I'd think Gnardian Angel would be more appropriate for him.
Linna Excel
Why Gnart both?
At 100 rage he can transform using his next spell. If he doesn't cast a spell for 4 seconds he'll transform anyway.

Gnar is tuned so that it isn't about "if" he'll transform but "when."
Don't like the name of Gameplay and Champions - Gameplay and Balance would've been better, as that forum's main use is balance and gameplay discussions. We still need a Strategy and Guides forums, to discuss those things.
ProfDrDeath
So your saying that we should have changed Live Gameplay and Balance to Gameplay and Balance? :/
After months on intensive study and close interaction I've come up with the following conclusive data. The science is irrefutable. http://i.imgur.com/s2ZXGRX.jpg
Affordance
http://wash.blogs.com/photos/uncategorized/img_0151.JPG
Will the posts in said boards be moved at all? In other words, I have a collection of [Guide] posts, should I be backing these up now in preparation for moving? Edit: answer via chat via Bear Hat Alice. "The content is not going away, you will still be able to link and people will be able to comment in threads, but discovery from the homepage and sidebar will be missing"
Sir ArmaMalum
Content will not be moved, but will remain up for anyone to check out. If you want to repost content from the retired boards, feel free!
Are the retired boards gonna be boarded up?
Zerglinator
Lawl.
Don't like the name of Gameplay and Champions - Gameplay and Balance would've been better, as that forum's main use is balance and gameplay discussions. We still need a Strategy and Guides forums, to discuss those things.
ProfDrDeath
We're thinking about creating a Tips & Tricks type board in the near future. Please share your suggestions with us in [Boards Feedback](http://boards.na.leagueoflegends.com/en/c/site-feedback).
Hey everyone, Two weeks in to the new boards, we continue to learn more every day about what works and what needs some tweaks. Two of our default boards in particular seemed to be a source of confusion, so we’re doing some reorganizing. As a result the following two boards have been “retired”. You'll still be able to read and write to them, but we won’t be actively supporting them going forward. • [Champions & Skins](http://boards.na.leagueoflegends.com/en/c/champions-skins) • [Live Gameplay Balance](http://boards.na.leagueoflegends.com/en/c/live-gameplay) We’re replacing those boards with two new discussion hubs that will each get a fresh slate. **Champions & Gameplay** The new Champions & Gameplay board is designed to cover League of Legends as a game. From discussions about your personal strategies, to speculation about the next champion or patch, if it’s about playing the game, it goes here. We got a ton of feedback before this change with questions like “Do I post about Lee Sin nerfs in Champions & Skins or Live Gameplay Balance? What if it’s all junglers? What if I just don’t like Lee Sin?” We want it to be obvious where your post should go, and splitting off skins, skin ideas, and champion concepts into a separate board, you can now post with confidence in Champions & Gameplay and know that your post won’t get deleted for being on the wrong board. **Skins & Champion Concepts ** Are you nodding to the tunes of Sona's slick particle updates in her skins? Does Dragonslayer Pantheon's splash art still make your jaw…drop? Maybe you've got the next Pool Party Ziggs up your sleeve and you're here to show everyone. Skins & Champion Concepts is the place to talk about official skins and share your ideas for new skins or new champions. We are aware that Community Creations and this new board feel redundant, but this board includes official skins, while Community Creations doesn’t (unless you’re posting something you made about a released or upcoming skin). --- **TL;DR**: Based on community feedback, we’ve made two new boards to replace the old Champion & Skins and Live Gameplay Balance boards. While we’ve removed the retired boards from the official list, we haven’t deleted the discussions on the retired boards, so you can return to your old posts if you’d like to keep the discussion going in the appropriate new location. We’ve [created a discussion in Boards Feedback](http://boards.na.leagueoflegends.com/en/c/site-feedback/oguiIoyo-retired-boards-feedback) for you to tell us what you think about these changes and any additional feedback you want to share. Thanks! -Tamat
Hey all! If you haven't already seen the [posts about Champions & Skins and Live Gameplay Balance boards](http://boards.na.leagueoflegends.com/en/c/champions-gameplay/BAEiaowf-pardon-our-digital-dust-as-we-move-some-things-around) being retired, please check it out here. If you have any feedback on how this was handled, please let us know, but keep in mind that this change was inspired by some of your feedback re: clarity of boards.
Hey everyone, Two weeks in to the new boards, we continue to learn more every day about what works and what needs some tweaks. Two of our default boards in particular seemed to be a source of confusion, so we’re doing some reorganizing. As a result the following two boards have been “retired”. You'll still be able to read and write to them, but we won’t be actively supporting them going forward. • [Champions & Skins](http://boards.na.leagueoflegends.com/en/c/champions-skins) • [Live Gameplay Balance](http://boards.na.leagueoflegends.com/en/c/live-gameplay) We’re replacing those boards with two new discussion hubs that will each get a fresh slate. **Champions & Gameplay** The new Champions & Gameplay board is designed to cover League of Legends as a game. From discussions about your personal strategies, to speculation about the next champion or patch, if it’s about playing the game, it goes here. We got a ton of feedback before this change with questions like “Do I post about Lee Sin nerfs in Champions & Skins or Live Gameplay Balance? What if it’s all junglers? What if I just don’t like Lee Sin?” We want it to be obvious where your post should go, and splitting off skins, skin ideas, and champion concepts into a separate board, you can now post with confidence in Champions & Gameplay and know that your post won’t get deleted for being on the wrong board. **Skins & Champion Concepts ** Are you nodding to the tunes of Sona's slick particle updates in her skins? Does Dragonslayer Pantheon's splash art still make your jaw…drop? Maybe you've got the next Pool Party Ziggs up your sleeve and you're here to show everyone. Skins & Champion Concepts is the place to talk about official skins and share your ideas for new skins or new champions. We are aware that Community Creations and this new board feel redundant, but this board includes official skins, while Community Creations doesn’t (unless you’re posting something you made about a released or upcoming skin). --- **TL;DR**: Based on community feedback, we’ve made two new boards to replace the old Champion & Skins and Live Gameplay Balance boards. While we’ve removed the retired boards from the official list, we haven’t deleted the discussions on the retired boards, so you can return to your old posts if you’d like to keep the discussion going in the appropriate new location. We’ve [created a discussion in Boards Feedback](http://boards.na.leagueoflegends.com/en/c/site-feedback/oguiIoyo-retired-boards-feedback) for you to tell us what you think about these changes and any additional feedback you want to share. Thanks! -Tamat
i love my new forum icon! all is right with the world. I have listened to the forum feedback. I am no longer zed...i am THE YASUO


R - GNAR! - Can ONLY BE USED as a TRIGGER to transform into Mega-Gnar, AKA; if you are not Mini-Gnar you CANNOT use the ability. (It becomes disabled as Mega-Gnar.)

