: Lee sin is fine he has a OP early and then worthless outside of making ult plays even if he's fed any good duelist will dumpster him once they catch up
just let them circle jerk
: "Ranged mages are OP because they can deal damage from a safe distance. I'm deliberately gonna refuse to mention ADCs who do the same thing because they don't benefit my _argument_. I'm also gonna deliberately refuse to mention melee AP champions for the same reason." Your AD bias is not needed in a conversation about balance.
Did I ever say ranged mages are OP? I pointed out the differences in the class but never called one OP. Learn to read please. As for adcs, I even mentioned that those that abused lethality were broken (at least now with lethality and EoN being so strong) so how the fuck is that AD bias?? And I shouldn't have to go over melee APs since they _even the melee ap assassins_ usually have something in their to compensate for not having access to another ap/armor item in the form of a shield, healing, untargetability, hard cc, stealth, etc.
: Talon's hella broken
lol? So you eat the second duration of his w and expect the rest of his kit to _not_ kill you? And what are you doing while he gets his combo off? Standing there not walking not casting abilities? And that's not even the best talon combo which is w,q, ult while in q animation, auto Oh X champion is hella broken. All they have to do is hit <their entire kit> and they don't get punished for killing you since they're <ranged, mobile, tanky etc.> What would make {{champion:91}} ~~broken~~ overpowered was if his _delayed _ damage on his passive or w was no longer delayed. or if his e cd was drastically reduced or if his damage on his q or ulti was **INSANE** but that's not the case. Your description of the how he killed you sounds like your lack of respecting {{champion:91}}'s burst. But _news flash_ Talon is an _assassin_ and in exchange for being melee, lacking reliable hard cc, and reliable dps he gets mobility and burst damage that is delayed for you to hopefully do something about it. Sure you can be a bit _surprised_ at the damage but saying he's broken is just an excuse for a mistake (e.g. overextending) that he took advantage of.
: Why do Ad champs get 3 MR with AD options, and AP champs get 1 armor with AP option?
Because Ranged mages can deal damage from a safe distance whilst assassins (I'm gonna leave out the adcs that abuse lethality because fuck them) have to risk taking damage because they're melee (also fuck quinn). Why should mages be able to consistently 1v1 assassins because they have zhonyas + 2 other items that give ad/ap. _If a mage gets caught out versus an assassin, then they deserve to die_ Even there's still zhonya's active so your team can collapse. And so far most melee ad assassins with the exception of {{champion:121}} and {{champion:107}} have been shit this entire season out of this current patch. This is a team game and mages should make use of the rest of their team to help protect them while they dish out cc, burst, dps, and whatever. Assassins have plenty to deal with already outside of the 1v1 scenario _which assassins should generally win otherwise they'd be beyond the shit tier subclass they already are_. {{summoner:3}}, cc, dmg, shields, heals, {{item:3157}} will stop an assassin when used correctly.
Rioter Comments
Paquay (NA)
: Really? I am able to select a skin as soon as I lock my champ.
Are you playing norms/ranked draft on the new client?
Rioter Comments
: Exactly. **WHY AREN'T PEOPLE STACKING THESE PASSIVES?**
you actually have to hit the enemy with an auto to get the pd passive off. good assassins wont give you any time to hit them needless to say, steraks + dd is a decent defensive core but you're losing out on a ton of damage when rushing these items. they make good 4th/5th buys
: Remember back in worlds when red side was screwed over in banning the OPs?
