Hi, **Veigar** main here. **@Meddler** I wanted to know what ideas you had in mind for the buffs that are coming for Veigar. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Here are some of my thoughts if you want... **Passive:** I think it's fine no change here. **Q - Baleful Strike:** I did enjoy what you guys did to his Q during the rework but in-lane trading became difficult albeit stacking has become easier. **W - Dark Matter:** Really nice scaling AoE ability that does well at clearing. I actually max this first against heavy pushers mid. I feel W is in the right place, but it is due to E that it feels a lot weaker. **E - Event Horizon:** I am not sure how I truly feel about this ability. I miss being able to catch and stun people with accuracy. But the E being delayed actually works very nicely as zoning tool so you can say its better for team fights and tower dives. W is hard to hit when E misses, and with new E it misses a lot by design. **R - Primordial Burst:** I really did feel the nerf in dmg after the rework especially w/o dfg. When he is fed and ahead it is very punishing and very toxic ... but then again so is Zed's, Syndra's, Annie's, Talon's, LeBlanc's, Kat's, Yasuo's, etc ultimates. Wouldn't mind some power back here. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Thoughts:** I think what Veigar needs is more consistency. Sure in the right hands Veigar is a scaling destructive force that almost seems unbeatable at times. But people need to realize that he is weak against all AD mids and suffers in lane due to mana costs, lack of a reliable form of trading, no escapes with no mobility besides using E. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Possible Solutions?** **E and W Changes:** Make E more reliable at stunning targets. If that's not possible make W easier to land possibly with some form of interaction with E. Possible increasing the AoE of W inside of E. **Q Changes:** Make his trading more reliable by making Q have diminishing dmg but can pass through multiple monster, minions, and champions or an interesting idea where his Q after passing through/killing the first minion then successfully killing the second minion hit pops Baleful Strike out like MF's Q and prioritizes Champions dealing extra dmg. _______________________________________________________________________________________ ty4reading ur boy barry bordeaux
Barry Bordeaux
What we're currently testing: * Q grants AP for champion assists as well as kills * W starts at the beginning of Veigar's cast time, not the end
**@Korensky **any new update on Shaw within the last 4-5 hours? I spoke with Riot LawIow in client, and with Shaw and we weren't able to come up with an immediate resolution. Just curious where we're at! Thanks!
Orazzz
> [{quoted}](name=Orazzz,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0500,timestamp=2015-09-01T02:41:45.417+0000) > > **@Korensky **any new update on Shaw within the last 4-5 hours? I spoke with Riot LawIow in client, and with Shaw and we weren't able to come up with an immediate resolution. Just curious where we're at! Thanks! Hey Orazzz! Shaw got back to me late this evening (around 7pm PST). I plan on working with them in the morning. I'll update you guys as I get it. No promises of course, but we are doing what we can :)
I agree with your idea of delaying it, but I would make it .5 seconds due to lag. I consider myself a pretty good Galio player and I have had that happen several times on accident. Nunu should have the same change as well.
Lugg
I feel like Nunu has much stronger incentives to cancel Absolute Zero early due to the lingering Slow/AS Slow it provides. I wonder whether Idol of Durand wouldn't be a better overall spell with a small linger on the CC.
Location: Raleigh, NC ISP: Time Warner Cable Issue: Severe ping spikes / packet loss 192.64.170.15 Game Servers (ORD1): Tracing route to 192.64.170.15 over a maximum of 20 hops 1 <1 ms <1 ms <1 ms 192.168.1.1 2 22 ms 27 ms 25 ms cpe-174-109-104-1.nc.res.rr.com [174.109.104.1] 3 23 ms 32 ms 21 ms gig10-0-0-412.rlghnca-rtr1.nc.rr.com [66.26.44.173] 4 16 ms 27 ms 9 ms cpe-024-025-063-046.ec.res.rr.com [24.25.63.46] 5 12 ms 11 ms 15 ms 24.93.67.200 6 * 353 ms 34 ms bu-ether35.asbnva1611w-bcr00.tbone.rr.com [107.14.19.42] 7 43 ms 43 ms 37 ms bu-ether12.vinnva0510w-bcr00.tbone.rr.com [66.109.6.31] 8 37 ms 43 ms 32 ms bu-ether12.nwrknjmd67w-bcr00.tbone.rr.com [66.109.6.29] 9 36 ms 31 ms 31 ms bu-ether12.nycmny837aw-bcr00.tbone.rr.com [66.109.6.27] 10 80 ms 29 ms 32 ms 0.ae1.pr1.nyc20.tbone.rr.com [107.14.17.218] 11 32 ms 30 ms 32 ms 24.27.236.129 12 33 ms 32 ms 33 ms 104.160.132.46 13 50 ms 53 ms 48 ms ae31-br01.chi01.riotdirect.net [104.160.159.14] 14 51 ms 52 ms 52 ms 104.160.131.101 15 53 ms 101 ms 51 ms 10.23.246.10 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. hop 6, lost packet, spike to 353ms. 104.60.131.4 Chiacgo (ORD1): Tracing route to 104.160.131.4 over a maximum of 20 hops 1 <1 ms <1 ms <1 ms 192.168.1.1 2 33 ms 52 ms 34 ms cpe-174-109-104-1.nc.res.rr.com [174.109.104.1] 3 * 276 ms 32 ms gig10-0-0-412.rlghnca-rtr1.nc.rr.com [66.26.44.173] 4 13 ms 12 ms 16 ms cpe-024-025-063-046.ec.res.rr.com [24.25.63.46] 5 18 ms 14 ms 16 ms 24.93.67.200 6 34 ms 27 ms 31 ms bu-ether45.asbnva1611w-bcr00.tbone.rr.com [107.14.19.44] 7 39 ms 38 ms 39 ms bu-ether12.vinnva0510w-bcr00.tbone.rr.com [66.109.6.31] 8 34 ms 39 ms 39 ms 66.109.6.55 9 36 ms 36 ms 38 ms bu-ether22.nycmny837aw-bcr00.tbone.rr.com [107.14.17.173] 10 38 ms 35 ms 37 ms 0.ae1.pr1.nyc20.tbone.rr.com [107.14.17.218] 11 49 ms 32 ms 31 ms 24.27.236.129 12 36 ms 31 ms 34 ms 104.160.132.35 13 728 ms 49 ms 55 ms ae31-br01.chi01.riotdirect.net [104.160.159.14] 14 56 ms 49 ms 49 ms 104.160.131.4 hop 3, lost packet, 276ms spike. Basically, every 10-20 seconds in game, my ping spikes anywhere from 250 - 500ms, lasting for roughly 4-5 seconds at a time. Roughly 10-20 seconds later, it happens again. This continues for the entire duration of every game I play.
