your gonna lose. ive played with a rioter. i happily and mercilessly crushed him as yii. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1747935841/211846831?tab=overview made the mistake of tanking a yii for jinx.. and was so happy that the lobby he was on my team someone dodged and the rioted made it to the other side there not bad but there no fun to play with... im sure we won primary becuase of the pressure they had and the aggresion we had.. "yes killed a rioter" its a wonderfull feeling
zane yalgir
we won :)
As everyone else said, Shen's dash does damage, and Bard should be included as well. Also, you missed a couple: {{champion:11}} : The only direct damage skill is Q. W is a heal, E is an auto attack modifier to true damage, and R is a speed and attack speed boost with slow immunity. (Of course E and R have passives, but again that's not direct damage) {{champion:77}} : The only direct damage skill is R on activation. Everything else (including R) has a persistent effect based on auto attacking, but again I would consider these auto attack modifiers and not direct damage, per say. These two champions are interesting because although they technically have 1 direct damage spell, they have identities of auto-attackers. However, they have two completely different identities. Master Yi wants to quickly burst down your carries and then finish off anyone else. Udyr has more options, but he's seen nowadays as a tankier champion, focusing on early game ganks and objective control to close out a game quickly. As you can tell, Zilean does not even fit this profile, but falls in the same category as Bard. These two champions are very hard to play well without some form of communication in the support role because they are so utility based. While play Zilean, there have been countless amount of times where my ADC could easily kill the retreating enemy, so I speed them up. Their reaction? Walk around in circles. While playing Bard, I can ping as much as I want to dive the low health enemy team by using my ult to disable the turret; usually there's no follow up. It just feels so dissatisfying to play these champions solo because there is so much play potential. However, when you do have a team that listens, it is a glorious feeling.
Radec the Havoc
Yeah I wasn't sure if I was to include auto-attack modifiers or not, as that may have opened the door for a few more. I didn't see Bard on my list so I missed him :( Nice catch with Shen... Wow. Anyways, What do you think about the effect that champions have on the game when they don't provide direct damage? I personally think it's cool that there are some champions that can be such a terror with only one direct damage ability.
> [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=00000001000000030001,timestamp=2015-04-25T22:11:25.192+0000) > > Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} > > Did I miss one? It's an interesting observation I haven't thought about. dude u want to talk about failed reworks? how about olaf? He still has 0 playpattern counterplay and is picked up only for that reason. the way you beat olaf is out powerspike him by trashing on his terrible teamfighting after his basevalues fall off and having his low mobility be a liability in terms of positioning Hes less fun to play as post rework hes as unfun to play against post rework and everytime i bring up the topic i get shutdown or shutup about it. If you want ill start a different thread for the topic if you reply to it for visibility but i have my doubts
Affinity2
No he's always a valid champion to discuss when reworks are mentioned. And even though this discussion isn't necessarily about _all_ failed Rito reworks, Olaf is always worth a mention.
Not to rain on your parade, but shadow dash deals damage too
the blue moongod
TIL. Crazy.... A ninja tank with a taunt that deals AP damage.....
let's see how good you are GD. here's mine Progress on current GD masterpiece credits to Groopah for masterminding.
Caekie
-*spams Nami laugh*-
Basically that thing Gothic Orianna has around her neck goes through her head when she has her Ball equipped and she gets a lighter color tone than she is supposed to, however when she unequips the Ball the thing around her neck goes back to normal and her color tone too. 1. Normally walk through the map, bug in her neck thing and color tone is buged 2. Unequipp the Ball and the skin goes back to normal. I would gladly apreciate if you fixed this cause i really love this skin, i hope im posting on correct place :)
Tsutari
Hiya! Thanks for the report! We're hoping to have this fixed for next patch. :]
I want to say that it was probably Alex flores who created that splash art. Hopefully we can get confimation one way or another. http://alexflores.deviantart.com/gallery/?catpath=/
shinijumanjiman
Yup this one was primarily Alex, but Tesla Effect and Shinijumanjiman bring up an important point - the teams at Riot collaborate and give a lot of feedback, paint-overs, touch ups etc. The end result is always the product of the team as a whole (and is always better for it). Collaboration FTW!
I was wondering if anyone could extrapolate the bard sounds as ringtones for my iPhone. I love the meeps especially but the song he plays after gathering three chimes is amazing too. If anyone could please reply!
TidalEebit
Hey Guys, Bard's sound designer here - I've seen alot of requests for Bard's sounds for ringtone/notification usage. I can easily round these sounds up but I'm not sure on how I should deliver it. Are high quality mp3s the way to go? I'm not sure if there is a way I can premake a bundle of sounds for android/i0S sounds but I've been thinking about that as well. I may just throw the files in a zip folder and throw it up on google drive or something until I can figure out a better (and more visible) delivery system. Let me know what you guys think would be best.
First one. It's mostly annoying because Cinderhulk _will_ be receiving nerfs and like it or not, they _will_ be harsher than they would otherwise have been as a result of supports and top laners latching onto it. Nautilus and Hecarim, meanwhile, both of whom are traditionally junglers but neither of whom are oppressive in that role will both likely also be nerfed because of their recent lane success, pushing them into near complete non-viability in the jungle.
Aych Pii
We're testing some Hecarim changes at the moment with the goal of reducing his laning power without hitting his jungling. What that currently looks like is an increased mana cost on his Q, so it's not quite as spammable in lane, but with the reduced damage to jungle monsters removed so his jungle clears don't get penalized. Still exploring and discussing options though of course, so those exact changes aren't guaranteed to happen.
I'm already getting frustrated and it hasn't even happened yet. Whenever the support or jungler's get something nice that's going to help out our role the other players come in and abuse the crap out of it until it gets nerfed. It happened with Sightstone, it happened with Spirit of the Elder Lizard, and It's going to happen with Cinderhulk. Last night I had a ranked game where my support and top laner both went smite so they could go challenging smite Cinderhulk. Unfortunately it was amazing and we won. This is the last thing I need. Can't we do something so only those roles that the item is meant for can use it? I'm just tired of getting to a place where I enjoy Support or Jungle then it gets nerfed to the point I hate the role again.
zergman
Our current thoughts on Cinderhulk involve changing it so that it deals more damage to jungle monsters than other units to bias its effectiveness in favor of junglers. I believe we'll be testing that next week, see if it hits the mark and whether other or alternative changes would also be appropriate.
