: No. Smurf: something little. The account should have a lower elo than your main one, otherwise it's a secondary account.
> [{quoted}](name=MarcheseDelGrill,realm=EUW,application-id=3ErqAdtq,discussion-id=kcO352c0,comment-id=000000000000,timestamp=2017-02-25T22:55:13.265+0000) > > No. > > Smurf: something little. The account should have a lower elo than your main one, otherwise it's a secondary account. I have several secondary accounts that have higher elo than this one. But this is definitely my main -- I play most of my games on it, I have the most unlocked on it, etc. What would you call those secondary accounts if not smurfs?
: I just can't play League anymore....
>"tanks shouldn't tank in late game"-xypherous That is pretty much the opposite of how I'm reading that comment.
: Will surrendering at 15 minutes become permanent, or is it just a simple solution until the game reaches a longer state? And what plans does Riot have for reaching that longer state, asides from damage nerfs to masteries?
> [{quoted}](name=Legacy Hydralpha,realm=NA,application-id=3ErqAdtq,discussion-id=4gbdIUE3,comment-id=0011,timestamp=2017-02-22T20:58:24.265+0000) > > Will surrendering at 15 minutes become permanent, or is it just a simple solution until the game reaches a longer state? Why not both?
: Wouldn't this just encourage people to give up earlier? If 4 people agree to a surrender at 15, they're just gonna surrender at 20. Why should the fifth person, or anyone for that matter, even try for those five minutes?
> [{quoted}](name=Hellioning,realm=NA,application-id=3ErqAdtq,discussion-id=4gbdIUE3,comment-id=0008,timestamp=2017-02-22T19:50:40.772+0000) > > Wouldn't this just encourage people to give up earlier? If 4 people agree to a surrender at 15, they're just gonna surrender at 20. Why should the fifth person, or anyone for that matter, even try for those five minutes? I dunno about 15, but I've had times where I /ff20'd along with 2 others, but the remaining two decided they wanted to keep playing. And then in the next 3 minutes, we turned around a teamfight, picked up a tower, and came back to win the game. Sometimes I want to ff, but I'm still willing to try if my teammates aren't ready to give up yet.
Moobeat (NA)
: i quit
> [{quoted}](name=Moobeat,realm=NA,application-id=3ErqAdtq,discussion-id=4gbdIUE3,comment-id=0004,timestamp=2017-02-22T19:47:38.807+0000) > > i quit FYI, both ff20.gg and ff15.gg are available.
: It will re-launch after the game. Just to give you a heads up on what you see: The League of Legends icon will pop up with a loading dial (just like when you first open the client), and it will load into End of Game with all your stats and details.
Does this mean the possibility to allow me to log in without typing my password? Or does that have to do with a server-side session?
: For that one AP Jungle Tristana main, it can help secure baron....
> [{quoted}](name=Buttsubushi,realm=OCE,application-id=3ErqAdtq,discussion-id=aaPsnjo7,comment-id=0001,timestamp=2017-02-20T14:57:31.661+0000) > > For that one AP Jungle Tristana main, it can help secure baron.... That's ulting monsters, not minions.
: The saddest thing about the whole Malz support fiasco
Anivia and Orianna support can both do this, as well. Originally chooses between ap and pseudo-janna with a more aggressive ult. Anivia chooses between ap (e max) and tank (W max, build FH and your ult slows AS a loooot).
: TBH that Tahm played it horrendously - he didn't get a single stun off and basically just walked around, swallowed one person at the end, and then died. No one even bothered to try and touch the Caitlyn and they let Renekton just run around destroying everyone. Otherwise, agree.
> [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=3ErqAdtq,discussion-id=ixyFZjML,comment-id=0003,timestamp=2017-02-19T14:54:40.363+0000) > > TBH that Tahm played it horrendously - he didn't get a single stun off and basically just walked around, swallowed one person at the end, and then died. No one even bothered to try and touch the Caitlyn and they let Renekton just run around destroying everyone. > > Otherwise, agree. Let's also be fair, though: did you see that caitlyn in the S2 video?
