: Not warwick, but i have important question for you. 8/9 months ago riot repertoir said yo u werent planning rework skarner again. A few months later you said skarner was in your VGU List. So is he still in the VGU list or not? I asked several times about that but didnt get any answer. Thats important question for me and all skarner players so i would be happy if you could answer me.
I believe he meant we wouldn't be doing any small work on him. We do want to give him a full VGU someday though but he's not a super high priority at the moment.
BunnehRAWRR (EUNE)
: Is it me or are you guys deliberately ignoring all feral questions/suggestions?i mean people kinda took effort to write all that stuff yet they are not getting response.Also what was your reasoning making tundra a 520rp skin looking waaay better than a 975 legacy?Also your "tank must" policy goes down the drain with gray ww,so yeah plain bs,call it whatever you want feral WW looks more like a feral squirrel,A SQUIRREL!Or better yet bio-forged-muzzled-asylum Warwick anything is more fitting than feral,and putting legacy owners to shame.Also i apologize english is not my native language just had to give my 2 cents.
We actually added recolored VFX to Feral as well which are on PBE now. My point on the tanks wasn't that they had to be tank specifically just that we had to have something on his back and we went with the direction that he was a feral werewolf that were doing experiments on and he breaks free. We obviously didn't have to make them specifically injection tanks it's just the direction that we chose. We understand that it is a different take on Feral then previously but Base Warwick is also a different take on Warwick and even Grey is a very different take on previous Grey Warwick. With the skins in VGU we usually adjust the thematic to match the new base character. We chose the direction with Feral of a Feral Werewolf that was trying to be "subdued" by the injections in him and put in a muzzle but he was so Feral that no humans could ever subdue him and he breaks free and escapes. Instead of breaking out of chains her breaks out of a lab. Sure it's a different take on the concept but we think it hasn't been a bigger departure then some of his other skins. (Grey was not really medieval before and Firefang wasn't a giant Fire God, for example) I'm sorry that you don't like the direction we took but we currently don't plan on completely changing the skin, though like I mentioned above we did add much better VFX to it.
: And I thought I couldn't possibly love him even more. His color text was like a real hunt... Chasing, howling, leading the Runner where she needs to be... Then Blood and the Beast is unleashed. Did he save her? Was he the one tearing her apart? He does not know, he's just the monster killing off even worse kinds of monsters. Humans.
Skias (NA)
: > [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=dE1Qls8A,comment-id=000b001900000000000000010000000e0000,timestamp=2017-01-17T00:39:41.242+0000) > > It's because we can pair the kit changes with item and system changes as well. We can also give a whole class clearer strengths/weaknesses that make more sense in relation to each other when they are all updated at once. > > While we have definitely had some hit/misses on a per champion basis we feel the entire class is in a way better spot after the class update so they are very worth doing. Also even for the ones that miss they are usually in a healthier spot then before the rework (Kog being the exception) It currently feels like divers such as Camille really tread heavily on assassin's turf, doing their job better while being more survivable and having comparable damage. Are we going to see a damage reduction on divers in their update or are there any plans to make assassins an option over Divers? As it stands, Hecarim can easily 1 shot an ADC after Triforce with little effort or risk to himself.
Divers are similar to Assassins in many ways. A diver is meant to dive int other backline and kill a priority target. Assassins generally have higher mobility though and even better target selection and generally the ability to instantly or close to instantly get out (LB W, Zed W/R, Talon E, Kat Shunpo resets) If anything we should nerf the CD on whatever tools divers use to escape so that they can't do it as easily as Assassins. If a diver lacks the ability to kill a priority target after they dive in then they would just be Vanguards.
Sharjo (EUW)
: Here's my thing. Nothing about Soraka's lore is contradicted because nothing in her lore indicates the man called Warwick is the champion Warwick. Just another dude called Warwick in the lore. An easy temporary band aid for the problem of "Yeah but it's obviously Warwick" is to rename the guy in her lore. Call him Steve or Bob and all of a sudden she's fine for the time being.
