: Camille is like Zed, and should be treated as such.
having no counterplay is the very definition of OP/busted
: You realize that if respawn timers were shortened at 30+ minute games, everyone would respawn faster, be able to defend their base after losing a teamfight, thus making the game drag on beyond the hour mark. You want hour long games?
even before they increased respawn timers games rarely lasted longer then 50 min. most of the time they were finished at the 40 minute mark if your team carried the advantage.
: Player Agency Player Agency Player Agency Player Agency Player Agency Player Agency
{{sticker:slayer-jinx-unamused}} {{sticker:slayer-pantheon-rainbows}} {{sticker:slayer-pantheon-thumbs}}
: Would you rather delete Riven or Tryndamere?
tryndamere. riven is really not an issue once you know how to deal with her. tryndamere however has 5 seconds of godmode that cannot be countered. and in the right hands is an absolute horror to deal with. just look up how that one master tier one trick pony does it. there is no counterplay to it.
: K can syndra not press one button and kill you?
fun fact syndra with 5 balls has more base damage and ap scaling then veigar has at his highest damage cap.
: Why do you want to rework keystones? Just fucking remove them, stop over complicating it. They're not needed and never were.
i dont think riot will drop them completely though. i just hope they step away from damage, more damage. or stupid insane tankyness. things like windspeaker blessing and storm raider surge are imo well designed and not really broken. but because half the keystone break/warp the damage in the game so much they are far too niche to be used.
: I always ignore the suggestions of people who can't manage to capitalize the first words of sentences. Just like I ignore that guy with pants on his head and shoes on his hands telling me about my future. Sure they may both be right about what they're saying, but the appearance of the source suggest otherwise. TL(azily written)DR.
english is not my first language, so please get over it.
: Helps to balance out how completely broken tanks are. ohh wait no it doesn't.
tanks are not suposed to be blown up by burst yet it happens in almost every game i play unless a tank got way ahead and has 2 more items then anyone on the enemy team.
: TFW when malicious first times Ivern
{{item:3070}} {{champion:82}}{{champion:82}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{champion:82}}{{champion:82}} {{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{item:3070}} {{champion:82}}{{champion:82}} {{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{item:3070}} {{champion:82}}{{champion:82}} {{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{champion:82}}{{champion:82}}{{item:3070}} {{item:3070}} {{champion:82}}{{champion:82}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}}
Rioter Comments
dominusx (EUNE)
: So the only way assasins become viable is if they abuse bruiser items ?
why would you build full on damage when 2 damage items on most assasins are enough to burst a half health adc? there is no point in having more damage when you killed your target. from that point on its a battle for survival until you get your CD's back
: Rework masteries as a whole. Having two offensive trees and a sub-par defensive/utility tree is rather poor design. I miss the days where 3% damage amplification was the pinnacle of the offensive tree.
yea thats probably also a good idea the amount of damage multipliers that you can get vs defensive multipliers is stunningly lopsided towards damage.
Hige (NA)
: the only thing that pisses me off is that he can explode any enemy support by level 3 lol
tbh so can {{champion:106}} when played right as support this guy is absolute cancer, so happens that voli can be a really good counterpick to malz support. his lvl 1-3 is terrifying.
: Does it piss anyone else that malzahar is considered a support now?
thats what you get with all the mobility that riot has thrown around. only point and click CC/peel can be reliable now. besides the problem arises when its no longer a battle of wits, tactics and the right amount of damage but a battle of damage, damage more damage and ow cc that guy so we can blow him up.
Kivolan (NA)
: We Need To Name This Duck
Donaduck the 3rd edit: Deeroy Duckling?
Rioter Comments
: I can't be the only one who thinks Ninja Tabi are OP
currently they are a Necessity for tanks to survive the ad onslaught. if riot were to remove keystones completely ninja tabi could be nerfed but not beforehand
Rioter Comments
: Riot Should've Thought Twice Before Buffing Kalista
her passive needs to be SWITCHED with W passive. get rid of the ghosts then make her new w A charge system.
SatomiKun (EUW)
: I actually use bond of stone when I go tank support with these guys: {{champion:201}} {{champion:223}}
{{champion:44}}+ BoS + {{item:3109}} +{{item:3190}} + {{item:3107}} adc never dies
: Riot, please finally address lifesteal so you can start putting everything else in line.
{{champion:75}} stackkers would never be played anymore they would all play ap/splitpush nasus as that would be the only viable method of playing. this champ would be COMPLETELY destroyed half of his tankyness comes from the fact that he can sustain of his onhit effects.