- ShiznazTM
Hrmm if that's how it's working that's a bug. Big Gnar should be able to use his ult...

This is the big question mark in every Gnar thread. Those of us on the forums here have no idea how exactly the transformation mechanic works, so we're just speculating.

- Meleti
Here's the nitty-gritty on Gnar's transform. I'm avoiding listing numbers as they are subject to change.

-Gnar gains X rage every second while he is in combat. In combat is defined as dealing or taking damage.
-Gnar gains X rage whenever he AA's a unit or hits them with a boomerang. Minions and monsters give 25% rage.
-The amount of rage generated (X) starts low and increases with level, maxing at level 11.
-Gnar's rage will fall off slowly if he spends a very long time out of combat (much longer than Trynd or Renekton).
-When Gnar reaches 100 rage his next spell will be cast as Mega Gnar and cause him to transform. If he casts no spells he will transform after 4 seconds.
-Mega Gnar lasts for 15 seconds.
-After transforming back to mini form Gnar will become tired and be unable to gain rage for Y seconds.

Wait, what?

Why does his range scale up?

- Durzaka
Basically 500 range Gnar was too oppressive in lane while 400 range Gnar was somewhat useless in teamfights. Scaling the range allowed us to realize the play patterns we wanted throughout the course of the entire game.

Wait, isn't that Tristana's shtick? Is that even necessary?
Still pretty short though, so I'm not mad [yet].

- Minimum Urgot
While the base mechanic (gains range per lvl) is technically the same I feel they pan out very differently in feel and fantasy. To me this component of Gnar's passive reads "your range goes from bad to less bad." Tristana's passive reads "your range will eventually become THE BEST IN THE GAME!"
So yes Gnar's W does a decent chunk of damage. I won't comment on whether or not it's OP (numbers can change) but I will throw out 2 things to think about.

Gnar's range is very low which requires him to put himself in some degree of danger when AA'ing enemies. It starts at 400 and reaches 502 at level 18.

The number of W procs Gnar can get is gated by the fact that every AA brings him closer to transforming at which point he loses access to his ranged AA's and his W proc.
It is time to rock eachother.

Search for

game name - RiotBamDragon's game
password - yasuoislife
So I made a reddit discussion thread earlier [Live Concert](http://www.reddit.com/r/leagueoflegends/comments/2c1qlb/dear_rito_league_of_legends_live_concert_plz/) and I thought I'd see what anyone else thought about a LoL live concert? Considering League is becoming even more prominent in the gaming and even pro-gaming community, I think it'd be nice for Riot to allow the community to become more involved and make this a reality. People like Nicki Taylor and others have already been touring performing "official" League songs. I'd say something a Live concert at something like Worlds or LCS or whatever would be really good for League and for the community altogether. Thoughts? Yay? Nay?
Rawbeh
I would dance till my feet bled, and then keep dancing.
 