B4ugh
> [{quoted}](name=B4ugh,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0508,timestamp=2015-09-01T03:43:12.404+0000) > > Location: Raleigh, NC > ISP: Time Warner Cable > > Issue: Severe ping spikes / packet loss > > 192.64.170.15 Game Servers (ORD1): > > Tracing route to 192.64.170.15 over a maximum of 20 hops > > 1 <1 ms <1 ms <1 ms 192.168.1.1 > 2 22 ms 27 ms 25 ms cpe-174-109-104-1.nc.res.rr.com [174.109.104.1] > 3 23 ms 32 ms 21 ms gig10-0-0-412.rlghnca-rtr1.nc.rr.com [66.26.44.173] > 4 16 ms 27 ms 9 ms cpe-024-025-063-046.ec.res.rr.com [24.25.63.46] > 5 12 ms 11 ms 15 ms 24.93.67.200 > 6 * 353 ms 34 ms bu-ether35.asbnva1611w-bcr00.tbone.rr.com [107.14.19.42] > 7 43 ms 43 ms 37 ms bu-ether12.vinnva0510w-bcr00.tbone.rr.com [66.109.6.31] > 8 37 ms 43 ms 32 ms bu-ether12.nwrknjmd67w-bcr00.tbone.rr.com [66.109.6.29] > 9 36 ms 31 ms 31 ms bu-ether12.nycmny837aw-bcr00.tbone.rr.com [66.109.6.27] > 10 80 ms 29 ms 32 ms 0.ae1.pr1.nyc20.tbone.rr.com [107.14.17.218] > 11 32 ms 30 ms 32 ms 24.27.236.129 > 12 33 ms 32 ms 33 ms 104.160.132.46 > 13 50 ms 53 ms 48 ms ae31-br01.chi01.riotdirect.net [104.160.159.14] > 14 51 ms 52 ms 52 ms 104.160.131.101 > 15 53 ms 101 ms 51 ms 10.23.246.10 > 16 * * * Request timed out. > 17 * * * Request timed out. > 18 * * * Request timed out. > 19 * * * Request timed out. > 20 * * * Request timed out. > > hop 6, lost packet, spike to 353ms. > > 104.60.131.4 Chiacgo (ORD1): > > Tracing route to 104.160.131.4 over a maximum of 20 hops > > 1 <1 ms <1 ms <1 ms 192.168.1.1 > 2 33 ms 52 ms 34 ms cpe-174-109-104-1.nc.res.rr.com [174.109.104.1] > 3 * 276 ms 32 ms gig10-0-0-412.rlghnca-rtr1.nc.rr.com [66.26.44.173] > 4 13 ms 12 ms 16 ms cpe-024-025-063-046.ec.res.rr.com [24.25.63.46] > 5 18 ms 14 ms 16 ms 24.93.67.200 > 6 34 ms 27 ms 31 ms bu-ether45.asbnva1611w-bcr00.tbone.rr.com [107.14.19.44] > 7 39 ms 38 ms 39 ms bu-ether12.vinnva0510w-bcr00.tbone.rr.com [66.109.6.31] > 8 34 ms 39 ms 39 ms 66.109.6.55 > 9 36 ms 36 ms 38 ms bu-ether22.nycmny837aw-bcr00.tbone.rr.com [107.14.17.173] > 10 38 ms 35 ms 37 ms 0.ae1.pr1.nyc20.tbone.rr.com [107.14.17.218] > 11 49 ms 32 ms 31 ms 24.27.236.129 > 12 36 ms 31 ms 34 ms 104.160.132.35 > 13 728 ms 49 ms 55 ms ae31-br01.chi01.riotdirect.net [104.160.159.14] > 14 56 ms 49 ms 49 ms 104.160.131.4 > > hop 3, lost packet, 276ms spike. > > Basically, every 10-20 seconds in game, my ping spikes anywhere from 250 - 500ms, lasting for roughly 4-5 seconds at a time. Roughly 10-20 seconds later, it happens again. This continues for the entire duration of every game I play. I'd love to give you a fix here but you're going to have to talk to TWC. This is inside of their network completely.
Hey riot I know you have your hands full but any word on fixing century link routing issues any time soon?
UnderWaterHobo
> [{quoted}](name=UnderWaterHobo,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0509,timestamp=2015-09-01T03:54:16.567+0000) > > Hey riot I know you have your hands full but any word on fixing century link routing issues any time soon? Sorry but you need to be specific when you mention a provider and an issue. There's no over-arching Centurylink problems I am aware of right now so what exactly is the problem you're having?
location: Virginia ISP: Shentel Old ping: 110-120 New ping: varies from game to game. some games it will be 50-60 like it should be and other games it will be back to 110-120. Whichever way the game start it will be consistent and stable for the whole game, but the drastic change is weird. I've tried changing my DNS settings to OpenDNS but that didn't help.
MooFishies
> [{quoted}](name=MooFishies,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=050d,timestamp=2015-09-01T04:40:32.318+0000) > > location: Virginia > ISP: Shentel > > Old ping: 110-120 > New ping: varies from game to game. some games it will be 50-60 like it should be and other games it will be back to 110-120. Whichever way the game start it will be consistent and stable for the whole game, but the drastic change is weird. > > I've tried changing my DNS settings to OpenDNS but that didn't help. DNS wont help you. What looks to be happening here is Shentel have multiple "upstream" providers and are balancing over both. One game can hit one, and another game, the other. If they contact us at peering@riotgames.com we can try to assist in correcting this with them but I have not been able to hunt down an engineering contact there.
Hey there Rito, just curious on how the communication with Windstream is going, because for a split second earlier tonight I hit 58 ping, then jumped to 800. I know you guys are doing everything you can, but I was just curious.
The Hollow Fool
> [{quoted}](name=The Hollow Fool,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0507,timestamp=2015-09-01T03:36:40.889+0000) > > Hey there Rito, just curious on how the communication with Windstream is going, because for a split second earlier tonight I hit 58 ping, then jumped to 800. > > I know you guys are doing everything you can, but I was just curious. Was this a brief spike or is it always at 800 now?....
Look, I'm glad you posted and I'm sure lot of other people are too. I just wanted to ask though, why would you feel the playtesters were not making the right choices? Aren't the players on the PBE there because they care that extra degree that makes them want to be a playtester? Aren't they in effect a more reliable source of information than the "general population" (both are valuable and will give you different sets of data, I definitely understand that, but valuable for different reasons. The PBE player's reasons are allegedly that they care about the balance of the game a bit more than the gen pop and want to go that extra mile to get that channel of communication directly to you because they believe you will make informed decisions once you have it.) I downvoted the other guy responding, coming in here being toxic to you because that's no way to act. But honestly we can't ignore him. People want answers from you and you're giving them, but I do have to say he's at least sorta-kinda right. You got the feedback from the dedicated Morde players on the PBE, and other smart PBE players and then just "pulled rank" because you didn't trust what they were telling you for some reason. A lot of us players find that to be...baffling at the least...infuriating at the worst, and frankly, brutal truth ahead, it causes some of us to lose trust in you. I don't even play Morde, but I am always looking for communication from Riot about changes that you guys make, especially when the overall feedback on the change is negative. Honestly it's amazing that you would come in here and face that, lots wouldn't in your shoes, and I respect it, even if I do question why it happened. You have a golden opportunity to at least clear your own name here in the eyes of some of us, please don't waste it.