https://www.youtube.com/watch?v=lRAkr65JJTA&feature=youtu.be&t=5h13m17s For the unaware
: lol he just autos you. that isn't unique well captured gameplay. he does need a vgu eventually. he doesn't come close to coming off as a master warrior
Eponine9 (NA)
: ...I don't mean to sound rude, but if you actually have an attitude like this one, you will need to drop it in order to get better at League of Legends. Looking at your game stats, you did get a lot of kills (with some probably taken from other carries), but you also died more than Orianna and Nautilus. So if you're going to call your teammates monkeys, you need to call yourself one too. I think it's very unhealthy, player-wise, to get upset at your teammates. You get tunnel-visioned on their mistakes and are too blinded to see your own. Plus, you get so mad that you don't even get grateful that you just played an actual close, tight and GOOD game, rather than a one-sided snowball. The only way to get better at League is to focus on yourself. What did you do right? What did you do poorly? What can you improve on? This might sound cheesy, but it helps way more than delusioning yourself into thinking that your teammates were animals. Everyone makes mistakes. Making mistakes doesn't make us bad; it makes us human. Let them focus on their own mistakes, and let yourself focus on improving your play. Winning isn't what matters; it's playing well that matters. I know you probably won't take advice from a bronze scrub like me, but if you do try out this new perspective I hope it gets you out of Gold and into Platinum. :)
you don't need to drop the my teammates are monkeys attitude. You just need the drop the "only my teammates are monkeys" attitude
Danjeng (NA)
: {{champion:27}} You have forgot the biggest one. Singed gameplay is literally to tilt the opposing enemy off the face of the rift. Laugh spam and Mastery spam are core to his playstyle, and require timing, positioning, and technique. A bad Singed just stays in lane and farms, or even worse yet spams laugh all game. There is method to BMing, and when done incorrectly will have little effect. A good Singed runs into the enemy base at level 6, double proxys, then uses a perfect rhythmic combination of laugh and emote spams before executing to the laser fountain. Or, when enemy jungler decides to gank top, laugh in place for a few seconds to further waste their time. When you've gone too fast, proceed to stand and laugh, which gives them time to catch up. Preferably at the edge of their vision.
double proxying probably tilts your midlaner more than the enemy toplaner
: The boards like pool noodle fights and stat checking.
but they also hate {{champion:23}} who stat checks you with rng
: So your suggestion is that you should play the aggressive playmaker, and hence the point of this thread.
Except the difference is that these champions actually provide utility and peel while still being able to make plays unlike the actual carry "supports" like {{champion:143}}, {{champion:99}}, {{champion:90}}
Rioter Comments
: > Silvers can do basic math and understand they have the advantage in a 5v4. No they don't. I frequently find myself playing a janna/soraka type standing there while we are 5v3 and our tanks don't even try to engage while their jungler is soloing dragon and their top is taking top turret.
hence why you should play something proactive like {{champion:25}} or {{champion:89}} to engage rather than a reactive support like {{champion:40}}?
: ADC/Marksman class and Selfishness
> [{quoted}](name=Arya Riven,realm=NA,application-id=3ErqAdtq,discussion-id=5lL5XQH2,comment-id=,timestamp=2017-02-03T06:34:02.167+0000) > >** I do not like circle jerks, and in fact I think I will be the first person in the long time to defend Marksman** Wow, it's the classic anti-circle jerk circle jerk and the anti -"ADC IN 2k17 LUL" circle jerk
: A bit of confusion about Ashe
Speed can also be based off of perception. To her enemies, {{champion:22}} has mobility comparable to {{champion:103}} since she slows her enemies a ton. It's like a snail (enemy) racing a turtle (ashe) racing a rabbit (ahri). **_P.S. I haven't read her lore but I'm gonna check it out now _**
: You have to play a carry and act like a carry because if you don't carry, you lose This feeds into the mentality of WHY you have to carry; because everybody else is playing like a carry and feeding. It's a vicious cycle man
or you can play something with great pick potential. Silvers can do basic math and understand they have the advantage in a 5v4. {{champion:25}}, {{champion:53}}, {{champion:412}}, {{champion:89}} are supports that actually work in low elo. I usually play {{champion:40}} support when I get autofilled. But the one time I played it in silver it was soo bad. Luckily, didnt have to play it again.
gchrome (NA)
: If Towers have Less Than 100 Health...
I'd like to see Janna have an interaction with the Cloud Drake. Like she dances with it (like popstahri dances with blue buff)
: When you find out your friend is a Yasuo Main
Death is like Stalin, always by my side
: {{champion:154}}: GET HIM BOYS!! {{champion:13}}: Oh the enemy team is collapsing on me!? {{champion:111}}: Hah, no where for you to go! {{champion:13}}: Really? {{champion:99}} {{champion:21}} {{champion:164}}: DIE!!! {{champion:13}}: Nah fam. Peace!
camille ult tho
: Jg are starting to by the green item which is nice for supports. Should be advertised more. It's the most useful and the least used.