We will be updating Soraka's lore (At least her short bio) in the future. Most likely sooner than later.
: Any {{champion:82}} love? Or is this going to be ignored like any other Mordekaiser post.
Hmmm I have replied to many Mordekaiser posts about him being a high priority for a full VGU in the future
: Zaun/Piltover event? Oooooh, do tell more!
It's a lore event. It's happening right now. It began last month with Camille
: Oh yeah one more thing, I've been eternally curious as how to pronounce your name, is it r- eve or do you actually count the 3
R-eve like Reaver but shortened
: When can we expect an updated "Update Schedule" for the site?
Right after the blog goes live
: Is there a reason that you guys are going to continue doing "class updates" rather than releasing reworks/tweaks at a steady pace? from what i can tell the class updates have been mostly misses IMO because it's way to many changes at one time. It seems like problem champs like {{champion:96}} {{champion:82}} {{champion:72}}{{champion:134}} (and more) end up in bad states because of poor reworks, but it takes an incredible amount of time before they get any follow up. Also, one of the biggest problems is that mains of these champs feel all but completely neglected since their feedback is lost in the sea of complaints about all the other champs. It seems as though once riot releases the "class update" they just stop trying because it's simply TOO MUCH to deal with.
It's because we can pair the kit changes with item and system changes as well. We can also give a whole class clearer strengths/weaknesses that make more sense in relation to each other when they are all updated at once. While we have definitely had some hit/misses on a per champion basis we feel the entire class is in a way better spot after the class update so they are very worth doing. Also even for the ones that miss they are usually in a healthier spot then before the rework (Kog being the exception)
Elphege (EUW)
: Can you spill who the designer was on Galio's rework? :D And do ChampUp teams 'exchange' members or are they set? What I mean is... you have Team A and Team B. Suppose Team A has Dev Chris. Could Dev Chris contribute to Team B's efforts, or is that impossible? If they're set, makes it easier to figure out who worked on Galioleo.
They change members a lot especially designers. But it's usually only a few people that move between projects. SolCrushed is the designer on Galio. He worked on Yorick and Poppy previously. He's going to be working on the next class update next though. RiotRepertior and Stashu are the designers that have been working in the ideation teams for the next VGUs
: Reav3 you haven't made any comments for owners of the Urf the Manatee skin about fixing the tail of the skin. Is it really just going to be the basic model or will there be changes to it to make it like the pre-rework (aka manatee costume over fluffly werewolf tail)? I understand riot puts more priority into the skins that are still available for purchase but please don't leave me and most likely other owners of the skin sitting in the mud with a neglected classic on the new WW. Note: The Chain gun (back tank) and spatula (right arm) are indeed 1000% loved and very appreciated.
We currently don't have plans to change the tail. We don't generally break silhouettes that much with a skin for gameplay clarity reasons. Previous WW had a small tail so it worked but new WW has a huge tail which is important to his overall silhouette.
: you cant fool me reav3! before the next champ? a blog post in a few weeks about who the galio team moves on to next?
Lol. I wouldn't get too excited. It's not coming THAT soon.
Nostormo (EUNE)
: Yeah I was talking about you saying: > I should have a blog out in a few weeks that goes over the next 2 VGUs Now reading it second time I got it that you will be probably iterating and explaining what you have so far with Galio and announce next one. For some reason it sounded to me that you would announce two new VGUs at that blog. my bad :x
I am going to announce the next 2 VGUs after Galio in the blog. At least which champions they are. You should look for my blog on the champion update process. We usually have 2 very small teams doing early exploration into our next projects 3-4 months before we go into full production and announce it. Basically as soon as Galio and WW went into production we began to explore a bunch of different ideas and designs for champions that could be next after Galio and WW. We have got to the point we're we feel confident in what the next 2 VGUs will be and are almost ready to talk about it. :)
: its still kinda surprising since yorick was, what, September? that isn't all that long ago. I think its cool, means more reworks sooner
I mean all I really said is that it will be out before mid season ;)
Nostormo (EUNE)
: So basically Galio needed less work and instead of announcing who'll be next (like with Galio when Yorick was released), you will simultaneously announce who WW and Galio team will newly be working on? This sounds as If one of the reworks was easier to do. Since Warwick is gameplay-wise more of modernization than rework, does this mean it's possible one of next VGUs will also be directed to keep more of core mechanics and focus on modernisation?