Yormaughm
My job is to balance the competing interests of all 10 players in the game. It's also to keep the game dynamic. This means I have to balance feedback from multiple sources. In this case, I had a lot of feedback from people saying Mordekaiser was a nagging problem on the game as a whole to balance against feedback from the fewer but more passionate people saying they wanted their champion unchanged. Based upon the totality of the circumstances, I made the decision I felt was better for the overall health of the game. I don't regret it, though obviously it is difficult as a designer to change something that many of your players enjoy.
I don&#039;t really request changes to champions, but this one thing has been bothering for quite some time. In a lot of scenarios when playing Galio you will find yourself rushing to save your teammates with a flash+ult that can turn a fight. Only to flash in, ult, but pop your ult because your right clicking finger was on overdrive in the heat of the moment and you accidentally cancelled your tide turning play... and... dead. Everyone is dead ... and you look like a buffoon. Now yes, I understand this is a fault of the player and not the game or anything but It is important to note here that Galio&#039;s ult is the most important part of his kit, so accidentally cancelling it should not be so easy. As a Galio player, if you can not ult the only thing you are good for is; soaking up damage, Q&#039;ing enemies, speeding up friends, and giving someone a small buff that heals you. Now it may just be my buffoonery but I would imagine I am not the only that has had this problem. So what im asking is that his ult be changed to where it can only be cancelled by hitting R again instead of being able to click off of it. The same could be said for other ults that require you to stay in place, such as Nunu&#039;s or Katarina&#039;s, however I have never really played these champs so I am not sure how this would effect them. Thanks for your time! Remember to up-vote if you would like to see this change. {{champion:3}} &quot;_I will protect_&quot;
zeathoros
Good suggestion. How about Galio's R cannot be cancelled by movement during the first 0.33 seconds of the effect if it taunts an enemy champion?
what i want to know is, why did the morde changes go through in the first place if everybody that played morde didn't want them. Makes no sense to pretty much destroy a champion and replace him with a new one but just give them the same name. Mordekaiser is not even close to the same champion anymore and it fucking pisses me off
Koldheartedjsp
Good question. I suspect you will not like the answers, but this was my thought process: First, many people liked the changes. It is challenging when designing for a group to please everyone without simply making the champion more powerful. It is challenging even when designing for an individual to upset their habits, to freshen the decisions they make, without producing frustration. Nevertheless, it is vital for a long lived game to freshen the challenges players must overcome to succeed. Second, Mordekaiser was not in a healthy place. Many lane opponents lacked meaningful ways to interact with him after level 4 or so. This problem didn't seem big because Morde was an unpopular champion, but on a per game basis he was still one of the least interesting champions to fight. The attempted solutions we looked at internally compromised important facets of his mechanical identity (e.g., low mobility, no CC, huge damage, huge durability). These changes produced what to me seemed the best balance of game health and identity maintenance.
Pigeonholing a champion into a lane just seems like silly design to me. Most ADCs can go just simply go mid if they want as many did during Season 1. Riot might design a champion with an idea of where the meta will take them, but often become suprised at where they end up. Such as Lulu or Quinn top for example. They love the fact that their champions can be flexible. Morde got strangled into a duo lane though. Him functioning in a duo lane very well is fine with me, but the fact that he is down an ability when he's alone is just silly. Even if you opted to go duo bot he his clean up potential can be limited unlike other ADCs because he's simply down an ability and the rest of his team is either dead or licking their wounds.
Croanin
I've addressed this elsewhere, but the intent wasn't to pidgeonhole him in bot lane. There isn't actually a rule that you need to put two people in that lane. Players are simply extremely accustomed to that (something we have abetted to be sure). I of course had the idea that the "meta would take him" to bot lane, but did and still do feel that there is a profound amount of space for reinterpreting the meta-game through Mordekaiser.
When that champion's weaknesses on release were repeatedly pointed out in a testing environment for a couple weeks, you'll have to forgive me if I take him admitting he was wrong two weeks after Morde was released pretty badly. Oh, him being wrong is something I'll forgive all day, too err is human, after all. But to watch him clam up after testers pointed out this exact set of problems, proceed to do nothing about them, and then reappear a couple weeks later and say he should have listened to the advice he got is pretty grating. Love to see that he's back in the swing of responding to threads, but I'm also looking for a little acknowledgement of what's been done to Morde and some explanation as to why these things were done. Was he intended to become more snowbally? Was he seriously balanced around having someone hold his hand ALL THE TIME? Is his Q, with its binary nature of "I reach you and stick to you you die, if not, then I can't do anything" a healthy thing to put in the game?
Adrian Umbra
Hey Adrian, Yes, if Morde reaches and sticks to you without being CC'd, you will die. This is intended. Virtually every champion has some tools to avoid Mordekaiser sticking to them. He puts players to tough decisions, since often being out of his zone of threat compromises his opponent's ability to do exactly what they want to do in a team fight, but tough decisions are the nature of play. No, Morde shouldn't need to be "hand held" all game. He should be much more threatening when he has an ally present, such that he is looking for opportunities to make plays with his teammates (such as pushing and roaming). Sometimes it will be worth being alone. Sometimes it won't be. In exchange, allies, particularly those with CC, have strong incentives to come to Mordekaiser since he makes them much more effective. Yes, Morde is intended to be able to snowball. Allowable snowball is a function of the amount of counterplay that exists to a snowballed champion. Morde has strong fundamental level counterplay -- his damage takes place over time, and his zone of threat is constrained and does not move rapidly. I've seen 10-0 Morde's do zero damage in a fight when his opponents played better than him and his teammates. Conversely, a Mordekaiser that is behind has a lot of threat simply by existing. If you stand next to him autoattacking for an extended period of time, you'll probably die. So for example, if you are playing Master Yi, you might need to Meditate his Q3 if you plan on all in'ing a Morde, even if you are ahead of him.