Vision is as useful as the players that use it. In bronze, you can have the whole map warded and mid laners will be surprised when the support roams mid, and when they die, they'll blame bot for not calling mia.
: Ugly is literally never a reason, Pudge in dota, the most popular hero is so ugly he makes urgot look good.
why did i search up pudge
: {{champion:98}} ~~Yandere Simulator~~ NINJA GAIDEN ULTIMATE TENKAICI WARRIORS DX
i cant believe you brought yandere simulator into this
: Okay, looks like I gotta explain how sound waves and noise canceling headphones work... First off the headphones cover their ears, so the sound is GREATLY dulled... the microphone is an external source which is DESIGNED to pick up noise. There is also a reason why they're called NOISE CANCELING HEADPHONES, hell im not even gonna explain it if you can't understand the name.
Pretty obvious from gameplay that pros could still hear the crowd shouting MOOOOOOOOOOOOOOOOOOOON
: > [{quoted}](name=A Lazy Cat,realm=NA,application-id=3ErqAdtq,discussion-id=Yns8yBIs,comment-id=000200000000,timestamp=2017-01-27T20:27:54.362+0000) > > I guess you&#x27;re right there. Ever try playing Morgana into LeBlanc?
counterpicking ≠ counterplay
: Because you suck ***less***. The ladder is just various degrees of being bad at the game
when you laugh but know it's true
: {{champion:268}} BARTENDER. I REQUIRE A CUSTOM DRINK. Bartender: Sure, what do you have in mind? {{champion:268}} BIRB-ON. Bartender: Bourbon? Just bourbon? {{champion:268}} DO I LOOK LIKE A MAN WITH SIMPLE TASTES?!? THE ORDER IS GIVEN! Bartender: All right, I'll get it for you, sheesh. {{champion:15}} Hold that thought. Bartender: Whoah. Sweetie, we got a dress code around here. {{champion:15}} Is it tacky with a side of bowtie? Because your outfit looks ridiculous. Bartender: Have it your way. Can I get you anything? {{champion:15}} I'll be taking him home before he gets kicked out of another bar. {{champion:268}} SIVIR, MY CHILD. THIS IS A PLACE FOR ADULTS. GO BACK TO THE PALACE. {{champion:15}} *Points at bartender* Don't get him anything. *Points at Azir* You're coming home with me before you get out of hand. {{champion:268}} *Has wall of soldiers push Sivir out of the bar* DO NOT MIND HER. JUST SIMPLY FULFILL MY REQUEST. {{champion:15}} *From outside* Do not serve him anything alcoholic! Bartender: Uh... {{champion:119}} *Sits at bar heavily, slamming fist on the table* Jimmy, get me a drink. Bartender: My name isn't Jimmy, but sure. Whatcha want? {{champion:119}} The usual. Bartender: Um... this is the first time you've come here... {{champion:119}} So what? You gonna get me a shot of Draven or what? Bartender: There's no drink named that... {{champion:119}} Whaddya mean- *Gets pushed off barstool by large man* Bartender: Whoa. What can I get you, big guy? {{champion:79}} The barrel. Bartender: ...uh... *what* from the barrels? {{champion:79}} Everything. {{champion:54}} *Smashes through ceiling* Bartender: Holy crap! You gonna pay for that? {{champion:54}} I wanna drink. Bartender: Are those rocks real? {{champion:54}} *Smashes counter to pieces* I SAID I WANNA DRINK! Bartender: Ok, ok, whaddya want. {{champion:54}} Oh. Uh... I've never really gotten to this part before. Bartender: You're telling me you usually go to bars like this? {{champion:54}} Uh... something. But make sure it's on the rocks. Bartender: Oh, for pete's sake- {{champion:63}} I WILL SET FIRE TO THIS WHOLE JOINT IF I DON'T GET BRANDY IN THE NEXT 15 SECONDS! {{champion:268}} IN THE NAME OF SHURIMA, I WANT MY BIRB-ON! Bartender: HALF OF THESE AREN'T EVEN DRINKS!