It doesn't mean any of that. We have 2 separate VGU teams. The one that just finished Warwick started on WW right after they finished Ryze and the team working Im Galio started after they finished Yorick
Ralanr (NA)
: > [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=dE1Qls8A,comment-id=000b001900000000000000010000,timestamp=2017-01-16T19:28:03.574+0000) > > I should have a blog out in a few weeks that goes over the next 2 VGUs after Galio as well as the next class update. > > **If all things go smoothly Galio should be out before the next new Champion** and definitely before the Mid Season class update. **SMOOTHLY?!** What kind of speed are you people working at? Galio was announced a while after Warwick's! And now you're saying Galio's rework might be the next release?! What are you guys doing to yourselves? Injecting Redbull into your veins and snorting duracle batteries?!
There are 2 separate VGU teams. The team working on Galio stated on it right after they finished Yorick
: Just curious with Camille and Warwick. Was it intentional to do 2 champions from Piltover/Zaun? did you guys talk with the Camille team a lot? I cant help but feel like you guys at least realized you'd have this lineup and intentionally made the 2 mirror each other in a lot of ways. Like both are vigilante types. Both struggle with their identities after being changed. But Camille chose it and has very upper class and kind of villainous motivations but is still kind of relatable. while Warwick is almost the exact opposite, was forced to change, wants to protect the victims of those in power, but hes also more of a beast etc Or am I reading into it too much and things just worked out that way PS: I know its not really your area but Piltover/Zaun ama whennnnnn
It wasn't intentional in the beginning, no. Once Camille was further along and it was decided she was from Piltover and coming out close to Warwick we did talk a lot with the Camille team though and also with foundations. This led to us putting it all together into a big cool Zaun/Piltover event!
: About Statikks class blog, I'm a huge fan of the new nomenclature. I'm a bit disapointed that Riot hasn't started using it all the time, however. For instance, according to the client, the different classes are Tank, Fighter, Assassin, Mage, Marksman, and Support. (I'm talking about the frequency bar graph that shows up when you view match history). Why aren't you using the new terminology?
I agree and it's something we have been talking about recently as well.
Flemman (EUW)
: his your goal the same as last year in term of new stuff, one thing per month?
That's always the goal but some projects are so large in scope that we have to skip some months. It's just something we would like to hit but isn't necessary
: When you guys get to Divers for a class update, will you model the class after them
It wouldn't be modeling the divers after them. They are modeled after our internal definition of divers. The diver class update would just bring the rest of the classes into line with them. As seen in Statikks class blog awhile back we already have models for all the sub classes we just haven't updated all the classs to match them yet.
: About Galio, do you think he'll get his VGU released before the halfway point of 2017? And has the next champion been chosen for a VGU already?
I should have a blog out in a few weeks that goes over the next 2 VGUs after Galio as well as the next class update. If all things go smoothly Galio should be out before the next new Champion and definitely before the Mid Season class update.
Ultîma (NA)
: Except, isn't he quite lucid/aware when he isn't smelling blood? There's a few key items Warwick should clearly interract with {{item:3742}} {{item:1041}} {{item:3074}} {{item:3072}} {{item:3091}} just to name a few. By contrast of the fact that Warwick falls into a beastial state when trailing someone, this seems like an oversight.