CT admitting that he was wrong? *GASP!* What... what is this? It's almost like... if he had listened to the players on the PBE... they might have actually been able to get a jump start on these changes and have had them ready for 5.17 or something... But seriously, since when do you see champions like Amumu or Jinx having their potential locked down simply because there's no ally to "activate" them? Sure, Jinx requires peeling, Amummy requires followup, Janna requires someone to provide damage, etc, but those champions are always able to bring the full power of their kit to bear even when solo. Janna is generally regarded as one of the most difficult non-tank supports to catch due to her movement speed and CC. Jinx still has absolutely massive lategame damage and range with some ability to self peel even when alone. I've taken down enemy junglers as Amumu because they don't respect my damage potential. Alone. Very few other champs are as reliant on another to unlock their power as Morde and by locking his power away when he's alone, you lose much of your ability to split push, you lose your ability to solo lane, and you lose a lot of ability to clean up after a fight. And while I respect that you're seeing how badly this decision turned out in the long run, I'm also a little insulted that you not only didn't see this earlier, but you ignored all of the very informed testers who told you this exact thing. New Morde is showing himself to be LESS healthy than the old, just in a new role, and the fact that this hasn't been mentioned at all terrifies me. For one of my favorite champions and the health of the game as a whole. Sure, he's not that armor wall immovable object in lane, but he's become so much more of a bully, complete with snowballing into an enormously bulky damage dealer that I'm not sure he's going to be allowed to become viable again. If he gets ahead, he gets level advantage, he gets dragons, he gets an enormously powerful Q, and he steamrolls with very little chance to resist. If he gets behind... absolutely nothing. He has trouble farming and pushing back into the game, he ends up with too little utility to save himself from his flaws, and he consequently falls flat. Was this an intended part of his design?
Adrian Umbra
It's tough. We also listened to the "very informed" testers who told us Skarner was weak. Feedback is always contingent upon the choices made by the playtester. In Mordekaiser's case, I felt the playtesters were not making the right choices but that over time they would begin to make them. I was incorrect. In the end, players will still have to adapt to a play pattern that opens more windows of meaningful response for the lane opponent. My task is to give players the ability to be able to judge whether they are making progress toward figuring the play pattern out. When a champ is underpowered in a role, that's often difficult because even if you do everything right, you might still end up failing.
Here's what I don't understand, and forgive me if I sound brutish due to a long day at work, but wasn't it going to be obvious that Mordekaiser would be siginifcantly weaker in the solo lane without being able to use his W? It was one of the main feedback points, and I had spoken with my friends and they all agreed that with 4/5 of a kit, he wouldn't be as viable as he was before. You say "Morde is much weaker in a solo lane than I expected", however we all knew of what was going to happen without that W. Was it overlooked that his damage output would make up for the lack of a sustain/free damage, or were you all deadset on "duo-bot" Mordekaiser?
ArcticSirius
No, it wasn't obvious to me. Perhaps I'm just dense! It was obvious that players would have to play differently in order to succeed, such as working more closely with their jungler. Our internal testing indicated that this was possible. I mis-estimated the ability of players to consistently do that in Live games. Again, I'm not anticipating that Morde will have a magical "50% win rate" in solo lanes in solo queue after changes unless players make efforts to make use of his kits tools. Spam pushing and rushing Gunblade before boots are probably not that though. It's actually quite difficult to know how a champion will perform on the Live environment... you guys are collectively much better than us at this, crowdsourced optimization over tens of thousands of games is an extremely powerful tool for solving complex problems, and likely always will be no matter how many talented individuals we task with theorizing balance.
2 Months ago; Mordekaiser&#039;s a niche pick with a dedicated player base and a simple kit. He&#039;s not the flashiest champion and certainly not the most popular. He&#039;s a straight forward tanky mage/bruiser who serves as a great anti assassin pick. His kit is simple and his gameplay pattern may be obnoxious to play against but people do manage to play around him , putting him at a 51% win rate. 1 Month ago; A Rioter answered to a fellow Morde main&#039;s thread, asking about upcoming changes to the Master of metal; &quot;He&#039;ll be more of a bruiser&quot; &quot;He&#039;ll be less of a burst mage but more of a consistent damage threat with ramping up damage&quot; &quot;We&#039;ll try to stay true to his thematics and identity&quot; Now we got the rework, which got a LOT of negative feedback but was pushed through regardless. Now we can all agree that the rework&#039;s bad on many levels, be it thematics, gameplay or general gimpyness of his kit. I was hopeful after the patch came about that with the right amount of tweaking and power shifts Morde could become better than he ever was; More healthy, less binary, smoother to play, thematically fitting for the Master of Metal. But no; no shifting in sight. What we do know is that he&#039;ll get nerfed. Right. NERFED. Morde treads the thin line of being utterly oppressive or a pile of trash with mere number nerfs and yet riot sees him standing at a 58% win ratio as an ADC and decides to nerf him instead of looking at the 43% win rate top/39% mid. The underlying problems are not his numbers but his gameplay pattern bot. Top lane he&#039;ll get kited and is gank bait due to abysmal low MS and the fact he can only use 2 skills in lane. But bot. Oh boy... He gets everything he needs to succeed; Sustain, MS, CC, Lockdown, peel. Mode&#039;s current kit is way too oppressive IF he gets a good support/team but he&#039;s utter shit when alone. There had to be a way to balance him without trashing him completely! This already sketchy rework is going to put him in Limbo; hovering between broken OP and trash only because Riot fails to acknowledge that they will never manage to balance a Melee &quot;ADC&quot; on the level of marksmen. He has to dominate to stand a chance, so he has to have broken numbers. It&#039;s a stalemate in which no one is going to win. veteran Morde players got their favorite champion trashed for their main roles New Mordekaiser players got a champ that&#039;s either pick or ban or completely useless and Riot, well, they might just have killed of their Lab rat named Mordekaiser since they will never, ever be able to balance him based on bot lane. They should balance him as a champion and NOT as a bot laner. //Rant//
Malicious Metal
Hey MaliciousMetal, Mordekaiser definitely isn't performing in solo lanes to the level we expected. Some of this is players adjusting to his new playstyle, which favors his jungler playing closer to his lane (strong 2v2 counterganks and Morde doesn't lose experience). Some of this is adjustment to his new build paths (I'm pretty convinced that Gunblade rush isn't nearly as optimal as it is common). However, a lot of it is that _Morde is just much weaker in a solo lane than I expected_. We are beginning to test some alternate paradigms for his W that include self-castability to hopefully give him a substantial boost in solo lanes. Look for changes here in 5.18. That being said, Morde is not likely to return to the "immovable object" capable of permanently keeping a shield large enough to slough off entire trades. To the extent that is what you enjoyed about Morde solo lane, you're out of luck. He should retain great carry potential, amazing in-fightturn around capability, and best-in-class capability to completely turn around a game if gets the right ghost. As to Mordekaiser being unbalanceable, I don't think that live Mordekaiser demonstrates this. Many champions require teammate to bring them to peak effectiveness -- peelers such as Janna, engagers like Amumu, and fragile carries like Jinx are unlikely to win a game without ally support. Indeed, this is an important part of League -- champions should find their greatest success when properly paired and coordinated. Champions who lack synergistic strengths are generally relegated to isolation/split pushing. Unfortunately, solo pushing side lanes is a narrow space to occupy. Due to their agnosticism toward the other nine champs in the game, we tend to see one or two split pushers dominating the rest at any given moment in the meta. I think there's a balance to be struck when it comes to the W that current errs too heavily on the side of dependence, rather than synergy.