: actually, according to riot, downvotes are only for when something is flaming/off topic.
> [{quoted}](name=JulietWasAWhore,realm=NA,application-id=ZGEFLEUQ,discussion-id=VYcZnWf1,comment-id=000000020000000000020003,timestamp=2017-02-16T18:44:34.253+0000) > > actually, according to riot, downvotes are only for when something is flaming/off topic. That's pretty contrary to my understanding. Source?
Skorch (NA)
: I think it got downvoted because it sounded like entitlement. Like "I better get compensation for this traumatic experience"
> [{quoted}](name=Skorch,realm=NA,application-id=ZGEFLEUQ,discussion-id=VYcZnWf1,comment-id=000000020000,timestamp=2017-02-16T03:17:56.625+0000) > > I think it got downvoted because it sounded like entitlement. Like "I better get compensation for this traumatic experience" In fairness, that's how a lot of systems work. The US legal system, for instance.
Faco (EUW)
: atleast you are putting your effort into something usefulll.....like posting stupid ass emotes ..... what a great employe you are.....
> [{quoted}](name=Faco,realm=EUW,application-id=ZGEFLEUQ,discussion-id=WwkXAjfx,comment-id=00020009,timestamp=2017-02-16T07:06:54.749+0000) > > atleast you are putting your effort into something usefulll.....like posting stupid ass emotes ..... > what a great employe you are..... I'd also point out, it was more than just an emote. It was also a quote picked out from the middle of the post. That part gave a lot of information. Vague, but quite a bit.
LankPants (OCE)
: >Without her ult, she has no dash. No dash is a juggernaut characteristic. >With her ult, refer to the title of this thread. Without his ult, Nocturne has no dash. Should he be tagged as something else?
> [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=sVPbhQu1,comment-id=00000000000000000000,timestamp=2017-02-15T03:21:29.089+0000) > > Without his ult, Nocturne has no dash. Should he be tagged as something else? Shyv also has no CC outside her ult, while Noc has a fear. One hard CC is also much more of a diver thing (think: Irelia, Xin, Vi) than juggernaut (Garen and Darius have CC, but it's soft CC or really short). Noc has a spell shield. That lets him get away with building more damage. A spell shield makes little sense on a Juggernaut, because a juggernaut can just tank that spell. --- Noc is from an era before today's classes were well-defined. - He's kind of like a diver: His only dash lets him go in but not get out. He has one CC spell. - He's kind of like an assassin: he has a spell shield and ult's vision denial, making him slippery and sometimes able to do his job even if he builds full damage. - He's kind of like a skirmisher: A lot of his damage is from aa's. - He's kind of like a juggernaut: He has no dash outside his ult. In terms of how he functions, I think he's closest to an **old** assassin, before Riot decided that being able to get in ***and out*** was an assassin thing. He ults and tries to blow someone up 1v1, using his spell shield and tether to allow him to build a lot of damage and still survive, then either cleans up or gets blown up.
LankPants (OCE)
: >Low mobility and range, But she has a high mobility spell and a strong ranged spell. >high damage. As opposed to Irelia and Nocturne who are low damage, understood.
> [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=sVPbhQu1,comment-id=000000000000,timestamp=2017-02-15T02:24:19.601+0000) > > But she has a high mobility spell and a strong range spell. Without her ult, she has no dash. No dash is a juggernaut characteristic. With her ult, refer to the title of this thread. > As opposed to Irelia and Nocturne who are low damage, understood. If those champs build as much defense as Shyv builds, then they would have comparatively less damage, yes.