He is half aware. He's generally half beast half man and loses the human half when he smells blood. The narrative designer is probably better to answer this and you should probably ask him when the AMA happens. I can say that he felt strongly that it was against his character to have item lines.
: Holy thread necro Reav3, so are you guys happy with new WW so far. Do you think hes a good representation of the Diver class now
Well that response showed up in my inbox just now so I responded ;) So far we are and think that both him and Camille are unique takes on what we want from divers. He's not even live yet though so we will see.
: Why the F*** you lyyyyin, why you always lyyyyyyin mmmmmmm omygod
Wut? It wasn't Warwick it was Ryze. Warwick started after Ryze
: Why does new Warwick not have any quote interactions with items?
There is a thematic reason. We thought it would be kind of absurd for a instinct driven bestial hunter to have a conversation with the shopkeepers.
Raxicor (NA)
: Just saw the newest updates to Firefang Warwick and wooooo. That skin is spicy! Thank you for the hard work, team! :D
Glad you like them! Tundra should be early next week with Hyena following shortly after.
Reav3 (NA)
: Warwick Skin Feedback
New Firefang VFX are up on PBE https://m.youtube.com/watch?v=Qs5_TkQ02G8&feature=youtu.be
: Thank you for taking the time! > I think Karma is in a pretty good spot right now. Could she be improved? Sure. But there are many champions in a worse spot then Karma at the moment. If you care about balance and fairness, she probably is. If you care about identity and playstyle, she is in one of the worst spots she has ever been in. I can understand why this isn't any of your concern or high priority, but this needs to be acknowledged. > We would really have to do a full VGU on her to make both parties happy. Probably. In the meantime some tweaking to her kit would do the trick. Like removing the unnecessary super-root from 5.10 that makes her a Disruptor for no reason. Or adressing why shieldbomb was removed. Seeing a Rioter do this would make my day! > She sees play in mid and support and has some unique things going on in her kit. She used to be played mainly in midlane (~60-80%). Now she is played mainly as support (75%) That was not her intended role and is indicative of some missjudged changes to her kit. > Probably not the answer you wanted to hear but I thought a answer was better then no answer. I appreciate it. This must have taken a considerable chunk out of your day and I don't see this as your job, so thank you again. But also please understand that these are mostly non-answers, that still leave us in the dark about why you removed shieldbomb, why you added a super root, why pushed her into support so hard. And why you are hitting mantra diversity so hard, that was one of the good things that came with her rework.
The reason these feel like non answers is probably because I don't have those answers. I started playing LoL after the Karma rework and I started working at Riot long after the Karma rework. I answerd with my own thoughts that don't represent all of Riots thoughts at all or even the design teams thoughts on Karma which I stated in my last response.
Sparclen (EUW)
: > [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=ZGU806gf,comment-id=,timestamp=2017-01-11T20:24:12.515+0000) > > For Hyena Warwick we added some unique VO lines and kept his unique laugh emote. Could you clarify what you mean by 'kept his unique laugh emote'? In the PBE, the Hyena laugh is not the same as the old one, in which he rolls on the ground and laughs like a maniac in a high pitched voice. The new laugh is not as funny and I've seen a LOT of comments mentioning they bought the skin solely fore the laugh + animation. So by 'kept his unique laugh emote', do you mean that it's reverting back to the old school hyena warwick laugh, or that you kept the current PBE iteration of the laugh? Thank you for reaching out to us, appreciate it.
What I meant is that he still has a unique laugh emote not that it was identical to before. He definitely can't roll around on the ground with the engine on his back. It is a different voice actor so the laugh sounds different.
Hige (NA)
: On granny warwick I understand that you have to keep the thing on his back because that's part of his model now what feels a bit weird and out of place is that it's the same from his classic skin, on the rest of the skins you guys found clever ways to replace it but not on his granny skin. Maybe you could change it to a coffee brewer teapot in order to better match the skin? it's not something 100% imperative though I just felt like letting you guys know :P
The idea is that he is horribly disguised as a grandma. He has rolling pins on his tanks. It's supposed to be comical :)
: Thoughts on Warwick's rework
Nice breakdown. I hope when we get around to Morde VGU you love it just as much!