: As someone who plays a lot of healing champions I have two words to say
{{item:3033}} sure no one at my elo builds this but i hate this more
Penns (EUW)
: This is why I dont like when people say "you are squishy, you arent supposed to tank damage"
naut is 2 lvls ahead naut used EVERYTHING his E twice. most likely has way more then just a sunfire judging by his ability damage draven plays like garbage. didn't use a single ability probably caught out after using ult
: > [{quoted}](name=agbudar,realm=NA,application-id=3ErqAdtq,discussion-id=0fsRXMkc,comment-id=0005,timestamp=2017-01-14T20:53:12.789+0000) > > i will probably get downvoted for this but i thought it was good that adc build items such as {{item:3053}} {{item:3026}} {{item:3156}} it made sense even mages build defensively when they are behind instead of rushing items such as {{item:3089}} {{item:3285}} opting for {{item:3027}} {{item:3116}} {{item:3157}} {{item:3001}} . adcs can't afford to build defensively early... why wont people ever understand this... if you build even one defensive item like steraks or GA on an ADC you're useless... you might as well become a frontline tank at that point because your dps falls like a rock. ADCs have items that synergize multiplicatively (crit, AS, AD, lifesteal), that's why they NEED to get to 3-4 of their dps items to reach their powerspikes while mages only need 1-2 items and can build defensively along the way because most mages aren't DPS champions and rely on casting spells for extended periods of time.
{{item:3156}} no one ever got them as first or second but usually as a 3rd or 4th
nep2une (NA)
: Post a champ you think needs nerfs/changes and others can reply with advice/tips to beating them!
{{champion:240}} somehow this guy is completely under the radar but every time i play against him i just rip my hairs out.
: Can we do something about the endless amount of people entering ranked who are not ready...
could be solved by having to own more then the current amount of champions. or make sure they own at least 5 champs for each specific role. people have made points about only letting people in who have at least a mastery lvl 4 with certain champions. and personally i got nothing against people needing to have at least mastery lvl 4 with a champ, before he can play said champ in ranked to begin with.
nep2une (NA)
: *makes a change to a champion* *breaks or guts said champion* *makes more changes instead of revert*
{{champion:82}} gets dragon pet and shared xp and sustain {{champion:82}} gets nerfed and gutted left in the gutter until only 3~4 people play him consistently {{champion:82}} riot: we believe Mordekaiser is in a good spot.
: PSA: ADC are not weak
even worse is when people that don't play supports get rickrolled into playing support
: i don't think marksman should automatically be the carry class
i will probably get downvoted for this but i thought it was good that adc build items such as {{item:3053}} {{item:3026}} {{item:3156}} it made sense even mages build defensively when they are behind instead of rushing items such as {{item:3089}} {{item:3285}} opting for {{item:3027}} {{item:3116}} {{item:3157}} {{item:3001}} .
: the MYMU absolutely gutted Brand's base damages and scalings on his abilities, especially his ultimate, and it all got loaded into the new passive, without AP the only thing that does any damage at all would be the passive, ad that's 16% HP as magic damage, which is cut down to about 12 just with base MR, and with just one MR item the damage becomes negligible.
dude he does aoe max hp % damage and the base and scaling ratio from his passive are insanely high. and not to mention that you can get hit from multiple explosions from his passive... well you get an insanely powerful team fighting monster regardless of his gold income.
: morde mains have 58% too vlad mains have 60% swain mains even more we don't balance the game around mains
ahem.... {{champion:136}} got nerfed because mains had a 58 winrate on him a little too "soon" {{champion:268}}
Dramos (EUW)
: Fun Fact: If the Warden and Marauder skins have a midlaner, they are complete teams.
warden {{champion:54}} and karma can then go mid while jax goes jungle with naut support. OR warden{{champion:268}} marauder {{champion:101}} {{champion:112}} {{champion:82}}
: It's hilarious how Malzahar and Brand as Mages don't need ap to work as Supports
ehm most mage supports go full on ap and dont get items such as {{item:3107}} MAYBE they will get {{item:3190}} as a 4~5th item but most will go {{item:2301}} {{item:3158}} {{item:3116}} {{item:3151}}
: Dude you gotta realize that if ADCs are gone tanks and juggernauts will just rule over this game past the +50 min mark. Wow you got a Ziggs bot have fun trying to break trough {{item:3102}} {{item:3065}} {{item:3190}}. So ADCs being replaced will not happen they are the safest option you can go. Mages bot are just memes by shitters who think they can end the game pre min 20 and be fed. Wich might work out in high elo games, but anything below Diamond will never have this work as a meta pick.
there is not a single game in the last hundred games that i played where a game lasted past 45 minutes. does the strat have weakness? yes its a mid game finish the game strat instead of waiting for an adc to have at least 2 items to be any good you get a mage with one item and his powerspike.