<link rel="stylesheet" href="http://news.cdn.leagueoflegends.com/public/styles/mis/wide-articles-1.0.0.css" /> <link href="http://news.cdn.leagueoflegends.com/public/images/gnr/js/video-js.css" rel="stylesheet"> <script src="http://news.cdn.leagueoflegends.com/public/images/gnr/js/video.js"></script> <script> videojs.options.flash.swf = "http://news.cdn.leagueoflegends.com/public/images/gnr/js/video-js.swf" </script> <link rel="stylesheet" href="http://news.cdn.leagueoflegends.com/public/images/gnr/css/main.css"> <div id="gr-mainimage"> <a class="f3" href="http://news.cdn.leagueoflegends.com/public/images/gnr/img/Wallpaper_Gnar.jpg" target="_blank" style="display: block"></a> <div class="section-wrapper-top top-wrap-overlay"></div> <div class="gr-title"> Gnar </div> <div class="gr-subtitle"> THE MISSING LINK </div> <div class="default-3-5 default-prefix-1-5 gr-mainimgtxt"> Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-bottom:10px"> Abilities </h2> <div class="gs-container default-3-5 default-prefix-1-5"> <div class="content-border"> <ul class="grid-list gs-container default-1-col gs-no-gutter"> <li> <section class="question" id="gr-p1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarpassive" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-passive"> <div class="gr-ability-icons passive" id="gr-first-Passive"></div><span class="gr-abilitytitle">Passive: Rage Gene</span> </header> <div class="answer"> <div id="gr-passive-text" class="marg-bot"> <p style="margin-left:59px"> Gnar builds up rage in combat. Once he fills his rage bar, Gnar’s next ability transforms him into Mega Gnar, giving him bonus armor, magic resist, health and attack damage at the expense of movement speed, attack speed and attack range. If Mini Gnar doesn’t use an ability, he transforms into Mega Gnar after a few seconds anyway. While in Mega Gnar form, his rage slowly runs down, and once it’s exhausted, he turns back into Mini Gnar. After transforming back, Mini Gnar briefly becomes tired and can't gain rage for a few seconds. </p> </div> </div> </section> </li> <li> <section class="question" id="gr-q1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarq" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-q"> <div class="gr-ability-icons q" id="gr-first-q"></div><span class="gr-abilitytitle">Q: Mini Gnar - Boomerang Throw</span> </header> <div class="answer"> <div id="gr-qtext" class="marg-bot"> <p> Gnar chucks his boomerang in a target direction, dealing damage to the first enemy struck while applying a slow. After striking an enemy, the boomerang slows before returning to Gnar, dealing reduced damage to all enemies in its path. If Gnar catches it, he reduces Boomerang Throw’s cooldown significantly. </p> </div> <div class="gr-ability-icons q2" id="gr-second-q"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar - Boulder Toss</span> <p> Gnar launches a huge boulder in a target direction, damaging and slowing the first target in the boulder’s path along with all nearby enemies. Once it’s landed, Gnar can pick the boulder up to reduce Boulder Toss’ cooldown. </p> </div> </section> </li> <li> <section class="question" id="gr-w1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarw" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-w"> <div class="gr-ability-icons w" id="gr-first-w"></div><span class="gr-abilitytitle">W: Mini Gnar – Hyper (passive)</span> </header> <div class="answer"> <div id="gr-wtext" class="marg-bot"> <p> Every third attack or ability against a target deals percent max health as magic damage. Whenever Hyper triggers, or when Mega Gnar transforms back into Mini Gnar, he gains a moderate movement speed boost that decays over time. </p> </div> <div class="gr-ability-icons w2" id="gr-second-w"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar – Wallop </span> <p> Gnar stands on his back legs before slamming his fists into the ground, damaging and briefly stunning all enemies in front of him. </p> </div> </section> </li> <li> <section class="question" id="gr-e1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarw" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-e"> <div class="gr-ability-icons e" id="gr-first-e"></div><span class="gr-abilitytitle">E: Mini Gnar – Hop</span> </header> <div class="answer"> <div id="gr-etext" class="marg-bot"> <p> Gnar jumps in a target direction and gains a moderate attack speed boost. If Gnar lands on a unit, he bounces, hopping again in the same direction. If Gnar hops onto an enemy unit, he also damages and slows them. </p> </div> <div class="gr-ability-icons e2" id="gr-second-e"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar – Crunch</span> <p> Gnar launches himself in a target direction, damaging and slowing all enemies he lands directly on. </p> </div> </section> </li> <li> <section class="question" id="gr-r1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarr" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-r"> <div class="gr-ability-icons r" id="gr-first-r"></div><span class="gr-abilitytitle">R: Mega Gnar - GNAR!</span> </header> <div class="answer"> <div id="gr-rtext" class="marg-bot"> <p> Gnar throws a tantrum, tossing all enemies around him in a target direction. All enemies thrown are slowed and damaged, while enemies thrown into walls, including turrets and base structures, suffer extra damage and are stunned. </p> </div> </div> </section> </li> </ul> </div> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-top:105px"> Gameplay </h2> <div class="default-3-5 default-prefix-1-5 gr-gss"> <a class="lightbox cboxElement" href="http://news.cdn.leagueoflegends.com/public/images/gnr/img/gnar-screenshotFULL.jpg"><span class="content-border"><img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/gnar-screenshot.jpg"></span></a> </div> <div class="default-3-5 default-prefix-1-5 gr-sscaption"> Gnar’s a prehistoric yordle best suited to the Rift’s top lane. A transform champion with clear strengths and weaknesses in both Mini and Mega forms, Gnar fights best when he anticipates his fits of rage, and come late game, brawls most effectively as a tank or fighter. </div> <div class="default-3-5 default-prefix-1-5"> <div class="inline-right default-5-12"> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_gameplay_toplane.jpg"> </div> <h3> Top Lane </h3> <p> Gnar’s rage meter fills slowest at the start of the game, so mastering his Mini form is key to a successful early game. Fortunately, Mini Gnar has plenty of tricks up his furry sleeves to keep his more fragile form safe from enemy aggression. Boomerang Throw deals decent damage to his lane opponent, and its slow helps Gnar maintain distance and avoid retaliation. Once unlocked, Hyper applies further damage, helping Gnar gain lane dominance with timely basic attacks and repeated Boomerang Throws. Mini Gnar is best off saving Hop as an escape: it’s a solid disengage ability that he can use on lane opponents or junglers as they come in to take him out. </p> <p> And then there’s Mega Gnar. A brutal beast with significant crowd control and surprising burst, Mega Gnar brings a completely different playstyle to bear complete with inherent strengths and weaknesses. He’s a juggernaut: slow, strong and resilient, and while he delivers a punishing burst of damage, he has little to follow up with. While Mini Gnar is nimble enough to dart around the edges of combat, Mega Gnar thrives in the heart of the fight. After Crunching in to face his enemy top laner, quick casts of Boulder Toss and Wallop should see all but the most defensive of enemies pummeled effectively. He has considerable vulnerabilities, though, particular when being ganked. Mega Gnar has no effective means of escape, and has to rely on raw health and resistances to keep him alive as he lumbers back to the safety of his tower. Things change meaningfully once Gnar hits six and gains access to GNAR! While it hits hard enough, the utility is strong enough to save Gnar’s life - and end his enemy’s - particularly when they’ve strayed close to walls. Bait your opponent into the brush as Mini Gnar, then transform and use GNAR! to smash them into the wall, stunning them as you burst them down with the rest of your abilities. If your enemy’s particularly confident and tower dives, use the ability to stun them against your turret. When trying to