> [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=00000001000000030001,timestamp=2015-04-25T22:11:25.192+0000) > > Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} > > Did I miss one? It's an interesting observation I haven't thought about. *coughbardcough
EvilMerodach
Nice catch! Bard too!
Honestly, I feel that the Zilean rework was shortsighted. Essentially, they saw the problem you outlined in your first post (this champion feels terrible to play against because he can point and click you to death) and...I'm going to say took the lazy way out (this champion no longer has point and click! COUNTERPLAY!) He probably could have benefitted from a bigger rework than he got. He has exactly one damaging spell, which means he either maxes that first and has lane prescence, but is weaker later when his damage drops off and he has nothing to fall back on, or he maxes his utility (E) first, and does a bunch of fun speed-up/slow-down things later on, but in exchange paints a big neon target on his head for his opponents (I CANNOT HURT YOU! GO IN ALL THE TIME!) I'd move his W to his passive slot and give him a new W with some damage on it; maybe replacing the double bomb for stun (since I don't think any other champion requires you to land two skillshots for a stun) with a Q-W for stun (meaning you can still avoid being stunned, but if Zil does land a bomb, he gets to capitalize off that without having to deal with Qs wonky physics.)
Hellioning
Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} Did I miss one? It's an interesting observation I haven't thought about.
I wasn't saying it was easy, look at my placements too lol. Been cycling through my Bronze 4 promos like I do with my dinners. I was just saying that telling anyone "X champ is takes no skill" is pointless because ~technically~ no "champ" takes skill. GAMEPLAY takes skill, champs specifically do not- imo ofc. Again, I agree that this is still intense- I meant to reference the line I mentioned above about "X champ takes no skill" and the technical answer. LoL is definitely more difficult that games like WoW or Gw2 or LOTRO. Same issue on my part, dominate lane most of the time but can't translate to mapwise well enough. Anyway, sorry to have rustled up a brawl- just wanted to help outline the idiocy of verbal abuse. Btw, totally unrelated to anything, you guys are doing fantastic =D. Very balanced season. Vayne may need a minor buff imo, and Maokai a TINY nerf but otherwise pretty sturdy balance =D. Couldn't resist that bit.
EvilRabbitt
No brawling here, good discussion from my perspective!
Honestly, I feel that the Zilean rework was shortsighted. Essentially, they saw the problem you outlined in your first post (this champion feels terrible to play against because he can point and click you to death) and...I'm going to say took the lazy way out (this champion no longer has point and click! COUNTERPLAY!) He probably could have benefitted from a bigger rework than he got. He has exactly one damaging spell, which means he either maxes that first and has lane prescence, but is weaker later when his damage drops off and he has nothing to fall back on, or he maxes his utility (E) first, and does a bunch of fun speed-up/slow-down things later on, but in exchange paints a big neon target on his head for his opponents (I CANNOT HURT YOU! GO IN ALL THE TIME!) I'd move his W to his passive slot and give him a new W with some damage on it; maybe replacing the double bomb for stun (since I don't think any other champion requires you to land two skillshots for a stun) with a Q-W for stun (meaning you can still avoid being stunned, but if Zil does land a bomb, he gets to capitalize off that without having to deal with Qs wonky physics.)
Hellioning
Yeah there's certainly a slight problem there. Though I don't know if it's as drastic as it might seem. I don't know if the the problem is he only has one damage spell. Sona and Braum's ultimates do damage, yes, but I doubt there are very many people out there (now that URF is over) casting Sona ulti for damage. I personally think it'd be cool if we had _more_ champions that had little to no damage output directly but majorly impact the game. I mean, look at Thresh. While he has three damaging abilities, and his auto passive is a pretty powerful harass tool, his beauty is in the straight up utility he provides to his team through hook/lantern/flay/box.
> [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=000000010000,timestamp=2015-04-25T20:49:59.222+0000) > > Yeah there's certainly some kinks to work out. I used to play a crap ton of Zil when I first started playing the game, so he's certainly near and dear, but I find him less fun to play currently. Damage, range might be what he needs to get his win rate closer to 50%. But I wonder if there's some mechanical changes he might need to make him, _fun_. And I'm not talkin' old Zilean crap on your enemies when you're ahead, get shat on when you're behind. I'm talkin' this champion just feels fun to play, even if I don't absolutely wreck my enemies. You're on the right track. I really hope that he gets some follow-up work besides flat buffing. Numbers changes might enhance his winrate, but they won't make him more fun to play or a "better champion." His Q is an extremely fun and rewarding skill, but it really needs its targeting priorities fixed— it sucks to watch your second bomb attach to an enemy champion instead of the minion you wanted to use for a stun. Increasing Q's projectile speed would be reasonable considering just how small the sticky AOE is. It's like playing Heimerdinger with only his E, and it only does damage if you land it in the tiny "sweet spot" center. Zilean's W might as well be scrapped and replaced with a new skill now that its only use is to limit when he can double-Q/E. Zilean's playstyle is relatively fun (less so when your bombs don't work correctly and you can't afford to get close enough to slow enemies), but he's still extremely binary due to the fact that he only has one way to damage his opponents. I think he'd really benefit from a thematically-fitting damage-over-time skill (perhaps a skillshot AOE of healing over time or damage over time, depending on what team the champion walking through it is on). The current W is clunky, non-thematic, handicapping, and a waste of potential. Zilean's new E... Is just a super-nerfed version of his old one. Did Riot decide that his ability to perma-speed himself too much? I thought that was the best thing about his E. The soft caps on movespeed (both for slowing and speeding up) ruin intensity of the skill (99%), and the reduced duration means that Zilean can't go fast all the time. The reduced range means slowing enemies is dangerous, but it's practically a necessity for making sure you get off a double-Q stun. Chronoshift is perfectly fine as-is. The reduced duration of the buff means Zilean players have to be more careful about putting it on someone. Heightened Learning/Zilean's passive needs to go. It's non-interactive. It's not really thematic. It doesn't help mid Zilean as much as it helps support Zilean. It gives Zilean (and his ADC, if he's supporting) a sort of invisible advantage over his opponents. I'm not sure what I would replace it with (perhaps an aura or on-cast effect that lowers allied cooldowns/increases enemy cooldowns?), but I am convinced that it needs replacing. Another thing... Why was Zilean's attack range reduced when he was reworked? His autoattacks weren't problematic before his rework (he wasn't a Lich Bane user or auto-reliant). Are there concerns that he would use Spellthief's Edge too well?