Sniperkaj (EUW)
: Can we give "Biggest Whiner Award 2016" to Shaco-mains?
: Wow one mage goes bot and now people are acting like we just toppled rome.
not really other attempts have been made and tbh, champions like {{champion:268}} {{champion:74}} already have in their kits to be objective oriented mages and would suit that role. also i would like to state that there is a master tier {{champion:82}} who does go botlane and is basically an apc
Rioter Comments
: Playing Warwick makes you really damn bloodthirsty
{{champion:17}} when you land that Q on {{champion:67}} and you one shot her with it. https://i.ytimg.com/vi/1mFCoQa_0yw/hqdefault.jpg
: You mean 165% scaling? {{item:3100}} {{item:3115}}
: I will only accept nerfs to his early game if they buff his ultimate damage in the late game. Make it do like 1000 damage because the only shit that is actually noticeable about the ultimate is the armor penetration. The flow goes down as soon as it goes back up so please consider this.
you mean that ult that has a 30-16.5 second cd depending on cdr?
: > [{quoted}](name=BlackGuilmon,realm=EUNE,application-id=3ErqAdtq,discussion-id=XpeqKah7,comment-id=0002,timestamp=2017-01-11T19:32:35.957+0000) > > . He is just like any other ADC, focus him and he dies instantly, it's even easier since he is melee and most frontliners have point and click CC. {{item:3046}} {{item:3031}} {{item:3022}} {{item:3047}} {{item:3072}} {{item:3026}} http://www.abload.de/img/ifepfpi3g471vcvs94.gif
Rioter Comments
Rioter Comments
Rioter Comments
Ralanr (NA)
: I have got to be reading this wrong.
ehm its the same as it is currently just that they removed the base shield and left the max hp shield so if you land a 5 man ult you still get 25% of your health as a shield. dont really understand why they say its such a hard nerf. unless its 5% at all times... then you might as well take bond of stone again.
: Can someone please analyze my games.
deathfire grasp on malz is prob better and after you get {{item:3165}} {{item:3020}} you should prob just rush {{item:3089}} /{{item:3116}} /{{item:3285}} depending on situation
: Which removed item would like to see in League?
tbh atma's impaler with yasuo's existence would be too good. force of nature and juggernaut would both be nice though.
: As a hecarim main its a little bit stupid. If I have my red buff and I have my e/ghost up, basically a free kill assuming they aren't pushed up against tower. if I remember correctly his e cooldown starts WHEN he activates it, not after you use it or the full thing has run through. Its like riven, but instead of having actual mechanics, you click on someone. The fear from his ult also seems buggy to me. There was a game where twice in a row on the same person I hit them dead on with an ult and no fear was applied. Also CoC makes him even more ridiculous. You couldn't kill him because of his abusrd base damage and his move speed to get away? Well good luck now. His clear is also pretty good but in my opinion that isnt the issue. A champion shouldn't have stupid damage and mobility/utility *cough* lee sin/vi *cough*. Some cooldown increases and number adjustments for hecarim would suffice enough in my eyes. Oh wait lee won't be getting reasonable nerfs because "He's interesting in pro play so we don't want to nerf him too much" - paraphrased from a rioter., but thats another topic.
i thought hecarim's cd's are very long.... i honestly have no problem with hecarim being in the meta as a jungler he was **designed** to be one. coming from someone that plays a lot of {{champion:201}} i am however sick and tired of {{champion:64}} {{champion:254}} who have way to much potential atm.
: If you could make one change that does not effect your champions overall gameplay, what would it be?
exchange 5th age for emerald. that green is just so much more fabulous. god i wish riot would come up with skin trading.
RexSaur (NA)
: Thats because adcs are trash tier atm, they have never been so bad in the whole history of the game. And this is not fine.
yes it is. just because its completely ingrained into league that an adc is MANDATORY for 6 long years. does not mean its fine for them to always be that way. tbh the real problem is infinity being simply too good of an item damage amplification wise. if the damage multiplier would be removed give it like 100 ad instead and all adc get rebalanced around the fact that crits will always do 200% damage (except for a few champions) the game would actually be really balanaced.
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