survive a gank, simply throwing them away should give you the time you need to escape. </p><br> <h3> Teamfights </h3> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_gameplay_teamfights.jpg" style="margin-top:5px"> <p> Gnar has three distinct phases during teamfights, each oriented around timing his forms. First, he needs to avoid engaging for a while as Mini Gnar builds up rage, kiting with basic attacks, Boomerang Throw and Hyper’s passive to put a dent in the enemy frontline. Once Gnar’s about to pop, he’s best suited Bouncing in towards the enemy team. Whenever Mini Gnar’s activates an ability with full Rage, he transforms into Mega Gnar while <em>using</em> it, so while the gathered targets might see a small ball of fluff leaping towards them, something very different will land in their midst. </p> <p> Once Mega Gnar’s landed, his role is to disrupt as much as possible, using Boulder Toss and Wallop to damage and crowd control all nearby enemies. Gnar works best as his team’s tank here, blocking skillshots with his considerable frame and forcing the enemy damage dealers to focus on him. Knowing when to use GNAR! is critical: smart timing can interrupt several enemy abilities simultaneously, while smart <em>positioning</em> can send the entire enemy team crashing into a structure, stunning them all and giving his allies the chance to secure kills. </p> <div class="f1"></div> <div class="f2"></div> <p class="gr-revealsynimg"> As Mega Gnar’s Rage meter starts to fade, Mini Gnar’s strengths become an amazing asset in clean-up. He’s fast, he can close gaps with Hop and his basic attacks, which, when numerous enough, trigger Hyper and give Mini Gnar a huge movement speed boost. Add in Boomerang Throw, and Gnar has all the tools he needs to catch and finish off his targets. </p> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-bottom:10px"> Synergy </h2> <div class="default-3-5 default-prefix-1-5"> <div class="content-border"> <header class="header"> <h2>Works well with:</h2> </header> <div class="white-stone padded"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Lulu.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/">Lulu <span class="syncaption"> - the Fae Sorceress</span></a> </h3> <p> Lulu’s kit handily fills in Gnar’s weaknesses and supplements his strengths in both forms. She can shield Mini Gnar with Help, Pix! whenever he’s under attack, while Whimsy gives Mega Gnar all the movement he needs to help him stick to the enemy team and dish out his AoE damage. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/amumu/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Amumu.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/amumu/">Amumu <span class="syncaption"> - the Sad Mummy</span></a> </h3> <p> Come late game, Gnar thrives when he has a primary tank initiator to follow up on. Amumu’s perfect: his Q to R combo locks down enemy teams, meaning Mega Gnar can Crunch in and complement Amumu’s AoE damage with his own. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Orianna.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/">Orianna <span class="syncaption"> - the Lady of Clockwork</span></a> </h3> <p> The ball delivery system lives on whenever Mega Gnar leaps into the enemy team! Combining Crunch and Command: Shockwave (Crunchwave?) deals devastating damage, and Orianna can follow up with Command: Dissonance, which slows the enemies and speeds Mega Gnar’s otherwise lumbering gait. </p> </div> </div> <header class="header"> <h2>Struggles against:</h2> </header> <div class="white-stone padded"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Teemo.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/">Teemo <span class="syncaption"> - the Swift Scout</span></a> </h3> <p> Teemo outranges Gnar and deals enough damage over time with his Toxic Shots to beat him in a war of attrition. The Swift Scout can also blind Gnar in basic attack battles, or turn to Move Quick to dodge everything from boomerangs and boulders to Mega Gnars. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Irelia.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/">Irelia <span class="syncaption"> - the Will of the Blades</span></a> </h3> <p> Though Gnar can trade well with Irelia over the opening few levels, by level 5, she has all the true damage, sustain, speed and resilience needed to beat Gnar in a fight, meaning the Missing Link has little choice but to farm under tower and rely on jungler support. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Fizz.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/">Fizz <span class="syncaption"> - the Tidal Trickster</span></a> </h3> <p> Fizz is a problem for both of Gnar’s forms. He’s nimble and powerful enough to burst down Mini Gnar before he has the chance to transform, and Playful/Trickster can dodge Mega Gnar’s considerable power and crowd control, including GNAR! </p> </div> </div> </div> </div> </div> <div class="inline-right default-5-12"> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_01.jpg" style="margin-top:30px"> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-top:40px; margin-bottom:15px"> Champion Insights </h2> <div class="default-3-5 default-prefix-1-5"> <p> <em>Gnar, designed by <span style="color:#940000">gypsylord</span></em> </p> <p> Let’s talk transform! </p> <p> Transform champions have historically been some of the hardest to balance in League of Legends because they frequently end up with a dominant form: pre-4.10 Nidalee worked best in human form unless she needed to execute or run away, and Jayce happily sits in cannon form for the bulk of his games. Giving both forms unique strengths and weaknesses is meaningless when they can just transform at will to lose the weaknesses they had. Let’s look again at Jayce: How’s a melee champion supposed to fight him in a one-on-one scenario if Jayce can duel just as well up close <em>and</em> has the option to transform into an effective ranged champion? </p> <p> Here’s the central question we posed ourselves: how can we create a new transform champion that feels <em>fundamentally good</em> to play as and against? Our answer was to make a champion with identifiable strengths and weaknesses in <em>both</em> forms, then limit the player’s ability to control which form they play in. After months of testing, we ended up with the (sometimes) adorable ball of fluff known as Gnar. </p><br> <p> So how’s he different? Well, Mini Gnar’s one of the most mobile champions in the game. He boasts good sustained damage and kites incredibly well, but when he does get caught, he dies fast. <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_02.jpg" align="left">On the other hand, Mega Gnar is a colossus. He’s tanky and surprisingly bursty, with strong area of effect and crowd control to boot. But he’s <em>slow</em>, meaning his enemies can pretty much get away simply by walking in the opposite direction. Removing control of the transform from Gnar means that he has to anticipate when he’s about to pop (or er... unpop?), and position and prepare to play in a completely different way, adding extra complexity and depth to his gameplay. This also means that – for the first time – learning how to play during the transitions between Gnar’s forms is just as important as mastering the play styles of his two forms. </p><img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_03.jpg" style="margin-top:5px"> <p> We’re excited to see what you make of Runeterra’s next champion. <strong>Let us know in the comments below!</strong> </p> </div> <script type="text/javascript" src="http://na.leagueoflegends.com/profiles/lol2_profile/modules/contrib/jquery_update/replace/jquery/1.8/jquery.min.js?v=1.8.2"></script> <script type="text/javascript" src="http://na.leagueoflegends.com/misc/jquery.once.js?v=1.2"></script> <script type="text/javascript" src="http://cdn.leagueoflegends.com/lolkit/1.1.5/riot-all.js"></script> <script type="text/javascript" src="http://cdn.leagueoflegends.com/lolkit/1.1.5/riot-kit-all.js"></script> <script type="text/javascript" src="http://news.cdn.leagueoflegends.com/public/images/gnr/js/videofunctionality.js"></script> <script type="text/javascript"> document.createElement('video');document.createElement('audio');document.createElement('track'); </script>
That wallpaper. He's so cuuuuuuuuuuuute!
 