: It's highly unlikely that someone could hack you if they only had your summoner name. They would have to link a lot of different datapoints to translate a summoner name to anything that could be used to hack your computer in any way (and even then its a huge long shot). There's always a few key things that can help keep you safe with respect to computer security: * Don't click random things! Even links from friends, always be wary of what you're clicking. Be even MORE wary when the thing you clicked is suddenly asking for your username/password. Always validate the URL in your browser to make sure you're logging into a site/URL you trust. For example if you receive a message that says "Click here or your account will be disabled in 7 days" , always navigate to that service manually and check your account, never click the link! * Have long and unique passphrases for each service. Make it something memorable but lengthy, for example "I would really like to check my bank statement, please!" rather than "b4nkp@ssword123". Better than this, use a password manager like Lastpass/Keepass/etc with a very secure master password. Some services only allow shorter passwords, so this is where a password manager shines, as it can pick the maximum amount of characters but still leave it completely random. * Enable 2FA/Email Verification wherever possible. If you have any other security questions, just shoot :)
> [{quoted}](name=RiotGradius,realm=NA,application-id=mNBeEEkI,discussion-id=6T9otXJm,comment-id=0001,timestamp=2017-02-14T03:38:38.049+0000) > >snip http://boards.na.leagueoflegends.com/en/c/miscellaneous/JX3Twfq6-how-to-protect-your-account
7th Syn (NA)
: he is a veigar though? why would you be buying a trinity + steraks as veig? you cant say "but the op" when the original build on this comment has nothing to do with OP either they were giving a standard build for someone like irelia and pointing out that lethality + cleaver negates all of the armor purchased plus some, and giving up your only mr to make you survive would make it where any ap champion would delete you as well (and cleaver is still shredding most of that armor added from randuins)
> [{quoted}](name=7th Syn,realm=NA,application-id=3ErqAdtq,discussion-id=pkF4WMpH,comment-id=00120000000000000000,timestamp=2017-02-14T03:13:10.958+0000) > > he is a veigar though? why would you be buying a trinity + steraks as veig? The top comment in this chain is talking about irelia or a diver like that. That's what I'm talking about too. Veig wouldn't build steraks. > you cant say "but the op" when the original build on this comment has nothing to do with OP either I was under the impression that the comment was talking about what a champ like irelia would build into a comp like the one in the OP. > they were giving a standard build for someone like irelia and pointing out that lethality + cleaver negates all of the armor purchased plus some, and giving up your only mr to make you survive would make it where any ap champion would delete you as well (and cleaver is still shredding most of that armor added from randuins) I mean, sure, if you build standard against a full AD comp. I wouldn't build standard. I'd trade the gage for a maw and swap visage for another big ticket armor item, or something like that.
: I've been mulling this idea in my head for awhile but am not sure if it is true: does having more items but they are all weaker increase diversity? The reason I am inclined to believe so is that having many items can lead to numerous opportunities to change one's stratagem or there are enough items to aid in niche situations. Keeping them all relatively weak ensures that no item is crowding out the rest. I know that there will be those items that will be the most popular due to certain situations arising more frequently than others, but perhaps this would change along with metas. Any thoughts?
> [{quoted}](name=Prophet of Urgod,realm=NA,application-id=3ErqAdtq,discussion-id=NZ01HRV6,comment-id=002f,timestamp=2017-02-13T20:29:00.420+0000) > > I've been mulling this idea in my head for awhile but am not sure if it is true: does having more items but they are all weaker increase diversity? The reason I am inclined to believe so is that having many items can lead to numerous opportunities to change one's stratagem or there are enough items to aid in niche situations. Keeping them all relatively weak ensures that no item is crowding out the rest. > > I know that there will be those items that will be the most popular due to certain situations arising more frequently than others, but perhaps this would change along with metas. Any thoughts? It matters more how *relatively* weak or strong they are to each other than how weak or strong they are in absolute terms. If a handful of items are bad, but all the other items are even worse, then everyone is going to pick that first handful, even if they're bad compared to today's items.