Arrevax
Hmm... I think you're asking some good questions. First things first, even though I'm a Rioter, I am speaking as a fellow Zil player. I have no influence over any decisions made as to his kit (though I am certainly empowered to suggest changes). With that out of the way, let me try and answer some of these questions. (not in any particular order) 1. I agree with your thoughts on the passive. I get the idea thematically, I can speed up/slow down the amount of time it takes you to learn something. But its use in game is rather limited, and is almost nullified when Zilean goes mid. 2. E. I have no insight to the context of his E changes. 3. Auto range change, no insight here either. I didn't even know about this change. I certainly don't find him a problem from an auto attack perspective. I've personally never seen a Zil build {{item:3100}} in a SR game. Maybe it was a support problem? Next time I hangout with some of my design colleagues, I'll ask these questions (hopefully they're reading this now :p)
> [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=4KiI4FsE,comment-id=001a0000,timestamp=2015-04-25T20:28:14.323+0000) > > TL;DR: There are champs in this game that are easier to execute a combo with than some other champions. This does not make them any easier to play. Sona is a champ that is Deceptive. She's very easy to play Q: Do damage to two champions or minions, but you can't choose the target. Give increased damage to ally in her bubble. W: Heal yourself and one other champion, but you can't choose the target. Shield anyone inside her bubble. E: Speed yourself up, speed up any ally inside her bubble. R: fat Line Nuke stun. Her R can engage, but it's too short to do it safely. Generally you have to either ambush with her R or wait till someone else engages and hit them with the R as soon as they go to run. Then to play to her passive it feels like you need to be Bach on speed, especially in teams fights. In team fights, after you blow her R, your spamming Q and W till your Keyboard puts up the white flag. Occasionally throwing out E when you need that burst of damage (which is all the time).
Soleka
Actually Sona is a great champion to have this discussion around, albeit one that causes me to question some of my original argument. Hmm..... Sona might be _too_ easy to play at an acceptable level. One of my design friends likes to say, "play 100 games with Lee Sin and you'd be lucky to have a 50% win rate, play 100 games as Sona and you'd be hard pressed to NOT have a 50% winrate... " What are your thoughts on her? Too easy? Hard to make yourself shine as a great Sona player? Another thing that we like to talk about at Riot is differentiating the good [Insert champion here] and the great [insert champion here]. Besides hitting her ultimate (and even then, the range/width is fucking massive so you shouldn't miss it too often, especially with flash), does Sona hurt or help that design goal?
Why can't this be a thing. Why do we have poisons and toxins that don't work together. It feels like Yas only being able to ult off certain types of airborne champs. All poisons seem like they should work with her. It might be a balance but when you have Her and Teemo in lane it is hard but not impossible. Is it because Twitch and her would bee to strong if they could combo?
Occams Raiser
Hmm, last time I played this combo (a while ago, admittedly) Cass E reset on a target affected by Twitches poison. Has that changed?
I dont know why but maybe give him his w working back to his ult, BUT having a longer CD on his ult. This might help him support or make him be CD oriented mage. The change I have in mind is where his ult will be shorter when having CD and spamming W than the current/live zilean. As well as like you said buffing the damage because he only has 1 move that does damage.
Emperor Gizmo
Yeah I mean part of the problem is this question: "What is Zilean, really? Is he a support mage, nuking mage, utility carry, etc..." Being able to fulfill many roles is not necessarily a bad thing. Look at Lux, Orianna, and Lulu who can fulfill multiple roles within a team composition. Zilean could certainly be among them. But traditionally, I believe he's suffered from being TOO good in one area, and lacking in the others. One second Faker's playing him as a utility carry, the next we see him support, the next see him for no other reason than the fact that Faker played him. I think his numbers/kit just need to settle him comfortably into a utility carry role. Play him support, play him mid. He won't be overpowered in one role or the other, but be suitable in both. This is perfect world kind of thinking, look how hard it has been to balance Lulu, and a lot of people have complained about Ori's dominance in competitive play.
9/10 Frozen was a really good movie, not the best but it was enjoyable nonetheless
zmg0897
> [{quoted}](name=zmg0897,realm=NA,application-id=mNBeEEkI,discussion-id=3HFPVtcM,comment-id=0015,timestamp=2015-04-25T21:06:49.103+0000) > > 9/10 Frozen was a really good movie, not the best but it was enjoyable nonetheless I don't know what this is, but I'm really entertained by it. 9/10
True. The major disparity in skill is to think {[one]} this is intense. Intense skill play is those MMORPG (or even console RPGs) that have 40 different abilities that need to be used in a rotation in a specific order for a decisive reason, think Skyrim or Guild Wars 2. No offense to league, but you get 4 abilities, a mindless passive (30 move towards enemy unit=vayne, free spell every now and then=liss, etc), 2 "summoner spells" or extra abilities, a trinket, and at most 6 items to activate (think support). Yes its kinda intense, but 40+ abilities in a large raid environment that can lead to a wipe of 20 or more people compared to League's ~AT MOST~ 13 abiltiies in a 10 player total (12 for hexa) match where you only protect 5. The other disparity is to think that {[two]} skill is only button mashing correctly. Skill in chess is decision making. You aren't allowed to just move pieces, yet chess is VERY skill based. Skill is differentiated into a few categories summarized into two spots- Decision and Reaction. We all know reaction when you play an all skill-shot based team against a Yasuo who then dodges EVERYTHING. That Yasuo is clearly skilled, because that takes some really good reaction time and pro-lcs-god kinda timing. We also know how much we love those Orianna's and Malphite's out there who do the full-5-man-nuk'gage which also takes skill. The decision piece for skill is for pick-comps, push-comps, when to take objectives, when to bait. Who out there has played Blitz and realized that pulling the Amumu into your team was a bad choice (I sure did, learned immediately why it was a bad idea)? That's a decision not a reaction. And clearly you would call this Blitz "unskilled" or some other demeaning name for getting you all wiped. But see? That's not reaction, that's not pro mechanics, that's decision-making. Yet that Blitz is now very unskilled in our eyes. I know this doesn't relate directly to above Rioters post and maybe not to many posts elsewise. But I felt like adding this on again. Making a thread about skill based gameplay deserves this kind of answer. Anyway::: Sorry if this was not completely related, I just really wanted to make this point. Also, I'm not saying I'm a pro or that this game has no pros. Don't read between or behind the lines. I'm simply making a point that is as black and white as stated. I know I can never beat anyone in gold. Ever. I also know that most of us can't really stand up to people like Madlife/Faker/Bjergsen (spelling?). I'm just saying "X champ takes no skill" is a bogus line for the above reasons. This game is still intense. It still gives anxiety to some players. Please do not be offended. Tl;dr- Skill isn't just mechanics, its decision making. Yes, Champions like Ryze/Annie/Vladimir/Darius/Teemo may not take a bunch of skill mechanically, but they take a lot of skill in decision making. When to engage, who to pressure, how to pressure, where to lead players, why this guy is a bigger threat than that one and how do I take them down. No offense intended. Edit: Inb4 downvoted to -9999999 because I stated something that sounded aggressive while explaining it was not. Rip.