<link rel="stylesheet" href="http://news.cdn.leagueoflegends.com/public/styles/mis/wide-articles-1.0.0.css" /> <link href="http://news.cdn.leagueoflegends.com/public/images/gnr/js/video-js.css" rel="stylesheet"> <script src="http://news.cdn.leagueoflegends.com/public/images/gnr/js/video.js"></script> <script> videojs.options.flash.swf = "http://news.cdn.leagueoflegends.com/public/images/gnr/js/video-js.swf" </script> <link rel="stylesheet" href="http://news.cdn.leagueoflegends.com/public/images/gnr/css/main.css"> <div id="gr-mainimage"> <a class="f3" href="http://news.cdn.leagueoflegends.com/public/images/gnr/img/Wallpaper_Gnar.jpg" target="_blank" style="display: block"></a> <div class="section-wrapper-top top-wrap-overlay"></div> <div class="gr-title"> Gnar </div> <div class="gr-subtitle"> THE MISSING LINK </div> <div class="default-3-5 default-prefix-1-5 gr-mainimgtxt"> Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-bottom:10px"> Abilities </h2> <div class="gs-container default-3-5 default-prefix-1-5"> <div class="content-border"> <ul class="grid-list gs-container default-1-col gs-no-gutter"> <li> <section class="question" id="gr-p1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarpassive" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrpassive.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-passive"> <div class="gr-ability-icons passive" id="gr-first-Passive"></div><span class="gr-abilitytitle">Passive: Rage Gene</span> </header> <div class="answer"> <div id="gr-passive-text" class="marg-bot"> <p style="margin-left:59px"> Gnar builds up rage in combat. Once he fills his rage bar, Gnar’s next ability transforms him into Mega Gnar, giving him bonus armor, magic resist, health and attack damage at the expense of movement speed, attack speed and attack range. If Mini Gnar doesn’t use an ability, he transforms into Mega Gnar after a few seconds anyway. While in Mega Gnar form, his rage slowly runs down, and once it’s exhausted, he turns back into Mini Gnar. After transforming back, Mini Gnar briefly becomes tired and can't gain rage for a few seconds. </p> </div> </div> </section> </li> <li> <section class="question" id="gr-q1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarq" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrq.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-q"> <div class="gr-ability-icons q" id="gr-first-q"></div><span class="gr-abilitytitle">Q: Mini Gnar - Boomerang Throw</span> </header> <div class="answer"> <div id="gr-qtext" class="marg-bot"> <p> Gnar chucks his boomerang in a target direction, dealing damage to the first enemy struck while applying a slow. After striking an enemy, the boomerang slows before returning to Gnar, dealing reduced damage to all enemies in its path. If Gnar catches it, he reduces Boomerang Throw’s cooldown significantly. </p> </div> <div class="gr-ability-icons q2" id="gr-second-q"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar - Boulder Toss</span> <p> Gnar launches a huge boulder in a target direction, damaging and slowing the first target in the boulder’s path along with all nearby enemies. Once it’s landed, Gnar can pick the boulder up to reduce Boulder Toss’ cooldown. </p> </div> </section> </li> <li> <section class="question" id="gr-w1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarw" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrw.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-w"> <div class="gr-ability-icons w" id="gr-first-w"></div><span class="gr-abilitytitle">W: Mini Gnar – Hyper (passive)</span> </header> <div class="answer"> <div id="gr-wtext" class="marg-bot"> <p> Every third attack or ability against a target deals percent max health as magic damage. Whenever Hyper triggers, or when Mega Gnar transforms back into Mini Gnar, he gains a moderate movement speed boost that decays over time. </p> </div> <div class="gr-ability-icons w2" id="gr-second-w"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar – Wallop </span> <p> Gnar stands on his back legs before slamming his fists into the ground, damaging and briefly stunning all enemies in front of him. </p> </div> </section> </li> <li> <section class="question" id="gr-e1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarw" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarre.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-e"> <div class="gr-ability-icons e" id="gr-first-e"></div><span class="gr-abilitytitle">E: Mini Gnar – Hop</span> </header> <div class="answer"> <div id="gr-etext" class="marg-bot"> <p> Gnar jumps in a target direction and gains a moderate attack speed boost. If Gnar lands on a unit, he bounces, hopping again in the same direction. If Gnar hops onto an enemy unit, he also damages and slows them. </p> </div> <div class="gr-ability-icons e2" id="gr-second-e"></div><span class="gr-abilitytitle" style="margin-left:89px">Mega Gnar – Crunch</span> <p> Gnar launches himself in a target direction, damaging and slowing all enemies he lands directly on. </p> </div> </section> </li> <li> <section class="question" id="gr-r1"> <div class="videoContainer"> <span class="content-border"> <video id="gnarr" class="video-js vjs-default-skin" controls preload="auto" width="520" height="280" data-setup='{"example_option":true}'> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.webm" type='video/webm' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.mp4" type='video/mp4' /> <source src="http://news.cdn.leagueoflegends.com/public/images/gnr/video/gnarrr.ogv" type='video/ogg' /> </video> </span> </div> <header id="gr-r"> <div class="gr-ability-icons r" id="gr-first-r"></div><span class="gr-abilitytitle">R: Mega Gnar - GNAR!</span> </header> <div class="answer"> <div id="gr-rtext" class="marg-bot"> <p> Gnar throws a tantrum, tossing all enemies around him in a target direction. All enemies thrown are slowed and damaged, while enemies thrown into walls, including turrets and base structures, suffer extra damage and are stunned. </p> </div> </div> </section> </li> </ul> </div> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-top:105px"> Gameplay </h2> <div class="default-3-5 default-prefix-1-5 gr-gss"> <a class="lightbox cboxElement" href="http://news.cdn.leagueoflegends.com/public/images/gnr/img/gnar-screenshotFULL.jpg"><span class="content-border"><img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/gnar-screenshot.jpg"></span></a> </div> <div class="default-3-5 default-prefix-1-5 gr-sscaption"> Gnar’s a prehistoric yordle best suited to the Rift’s top lane. A transform champion with clear strengths and weaknesses in both Mini and Mega forms, Gnar fights best when he anticipates his fits of rage, and come late game, brawls most effectively as a tank or fighter. </div> <div class="default-3-5 default-prefix-1-5"> <div class="inline-right default-5-12"> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_gameplay_toplane.jpg"> </div> <h3> Top Lane </h3> <p> Gnar’s rage meter fills slowest at the start of the game, so mastering his Mini form is key to a successful early game. Fortunately, Mini Gnar has plenty of tricks up his furry sleeves to keep his more fragile form safe from enemy aggression. Boomerang Throw deals decent damage to his lane opponent, and its slow helps Gnar maintain distance and avoid retaliation. Once unlocked, Hyper applies further damage, helping Gnar gain lane dominance with timely basic attacks and repeated Boomerang Throws. Mini Gnar is best off saving Hop as an escape: it’s a solid disengage ability that he can use on lane opponents or junglers as they come in to take him out. </p> <p> And then there’s Mega Gnar. A brutal beast with significant crowd control and surprising burst, Mega Gnar brings a completely different playstyle to bear complete with inherent strengths and weaknesses. He’s a juggernaut: slow, strong and resilient, and while he delivers a punishing burst of damage, he has little to follow up with. While Mini Gnar is nimble enough to dart around the edges of combat, Mega Gnar thrives in the heart of the fight. After Crunching in to face his enemy top laner, quick casts of Boulder Toss and Wallop should see all but the most defensive of enemies pummeled effectively. He has considerable vulnerabilities, though, particular when being ganked. Mega Gnar has no effective means of escape, and has to rely on raw health and resistances to keep him alive as he lumbers back to the safety of his tower. Things change meaningfully once Gnar hits six and gains access to GNAR! While it hits hard enough, the utility is strong enough to save Gnar’s life - and end his enemy’s - particularly when they’ve strayed close to walls. Bait your opponent into the brush as Mini Gnar, then transform and use GNAR! to smash them into the wall, stunning them as you burst them down with the rest of your abilities. If your enemy’s particularly confident and tower dives, use the ability to stun them against your turret. When trying to survive a gank, simply throwing them away should