7th Syn (NA)
: and then you have 0 MR to deal with the support zyra/brand who also deals a ton of damage
> [{quoted}](name=7th Syn,realm=NA,application-id=3ErqAdtq,discussion-id=pkF4WMpH,comment-id=001200000000,timestamp=2017-02-14T01:53:03.764+0000) > > and then you have 0 MR to deal with the support zyra/brand who also deals a ton of damage OP had a leona support. If you swap that out with an AP supp, then they're *super* squishy, if you have any kind of CC to lock them down (OP has what, veigar's cage & nami's bubble?). Opposing comp in the OP is fairly unique in that they are all casters, so FH and Thornmail are off the table. Against most 4AD comps, I'd get something like Tabi + (3 of: FH/thornmail/deadman/sunfire/randuin), plus an offense and a MR item.
: Scarra "you have a plethora of options to hit on exhaust"
Let's wait one more patch, though. I think exh is in a fine spot if we only saw one of them per team, but I agree with two per team it's a bit oppressive. Next patch, damage from masteries is being lowered across the board. I suspect the result will be that ignite becomes more popular again. Right now people have so much damage that they don't need ignite to finish off the kill. With ignite popular, we'll see much less exhaust.
: Ok, so you have an Lv 18 dude with around 93 armor 9 from runes, and 125 from items (full build being {{item:3047}} {{item:3068}} {{item:3742}} {{item:3065}} {{item:3078}} {{item:3053}} ) you got a total of 225 armor. 225- {{item:3071}} = 157.5 armor- 50 Lethality from items + 8.5 from masteries and 14.4 from runes(marks) (equal to 72.9 Lethality) so 157.5-72.9 = 84.6 armor which is the same as an unarmored champion. Ouch.
> [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=pkF4WMpH,comment-id=0012,timestamp=2017-02-13T23:55:36.811+0000) > > Ok, so you have an Lv 18 dude with around 93 armor 9 from runes, and 125 from items (full build being {{item:3047}} {{item:3068}} {{item:3742}} {{item:3065}} {{item:3078}} {{item:3053}} ) you got a total of 225 armor. 225- {{item:3071}} = 157.5 armor- 50 Lethality from items + 8.5 from masteries and 14.4 from runes(marks) (equal to 72.9 Lethality) so 157.5-72.9 = 84.6 armor which is the same as an unarmored champion. > > Ouch. Or swap out the visage for a randuin's and now they tickle you.
: Honor System Improvements and Rewards
http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Discussions-Components-Files/258/0246.wall-of-text.png
: support carry more than adc but np. Jungler > mid > supp > adc > top
> [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=uaO90tYd,comment-id=0015000000000001,timestamp=2017-02-12T15:30:59.027+0000) > > support carry more than adc but np. > > Jungler > mid > supp > adc > top That's a reasonable order for how easy it is to *win* the game for your team. To *lose* the game for your team, I'd order adc > mid > jg > top/supp. --- To phrase it differently, it's hard for an adc to carry the game, but easy for an adc to throw it.
: Hey! Did you know you can simply add people by dragging their name from your friends list to the lobby you are in if you are the party leader or if the party leader gives you the power to invite!{{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=sh1theadmiakl,realm=NA,application-id=2E4zVIwd,discussion-id=hFm6eHfy,comment-id=0000,timestamp=2017-02-13T05:24:59.353+0000) > > Hey! > Did you know you can simply add people by dragging their name from your friends list to the lobby you are in if you are the party leader or if the party leader gives you the power to invite!{{sticker:slayer-pantheon-thumbs}} I mean that as the lobby leader it's much more difficult to give people the power to invite.
: 3 second CD is a whole different ballpark than one tumble per fight
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=000000000000000000010000,timestamp=2017-02-12T02:00:14.439+0000) > > 3 second CD is a whole different ballpark than one tumble per fight A 1v1 doesn't last much longer than 3 seconds, usually. If she engages with tumble maybe that's twice per fight.