Apple Can't be having that forbidden fruit mentioned anywhere around MY GD.
voicerader
> [{quoted}](name=voicerader,realm=NA,application-id=bzRrPGQO,discussion-id=RM2Ehrh6,comment-id=0005,timestamp=2015-08-31T23:16:52.621+0000) > > Apple > Can't be having that forbidden fruit mentioned anywhere around MY GD. God dang it...I forgot to add this to the list... {{champion:17}}
Location: Oklahoma ISP: Windstream Old Ping: 83-110 New Ping 90-130 with tons more spikes. Ranging from 200 to 800 People around me get around 30 m/s Something may have went wrong with the file, as each time it only took around three minutes for it to finish.
ManSteel
> [{quoted}](name=ManSteel,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0501,timestamp=2015-09-01T02:48:29.638+0000) > > Location: Oklahoma > ISP: Windstream > > Old Ping: 83-110 > New Ping 90-130 with tons more spikes. Ranging from 200 to 800 > People around me get around 30 m/s > > Something may have went wrong with the file, as each time it only took around three minutes for it to finish. This should have improved in the last couple of hours. Can you try a custom game and see how it is now? Your log file that you attached here shows you are hitting our network at 50ms. Thanks
Location: Virginia ISP: Access Media 3 Pre move: ~80 Post move: Was ~31 Thursday-Saturday, but ever since Sunday it's been going between 30 and 200+, rarely stabilizing at any given spot. My network graph is not showing any sort of network spikes on my end during these lag spikes, and everything was amazing the first few days =(
Brimstoner
> [{quoted}](name=Brimstoner,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=04ff,timestamp=2015-09-01T02:11:18.918+0000) > > Location: Virginia > ISP: Access Media 3 > Pre move: ~80 > Post move: Was ~31 Thursday-Saturday, but ever since Sunday it's been going between 30 and 200+, rarely stabilizing at any given spot. My network graph is not showing any sort of network spikes on my end during these lag spikes, and everything was amazing the first few days =( This is a tough one to fix. Can you please log a fault with your ISP telling them that there are issues connecting to us and ask if they can have an engineering contact email peering@riotgames.com.
**@Korensky **any new update on Shaw within the last 4-5 hours? I spoke with Riot LawIow in client, and with Shaw and we weren't able to come up with an immediate resolution. Just curious where we're at! Thanks!
Orazzz
> [{quoted}](name=Orazzz,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=0500,timestamp=2015-09-01T02:41:45.417+0000) > > **@Korensky **any new update on Shaw within the last 4-5 hours? I spoke with Riot LawIow in client, and with Shaw and we weren't able to come up with an immediate resolution. Just curious where we're at! Thanks! Sorry but you'll have to wait for Laslow to update you on that one. I'll give him a nudge.
Hey I'm with TWC in Ohio and I've had terrible connection issues since about Saturday. My ping ratchets between 40-180 ping about every other second during loading and proceeds to fly up to between 38-448+ once games begin. On top of this the latency I feel on my end is worse than before the move with delays causing things like abilities to have upwards of 4 second delays between hitting minion waves and the wave falling. What can I do or is there anything we can find out to fix this? I would really like to play skill shot mids again. Old Ping: 80-200+ Average Old Ping: 86 New Ping: 36-400+ Average New Ping: 286+ Provider: Time Warner Cable
Doc The Grey
> [{quoted}](name=Doc The Grey,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=04fb,timestamp=2015-09-01T00:30:33.008+0000) > > Hey I'm with TWC in Ohio and I've had terrible connection issues since about Saturday. My ping ratchets between 40-180 ping about every other second during loading and proceeds to fly up to between 38-448+ once games begin. On top of this the latency I feel on my end is worse than before the move with delays causing things like abilities to have upwards of 4 second delays between hitting minion waves and the wave falling. What can I do or is there anything we can find out to fix this? I would really like to play skill shot mids again. > > Old Ping: 80-200+ > Average Old Ping: 86 > > New Ping: 36-400+ > Average New Ping: 286+ > > Provider: Time Warner Cable I think you should probably look at opening a ticket with player support and/or Time Warner. This is way outside the norm for that region based on the stats I have here and the fluctuation is indicative of errors/retransmits/congestion.
FLOW Caribbean old ping 103 New ping 141-231
Velgam
> [{quoted}](name=Velgam,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=04f7,timestamp=2015-08-31T21:22:52.444+0000) > > FLOW Caribbean > old ping 103 > New ping 141-231 We have reached out to Flow / Columbus. There's no direct physical connectivity between our networks yet so this may take some time to happen but we will do what we can to improve this in the interim while we work on a plan with them.
ISP: Heavenwire Location: Indiana Old ping: 90-120 New ping (during peak times): 250+
No1LikesALiar
> [{quoted}](name=No1LikesALiar,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=04fc,timestamp=2015-09-01T01:21:52.688+0000) > > ISP: Heavenwire > Location: Indiana > Old ping: 90-120 > New ping (during peak times): 250+ We have tried to locate a contact at this ISP to work with but are waiting on a response. If you could log a fault with them and ask them to reach out to us at peering@riotgames.com we should be able to get this resolved. Thanks.
Hey everyone! As some of you may have noticed, a profanity filter suddenly popped up over the weekend. As it turns out, the Boards have actually had a profanity filter all along - it&rsquo;s just been broken on the NA Boards. The Boards Dev team fixed the bug in question, and the filter kicked in automatically with an old list of words. This was entirely our bad for coming out nowhere, and we apologize for any confusion and inconvenience. We will not be disabling the filter as it can be useful for spam / phishing prevention as well as truly egregious stuff, but we will be entirely nuking the current list of filtered words for the NA Boards. Right now we&rsquo;re populating the list with known phishing/scamming links, and we&rsquo;re looking to expand the list with other words/terms that the community doesn&rsquo;t want here. For the purpose of this discussion, moderators will not be punishing the use of inappropriate language so long as words are 1) simply listed, and 2) not used maliciously. If used inappropriately, we will take immediate and appropriate action. Thanks for participating! EDIT (8/31/2015 8:24PM PST): Thanks everyone for the suggestions for filtered words. I'll continue to update the list as more suggestions come in that we see should be included. Here is the current list of what will be added by the end of week. Keep in mind that the filtering of these words does not exclude the offender from punishment. _beaner n1gger nigger nigg3r n1gg3r nigg@ nigga n1gg@ n1gga ching chong chinaman chink tranny sand nigger cunt fag f@g f4g f@gget fagget f@ggit faggit faggot f@ggot fagg0t f@gg0t f4ggot f4gg0t gook g00k go0k g0ok spick_
Keyru
The original post has been updated with a list of future filtered words.