give you the time you need to escape. </p><br> <h3> Teamfights </h3> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_gameplay_teamfights.jpg" style="margin-top:5px"> <p> Gnar has three distinct phases during teamfights, each oriented around timing his forms. First, he needs to avoid engaging for a while as Mini Gnar builds up rage, kiting with basic attacks, Boomerang Throw and Hyper’s passive to put a dent in the enemy frontline. Once Gnar’s about to pop, he’s best suited Bouncing in towards the enemy team. Whenever Mini Gnar’s activates an ability with full Rage, he transforms into Mega Gnar while <em>using</em> it, so while the gathered targets might see a small ball of fluff leaping towards them, something very different will land in their midst. </p> <p> Once Mega Gnar’s landed, his role is to disrupt as much as possible, using Boulder Toss and Wallop to damage and crowd control all nearby enemies. Gnar works best as his team’s tank here, blocking skillshots with his considerable frame and forcing the enemy damage dealers to focus on him. Knowing when to use GNAR! is critical: smart timing can interrupt several enemy abilities simultaneously, while smart <em>positioning</em> can send the entire enemy team crashing into a structure, stunning them all and giving his allies the chance to secure kills. </p> <div class="f1"></div> <div class="f2"></div> <p class="gr-revealsynimg"> As Mega Gnar’s Rage meter starts to fade, Mini Gnar’s strengths become an amazing asset in clean-up. He’s fast, he can close gaps with Hop and his basic attacks, which, when numerous enough, trigger Hyper and give Mini Gnar a huge movement speed boost. Add in Boomerang Throw, and Gnar has all the tools he needs to catch and finish off his targets. </p> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-bottom:10px"> Synergy </h2> <div class="default-3-5 default-prefix-1-5"> <div class="content-border"> <header class="header"> <h2>Works well with:</h2> </header> <div class="white-stone padded"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Lulu.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lulu/">Lulu <span class="syncaption"> - the Fae Sorceress</span></a> </h3> <p> Lulu’s kit handily fills in Gnar’s weaknesses and supplements his strengths in both forms. She can shield Mini Gnar with Help, Pix! whenever he’s under attack, while Whimsy gives Mega Gnar all the movement he needs to help him stick to the enemy team and dish out his AoE damage. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/amumu/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Amumu.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/amumu/">Amumu <span class="syncaption"> - the Sad Mummy</span></a> </h3> <p> Come late game, Gnar thrives when he has a primary tank initiator to follow up on. Amumu’s perfect: his Q to R combo locks down enemy teams, meaning Mega Gnar can Crunch in and complement Amumu’s AoE damage with his own. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Orianna.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/orianna/">Orianna <span class="syncaption"> - the Lady of Clockwork</span></a> </h3> <p> The ball delivery system lives on whenever Mega Gnar leaps into the enemy team! Combining Crunch and Command: Shockwave (Crunchwave?) deals devastating damage, and Orianna can follow up with Command: Dissonance, which slows the enemies and speeds Mega Gnar’s otherwise lumbering gait. </p> </div> </div> <header class="header"> <h2>Struggles against:</h2> </header> <div class="white-stone padded"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Teemo.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/">Teemo <span class="syncaption"> - the Swift Scout</span></a> </h3> <p> Teemo outranges Gnar and deals enough damage over time with his Toxic Shots to beat him in a war of attrition. The Swift Scout can also blind Gnar in basic attack battles, or turn to Move Quick to dodge everything from boomerangs and boulders to Mega Gnars. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Irelia.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/irelia/">Irelia <span class="syncaption"> - the Will of the Blades</span></a> </h3> <p> Though Gnar can trade well with Irelia over the opening few levels, by level 5, she has all the true damage, sustain, speed and resilience needed to beat Gnar in a fight, meaning the Missing Link has little choice but to farm under tower and rely on jungler support. </p> </div> <hr class="divider"> <div> <span class="gn-img-container"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/" style="text-decoration:none;" target="_blank"><img src="http://ddragon.leagueoflegends.com/cdn/4.11.3/img/champion/Fizz.png"></a></span> <h3> <a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/fizz/">Fizz <span class="syncaption"> - the Tidal Trickster</span></a> </h3> <p> Fizz is a problem for both of Gnar’s forms. He’s nimble and powerful enough to burst down Mini Gnar before he has the chance to transform, and Playful/Trickster can dodge Mega Gnar’s considerable power and crowd control, including GNAR! </p> </div> </div> </div> </div> </div> <div class="inline-right default-5-12"> <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_01.jpg" style="margin-top:30px"> </div> <h2 class="default-3-5 default-prefix-1-5" style="margin-top:40px; margin-bottom:15px"> Champion Insights </h2> <div class="default-3-5 default-prefix-1-5"> <p> <em>Gnar, designed by <span style="color:#940000">gypsylord</span></em> </p> <p> Let’s talk transform! </p> <p> Transform champions have historically been some of the hardest to balance in League of Legends because they frequently end up with a dominant form: pre-4.10 Nidalee worked best in human form unless she needed to execute or run away, and Jayce happily sits in cannon form for the bulk of his games. Giving both forms unique strengths and weaknesses is meaningless when they can just transform at will to lose the weaknesses they had. Let’s look again at Jayce: How’s a melee champion supposed to fight him in a one-on-one scenario if Jayce can duel just as well up close <em>and</em> has the option to transform into an effective ranged champion? </p> <p> Here’s the central question we posed ourselves: how can we create a new transform champion that feels <em>fundamentally good</em> to play as and against? Our answer was to make a champion with identifiable strengths and weaknesses in <em>both</em> forms, then limit the player’s ability to control which form they play in. After months of testing, we ended up with the (sometimes) adorable ball of fluff known as Gnar. </p><br> <p> So how’s he different? Well, Mini Gnar’s one of the most mobile champions in the game. He boasts good sustained damage and kites incredibly well, but when he does get caught, he dies fast. <img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_02.jpg" align="left">On the other hand, Mega Gnar is a colossus. He’s tanky and surprisingly bursty, with strong area of effect and crowd control to boot. But he’s <em>slow</em>, meaning his enemies can pretty much get away simply by walking in the opposite direction. Removing control of the transform from Gnar means that he has to anticipate when he’s about to pop (or er... unpop?), and position and prepare to play in a completely different way, adding extra complexity and depth to his gameplay. This also means that – for the first time – learning how to play during the transitions between Gnar’s forms is just as important as mastering the play styles of his two forms. </p><img src="http://news.cdn.leagueoflegends.com/public/images/gnr/img/reveal_champinsights_03.jpg" style="margin-top:5px"> <p> We’re excited to see what you make of Runeterra’s next champion. <strong>Let us know in the comments below!</strong> </p> </div> <script type="text/javascript" src="http://na.leagueoflegends.com/profiles/lol2_profile/modules/contrib/jquery_update/replace/jquery/1.8/jquery.min.js?v=1.8.2"></script> <script type="text/javascript" src="http://na.leagueoflegends.com/misc/jquery.once.js?v=1.2"></script> <script type="text/javascript" src="http://cdn.leagueoflegends.com/lolkit/1.1.5/riot-all.js"></script> <script type="text/javascript" src="http://cdn.leagueoflegends.com/lolkit/1.1.5/riot-kit-all.js"></script> <script type="text/javascript" src="http://news.cdn.leagueoflegends.com/public/images/gnr/js/videofunctionality.js"></script> <script type="text/javascript"> document.createElement('video');document.createElement('audio');document.createElement('track'); </script>
"Who's a good boy? Who's a good boy? ... OH GOD! :(" - every top lane match up against him.
After months on intensive study and close interaction I've come up with the following conclusive data. The science is irrefutable. http://i.imgur.com/s2ZXGRX.jpg
Affordance
Affordance be like... http://s12.postimg.org/z1z5hp9ot/troll.gif
After months on intensive study and close interaction I've come up with the following conclusive data. The science is irrefutable. http://i.imgur.com/s2ZXGRX.jpg