Rioter Comments
: as ADC main and second role supp main i can say, it's true a autofilled ADC is probably the worst you can have, but it's also unfortunate to have a support who you can't trust because he baits you or just isn't used to the way Botlane is, like level disadvantage to other lanes
> [{quoted}](name=SynthetikzDoPe,realm=EUW,application-id=3ErqAdtq,discussion-id=uaO90tYd,comment-id=0016,timestamp=2017-02-12T00:24:51.104+0000) > > as ADC main and second role supp main i can say, it's true a autofilled ADC is probably the worst you can have, but it's also unfortunate to have a support who you can't trust because he baits you or just isn't used to the way Botlane is, like level disadvantage to other lanes Basically this.
: You can't really compare the 2 roles though. The support carries the lane if he's better than the enemy support while still keeping up the vision, the ADC carries late with superior damage and positioning.
> [{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=uaO90tYd,comment-id=00150000,timestamp=2017-02-12T01:26:29.470+0000) > > You can't really compare the 2 roles though. > > The support carries the lane if he's better than the enemy support while still keeping up the vision, the ADC carries late with superior damage and positioning. If you have a bad support, you're definitely going to lose the lane. If you have a bad adc, you're probably going to lose the game.
Aquafuge (NA)
: I'm not into ranked yet, but i do have to disagree with you about not multitasking as a support. I play Bard 95% of the time in normals and in my limited experience as a support I am watching all lanes to see where i can give a boost, monitoring the jungle and ward timers, making sure there is always a shrine out, watching for chimes, watching the other teams positions and when they go back. watching the opposing support for ward locations, watching my lane positioning, watching my carry's positioning, and this isn't everything so saying you don't have to multitask is just wrong. I'm not saying adc doesn't have their own things to worry about and every role has a gazillion things to worry about including support.
> [{quoted}](name=Aquafuge,realm=NA,application-id=3ErqAdtq,discussion-id=uaO90tYd,comment-id=000700030000,timestamp=2017-02-11T22:57:31.757+0000) > > I'm not into ranked yet, but i do have to disagree with you about not multitasking as a support. I play Bard 95% of the time in normals and in my limited experience as a support I am watching all lanes to see where i can give a boost, monitoring the jungle and ward timers, making sure there is always a shrine out, watching for chimes, watching the other teams positions and when they go back. watching the opposing support for ward locations, watching my lane positioning, watching my carry's positioning, and this isn't everything so saying you don't have to multitask is just wrong. I'm not saying adc doesn't have their own things to worry about and every role has a gazillion things to worry about including support. I think he's saying, map awareness is something all roles should be doing. Maybe you're doing it more as support because you have less other stuff to worry about, but that's exactly the point: you have less stuff to worry about. \- Support main.
: It costs cooldowns. The only thing free in League are extra passives and base stats. That said champions sacrifice power elsewhere to get those in most cases. The only reason Riven "Has no Cooldowns" is because she rushes 45% cdr. Otherwise they are actually on the longer end for a melee fighter.
> [{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=t2AeoeMi,comment-id=000c000100000000,timestamp=2017-02-11T14:58:37.344+0000) > > It costs cooldowns. The only thing free in League are extra passives and base stats. That said champions sacrifice power elsewhere to get those in most cases. Some extra passives. Others you get only when leveled, so you're paying a point you could put in another skill.
: You could up the cooldown only a bit so she doesn't spend half her time invisible, instead more like a third of her time.
> [{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=0000000000000001,timestamp=2017-02-11T20:48:02.254+0000) > > You could up the cooldown only a bit so she doesn't spend half her time invisible, instead more like a third of her time. Assuming no cdr, cast on cooldown, and spending maximum time invis, she currently spends 1/3 of her time invis. I think nerfing that down slightly would be reasonable, whether by taking a quarter second off the duration or adding a second to the cooldown.
: 3 sounds reasonable, but 4 would straight up gut her lol
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=0000000000000000,timestamp=2017-02-11T05:34:57.282+0000) > > 3 sounds reasonable, but 4 would straight up gut her lol Also, her rank 5 tumble has a 2 second cooldown. It could afford to gain a second or two.