EvilRabbitt
Ok, I'd like to address a major point that you brought up. The difference between WoW and League is a crucial one to recognize and understand. One of the things that Riot talks a lot about is Complexity vs Depth. It can sound kinda circlejerky and silly but I think it applies here. Yes, there are so many less factors contributing to your play from a "what can _I_ do with my character" perspective. However, there are many MORE factors introduced based on the matchups and the people on the other ends of the keyboards. Some of that is introduced simply by the idea that League is a PvP game whereas high level raiding is PvE. But I think you can take it in the context of WoW PvP. Yeah, each class has 40-50 relevant abilities that I need to know to play WoW PvP effectively, but there's only ten classes. That means there are about 500 things that I need to know about to at least _start_ to make my decisions. Contrast that with League. LoL has 120 plus champions each having 5-6 things to think about, maybe even 10 - 12 if you consider items. This adds up to at least 600-700 potential factors in my decision making process. The numbers don't mean much, they're kind of arbitrary in this discussion. But I would say that the skill in this game doesn't _only_ come from the difficulty in executing a champion's effective combos, but in the broader implications of the decisions that I make with my character. I can't tell you how many times I've lost due to game sense. I mean, look at my placement matches. I'm 1-8 this season (ranked, I play a lot more normal draft than ranked), and in almost all of those games I won my lane and went positive overall. The major contributing factor to my losses (besides my stupid team LOL amirite XD) was my inability to translate lane dominance to map dominance.
As someone that plays from Brazil on EUW playing Le Blanc with 190 ping sucks xD I agree with you tho, the "easy" champions need better decisions otherwise they become easy targets. But I do think some champions like Katarina has too much rewards
Penteano
Well playing any champion with 190 ping most likely sucks. Why no BR? :)
I agree with this post, but maybe more range (very little but enough to get the job done) on the q would be nice. I like a Zileans play style of being hard to use but when used properly its effective.
Emperor Gizmo
Yeah there's certainly some kinks to work out. I used to play a crap ton of Zil when I first started playing the game, so he's certainly near and dear, but I find him less fun to play currently. Damage, range might be what he needs to get his win rate closer to 50%. But I wonder if there's some mechanical changes he might need to make him, _fun_. And I'm not talkin' old Zilean crap on your enemies when you're ahead, get shat on when you're behind. I'm talkin' this champion just feels fun to play, even if I don't absolutely wreck my enemies.
+1 rito edit: can't fix title apparently
Final Raid Boss
Interestingly enough, one of {{champion:26}}'s biggest problems (at least for me) is that old Zil was super fun to play, but horrendously annoying to play against. Here's the train of thought of the old Zilean player: > Ooh look at that. That moron carry is within 500 yards, let me take away half their health with 3 buttons real quick. Oh, would you look at that, my tank/adc/idiot friend is dying, press R. Boom, FAKER! Contrast that with the enemy's thoughts, same game: > Oh shit did I just walk in range of Zilean, fuck me (report for unskilled). ... Hell yeah we caught their tank/adc/idiot friend warding and now he's dead! Oh shit, it was a bait, he's still alive, we're fucked. 5 v 5 and we have no CC. Old Zilean induced these kinds of feelings all the time, I suspect. New Zilean kinda turns the tables around. I think he's much more interesting to play against: dodging skill shots, watching out for his zone control, his ulti isn't on CD all the fucking time. However, he's not as fun to play. I think he just needs time. Overall, I think he's in a healthier state, but may need adjustments.
Tell me how a champ like Ryze takes skill to play. You literally just click a target and mash all your buttons. How about Pantheon? You have a targeted projectile, targeted leap stun that gets followed up with your spear stabbing move... You have an ult that you just drop down on people from like 5000 units away. You get a free block to save you from an auto attack because Riot knows you turn your brain off while playing him. Your argument is that all champs require skill and that is wrong. Some champs require a lot of skill, others require little to no skill. The skill comes in the form of last hitting, map awareness, working with a team, communication, patience, etc...