WOw, finally I get to read something from you that doesn't make me think wtf
dominusx (EUNE)
: Tfw the enemy 1st picks Yasuo but you are a Darius onetrick
Then they lane swap and you end up against a {{champion:112}} top
: He and lee sin have the same problem, an overloaded kit. Azir used to have the same problem, and they absolutely destroyed him. The reason yasuo hasn't met the same fate as azir is because azir was pretty much 100% pick/ban in pro play, and got much more attention. I don't remember seeing very many yasuos in season 6 LCS. Tbh I don't have problems laning against yasuo, most often because they are jumping on the "yasuo is broken" hype train and are actually garbage. If he is played top, play {{champion:122}}, if he is played mid, play {{champion:245}}. But just because he has counters and idiots playing him, doesn't mean he isn't really strong or overloaded.
Don't play {{champion:245}} into {{champion:157}}. {{champion:90}}, {{champion:131}}, and {{champion:1}} are decent picks against the windman. Their damage is mostly point and click based and they don't have delays on their cc that would give {{champion:157}} time to dodge.
: No .. you dont know what your talking about .. riven is the only champion who can animation cancel and its a bug that she gets to keep cause favoritism.. dont you read the boards? *edit* **THIS POST IS SARCASM **
While I'm partly sure you're being a bit sarcastic, {{champion:92}} is just the main abuser of animation cancelling with {{champion:157}} being close second. OP is right on the matter.
Uwhtazn (NA)
: 10 champion ban coming soon for normals and rank?
I think LCK has picked/banned 42+ champs just over 2 days so far
: Leblanc is busted beyond repair. Rengar is good but for all the wrong reasons. His damage isn't the problem, it's the way his kit works.
I hate both iterations of LB. but this one a bit less as long as I'm not laning against her
Rioter Comments
Looknook (NA)
: I would agree with you, there really isn't any extraneous ablilities or passives on those two champs. If you want to see overloaded look back at some of the original champs while the game was just starting. Older Champions used to be able to do some crazy things.
Vis3xuaI (NA)
: I like 1 and 2 but his crit passive needs to stay the same. It's the only thing stopping people from building him as a complete bruiser. Also if they did make it so his crit chance scaled they would have to buff his ultimate. I feel like the problem with{{champion:157}} is that he is too safe. When you think of a high risk-high reward champion Yasuo should be one of the first to come up. Right now he can access a lot of the reward while also staying safe. I think that his base stats play a part in this. His base stats are actually **really** low for a melee champion so Riot gave him his shield and wall to compensate for that. A lot of people suggest nerfs while forgetting this. He has no scaling MR so he relies on his dashes and shields to defend himself vs mages.
> [{quoted}](name=iamzvch,realm=NA,application-id=3ErqAdtq,discussion-id=82aiBiya,comment-id=0002,timestamp=2017-01-16T23:09:41.996+0000) > >Right now he can access a lot of the reward while also staying safe. Could you elaborate? They way I see it, {{champion:157}} isn't "too safe". He lacks any innate escapes and easy crowd control while still being a fairly squishy champ. On top of this, his defensive abilities are on pretty high cd
: "Now that the fight is almost done, I will use my strongest technique/ability even though I could have done it at the start!"
Pretty much every ult that is also an execute
Tôast (NA)
: Except I was actually debunking the idea of Annie stun taking extremely long to charge up in comparison to Yasuo nado?? While all you have done is just point out characteristics of these champs without an actual reason to what you're trying to convey?