Sraeg2013 (EUNE)
: >Not shortest aa range. > >Xerath has (25) less aa range than Vayne, but nobody would say he's short-ranged. Why do you mention Xerath if the guy explicitly said "ADC"? >Likewise, all of Luc's damaging abilities have 900 or more range. Vayne can't do anything without being within 550 of you. That's why people call her short-ranged. Lucian ain't doing shit without his passive either.
> [{quoted}](name=Sraeg2013,realm=EUNE,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=000400020000000100000002,timestamp=2017-02-11T18:19:58.529+0000) > > Why do you mention Xerath if the guy explicitly said "ADC"? To demonstrate that a champion's sphere of influence is based on their abilities, too. Yes, adcs have significantly more influence in their aa range, but that doesn't mean they have none outside it, except for Vayne and a handful of others. > Lucian ain't doing shit without his passive either. Q is decent poke in lane, even without passive. W is pretty minimal (220+90% ap at lvl 5). lvl 3 R is 1600 + 600% AD + 300% AP, at 1200 range. You can call that nothing if you like. I don't think I have anything left to say here.
: Well you have to account for tumble range which i forget exactly but still an effective range of only ~700 is pretty low
> [{quoted}](name=BunsenBurn,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=000400020000000100000001,timestamp=2017-02-11T17:55:56.305+0000) > > Well you have to account for tumble range which i forget exactly but still an effective range of only ~700 is pretty low Vayne: 550 + 300 (dash) = 850 Lucian: 500 + 425 (dash) = 925 By omitting the dash, I'm doing Vayne a favor, although she can dash slightly more than luc.
: 3 sounds reasonable, but 4 would straight up gut her lol
: sheeple still thinking she's the shortest aa ranged adc when lucian is the shortest aa ranged adc
> [{quoted}](name=MattiasNeeson,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=0004000200000001,timestamp=2017-02-11T05:17:17.027+0000) > > sheeple still thinking she's the shortest aa ranged adc when lucian is the shortest aa ranged adc Not shortest ***aa*** range. Xerath has (25) less aa range than Vayne, but nobody would say he's short-ranged. Likewise, all of Luc's damaging abilities have 900 or more range. Vayne can't do anything without being within 550 of you. That's why people call her short-ranged.
: I feel that there are 2 easy solution to this problem. 1. Make crit less appealing to her. Make vayne be more viable using her old botrk attspd build, rather than bursting people out of invisibility. 2. Make it so she has stealth rather than true invisibility.
> [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=OsPT7AUN,comment-id=00000000,timestamp=2017-02-11T04:28:17.339+0000) > > I feel that there are 2 easy solution to this problem. > > 1. Make crit less appealing to her. Make vayne be more viable using her old botrk attspd build, rather than bursting people out of invisibility. > > 2. Make it so she has stealth rather than true invisibility. 3\. Shorten the duration of invisibility a bit. 4\. Up the cooldown so she can only do it once per fight. There are always other options.
Eedat (NA)
: > kite diver so now we have "kite diver" and "dive initiator" Any other completely made up 'classes' people want to throw in?
> [{quoted}](name=Ghostcrawler,realm=NA,timestamp=2017-01-13T01:01:32.401+0000) > > Blitzcrank: Grabber [(source)](http://askghostcrawler.tumblr.com/post/155820269263/could-you-talk-about-the-6-unique-playstyle)
Limrick (NA)
: We already have Varus and Corki for artillery, and Corki is even hybrid too. Vayne can be the tank buster for high resistance tanks, Kog for high HP tanks, like how Brand and Vel are the mage equivalents.
> [{quoted}](name=Limrick,realm=NA,application-id=3ErqAdtq,discussion-id=thaHduvN,comment-id=000200010000000000000000,timestamp=2017-02-06T03:24:01.168+0000) > > We already have Varus and Corki for artillery, and Corki is even hybrid too. Vayne can be the tank buster for high resistance tanks, Kog for high HP tanks, like how Brand and Vel are the mage equivalents. Further, Vayne and Kog are differentiated by how much peel they need to survive. Kog will outdamage Vayne, but only if he has enough peel.