Konidias
I mean, there's a huge difference between > This champion requires you to press buttons in the right order at the right time, and their "OP SICK COMBOS NERF CHAMP IMMEDIATELY" are very difficult to pull off (think {{champion:238}}, {{champion:7}}, {{champion:64}}) and > This champion requires a lot of decision making but is mechanically very easy to play at an acceptable level (think {{champion:13}}, {{champion:8}}, {{champion:21}}) I think it's important to clarify that difference. I mean, this game is massive and how you play a champion varies greatly depending upon your lane or jungle matchup and your/your enemy's team composition. I think the a very easy to understand example of this is {{champion:61}}. Think of her kit: Q. Move ball do damage W. Press button do damage do cc LOL XD E. Press button shield ally R. Press button instant engage, nuke, disengage These abilities are pretty easy to understand and sound simple compared to some kits. And even though it's a simple kit in concept, it's very easy to fuck up and look like a total scrub (how many times has that try hard Ori on your team missed her ulti? Yeah... Horror stories) However, we see this champion consistently represented in the highest level of play for her versatility. I believe she has 2 major areas of versatility which top Orianna players take advantage of. 1. You can choose a starting item build/starting spell (usually between Q and E) to adjust to any bad matchup or botched level ones. We've seen extremely diverse starting spell choices from Ori's depending on her matchup. 2. She can fulfill several roles. One second she's a nuker, the next she's a utility carry, the next she's your teams initiator. All this from fairly simple abilities! I can do the same thing with {{champion:13}}: Q. OMG do massive damage every second W. Hmmm.... can't decide if I want to imprison someone or just do damage.... Why not both? E. LOL nice MR, I'll take it. (let's be honest, this also helps my Q go on cooldown earlier). R. Move fast, aoe damage on all your abilities, spell vamp? I mean, this spell alone has so many uses. All of Ryze's abilities are point and click, no skill shots required. However a good Ryze, knows which combo to use in which situation, plus his decievingly short range on Q, W cause you to stutter step and fuck up your range often. I can't count the amount of times I've missed hitting a crucial Q or W because I stutter-stepped while attempting to cast the spell. Ryze also has some REALLY crappy matchups who can straight up abuse you due to the limitations on your early game. I think there are two huge discriminators in determining a good Ryze from a "I just played the tutorial and this champion has all easy abilities" (Ryze was the first champion I ever played, and led me into his trap because he _seems_ so simple, WARNING: DO NOT RECOMMEND AS A STARTER CHAMP). Anyway: 1. Determining which order to cast your spells in is _extremely _ important. For instance, it's very tempting to open with W -> Q. A quick look at Ryze's passive says, "don't open with anything besides Q, always cast Q first". However, sometimes you're not going to be in range for a Q -> W -> Q combo, so you have to start W -> Q. What about the classic noob spotting combo. Q -> W -> E -> R -> Q. I can't tell you how many times I've seen people cast this combo. Yeah, I hit all my spells without aiming, YAY! But I completely underutilized one of Ryze's core mechanics, weaving Q between spells. Proper utilization of Ryze's passive leads to FAR more effective damage and utility output than spamming your crap the second the fight begins. 2. Ryze has too many build paths to list them out. Chances are, if an item has mana or ability power it might be useful to you. There are so many ways to build Ryze and understanding them is crucial to playing him well. Anyway, end rant. TL;DR: There are champs in this game that are easier to execute a combo with than some other champions. This does not make them any easier to play.
> [{quoted}](name=Umbra Gemini,realm=NA,application-id=mNBeEEkI,discussion-id=wszw7heg,comment-id=0007,timestamp=2015-04-25T18:35:22.981+0000) > > anything with peanut butter Am I the only one who despise peanut butter ? On topic : Fraisier
Amy Khal
> [{quoted}](name=Amy Khal,realm=NA,application-id=mNBeEEkI,discussion-id=wszw7heg,comment-id=00070000,timestamp=2015-04-25T18:42:37.695+0000) > > Am I the only one who despise peanut butter ? > > On topic : Fraisier The smell of peanut butter makes me gag. I've never had it. :x
Do you have a passion for writing or are you one of those people who love to listen to the radio while thinking “Well, I can do that.” Do you have personality in your voice and excitement when you talk about anything League related? How about that idea you had for a web-show that you just couldn't bring to fruition? Well, now you can make your voice heard. I've come up with an idea which I've done once before for another game. This time, I plan on running with it as long as League keeps the eSport cog turning. Would you be interested in riding the train as a broadcaster, article writer, editor, or something else? Currently we're in the building phase, and we are in need of many staff members up to and including the following: Broadcasters – Broadcasters will be broadcasting live with Radio on the Rift in minimum 2 hour periods 3 times weekly. The time slot you choose will be the time slot each week that you are committing to. You are expected to make each show. A welcome packet will be given to you, and you will be trained in detail. Editors – The job of the editor is to read over not only the articles written for the site to be proof read and assessed as far as what is good and what isn't, but to also be the first line the broadcasters will go to in order to get their new show approved before it comes to me for the final yes or no. If you have an eye for detail, great grammar, spelling, and punctuation and you love to read new ideas, then this might be for you. A welcome packet will be given to you, and you will be trained as to what to look for. Article Writers – The job of the article writer is simple. Write about what is happening in eSports today. Whether that be a story of how Team Solo Mid is just barely ahead of the now second place Cloud 9, while still holding down first place in the standings, or a way to explain why you shouldn't be toxic in solo queue, this is a job made for people that love to write. A welcome packet will be given to you and you will be spoken to with time limits on article due dates. Be prepared to provide some writing that you've done that best showcases what you're able to do. Graphic Artists – Any time we need a graphic for the site we will come to you. You will have a contract with Radio on the Rift to make graphics for us, and in the future any sponsorships and recognition we receive, you will receive a part of that as well for your contributions. We welcome budding artists to apply for this position. Moderators – The job of a moderator will be to moderate the comment section of articles and the chat. Pretty simple, but abuse of power will not be tolerated. A welcome packet will be given to you and your duties will be outlined in detail. As you can see, the description of each thing has been labeled beside each of the needed positions, and each position will have a different set of rules they'll need to follow, all conversing into one thing. Success of the online radio station and accompanied website. At the moment, only the broadcaster welcome package is finished, so I'll be going over everything through skype with the other positions. The success of this online radio station depends not only on myself, but the quality of people I bring in to do this with me. It will be a world-wide thing, so don't expect to be streaming live to just North America. Do you have questions? Do you want to apply for one of these positions? Please contact me on Skype. Skype: OdiumGaming
ODI Sixx
Sounds like a crazy project! Best of luck - can't wait to hear it!