Hiemal (NA)
: Yet again replying to a Red Name and asking for SOME communication other than "I have nothing to say right now." Yet you can go into threads every week and talk about Ryze, Yasuo, Ekko, Aatrox, and other champions . . . but Karma is ignored for 4 years. We are not asking for you to include her on the VGU list or to drop everything you are doing to work on her. The Karma community is asking the Riot Game Developers to stop being ignorant about Karma and communicate with us. The type of work you are doing on Karma and have done on her since day 1 of her rework, is not right. Every single numbers buff you have given Karma has been nerfed. The rework you have given Karma has ruined what gameplay TRUE Karma mains loved about her. Now Karma is nothing more than an E+R shield bot with no gameplay and a boring theme. Karma goes from being a somewhat decent mage early game, who is probably way too strong early game, to doing absolutely nothing mid to later game . . . . other than shielding your allies. Please stop treating Karma mains like a disease and completely ignoring any threads about Karma and not communicating with us at all for 4 years. We don't want excuses as to why you are not working on her. We do not want an answer as to when you are going to work on her. We don't want comments of you telling us how much you care about Karma. We want some sort of communication that isn't lazy, ignorant, and that is constructive and actually about the champion itself. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AQaztqhA-meddler-the-great-divide-and-karma-your-actions - Thank you and stay frosty, Hiemal.
Hey Hiemal, Sorry not trying to ignore you. I was just catching up on some of my old messages. The reason I haven't said much personally about Karma is that I haven't talked much with the design team about Karma so I don't want to misrepresent there thoughts on her. She currently isn't a high priority for ChampUp either so she doesn't come up a lot in conversations on out team. I can tell you my personal thoughts on Karma though. I think Karma is in a pretty good spot right now. Could she be improved? Sure. But there are many champions in a worse spot then Karma at the moment. At this point there are a lot of players that like new Karma just as there are players that preferred her pre-rework. We would really have to do a full VGU on her to make both parties happy. Currently she is in much better shape then a lot of other champions that need a VGU. She sees play in mid and support and has some unique things going on in her kit. This isn't to say that LGP will or won't do smaller work on her some day as I can't speak for that team. I can say that outside of her upcoming skin splash art update ChampUp doesn't have any plans for Karma in the near future. Probably not the answer you wanted to hear but I thought a answer was better then no answer.
: Warwick did not kill Urf after all?
The Idea is that he killed Urf. Then made a coat out if his skin like animal fur coats are made. Then he jumped on Urfs platform like "Who's Urf now!"
: Why have you guys changed Hyena Warwick so much? The name doesnt fit with what he's now, the **heavy** Mad Max influence seems like you are using the nostalgia and the name to make it appeal to a larger group of people and the engine on his back looks stupid in my opinion. I bought Hyena warwick because of his former african/savannah/ actual hyena focused theme, not a wasteland mad max hyena skin with goofy goggles. I'd really like to know why you decided for the wasteland stuff on Hyena warwick and not just make a new skin. It just makes me so unhappy and angry, it seems so drastic off a change and it's going to be shoved down my throat like many other rework skins again. **The original theme of skins has to be the focus when reworking theme.** The beautiful savannah of africa, home of many animals is **not a wasteland** , if that perception is what it made you decide for the wasteland skin, then i can only say. **No. **
We had to put something on his back that could convey his gameplay state changes. Hyena's in general feel kind of wild and crazy which we felt fit well with a post-apocalyptic Savannah type theme. As always we do lots of different concepts of each skin and we felt that it was really cool, kept with the Hyena theme, and also incorporated the back piece and the new augmented theme Warwick's has now. We also felt the engine gave us a unique opportunity to do some cool unique anims since base Warwick runs on all fours now. I sorry you aren't really digging it but I thought I at least should answer your question.
sakwoya (EUNE)
: Will the new vfx on tundra hunter warwick entail a price increase?