: Yea I understand the theory of it, but in practice it can be much different. Imagine me Wukong laning against a Darius. He will deny me farm. I will have fallen behind. If he gets ganks eventually they can even dive me. So I might end up giving a kill regardless. Heck, he can dive you right at the edge of turret range by pulling you, doing a combo and R. Wrecked. What would I be expected to do against him mid-late game? Nothing, I cant touch him. So the only possible way would be if your team can carry you. See where this is going? How can you carry yourself when laning in these conditions? It is very difficult, more difficult then in a lane that is about skill. Simply because its designed to be that way.
> [{quoted}](name=The Username,realm=NA,application-id=3ErqAdtq,discussion-id=QIPkVK1m,comment-id=000200000000,timestamp=2017-02-05T23:03:32.197+0000) > > Yea I understand the theory of it, but in practice it can be much different. Imagine me Wukong laning against a Darius. He will deny me farm. I will have fallen behind. If he gets ganks eventually they can even dive me. So I might end up giving a kill regardless. Heck, he can dive you right at the edge of turret range by pulling you, doing a combo and R. Wrecked. > > What would I be expected to do against him mid-late game? Nothing, I cant touch him. So the only possible way would be if your team can carry you. See where this is going? How can you carry yourself when laning in these conditions? It is very difficult, more difficult then in a lane that is about skill. Simply because its designed to be that way. Wukong in particular is in a kind of bad spot right now, so I'm not sure he's the best example.
: i want mana costs to matter again
Remember a couple months ago during the mage rework when people were bitching about mages running oom because they lost their mana regen?
: Annie ADC
Not the worst, but aa animation is kinda clunky and doesn't scale as well with AS as most marksmen.
: Queuing with a team you won with, doesn't always mean you'll win another game.
There's a middle ground here. I add players I meet who I like *and* who I think are skilled and work well with me. There's a lot of things to that. Maybe they played mechanically poorly, but they made all the right calls. Maybe they followed up on all my engages. There's a lot more to deciding to add someone than just "they were fed," because yeah, they're not gonna be fed at the start of the next game. Basically, my policy in a nutshell is, "Don't hesitate to add people you think *might* be good teammates, or to remove players who you find out aren't."
: > [{quoted}](name=Riot Mantikles,realm=NA,application-id=3ErqAdtq,discussion-id=kfVEEgum,comment-id=0033,timestamp=2017-01-28T00:27:36.471+0000) > > So true it hurts... Meddler looks different today.
: > I am sure the boards/Riot could come up with more eloquent solutions. But keep in mind, lowering the punishment for taking risks, means low elo will be less toxic, high elo will take more risks, and LCS will likely be more exciting. As taking risks won't become the end of the world. Holy shit this! EDIT: how do i have the top voted comment with so many other ~~good~~ better comments in this discussion?
> [{quoted}](name=sixdogman,realm=NA,application-id=3ErqAdtq,discussion-id=NnGapO1H,comment-id=0009,timestamp=2017-01-27T19:01:21.818+0000) > > Holy shit this! The thing is, it's really hard to change the punishment for taking a risk, without also changing the reward for taking a risk. If you make towers go down slower, for example, then you're not as punished if you mess up and die. But also, if you kill the enemy laner, you're not gonna get much on their tower, so why bother taking the risk in the first place? I don't know how to do it, but the ideal solution here would be to lower the punishment for taking a risk while also increasing the reward. But then, of course, you make the game more snowbally because the winning lane can keep taking risks and getting rewards... --- Maybe the solution is to do something like this: >**What if, whenever a tower dies, its resists get split equally among the remaining towers?** Towers have 40 resists each. So after the first tower goes down, the others 10 would get +4 resists. Take down the other two outer turrets, and they're up to 55. Take the inners and they're at 88. When the inhibs finally go down, the nexus turrets have 220 resists each. That's probably a little overtuned, and supers might need to buff supers to compensate, so don't think too much of the numbers. I was going to write out an analysis of what this does for the game but then I realized I have other things to do today. If someone else wants to jump in, feel free.