It's like you don't even take time to read what I wrote > [{quoted}](name=Tôast,realm=NA,application-id=3ErqAdtq,discussion-id=2y4JEdof,comment-id=0000000000000000000000000000,timestamp=2017-01-16T18:38:28.809+0000) > > Still takes ~9 seconds to recharge Yasuo nado > > nado, 3 sec cd, q, cd, q, cd, nado is up > > Annie q has a base 4 sec cd that halves when killing a target > > Annie stun, 4 sec cd, q, 2 sec cd, q, cd, q, cd, q, cd, stun is up > > That&#x27;s about 12 seconds only using annies q ability > > I definitely would not consider a 6 second difference to be &quot;almost&quot; > > Additionally, even if windwall blocks annie&#x27;s stun q, annie will still have her stun passive up meaning she can stun yasuo with her w which goes through windwall And it's way easier to zone with Annie than with yasuo since his nado takes time to recharge and yasuo is super reliant on his nado to burst with his ult. Annie is ranged but can burst far easily and more than Yasuo can early on since her burst isn't reliant on having to charge up her passive all the way and can hold it at 3-4 stacks that last as long as she wants. Yes annie uses abilities to farm which is why she is allowed to hold onto those stacks for as long as she wishes whereas Yasuo cannot. Additionally, Annie can charge up her passive with ew with no minions/enemies nearby whereas Yasuo cannot. As to why she would do this is simple. Gives her an immediate stun for roaming so she can go bot and immediately ult/flash ult to get a 1.25 second stun off. All of this is rather basic Annie knowledge
Lakrosin (NA)
: > [{quoted}](name=Tôast,realm=NA,application-id=3ErqAdtq,discussion-id=2y4JEdof,comment-id=00000000000000000000000000000000000100000000,timestamp=2017-01-16T22:00:22.835+0000) > > His q is also the thinnest skillshot in the game (not including nado) > > Everything has trade offs. Your arguments make zero sense. All you do is point out something about x champ and something about y champ You brought Annie up, not me. And the person before did too, not me.
Except I was actually debunking the idea of Annie stun taking extremely long to charge up in comparison to Yasuo nado?? While all you have done is just point out characteristics of these champs without an actual reason to what you're trying to convey?
Lakrosin (NA)
: > [{quoted}](name=Tôast,realm=NA,application-id=3ErqAdtq,discussion-id=2y4JEdof,comment-id=000000000000000000000000000000000001,timestamp=2017-01-16T21:49:50.623+0000) > > Yasuo is kinda a melee ad champ while Annie is a ranged mage? > > What is your point? Yeah his Q is differently melee range.
His q is also the thinnest skillshot in the game (not including nado) Everything has trade offs. Your arguments make zero sense. All you do is point out something about x champ and something about y champ but you aren't even comparing anything or thinking much of anything through logically
Lakrosin (NA)
: > [{quoted}](name=Tôast,realm=NA,application-id=3ErqAdtq,discussion-id=2y4JEdof,comment-id=0000000000000000000000000000,timestamp=2017-01-16T18:38:28.809+0000) > > Still takes ~9 seconds to recharge Yasuo nado > > nado, 3 sec cd, q, cd, q, cd, nado is up > > Annie q has a base 4 sec cd that halves when killing a target > > Annie stun, 4 sec cd, q, 2 sec cd, q, cd, q, cd, q, cd, stun is up > > That&#x27;s about 12 seconds only using annies q ability > > I definitely would not consider a 6 second difference to be &quot;almost&quot; > > Additionally, even if windwall blocks annie&#x27;s stun q, annie will still have her stun passive up meaning she can stun yasuo with her w which goes through windwall Annie kinda farms with her abilities? Yasuo kinda doesn't need to?
Yasuo is kinda a melee ad champ while Annie is a ranged mage? What is your point?
Elikain (EUNE)
: So, the gamebreaking bug itself isn't gamebreaking after all. It's just a CC animation cancel, with the CC still being applied regardless if she did this or not. It is just an issue with clarity because Riven can make it appear like she isn't CC'd at all.
it's game breaking with hooks like Naut or Blitz and Poppy E and possibly other cc's Look at the Poppy E part. Riven cancels the animation of being pushed backed although she is still "displaced" throughout the animation but Riven also avoids being stunned against the wall by doing so. Additionally, with blitz knockup it appears that Riven completely canceled the cc So, it is gamebreaking, technically.