http://foodnetwork.sndimg.com/content/dam/images/food/unsized/2013/12/9/0/FN_Alton-Brown_Baked-Banana-Pudding_s16x9.jpg Mine is banana pudding
nachocheeseeeee
Tiramisu. :3 http://foodnetwork.sndimg.com/content/dam/images/food/fullset/2011/2/4/2/RX-FNM_030111-Sugar-Fix-005_s4x3.jpg.rend.sni12col.landscape.jpeg
as i see all of rin elenika's ilustrations,i personally i admire her oc greatly. i find that her weapons and attacks are very unique and i feel that id absolutely ADORE using her. picturing it id probably die of a joy induced heart attack if they added rin because i am a huge yordle fan. i think that her wing like weapons made of energy will be very interesting to use in battle. i would like to see how the abilities would be and would she be made to fight with hiemerdinger like amumu with annie. i find it very realistic to put a champion like rin in league of legends. And along with that a lot of hardcore fans would spend anything to use a character like that so it would also contribute both rin giving her poblicity and making a large profit for the company. i hope that my words will be heard in this. and if you want to give a 13 year old boy a heart attack and kill him give a shout out on youtube infront of all of your audience and i will die without a doubt sincerely: Dax
Daxius29
Rin's content is amazing! She's got a killer style, imo. ^-^ *-Lays down Yordle snap trap in hopes of summoning Rin.-*
Riot, you should find a way to get EA to give you these Characters from Dawngate(a now closed and shut down MOBA) they were literally the most creative and AWSOME characters ever, their designs, their gameplay style, EVERYTHING! i think everyone gets my point, here are a pic of Mina"The Tyrant" and Zeri"The Painter"! :D
Sachi San
I didn't get to play Dawngate, but Mina looks like a cross between Orianna and Ragdoll Poppy, while Zeri looks like a lot of Art Students I used to know. I'm gonna check out their kits because they look really fun.
What team skin concepts are there out there? I found this TSM Lulu and I really wanted to find more like it, but I couldn't find any actual art, as opposed to simple recolors. What team skins do you think would look cool?
Tmoose
Oh man I love that. The Turtle! Although these days it would be Dyrus and not Lustboy >:P C9 Rumble plz
{{champion:84}} "You know, I've always wondered why we don't invite Diana to these Blood Moon festivals. I mean, we invite THAT guy..." {{champion:412}} "What? You were the ones looking for a bitchin' demon cosplayer." {{champion:84}} "...and the crazy vengeance ghost..." {{champion:429}} "We were especially qualified for the 'haunting spirit' role." {{champion:84}} "...and the cult-leading serial killer with the zombie spider milking fetish..." {{champion:60}} "I feel like a twisted pervert when you phrase it like that." {{champion:84}} "...and Zilean." {{champion:26}} "The buses in this town never run on time." {{champion:84}} "Zilean, we're in a field in the middle of nowhere. And what's a bus? Anyway. Why not Diana?" {{champion:98}} "One, most of the Blood Moon festival occurs during the day. Two, the performances we engage in at night don't actually have anything to do with the moon. Three, our other honored guests are beings of wide renown and legendary abilities, well-known to our people for their deeds fair or foul, while Diana is a recluse that hates everyone. Four, she's a terrible actress with a bad sense of humor." {{champion:84}} "I, uh, well... We should invite her sometime. She can be Reina." {{champion:85}} "I can play the haunting spirit! A spirit of lightning and wind!" {{champion:98}} "Well, this year's performance should be... interesting..."
Trylobyte
Seems the festival occurs during the day, how about Blood Moon Leona?
Woo new feature testing! First off, all credit goes to GogoUsagi and ADillonMostDirty. They're really helping to drive this initiative forward in a great way :). Something that Gogo didn't mention is what we're thinking about naming this feature, also her idea: **Meanwhile in Top Lane...** Personally, I think it's great, but I'd love to hear your thoughts.
Riot Zwill
http://i2.kym-cdn.com/photos/images/newsfeed/000/345/169/bc7.png
I'll share my story as I was a silver ranked player in season 2 and managed to get Gold in season 3 & 4 which was my goal. I don't have the time to play my way up to plat/diamond and I'm happy with the Gold status plus getting my Victorious skin reward :P. 1.) Regardless of the game's current state or your champion role's get in the mind set of **always (i mean ALWAYS!) think about what you could do for the rest of the team**. If you can win your solo lane, go and gank that bot lane that is falling behind or at least provide pressure so they can get even on cs. If you are playing support, go ward that mid lane so that your aggressive mid laner can make that 1v1 play safely. Every two (2) mins I would ask myself this and I found that by supporting my teammates in that way I was winning more games because as a whole everyone starts to play better. 2.) Lead by example, **you don't have to talk much but when you do make sure to provide something meaningful**. If you have played a matchup before and you see your Top laner struggling in it provide a quick "Man you can win, don't worry about it for now and try this, as soon as I can I'll go gank/ward/babysit/(insert supporting action here)". If you can make meaningful contributions people will follow. You would be surprise how many comebacks you can make when you can inspire and reassure teammate that they can overcome difficulties and work together. 3.) Losing is part of the climb. **I'm actually on a negative ratio this season, don't let that get to you**. If you lose, always (I mean ALWAYS!) assume your rivals are playing better than you and use that as motivation for getting better. Its a team based game, but in reality all you can do is try your best so make that effort count. Also don't pay attention to negative people or messages and instead focus on the positive interactions. 4.) Don't surrender. Even **in losing games you can learn a lot more than when you are winning**. Do a honest analysis on why the rival won the lane, what was it that she/he did that you did not expect? can you now use that knowledge to your advantage next match? if you go in again against the same player would you be able to win now? That's the mentality of professional athletes and that is why they improve and make it back to become champions. 5.)** Have fun (genuinely!)**. Sounds dumb right? Guess what? it works!. Even if you are sure your team is going to lose and everyone is getting rekt, laugh about it. If you can keep yourself positive and go back to point 1. (always helping others regardless of the match' status) your win/lose ratio is bound to go up. Remember, chances are next match you will be queued with "that" top laner again. Tell her/him a simple "Alright lets win this one!". Everyone has bad games every once in a while, I'm sure you do as well so trust in your teammate and provide a field in which everyone can play to their best. If you have the skills (as you say) of a gold player, all you need is a good philosophy and sticking to it. I assure you that you will get to your ranked goals if you make an honest effort about it.