: Went {{champion:43}} top with {{item:3107}} {{item:3190}} {{item:3158}} {{item:3504}} {{item:3222}} {{item:3089}} and went 11/2/6 once. Blame the fact that shield and heal items are so OP and Karma has high base damage. Late game I was still a threat just because of how much shielding and healing I had as well as how much I could spam due to all the mana regen plus my damage was still nice with the spam, and I could also be a secondary support because of {{item:3504}} {{item:3107}} {{item:3190}}
> [{quoted}](name=Atrushan2,realm=NA,application-id=3ErqAdtq,discussion-id=Mb41tVXr,comment-id=000a,timestamp=2017-01-21T23:24:43.530+0000) > > Went {{champion:43}} top with {{item:3107}} {{item:3190}} {{item:3158}} {{item:3504}} {{item:3222}} {{item:3089}} and went 11/2/6 once. Blame the fact that shield and heal items are so OP and Karma has high base damage. Late game I was still a threat just because of how much shielding and healing I had as well as how much I could spam due to all the mana regen plus my damage was still nice with the spam, and I could also be a secondary support because of {{item:3504}} {{item:3107}} {{item:3190}} I'd drop something for visage. You can't turn down that much tankiness and healing.
: There is also a 800 gold item that can easily screw over her sustain as any ad damage champ but i doubt low elos will build it.
> [{quoted}](name=Ahri Carries U,realm=NA,application-id=3ErqAdtq,discussion-id=Mb41tVXr,comment-id=000600000000,timestamp=2017-01-21T22:18:12.915+0000) > > There is also a 800 gold item that can easily screw over her sustain as any ad damage champ but i doubt low elos will build it. One thing though: If you walk away for long enough to drop gw, you can shield to run in range and get off the first tick of your W heal before they pop the shield and apply gw. Source: karma main
: https://clips.twitch.tv/tonytwobits/PowerfulCoyoteTTours {{sticker:slayer-pantheon-popcorn}}
http://www.dailymotion.com/video/x51pb7g_a-new-challenger-approaches_videogames
: Top lane Karma is extreme cancer
Karma main here. I play her in mid, supp, and top. I completely agree with you that tank karma is BS. I don't agree that it's actually overpowered (strong, especially vs uncoordinated teams, but not *too* strong), but it's a horrible playstyle that's not even really fun to play as. So, I agree with top comment. Karma doesn't need straight up nerfs. She needs a rework.
: The only reason it "needs" to deal damage is so we can have montages of Redemption multi kills. Also for zoning, but it really doesnt need damage.
> [{quoted}](name=MagikarpIsBoss,realm=NA,application-id=3ErqAdtq,discussion-id=73oyegvG,comment-id=0002,timestamp=2017-01-21T22:57:26.303+0000) > > The only reason it "needs" to deal damage is so we can have montages of Redemption multi kills. Also for zoning, but it really doesnt need damage. Oh please. When has that ever happened. I've gotten two redemption kills. One was chasing a fleeing enemy. The other, I died and then redemption'd on baron and baron finished someone off.
: I don't have a problem with the damage. Its just 10%. The real question is why does it heal for 490 HP per target at level 18. That's a bit OP.
> [{quoted}](name=doiminat0r3600,realm=NA,application-id=3ErqAdtq,discussion-id=73oyegvG,comment-id=0005,timestamp=2017-01-21T23:54:49.025+0000) > > I don't have a problem with the damage. Its just 10%. > > The real question is why does it heal for 490 HP per target at level 18. That's a bit OP. Probably because it's not *that* large and it has a pretty huge delay on it.
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Hyrum Graff

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