If I am reading this correct then this Is a filter and that it Will be used and what this thread is for is to determine what words or types of words should be banned ? If that is the case then can I ask would the filter be for the whole board or will each sub section have it's own set of 'phrases' that can or can't be used ?
nerak23
> [{quoted}](name=nerak23,realm=NA,application-id=bzRrPGQO,discussion-id=RM2Ehrh6,comment-id=0022,timestamp=2015-09-01T00:31:00.682+0000) > > If I am reading this correct then this Is a filter and that it Will be used and what this thread is for is to determine what words or types of words should be banned ? > > If that is the case then can I ask would the filter be for the whole board or will each sub section have it's own set of 'phrases' that can or can't be used ? This will be across all sub sections on Boards.
so how does this help anyone who is already level thirty? if this is implemented in the future (across all servers) dont you think players who purchased EXP boosts should be refunded them? I know itd be quite hard to track down and refund every exp boost ever bought but I know I bought one or two and if youre going to be increasing exp gains, I feel like "well %%%% whyd id bother buying those if riot knew there was a problem"
Arcade Andrew
> [{quoted}](name=Arcade Andrew,realm=NA,application-id=3ErqAdtq,discussion-id=AtdUNLAN,comment-id=000e,timestamp=2015-08-31T23:04:57.261+0000) > > so how does this help anyone who is already level thirty? if this is implemented in the future (across all servers) dont you think players who purchased EXP boosts should be refunded them? > > I know itd be quite hard to track down and refund every exp boost ever bought but I know I bought one or two and if youre going to be increasing exp gains, I feel like "well %%%% whyd id bother buying those if riot knew there was a problem" I think doing this retroactively with everyone who purchased a boost might be difficult. The reality is that player will get different benefits at different places in their lifecycle. So people who level might end up losing on level 30 content like end of season rewards. Additionally, you can still buy XP boosts while this is happening, so a boost is still a boost.
^^
NovaStarDX
Hey NovaStarDX, I'm not specifically working on the server migration, but I can provide a resource with a bit more information! We have a [megathread](http://boards.na.leagueoflegends.com/en/c/help-support/PZclbVoE-chicago-connection-clinic-megathread) open with updates regarding various ISPs. Quoted from the thread in regards to Verizon - **August 25 @ 10:00 PDT:** We have worked with Verizon and we believe we have identified the root cause and performed some changes that should resolve most of these packet loss issues. Thanks to everyone who sent us logs and responded to this thread! Let us know if you are still seeing these issues! If you're still having issues, please feel free to leave more information in the comment section of the megathread.
when will they be released
DandyKawaii
September 8th is the release date. If your purchase the skin between 9/8 - 9/15 23:59 PDT (week one), you'll receive the First Strike loading screen card. Skins will then be turned off in the store until September 17th. On September 17th, (week two) content will be brought back to the store, and the four 1350 RP skins will be discounted to 975 RP, but you will not receive the First Strike loading screen card. This sale will end at the end of September 24th, and then the skins will return to full price.
Considering the fact that it isn't even legendary price, why not consider it it a lower tier?
TotalJerk
Surprise Party Fiddlesticks is a legendary skin, but one that is permanently discounted to 975 RP in celebration of League's two year anniversary. It's similar to how Primetime Draven is a legendary skin that's permanently discounted to 975 RP as a thank you for supporting the esports scene.
Dear Keyru, WookieeCookie & other faceless/omnipotent Moderators, I noticed that you started to censor our posts. This is fine and dandy and I can agree to this change since I don&#039;t need vulgar language to convey my point of view but for this post I&#039;m going to use some of it because I feel like it. I&#039;m not that mad about you making this change, but I am PISSED that you do it spontaneously and without warning. Pulling shit like this is highly unprofessional in your line of work as this is the kind of moderation I do have a problem with. We told you in prior threads that one thing we would like to see more of is some transparency on your end. When you make rule changes without warning you are being very non-transparent. You already done fucked this up twice now. I want to see this change updated into the board ettiqutte sticky on the side of the page. I also want to see a post from one of you mods about this change. And I want to see this "heads up we&#039;re changing stuff again" PRIOR TO MAKING THE FUCKING CHANGES. It&#039;s too late now, but is it so hard to publicize your changes ahead of time?
VesperNadal
Back with an update! So, it turns out the Boards have actually had a profanity filter all along - it’s just been broken on the NA Boards. The Boards Dev team fixed the bug in question, and the filter kicked in automatically with an old list of words. This was entirely our bad for coming out nowhere, and we apologize for any confusion and inconvenience. We will not be disabling the filter as it can be useful for spam / phishing prevention as well as truly egregious stuff, but we will be entirely nuking the current list of filtered words for the NA Boards. Please head over to this [thread](http://boards.na.leagueoflegends.com/en/c/site-feedback/RM2Ehrh6) and let’s discuss as a community what words we don’t want around or seen.
Hey everyone! As some of you may have noticed, a profanity filter suddenly popped up over the weekend. As it turns out, the Boards have actually had a profanity filter all along - it&rsquo;s just been broken on the NA Boards. The Boards Dev team fixed the bug in question, and the filter kicked in automatically with an old list of words. This was entirely our bad for coming out nowhere, and we apologize for any confusion and inconvenience. We will not be disabling the filter as it can be useful for spam / phishing prevention as well as truly egregious stuff, but we will be entirely nuking the current list of filtered words for the NA Boards. Right now we&rsquo;re populating the list with known phishing/scamming links, and we&rsquo;re looking to expand the list with other words/terms that the community doesn&rsquo;t want here. For the purpose of this discussion, moderators will not be punishing the use of inappropriate language so long as words are 1) simply listed, and 2) not used maliciously. If used inappropriately, we will take immediate and appropriate action. Thanks for participating! EDIT (8/31/2015 8:24PM PST): Thanks everyone for the suggestions for filtered words. I'll continue to update the list as more suggestions come in that we see should be included. Here is the current list of what will be added by the end of week. Keep in mind that the filtering of these words does not exclude the offender from punishment. _beaner n1gger nigger nigg3r n1gg3r nigg@ nigga n1gg@ n1gga ching chong chinaman chink tranny sand nigger cunt fag f@g f4g f@gget fagget f@ggit faggit faggot f@ggot fagg0t f@gg0t f4ggot f4gg0t gook g00k go0k g0ok spick_
I like that the project skins will be on sale the second week except the fact that yi isnt. I will buy the yi skin but cant u make it like 1350 instead of 1850 or 1500 or something.But no matter what i will buy it except that i will rate riots fair paying system way lower.
Lionbrine
Hey Lionbrine, Legendary skins are never on sale when they're first released, which is why PROJECT: Yi won't be discounted at launch.