Cremina
I love this feedback. Lax - definitely sympathize with your situation. After placing into S1 this season, I dropped to S4 and then subsequently yo-yo'd between S1 and S4 multiple times. It was incredibly frustrating and led me to feel pretty bad about my teammates and my play, oftentimes putting me on tilt (which we all know is never good). Eventually I started to realize this sort of negative mindset was affecting how well I played (you know, thinking I'm DLift and trying to make that epic 3v1 play but getting deleted instead), and also more importantly, bringing my teammates down with me at times as well. It's a lose-lose situation. This is why I love Cremina's feedback. It's basically the approach I took after dropping to S4 for a 3rd time, and since then, I've managed to climb up to G4. It helped me put things in perspective, and focus on the things I should be doing to help the team win the game - even when from behind. I can't tell you how many times my team has had bad laning phase, only to turn the game around in teamfights, or giving up a possibly game-ending 5th drag, only to patiently ride it out then execute the perfect tf and win. And I think a big part of it is due to trying to keep my team's spirits up and head in the game even in the face of negativity (rather than feeding into the cycle of negativity myself). We're not going to win all of our games obviously (and like Cremina I had a negative win ratio for most of this season too), but I think the mindset you go into a game with and the attitude you maintain during the game (especially in the face of adversity) has a huge impact on the outcome, both in terms of whether you win or lose, and even after you lose, how you internalize that loss and bounce back. GL man. Don't give up, and keep your head up. I believe.
Whatttttttttttttttt. Would you play with me on my 1065th win :D? or my 8th win on dominion LOL.
Adolf Swiftler
Haha sure. Let me know when is good for you and I'll try to work out my schedule. :)
Word has spread to me that its a tradition to play with Riot staff for the 1000th win. I am at 999. Come find me. Please. =D -Brokenwingbird
Brokenwingbird
I'm down to play. :)
I was hoping that a Riot employee would play with me I'm at my 999th win right now. Thank you C:
IYIercy
I'm down to play. :)
[img]http://i.imgur.com/aN0evJI.jpg[/img] Hey Riot my current record vs riot is 2-1. Play with me or against me, itll be fun.
IDontSmurfGG
I'm down to play. :)
Hi , i just wanted to know if anybody know if you can still play with riot if you get a 1000 win
bra996
I'm down to play. :)
What team skin concepts are there out there? I found this TSM Lulu and I really wanted to find more like it, but I couldn't find any actual art, as opposed to simple recolors. What team skins do you think would look cool?
Tmoose
I'd love to see Bjergot! haha
> [{quoted}](name=jmccaffrey,realm=NA,application-id=mNBeEEkI,discussion-id=jz95xoG7,comment-id=0003,timestamp=2015-04-24T23:26:40.223+0000) > > Have you thought about playing on our EUN or TR regions instead? have you thought about pushing the suggestion of east coast servers to higher ups?
F03
> [{quoted}](name=F03,realm=NA,application-id=mNBeEEkI,discussion-id=jz95xoG7,comment-id=00030001,timestamp=2015-04-24T23:30:11.204+0000) > > have you thought about pushing the suggestion of east coast servers to higher ups? I don't think we include Dubai when we think of east coast players (for NA)
What team skin concepts are there out there? I found this TSM Lulu and I really wanted to find more like it, but I couldn't find any actual art, as opposed to simple recolors. What team skins do you think would look cool?
Tmoose
That lulu skin looks awesome
A new comedy youtube series made by a bunch of my friends about a fictional amateur League team! Please check it out! :]
OH NO ITS LU BU
HOW DOES THIS ONLY HAVE TWO UPVOTES *makes popcorn for all of the Boards denizens*
I am wondering if it could be more interesting and easier for teamfight if we add a timer to the green circle instead of an insta-green. I mean it could be a lot easier for people to know if it is wondering to engage or not a teamfight. It would be differents colors which means different status, orange if the ult is loading (just black before level 6) then green with a little animation or effect when the ultimate is ready, then if you're oom the circle would be blue and the form could be like a clock. Even if it would be useless in party group but in SoloQ i mean YoloQ, you can't really both speak and play, it would be interesting to have information by ourselves than asking him just front of a teamfight. Btw I am sorry if my english is not so correct, I tried on the french forum, people approved but I need a larger people to agree in order to react Riot about my proposition. I did a screen of what it could looks like. (I did not add the color on my screen, the idea of color is assigned to the french community). Thx for reading.
Shoberu
Thanks for the suggestion. I'll talk to the team about this.
http://i.imgur.com/ly1IfUL.gif
gubigubi
http://i1.kym-cdn.com/entries/icons/original/000/007/582/tumblr_lmputme3co1qa6q7k_large.png
<Title>
45aken
Have you thought about playing on our EUN or TR regions instead?
We are constantly crashing in servers and can not sign back on and you put us in back end Q and bans because we are afk?! This is bullspit and needs fixed immediately!
Thaiceman
Hey Thaiceman, Sorry to hear that you are having connection issues (sounds like what this is). If you think that you have wrongfully been banned due to these issues, you should definitely take it up with our Player Support team, and those guys can take a look at your account and work with you to resolve. That said, we are doing a few thing to help NA players have a better experience playing League: 1. We are moving game servers to a more central location in the US which will provide a much better ping for the majority of players. If you're in the south or east coast of the US, keep an eye out for this change, as it will have a pretty significant impact. 2. We are continuing to build our backbone across the US. This is Riot peering directly with ISPs in order to reduce the number of hops from your computer to our servers. This helps us with DDoS issues as well as lag, and is something which (if it hasn't already) make your experience better. If you think there is more we can be doing to make it better, let us know!
