're a minority!
bbQ s (EUW)
: Shen Q at max rank does 6% target health in magic damage IF empowered, 4% otherwise. Which means that it does 18% of your health in 3 autos + autoattack damage without factoring resists in. Such ridiculous amounts of damage. Meanwhile maokai does 13% of your health instantly with only his W.
but ur Q is on a lower cooldown
SlownD (NA)
: Skin Idea - Dreadnova Jhin
Ralanr (NA)
: We have way more fighters than tanks. Too many fighters in fact. Though I agree on Rek'sai.
i had an idea for rek'sai and her tunnels, i might make a thread for it later to see how it goes over u tank scums have stolen {{champion:14}} {{champion:78}} {{champion:421}} {{champion:31}} from their rightful users it's time to give back
xxChuckxx (EUNE)
: worldgames didn't accepted league of legends as an esport game LOLOLOL
Meddler (NA)
: No idea where you're finding those supposed changes, but they're certainly not something we're doing.
it'd still be nice if you nerfed him though
Ralanr (NA)
: If Riot is going to update Vanguards next, here are some champions I think should get looked at.
sejuani should be made into a fighter we have enough tanks, it's time for some new blood rek'sai too
: What do you want out of the Urgot Rework?
i want him to be a fuckin' war machine load him up with guns and explosives all over his fat mangled body
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=M6jWydKn,comment-id=000100000000,timestamp=2017-01-20T03:52:07.775+0000) > > taking no skill =/= good champion > > he does one thing. damage. up front damage, biggest one-trick pony of league of legends. > > garen isn't good. I don't know where you have been for the last few seasons, but this game is now all about damage and who can do the most. Garen being able to sustain long enough to cause a ton of damage is absurd.
i'm sure we'll see garen become a staple pick in the higher tiers soon, then
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=M6jWydKn,comment-id=0001,timestamp=2017-01-20T03:49:02.100+0000) > > garen is not good I have destroyed people as garen and know he takes no skill.
taking no skill =/= good champion he does one thing. damage. up front damage, biggest one-trick pony of league of legends. garen isn't good.
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=4hisEeWE,comment-id=0000,timestamp=2017-01-19T21:58:34.239+0000) > > I made a thread about this earlier, divers don't have enough tradeoffs > > don't forget to mention that every Diver has at least 1 hard CC, as well as higher-end DPS (or very impressive burst {{champion:58}} {{champion:80}} {{champion:131}} ) > > > Juggernauts just usually have better base stats but that clearly isn't enough if there's only 1 that's good {{champion:122}} . Immobile melee champions should not be compensated with no hard CC and situational damage. I don't know why Juggernauts are so limited in what they're actually allowed to have when Divers get to have their cake and eat it, too. I would gladly give up some base stats if it meant I could have a stun. Are you seriously crying about Diana? Lmao. She has clear trade-offs by being stuck in combat once in. She's also oneof the few building full squishy. Her win and play rate is also garbage. Pantheon is just a poorly designed champion that should be nerfed until useless and then reworked. Anywayaz, none of champions you mention are overpowered. The only real overtuned divers are {{champion:254}} and {{champion:120}}
point out where in my post I was 'crying,' you mongoloid i said she has good burst.
: @meddler, can we address Garen?
garen is not good his simplicity is offset by how he has zero options for almost any situation other than to cleanse one slow and spin on someone in close range
: Who do you think needs a VOU the most? (VOU = Voice-Over Update)
{{champion:44}} {{champion:21}} {{champion:1}} {{champion:45}} {{champion:8}}
: @Reav3 AP Warwick is getting nerfed instead of buffed
ap warwick is buffed, why are you complaining? oh it's 90% instead of 100%, such gutted Q scales with base AD so it's still extra damage on AP builds, it has a flat value AND a % instead of choosing between which one is greater {{item:1414}} {{item:3100}} {{item:3115}} {{item:3089}} and Q will 1-shot a squishy RQ combo gives you two lich bane procs and applies Nashor's 4 times, basically triples your ult damage or more
: Please listen to this voicework of Quan Chi for Mortal Kombat X.
: What happened to Taric?
he went from boring and charming to boring and charmless
: Potential Yi Additional Buff If the Current Ones Prove to Not Be Enough
if this happened he would need to lose the ability to cancel it
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=4hisEeWE,comment-id=000000020000,timestamp=2017-01-19T22:53:05.834+0000) > > that's the point I was making; most juggernauts are outdated and binary. > > stuns mean that they can be more flexible in exchange for some of their damage. any form of utility, actually; there's a reason Darius is far and away the best juggernaut. That's far and away the point, unless you want to add more biased interactions. Darius does well because he counters, HARD, anyone who can't dodge his Q reliably. Also, he snowballs very hard, being able to nearly 100-0 squishies when ahead , and having engage tied to hard CC, as well as a slow. Then he falls off once he meets an ADC with peel, but he should've gotten his mid fed by now, maybe just by flash + E + full mage combo + auto + W + Q + R. Also, he does the best when behind, due to his grab pulling people into tower range. It's like Blitz's grab before they changed it to pull people in front of him instead of into him. Although you end up in front of Darius, he kinda pulls you to him, and then you bounce off. When that little bit of extra distance is enough for the tower to pop in a shot... I just wanna kms.
Darius does well because he has a way to force fights and extended trades, and can contribute when behind. Garen, Illaoi, Volibear aren't going to do a thing except be a meat shield if they aren't ahead of you. Yorick too; if he loses lane, he's out of the game for a long time. almost the entire juggernaut class is in sore need of another update.
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=4hisEeWE,comment-id=0000,timestamp=2017-01-19T21:58:34.239+0000) > > I made a thread about this earlier, divers don't have enough tradeoffs > > don't forget to mention that every Diver has at least 1 hard CC, as well as higher-end DPS (or very impressive burst {{champion:58}} {{champion:80}} {{champion:131}} ) > > > Juggernauts just usually have better base stats but that clearly isn't enough if there's only 1 that's good {{champion:122}} . Immobile melee champions should not be compensated with no hard CC and situational damage. I don't know why Juggernauts are so limited in what they're actually allowed to have when Divers get to have their cake and eat it, too. I would gladly give up some base stats if it meant I could have a stun. The only counter to a juggernaut is to outplay them by kiting or dodging. Stuns mean neither is possible. Plus, Skarner has a stun, but his damage kinda suffers for it, compared to Shyvana. If you wanted a stun then go play a diver. If you want to fuck anything that can't or isn't able to outplay you (besides late game ADC's), then play a juggernaut.
that's the point I was making; most juggernauts are outdated and binary. stuns mean that they can be more flexible in exchange for some of their damage. any form of utility, actually; there's a reason Darius is far and away the best juggernaut.
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Big Lincoln

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