Body-Builder Sion would be wonderful- really anything to get a full Ahnold-style VO for him again. ;~; Old {{champion:14}} player here, the nostalgia would be too good
xXPlasmidXx
Mr. Sionverse?!
I really like the idea of combining them :3 Dian Wei I felt was more thematically appropriate, since he uses an axe plus an armored gauntlet, which is exactly what Sion uses, plus his high collar and bald of awesome just fit Sion. But Xu Huang's big axe is a better fit for Sion, and honestly, the fact that his outfit is so different from Sion makes it appealing as a skin. If you do decide to amalgamate the looks for a Warring Kingdoms skin, I do hope you at least keep Xu Huang's sweet hat/hood thingy :D
SuperLuigiLXIV
I absolutely agree with you! When we work on new skins, we take inspiration from several places, and having two solid references lend so many awesome opportunities. *(The hood is pretty sweet, and I'd really like to see it incorporated.)*
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=000000050000,timestamp=2015-08-31T20:22:00.060+0000) > > +1 to Quarterback/Linebacker Sion. I've seen this idea tossed around, and it's my top pick for another less serious skin for him. > > Bioforge is a neat concpet - I think you're right - it'd dig a bit deeper than the Hextech skin and provide another angle. Plus, if we did similar colors to Darius, it would be awesome! While on topic about the bioforge/augmented skin I think the coolest thing about this skin could be his passive, he dies and then all the tubes sticking out if his body start glowing, and he goes beserk as his pulsing veins start to glow, kinda like bane when he goes a little too nuts on venom I'd post reference pics but I'm on mobile :/
Veraska
O___O Um. Yes.
I would prefer a new VO. I'm not a fan of the voice not fitting the model, having a fitting voice is much better. So... Legendary? Speaking of legendary, shouldn't Surprise Party Fiddlesticks get a new VO? It's a legendary skin, after all.
Sylian
> Speaking of legendary, shouldn't Surprise Party Fiddlesticks get a new VO? It's a legendary skin, after all. Some of the older legendary skins do not have all the bells and whistles that current legendary skins do. At this time, we aren't planning updates.
Played against a blitzcrank today that was spamming the laugh command. Muted him, but it didn&#039;t have any effect. HOW TO REPRODUCE: 1. Select Blitzcrank 2. Have anyone mute Blitzcrank 3. Have blitzcrank /laugh
khmarican
Hey khmarican, The current functionality of the mute feature is to mute chat and mute the VO of the champion they're using. This doesn't mute SFX or the animation. Are you still hearing the VO?
Oh,by the way,her basic attacks are a little bit ''off''. could you check Into that?It would be great! Thanks for being responsive and such.
Hugify
Could you expand a bit on what you mean by "off" for me? It's a term different people use in different ways so I'd rather not make any assumptions.
They is this something you need to test on a server? I feel like I could make the spreadsheet to for you in like 2 minutes. There is no downside to newer players in ranked. They will simply get sorted in to bronze and be matched with equally skilled players.
chide da jungler
> [{quoted}](name=chide da jungler,realm=NA,application-id=3ErqAdtq,discussion-id=AtdUNLAN,comment-id=0007,timestamp=2015-08-31T21:00:08.353+0000) > > They is this something you need to test on a server? I feel like I could make the spreadsheet to for you in like 2 minutes. > > There is no downside to newer players in ranked. They will simply get sorted in to bronze and be matched with equally skilled players. A lot of this we do have on a spreadsheet! What we're looking to test here is the actual player experience. Our feedback on the path to 30 right now tells us that it feels too much like a grind, which when you look at the amount of games required to hit 30 is probably correct. Hopefully the players who come through this experience will feel differently, which will give us a lot of information to inform our future choices about levels. And yeah, the ranked ecosystem is theoretically supposed to self-adjust :)
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=000000060000,timestamp=2015-08-31T20:18:29.990+0000) > > One question I have about silly skins with Sion - how do you feel about a silly skin with his new VO. (Not saying it's a good or bad idea, just something I've been curious about.) Let's use Pretty Pretty Princess Sion as a base point. :P Do you think it'd be funny because of the thematic versus the VO, or do you think it'd be something in a legendary tier where he'd get new VO? You might get around that by increasing the pitch to something higher, like a forced falsetto. I'm more of a fan of the "Star Guardian Sion" as a silly skin, though. > Linebacker Sion is a fantastic idea for a fun skin. I think it not only plays nicely with his VO, but it also works really well into his kit. Question: Would his axe become a goalpost?
TerraRising
> You might get around that by increasing the pitch to something higher, like a forced falsetto. I'm more of a fan of the "Star Guardian Sion" as a silly skin, though. That's a good workaround, and something that could easily fall into a 1350 RP skins versus Legendary. Although, let's be real, we all want Pretty Pretty Princess / Star Guardian Sion to be legendary. :P > Question: Would his axe become a goalpost? Yassss! Also, hey! Nice seeing you around. ^-^
hi, im not 100% sure this is a bug, but i noticed when i zoom in on butterfly kog&#039;maw, his eyes always follow a pattern movement (i think it&#039;s down then inwards, but its not relevent) and after it completes the pattern his eyes seem to roll backwards into his head and disappear then reappear and the pattern starts over. I don&#039;t think they are supposed to disappear.
tzvi
Hey tzvi, He's blinking! :D
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=000000060000,timestamp=2015-08-31T20:18:29.990+0000) > > One question I have about silly skins with Sion - how do you feel about a silly skin with his new VO. (Not saying it's a good or bad idea, just something I've been curious about.) Let's use Pretty Pretty Princess Sion as a base point. :P Do you think it'd be funny because of the thematic versus the VO, or do you think it'd be something in a legendary tier where he'd get new VO? > > Linebacker Sion is a fantastic idea for a fun skin. I think it not only plays nicely with his VO, but it also works really well into his kit. Personally, a new VO for {{champion:14}} in a silly skin (Pretty Pretty Princess for example) would be great. Imagine Sion's rumbling growl of a voice making a reference to that "I feel pretty, oh so pretty" song. {{champion:14}} "IS THIS WHAT PASSES FOR A DRESS?!"
Flaming Unitard
> "IS THIS WHAT PASSES FOR A DRESS?!" I'm dying.
Sion's VU expanded his horizons immensely. There's a whole frontier that was previously unavailable to him; I want this new direction to take advantage of this frontier. I'm a huge fan of his default skin, but what's the point of a VU if you can't give that person better-quality skins?
Dragonzzilla
I agree - any large scale visual update really opens the gates as to what we can do. Older rigs and animation sets limit us a bit - Mordekaiser is a good example of this. But, Sion's VU was huge, and gave us something brand new and shiny to play with! I'd love to give him a skin with all kinds of bells and whistles because that's something his catalog of skins is currently lacking. I was really excited to work on PROJECT: Yi because that skin really enhanced his catalog of skins. We gave him something none of his skins had!