A post made for people who use the forums but also have lives. Interesting
gubigubi
http://stream1.gifsoup.com/view/939839/i-see-what-you-did-there-o.gif
This idea seems good/bad for a couple of reasons. Cool, you're making a place where we can check out all the big discussions. What happens if it doesn't meet your definition of big? What happens if it is an unpopular opinion with rioters i.e. Cass didn't need a rework, the Retcon was a failure? How can we be certain that you, as a company, are going to be well-intentioned with this? Shouldn't it be run by a community member, not a rioter? If you only promote the discussions you think were important/impactful, where does that leave any thread that doesn't get traction? The biggest issue, is this will make popular threads more popular, and take time/attention away from threads that may be important, but people simply haven't looked at yet. I like the idea but I think this is the wrong direction. **Why not pick conversations where rioters haven't been involved and bring an appropriate rioter along into the conversation and infuse it with new information and more dialogue?** That seems a better use of your resources with these conversations. Find the appropriate rioter for the appropriate thread, and get them together.
Starlighte
Thanks for the feedback Starlighte, I'll try to address your thoughts distinctly. > What happens if it doesn't meet your definition of big? What happens if it is an unpopular opinion with rioters i.e. Cass didn't need a rework, the Retcon was a failure? How can we be certain that you, as a company, are going to be well-intentioned with this? To give you better a idea where this post is specifically coming from, Zwill and I work together on the NA Player Relations team, while GoGo works elsewhere but is giving us a super valuable assist on this project. The NA Boards have a bit of a split identity between being an NA player community and a place to interact directly with LoL devs, designers, artists, and writers (who happen to mostly reside, work, and play in NA). While many Rioters are involved in the latter part of that identity, the former is the area for which Zwill and I are specifically responsible. With that in mind, if we're not giving all topics players are actively discussing a fair shake when it comes to this recap, then we're doing a crappy job. While I can't promise that every contentious topic will make these recaps, I do promise that we'll be vigorously working to make sure they're truly representative of what the wider League community has deemed worthy of interesting discussion. To use your examples, ChampUp and story discussions would absolutely be up for inclusion. > Shouldn't it be run by a community member, not a rioter? We're all for active community efforts on the Boards! At the same time, we're extremely interested in highlighting quality discussions and feel we can spend some worthwhile time doing so. We absolutely want your ongoing participation and feedback - if you think it could be better in any way, let us know! We'll be attempting to balance a lot of different opinions and needs, but hopefully we can find a good mix that appeals to as many players as possible. > If you only promote the discussions you think were important/impactful, where does that leave any thread that doesn't get traction?...The biggest issue, is this will make popular threads more popular, and take time/attention away from threads that may be important, but people simply haven't looked at yet. Currently, our key metric for including topics in these recaps would be the level of both active and interesting "discussion" going on, which is admittedly subjective. We have every intention of attempting to include threads that, while not necessarily possessed of much traction, may be particularly engaging or thought-provoking. > Why not pick conversations where rioters haven't been involved and bring an appropriate rioter along into the conversation and infuse it with new information and more dialogue? That seems a better use of your resources with these conversations. Find the appropriate rioter for the appropriate thread, and get them together. This is something we already do (and always want to improve at), but isn't mutually exclusive with this idea. We'll continue to work on getting the right Rioters into the right threads in parallel with other efforts to continuously improve the Boards' efficacy as both a player community and a place to interact with the devs.
duplicating what work? as it stands now, you've never told any of us normal forum-goers anything about the pbe unless we bring it up first. The pbe patch notes never make it to us, and we are forced to resort to 3rd party sites like RoG and S@20 to find out whats going on.
Thryale
That's a fair point. When I say duplicating the work, I generally mean in the sense of, what the actual notes are and the fact that there is a team (Scarizard and Pwyff) who already put a significant amount of effort into that particular communication. So here's a question then: would it be overly repetitive of us to regularly share the same **type** of content (PBE Notes) on a semi regular basis? If the answer is "WTH ARE YOU SMOKING ANDY, WE ABSOLUTELY WOULD FIND VALUE IN THAT", then it's something we can consider for inclusion.
>do you think there's value in us pointing out that there's Rioter interaction in the post, however refraining from categorizing it? It's less about _whether_ there is Rioter interaction and more about the _type_ of content, in my opinion. Objectively speaking, an official explanation of the NA Server Roadmap is a very different point of interest than a cool animation or discussions about the eSports scene. I didn't mean to insinuate that Rioter action should be acknowledged separately, more along the lines that sorting content out by type (or board topic, even) could make it more easily consumed. >folks will simply go straight to the area that's important to them Arguably, this is how the Boards platform has been designed from the very beginning; each board (theoretically) has individualized moderation policy and a specific interest point/topic. People tend to gravitate towards specific boards or communities that cater better to their interests, and the Boards platform seems specifically designed to facilitate that particular activity pattern (zeroing in on what a user really cares about). I guess my thought here, is it necessarily a bad thing that people naturally prefer to access what's important to them? If I'm going to a grocery store interested in buying eggs and bacon (mmm...breakfast), I want to be able to quickly navigate to the bacon (who really needs eggs anyway, I have bacon now) and move on with my day. If my goal is to browse, however, there are very clear locations for different items and things I might want to consume. I can go to things that are tangentially part of my interests (ham), or even discover entirely new content (omg a green leafy thing). The key is that it's all organized and very accessible; if I just want to get my bacon and leave, I can. If I want to look around for other things that seem interesting, I can. >One of the goals of this feature would be to help folks discover content they otherwise wouldn't have engaged in. This is super important, there is a ton of value in allowing for discovery. I actually wonder if it would be *more* likely to encourage that idea if it were categorized. A user would need to scroll over content to reach what's really in their engagement center, and since everything in the thread is specifically there because it's interesting, categorization may encourage people to browse.
Daen
> This is super important, there is a ton of value in allowing for discovery. I actually wonder if it would be more likely to encourage that idea if it were categorized. A user would need to scroll over content to reach what's really in their engagement center, and since everything in the thread is specifically there because it's interesting, categorization may encourage people to browse. It's an interesting polarity that we're both positing here Daen :D. I really enjoy the fact that you're challenging our current thinking and it's why we do things like this test post. Here's where my thought process is right now: we're going to measure interaction on the links as is, probably for a few instances, and the possibly switch it up if it's not meeting goals. Nothing like some good ole A/B testing ;).
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