I would love to see them at grocery stores. Make it easier to tack on to a purchase. Ideally Safeway or Lucky.

- thesi
Hey Thesi,

This is a very helpful suggestion. I will definitely add it to the list of options we explore! Thanks!

Yea Im gonna stick to paying in USD. No point in paying in Canadian if im going to get less RP.

- ImRespawn
Hey ImRespawn,

You don't get less RP by purchasing in CAD, when you adjust for the relative strength of the currencies. The whole point of this announcement is that you get the same relative RP regardless of currency used.

So 35$ Canadian for 4200 RP or 36-37$ USD for 5000 RP...that's a no brainer.

I'll be sticking to using USD for all my purchases :)

- TaNKeD
Hey TaNKeD,

35 CAD is actually 4,600 RP (4,200 base + 400 Bonus)

Why hello there my dear Wingfield!

Please allow me to welcome you with a big 23948 http://forums.na.leagueoflegends.com/board/showthread.php?t=4188761&highlight=!

(>^_^)>

- Jens DV
Hey Jens DV,

*Hugs*

Keep spreading the love!

So, my only method of obtaining RP (prepaid cards) is getting nerfed because reasons =/ glad ive spent all the money i plan on spending on this but god help me if you release a skin i want. >.>

- Footie 117
Hey Footie,

Currently, players who buy RP with LoL branded store cards in Canada are getting a better deal than all other North American players who purchase using other payment methods. This happened because we set these prices years ago and the exchange rates moved meaningfully over that time. We're adjusting the prices to make sure that all North America players are on equal footing and feel that this is the fairest long term solution. However, the LoL branded store cards will be available at the old rates for the next two weeks to give you guys plenty of time before we make the final adjustment.

On another note, I am also looking to improve the LoL branded store card initiative and would love to hear if there are any major locations you think are missing from the current coverage?

Hey Riot,

I tried purchasing the $20 and $35 RP set with the currency set for Canada... but I kept getting errors when attempting to complete the transaction.... However, once I changed it back to United States, the transactions worked.

- Koleos
Hey Koleos,

What payment method were you trying?

On the topic of desserts, have you ever tried Baklava? I have a Greek pastry shop near my house that makes fantastic baklava, so I've grown rather partial towards it. In general, I find the more syrupy variety to be the best kind. Perhaps the best baklava I've ever had was a delicious combination of Baklava ice-cream with more baklava added on top; it was fantastic.

(Wow, that was a bit long winded. I guess I really do like the stuff. :3)

- ChaosEternalRE
I have had Baklava and it's delicious, but never with ice cream. That is an amazing idea! Must.. find.. immediately!

Please tell me the price:RP ratios won't stay like this if our dollar crosses over the value of the greenback. I mean, we're quite low right now compared to recent years and I'd be none too happy if our dollar crossed over again and I'd be getting better value buying RP in USD even with exchange fees.

- SwiftSwrd
Hi SwiftSwrd,

Since the exchange rates are always fluctuating, we won't be making adjustments for small movements. If there is a major shift, we may potentially readjust the RP to currency ratios.

im honestly not a fan of this sense i live in canada
i was perfectly fine paying $36-$38 canadain for 5000 RP ,
but now i get reduced amounts of RP , and i dont have the option to switch over to USD ? sense i live in canada

- mikehunt0217
Hey Mikehunt0217,

We wanted to expand the options for Canadian players, so you still have the ability to purchase in USD if you want. You can change your region to US when selecting Purchase Method to pay in USD.

What's your favorite flavor of ice cream?

I'm part of the cookies and cream master race.

- Hatch RawerBeryl
Hey Hatch RawerBery1!

Cookies and cream is an excellent choice. What's better than one dessert? Combining two desserts into one!

I have to say I'm also partial to chocolate fudge brownie.. Another great combined flavor
Hi Everyone,

I’m the new North America eCommerce Manager and I’m excited to introduce myself here on the forums. I’m happy to answer any of your questions about eCommerce in the region or to discuss anything and everything dessert (particularly Coffee Heath Bar Crunch Pls).

We thought it strange that our Canadian players had to use US dollars to purchase their RP, so we decided to make a change. From now on players will be able to purchase using Canadian dollars and we are simultaneously realigning all RP values to reflect the current US to Canadian exchange rate. All Canadian payment methods currently in US dollars will be adjusted to Canadian dollars today. League of Legends branded store cards will be adjusted on August 12, so all players on the NA server will receive equivalent value for their money.

Here are the new RP costs for all payment methods, excluding mobile:
  • 5 CAD = 600 RP
  • 10 CAD = 1,200 RP + 75 Bonus RP
  • 20 CAD = 2,400 RP + 175 Bonus RP
  • 25 CAD (LoL branded store cards only) = 3,000 + 250 Bonus RP
  • 35 CAD = 4,200 RP + 400 Bonus RP
  • 50 CAD = 6,000 RP + 650 Bonus RP
  • 100 CAD = 12,000 RP + 1,700 Bonus RP

I’ll be around for the next few hours, so hit me up with any questions you have about this new payment option or about your favorite dessert.

We just got another Freljord champion with Braum, is Gnar from the Freljord as well or did he just happen to be encased in ice in some caves?

- Yankee
Gnar does not currently reside in the Freljord (although that does not discount him possibly being "from" it). Honestly, I doubt he even has any understanding of what a "Freljord" is.

Hey Meddler has Gnar been in production for a long time?

- Lavasioth
Yeah, initial concept work on him started early last year. We figured a bunch of stuff out, then put him on ice for a while until we were ready to get him into the full production process.

They need time to make an excuse as to why they can ban toxic players, but can't ban Kaceytron? They need more than a month to explain why they can't buff Olaf? And they can't even give one reason to buff traditional supports?

- FluffyJeff
Olaf:

  • Small buffs in 4.13, aimed in particular at compensating him for the loss of CDR/health items that used to be good on him (CD reductions, increased W healing amp).


Some 'traditional' support stuff in progress:


  • Alistar buffed in 4.12
  • Small Janna buffs in 4.13.
  • We looked at shifting some Soraka changes from her gameplay update to 4.13, didn't work well without the rest of the kit changes however, so there's love for her coming but it's further off.
  • 4.13 also includes a moderate sized gameplay update for Sona, aimed at giving her a playstyle there's more room to balance properly (old aura's had low gameplay relative to their power).
  • Nami's too strong, we're cutting a little power from her in 4.13
  • Lulu's too strong in solo lanes, top in particular. We're cutting power from that case in 4.13, looking at whether we should add some to support Lulu and if so how

He did say that he doesn't want to discuss some details until more of the official reveals have gone out.

Whether or not he's a yordle (or what his true nature is) may be one of the things they want to keep us in suspense on.

- Solmyr
Yeah, waiting until we've put some more Gnar stuff out and he's hit PBE before talking details, whether background/appearance/gameplay/whatever.

while very important/big things like buffing traditional supports/gutting Lee Sin/Olaf concerns/ServerIssues/GameContent/KaceytronBeingPunished questions are unanswered/ignored/take days to get a response?