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=0000,timestamp=2015-08-31T18:48:41.887+0000) > > Hiya! > > Unfortunately we can't share what may or may not be in development. Any thoughts on what kind of Sion skin you'd like to see? How about a bioforge/augmented skin? Have his play with the robotic themes that look a little more gritty then his hextech skin would be awesome! Also quarterback sion! He carries around a broken goal post instead of an axe, and when he ults you hear a whistle instead of the loud gong noise. That'd be amazing.
Veraska
+1 to Quarterback/Linebacker Sion. I've seen this idea tossed around, and it's my top pick for another less serious skin for him. Bioforge is a neat concpet - I think you're right - it'd dig a bit deeper than the Hextech skin and provide another angle. Plus, if we did similar colors to Darius, it would be awesome!
Well, there's... - [Blight Crystal Sion](http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Nr712wyq-a-petition-for-blight-crystal-sion) - [Neon Strike Sion](http://brotherbaston.deviantart.com/art/Neon-Strike-Sion-488972365) (He could really use a _'fun'_ skin such as this, since his current collection offers pretty much only serious skins), - [Linebacker Sion](http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/nPv9tzqA-sion-skin-concept-oo) - Bioforge Sion (I couldn't find any concept for this and my Wacom tablet kinda stopped working today so it basically is just an idea, but you can imagine what it'll be like- Something along the lines of Bioforge Darius and with acid-green particles). - And of course, if you haven't seen your colleague's amazing work yet... [Pretty Princess Sion](http://riotpenguin.blogspot.co.il/2014/11/pretty-pretty-princess-sion.html) :D -_- **Also, a little note-** While I did mention that he lacks _'fun'_ skins, I think that Bioforge and Blight Crystal Sion skins would be great additions to his collection as they're still two unique themes that his other skins don't feature generally.
DwarvenGiant
One question I have about silly skins with Sion - how do you feel about a silly skin with his new VO. (Not saying it's a good or bad idea, just something I've been curious about.) Let's use Pretty Pretty Princess Sion as a base point. :P Do you think it'd be funny because of the thematic versus the VO, or do you think it'd be something in a legendary tier where he'd get new VO? Linebacker Sion is a fantastic idea for a fun skin. I think it not only plays nicely with his VO, but it also works really well into his kit.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=0000,timestamp=2015-08-31T18:48:41.887+0000) > > Hiya! > > Unfortunately we can't share what may or may not be in development. Any thoughts on what kind of Sion skin you'd like to see? Warring Kingdoms Sion. You could make him look like Xu Huang or Dian Wei.
SuperLuigiLXIV
Oooh! This is a really interesting idea. I don't think it's ever crossed my mind to bring Sion into the Warring Kingdoms line, but Xu Huang and Dian Wei are both awesome reference points. I think if we took inspiration from both, there's potential for a really awesome skin. I'm definitely keeping this idea in my pocket to bring up when it comes time for Lunar Revel ideations! ;]
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=A8FQeEA8,discussion-id=aGQqyZ8n,comment-id=0000,timestamp=2015-08-31T18:48:41.887+0000) > Any thoughts on what kind of Sion skin you'd like to see? [ YO.](http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Nr712wyq-a-petition-for-blight-crystal-sion)
Dragonzzilla
Scrolling through this thread, this seems to be a pretty popular idea. I love the idea, personally. I think there are some awesome opportunities for some really cool particles.
***Note: We will enable commenting once the new patch goes live!*** Hey everyone! As we all ice down our fingers and get some wrist exercises in from the Party IP weekend, we need to be prepared for the next patch! We know some of you may have issues that crop up during the patching process, and we want to make sure you can get back onto the Rift ASAP. Take some time to check out the steps below, which should resolve most issues. ----------------------------------------- > ***Launcher/Patcher never pops up, or disappears after you press "LAUNCH"*** This can be caused by corruption with the patcher itself or it failed to properly self-patch. Additionally, it may be due to some issues with the configuration of your computer system&#039;s permissions (meaning it can&#039;t properly save the files in the correct location). To resolve this, make sure to complete all the steps in our [Patching Issues Article](https://support.riotgames.com/hc/en-us/articles/202969434-Patching-Issues)! > ***Patcher stops/errors out at 33%, Patcher fails at 99%, or a general "Unspecified Error has occurred" message*** These are usually connection related errors. Either your computer is unable to maintain a stable connection, or a 3rd party security program is blocking League of Legends from properly patching. Many of the most common Anti-virus programs [have already whitelisted LoL](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues#wq3), however make sure to update yours to the latest version! Also, even though you may have set specific exceptions in place before for your security program, League of Legends has gone through a major update. Therefore, your security program may recognize the old version of League of Legends, but not the new version. To get these issues resolved ASAP, make sure to go through our [Connection Issues Guide](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues)! -------------------------------------------------------------- *If after completing these steps, and you still do not see the glorious orange &#039;LAUNCH&#039; button, feel free to drop us a post in this thread! Rioters as well as Wrenchmen volunteers will be on hand to respond and provide some additional help!*
Dear Keyru, WookieeCookie & other faceless/omnipotent Moderators, I noticed that you started to censor our posts. This is fine and dandy and I can agree to this change since I don&#039;t need vulgar language to convey my point of view but for this post I&#039;m going to use some of it because I feel like it. I&#039;m not that mad about you making this change, but I am PISSED that you do it spontaneously and without warning. Pulling shit like this is highly unprofessional in your line of work as this is the kind of moderation I do have a problem with. We told you in prior threads that one thing we would like to see more of is some transparency on your end. When you make rule changes without warning you are being very non-transparent. You already done fucked this up twice now. I want to see this change updated into the board ettiqutte sticky on the side of the page. I also want to see a post from one of you mods about this change. And I want to see this "heads up we&#039;re changing stuff again" PRIOR TO MAKING THE FUCKING CHANGES. It&#039;s too late now, but is it so hard to publicize your changes ahead of time?
VesperNadal
I hear your feedback and I'm currently looking into this. I'll be giving an update shortly.
> August 30 @ 13:30 PDT: Shaw update: while we had solved some initial routing issues, it looks like some Shaw user connections are still having problems. We have a contact with them and are reaching out first thing Monday morning. 1. Any word from Shaw? (I'm still 35-40 ms higher than other Shaw users in my area) 2. Is the Change Log not going to be updated anymore?
Moist Sloth PhD
> [{quoted}](name=Moist Sloth PhD,realm=NA,application-id=osqw6G4M,discussion-id=PZclbVoE,comment-id=04f2,timestamp=2015-08-31T19:30:55.903+0000) > > 1. Any word from Shaw? (I'm still 35-40 ms higher than other Shaw users in my area) > 2. Is the Change Log not going to be updated anymore? Add me in game, I'm trying to work with different Shaw users. Thanks!
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