: There is a reason though. Ranged champions don't get MR per level, this means that if there were multiple MPen items it'd be VERY EASY to get to the point where your abilities deal true damage to carries, this is a BAD THING
Aw yes I remember the Syndra on my team who was so delighted to have ~45 flat mpen from runes, masteries, and items. The enemy ahri was not happy at all.
: > [{quoted}](name=Takazaki,realm=NA,application-id=3ErqAdtq,discussion-id=2y4JEdof,comment-id=00000000000000000000,timestamp=2017-01-16T09:12:17.162+0000) > > the arguement here is that we are complaining about yasuo ability to zone with Q whilst annie does it better longer and isnt a skill shot so its very valid to talk about the match up, see how scared an annie is vs how scared a yasuo is when they both have their CC up. > > who last longer whos will hit and who does more damage/ trades better. Your forgetting how Yasou can spam his Q faster than Annie can charge up stuns. With every single Annie stun Yas can **almost** have 2 tornadoes. Also Annie can barely farm without using Q. And there is the factor of wind wall in an all in scenario. So Yasu should win pre-6 but lose to annie post 6 assuming Yasou does not rush hexdrinker.
Still takes ~9 seconds to recharge Yasuo nado nado, 3 sec cd, q, cd, q, cd, nado is up Annie q has a base 4 sec cd that halves when killing a target Annie stun, 4 sec cd, q, 2 sec cd, q, cd, q, cd, q, cd, stun is up That's about 12 seconds only using annies q ability I definitely would not consider a 6 second difference to be "almost" Additionally, even if windwall blocks annie's stun q, annie will still have her stun passive up meaning she can stun yasuo with her w which goes through windwall
: Yas can still out her if she broke his cc. The knockup effect still happends she just moves through it. I will post a video later of proof.
this ^^ If you look in the video posted by OP, Adrian Riven eventually cc cancels yasuo nado but the white bar showing cc duration still moves even after the cancel meaning Riven is still knocked up even if there is no animation for it There is also a video of box box cc canceling yasuo nado but still getting ult'd afterwards. I'll try to find that
Danjeng (NA)
: I suppose you have never faced off against Tobias Fate.
: that must explain why i never saw a yasuo doing an 1v5 in diamond 1
i dont even see it in g3 then again im the one usually playing yasuo
Zielmann (NA)
: Just curious: Are you considering continuing on another account, or are you done with league, at least for a while? I ask because most players who get to a permaban seem incapable of realize that what they had done was wrong. You're obviously steps ahead of all those players by simply recognizing what you did, which is awesome. Understanding that is a huge first step to actually correcting your behavior, and possibly even becoming a positive force in the community after some time. You've probably got the potential for that, though it would certainly take some conscious effort on your end.
> [{quoted}](name=Zielmann,realm=NA,application-id=ZGEFLEUQ,discussion-id=EdWKKdF0,comment-id=0000,timestamp=2017-01-15T19:07:26.717+0000) > most players who get to a permaban seem incapable of realize that what they had done was wrong. I disagree with this statement. A chunk of friends that I've made on League have been perma'd before and are rarely toxic now. I feel that it's a rather rare case scenario where there is a player so indignant and unaware of their toxicity that they continue to do so without realizing it. But there are probably few people who know they're toxic but continue to do so because they financially profit of it (see _loltyler1_ page 349) or just love to ruin games with their trolling and toxic attitude
Skorch (NA)
: I dont think "Tower first blood" Is a problem. While getting towers is a big reward in itself, towers all giving an even amount of gold allows you to easily trade with that. TFB added people thinking instead of "We can't let them get tower" into "WE CANNOT let them get first tower" It fixed the issue of tower trading in the LCS which makes sense. The issue with it comes with the fact 3 or 4 people can kill a turret with 1 or 2 minion waves in about 15-20 seconds, meaning if you die, its gone immediatly. And with how easy it is to dive right now pre-15min (and it only gets easier) You can die REALLY easy.
I understand why TFB exists but the bonus needs to be tuned down while Tower defenses need to increase.
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Tôast

Level 30 (NA)
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