: I already made a thread on this so I hate to ask twice and be a bother, but is there a chance that Grey and URF will reappear in the store? Other than that, fantastic work on all the skins! I personally couldnt be more impressed.
They won't be available on launch but we are working on plans to release them sometime later. Not set in stone yet though :)
  Rioter Comments
Ralanr (NA)
: I'm assuming they are talking about the team that just finished Warwick. But Galio can be dark in a depressing sort of way. He's more light though because he works through his depression and regains his purpose. At least according to the old lore. No idea what you'll change.
It's not about the same team doing dark champions back to back. It's about not releasing too many of the same types of champions back to back, regardless of team. It's more about which champions need it the most or have the most potential to be amazing. If there are multiple champions that are roughly the same priority or value though, we will likely try to order the releases in a more strategic way (different factions/tone/positions/class) I mean we did Poppy and Taric back to back (both light) and we also did Yorick and Warwick back to back (both dark)
Ralanr (NA)
: Unlikely. They don't want to do multiple dark champions in a row.
U are assuming that Galio is a dark Champion?
: The Yorick's team? Hmmm that could be good, they at the least know how to make the champion feel unique, have they worked on other VGUs?
Before Yorick they worked on Poppy
Canastus (NA)
: So when can we expect an update on the list of champs that are going to receive a visual update in 2017? After all Warwick seems to be as good as done. Who'd be next, Galio?
I'm currently working on a new State of Champion Update blog that should come out end of this month/begging of Feb.
Sharjo (EUW)
: Warwick: The Wrath of Zaun - Champion Teaser
: > [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=dTAjaEIw,comment-id=0003,timestamp=2017-01-03T17:52:57.843+0000) > > Gatekeeper Galio will definitely be the biggest skin ChampUp has ever done. I wouldn't expect it to be as big as a modern legendary skin as those take a insane amount of time to make, and wouldn't really be worth delaying the Galio VGU by that long. It will however be much more legendary then Firefighter Tristana. It will have everything that current Gatekeeper has (Unique VO, Anims, FX.) He will have a similar number of VO lines that a modern legendary has though and whatever else extra we can squeeze in. Idgi though, if Firefighter Tristana is no where near the quality of current legendary skins then why is the price still the same?
Hmm, I'm not really the person to ask that as ChampUp does not decide or set skin prices.
: woops, didn't phrase that correctly I meant to say if the Marauder Warwick/Ashe splash is getting re-done or only Warwick is getting updated in it, my bad XD
I meant that we are going to be updating the current one that exists right now. So just updating Warwick in it
: Are you giving Debonair a completely new model? I feel like the skin has a lot of potential (even for a 750 RP one). I hope you guys give him a jaw at least as wide as it is currently in the splash (which I really love).
As with all our VGUs, we build the champion from scratch as if it were a new champion. This means that none of the old skin models work anymore. which means that we have to build all the skins from scratch as well.
: and for Warwick, is Marauder only getting updated in the splash?
Correct, we will be updating the current Marauder splash
: even Debonair?
It will at least be updated to match the new model even if it isn't redone from scratch
: he'll also get a new splash art if i remember correctly
All our VGU skins get new splash art
: @Riot - Gatekeeper Galio in the VGU
Gatekeeper Galio will definitely be the biggest skin ChampUp has ever done. I wouldn't expect it to be as big as a modern legendary skin as those take a insane amount of time to make, and wouldn't really be worth delaying the Galio VGU by that long. It will however be much more legendary then Firefighter Tristana. It will have everything that current Gatekeeper has (Unique VO, Anims, FX.) He will have a similar number of VO lines that a modern legendary has though and whatever else extra we can squeeze in.
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Reav3

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