(Thread prob gonna be ignored too)

- FluffyJeff
Difficult questions, such as those you've listed, tend to require someone with expertise/experience related to the question to answer properly. Balance questions for example generally require you're pretty familiar with the current thoughts and plans of the live balance team, server questions need server/live service expertise etc.

Simpler questions by contrast can usually be answered by people from a wide range of disciplines, so they'll tend to answered by whoever's passing, rather than having to wait on a specific person or team.

Meddler could you tell us if it's the champion Both Certainlyt and Gypsylord worked on ? Is it you ? I Know Gypsy and Certainlyt said they were working on a champ coming next but not sure if it got delayed/shelved or if it's Gnar.

Thanks for the reply if you do :D

- Axxuka
Both Gypsylord and I have done gameplay design work on Gnar. Gypsylord's definitely done more of the work than I have though, particularly in the later parts of Gnar's development (most of my hands on contributions were in the earlier stages). CertainlyT's currently focused on another champion that's earlier in the production process.

Important to point out here though that gameplay design's just a piece of what goes into a champion however. A wide range of people are part of making a character like this (animators, visual effects artists, modellers, producers, QA, 2D artists, sound designers, writers, software engineers, playtesters from a wide range of disciplines etc) - gameplay design's just one piece of the puzzle.

Oktoberfest Nami.

Idc when, I just want to knock people up with a wave of BEER!!!

- Robotic Dolphin
This guy and his crazy ideas!

@Meddler How do you think Gnar competes with the current meta of ranged champs in top lane?

- MajinCui
We'll get into kit discussion pretty soon, don't want to give any details away before the rest of the reveal stuff comes out though :).
Yeah, Quill Coat/Ancient Golem deal true damage. Combination of that, red buff and Smite could add up to a fairly sizeable total in a long game.

Can you answer a question for us about the pronunciation of Gnar's name?

Is it a silent G or a hard G?

- Solmyr
Silent G.

riot said it was going to be a top laner

- BlackHawqs
We believe top lane's where Gnar's going to be played most due to the way his kit functions, though we've tested him in other roles too of course. As with any new release though that's just an estimate of course - internal testing's no substitute for the millions of games that'll get played once a champion's out that really dig into how they're best played.
http://imgur.com/GVivjAF I've had questions I was hoping to ask you but it for me it seems very hard to get your attention, Mr.Stylus. I tried twitter but seeing as how many tweets you get from people I was most likely buried which comes with the territory. I had an opportunity in another thread but I before I could strike while the iron stylus was hot I was at work when you were available to respond and you moved on from that thread. And I was like, "Awww, so close" I hope this time I'll gain some ground swell so here so here goes. Questions: 1. Will you be coming to Fan Expo this year 2. The release of the Smite and Ignite album seems to have been a success. Has Riot considered releasing an online League of Legends art book (with a few printed copies reserved for events). I ask because there's a lot of League art out there by concept artists new and old but they tend to be spread out plus sometimes they lack the interesting incite on the design. 3. Mostly asking for advice on design. I feel my character or skin designs are lame and seeing stuff from other artists makes me think "man, if I could come up with those types of designs" Any advice on how to increase and improve your mental encyclopedia of design and not make them seem super generic? (At least they are to me, I feel)
Uracle
Ahmahgahd. This is so sweet it's giving me cavities D: Did you make it? Anyways... 1) Yes. 2) We've considered it. Right now I'm not sure where the status of such a project would be at. We have a LOT of art around, so it's be a pretty huge book. Something I'll ask about. 3) Look at/watch/read/play everything. Like.. everything. There's that term that "nothing is original", and it's to a certain extent true. We as artists are very much the sum of our parts to a degree. Thing is, great artists know how to rearrange those parts into a pattern that's different. Yes, every human-made thing in James Cameron sci-fi movies are based off of vehicles and weapons from the Vietnam war. The feeling of that sort of hardware and time period resonates. However, he takes what's familiar, and makes it new. Makes it adapt to the context he's putting it in. So, as far as I'm concerned, tropes and familiar archetypes are great. It comes down to the spin you put on it. An excessive you might try is going through archetypes. Start with something like Jungian Archetypes: http://www.soulcraft.co/essays/the_12_common_archetypes.html Those are universal human characters. Seen throughout history in many shapes and forms. Archetypes are fascinating in that way. They resonate without necessarily needing the full detailed context. They're broad strokes of story that are, for some reason, ubiquitous and abundant in the history of storytelling. Try your hand at going down the list and creating your version of the archetype. Sure, reference where/when you want that character to live (space, ancient times, alternate-reality, fantasy, etc), but give it a twist of something unique, some flavor that you think is special. Start with the archetype, give him a setting, and insert something unique that you like that might not be commonly seen in media, or at least not usually introduced into character making.
So as anyone who has watched the Vi champ spotlight may know, Vi was originally intended to be a top laner.

She's got a lot of cool gameplay in top lane with the Q charge up and E cleave but, honestly, she's just too fair up there for too long compared to our current crop of top laners. In the early game she has meaningful mana costs, telegraphed attacks, and massive cooldown windows for her passive and all of her spells (P - 18, Q - 18, E - 14 per charge, R- 150). I actually think top lane Vi could be a pretty awesome experience for both sides of the lane if we did stuff like lower her CD's or buff E's range and mana cost but then jungle Vi would go to crazy town. Could nerf jungle Vi to compensate but then are we screwing over the many Vi mains who prefer her out-of-lane experience? It's a tough call.

All this said, SmashGizmo got diamond last season almost exclusively with top lane Vi. He'd typically play conservative until 6 focusing only on CS and rush an Iceborn Gauntlet for the extended dueling power and mana to offset her high costs. Turns out if a Vi manages to stay even until 6 there is not a single character up there (not even Irelia or Jax) who can beat her in a straight up 1v1. Her burst and sustained damage output is insane when she gets the chance to use it and her late game with top lane items is monstrous for the enemy teams' squishies (or at least it was in season 3, a lot has changed since then).
~~For some reason the messages in my inbox (replies to my comments, etc) aren't being marked as read. Anyone else having this problem? Thanks~~ EDIT: Fix'd, Thanks Riot!
MrBuffington
Hey everyone - this has been resolved. Sorry for the inconvenience!
~~For some reason the messages in my inbox (replies to my comments, etc) aren't being marked as read. Anyone else having this problem? Thanks~~ EDIT: Fix'd, Thanks Riot!
MrBuffington
Hey, thanks for the heads up. We're aware of the issue and have people on it! Trust me I know the feel — inbox zero struggle is real.
I agree, Vlad needs some love. I will always be okay with more Kog skins, he's one of my favorite champions. :O Lightning Syndra!~ That's an amazing idea!
Riot KateyKhaos
oh god syndra *shudders* she's a tough one to make skins for. A lightning skin would be pretty cool though for sure. (Source: Pikachu smash main. No, I don't play Kennen)
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