i can't open my game just the logo shows and then disappears !!! sometimes i delete the whole game and re-install it it works but as soon as i shut the game can't open it again i tried every solution on the internet nothing works :/
SFA711
The patcher needs to launch, but it seems like your OS or permission settings is not allowing it to. As a first step, go over the instructions in the [Permissions ](https://support.riotgames.com/hc/en-us/articles/204134104-Setting-up-your-Permissions)guide to fix this up. Let me know how that works for you!
when i tried to submit a ticket, it's asking for my email address which is missing a letter and can you guys please change when you change your password, because it asks for my current password which i forgot, so you guys should take out the current password thing and if you do that, then i could change my password and i could also change my email address with my new password and i could receive the link to the forgotten password thing. I hope you guys do it :)
Deathscar2
Simply fill out the required fields with what info you remember and an account specialist will get back to you. You can make any specific requests you have once our specialists get back to you. Let me know if you have any additional questions.
Any Riot Employees plz help me i signed up for pbe a LONG TIME AGO and i checked a couple days ago and i finally got it but i dont know what is the acc is. I dont know any of the info for the acc. Can you plz help me and if you can see what i set it as my summoner name is PWK
PWK
Sensitive account issues are best addressed individually through your [support ticket](https://support.riotgames.com/hc/en-us/requests/new). Our account team can continue to assist you as best they can. Best of luck!
i was wondering how you can level up your profile for the boards section
Loboshi
Sometimes an account needs to sync to the boards, especially if it's posting for the first time. It looks like your post here has updated your profile! Let us know if you still have any issues posting.
Hi Riot, I was put on Leaver Buster for leaving a game I could not connect to due to pop-up after the champion select that mentioned "RADS Error" with an option to press ok. This has been a repetitive issue and usually the message should say "Fail to Connect" with an option to retry or cancel. Please note that I am using a Macbook Pro 2011, and usually the problem isn't this serious. This time, even when I was returned to the reconnect option it would not allow me to rejoin my ranked match. Instead it opened three different League of Legend Client with a pop-up message as mentioned above. By the time I quit and restart my client, the timer in the game exceed the 3:30 checkpoint for champions who have not connected. Thus I was put on a 20 minute leaver buster warning, and I'm sure it's going to be the 5 game 20 minute wait time. I understand that there are other people who are experiencing the same problem and maybe it would be unfair to remove the LeaverBuster. However I feel this should be addressed asap! P.S. I was going to play Kog'maw jungle, it was going to be epic... Sincerely, NA Bronze Player
Wsline
It sounds like your network is having trouble connecting to the game servers, which could be due to a connection issue or your Mac. Leaverbuster is not something that is removed because all leaves cause a negative experience for players. As Rineyy suggested, the connection issues guide should get you fixed up for good. Make sure that you select the Mac options for instructions specific to your OS. Let me know if you still have any issues!
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=Ei7AwE1n,comment-id=0000,timestamp=2016-07-25T23:42:35.162+0000) > > Are you using a VOIP program such as Skype, Discord, or Curse Voice? I've heard of this type of issue being caused by either the overlays these programs create or specific hotkeys creating issues. If you are using any of these types of programs, try shutting it off and testing your mouse in-game to see if anything changes. > > Let me know if this causes your mouse to act differently! If you mean closing the window then yes, I've done it before and the issue is still happening. Example: I close the Curse Voice window and the overlay isn't there but my mouse still acts like it's sticky.
Jvg234
Actually, even if you close the window, most VOIP programs will minimize to the notification tray and still run. Try closing out the program entirely, or completing a [clean boot](https://support.riotgames.com/hc/en-us/articles/201752684-Low-Frame-Rate-FPS-Troubleshooting#wq3) and let me know if you notice any difference.
Ok so i was currently in my gold 4 promos and i had a free win after winning 2 games (The jhin and Rammus game), and i had a free win shown in the 2nd gyazo. I lost the 2nd game as jinx and won my last as rammus. i got to check my rank or whatever and it still says gold 5 95 lp. I am so confused right now like what am i suppose to do ///// https://gyazo.com/7a7db00f995f31e22b06ee863db207b8 // https://gyazo.com/c6e36d1ed207c15b50dda71dac20ad1f
bot lane sucks
I took a look into this for you and found a few queue dodges. [Queue dodging](https://support.riotgames.com/hc/en-us/articles/201751844-Queue-Dodging) will automatically count as a loss during a series and also disqualifies the [promo helper win](https://support.riotgames.com/hc/en-us/articles/204010760-Ranked-Play-FAQ#h6q2). Your best bet is to stay committed and connected during champion select to prevent those penalties, and even a lower priority queue. I hope that helps clear things up, and I wish you all the best in your ranked games!
> [{quoted}](name=Targons Blade,realm=NA,application-id=osqw6G4M,discussion-id=aEsN18El,comment-id=0000,timestamp=2016-07-25T22:03:36.016+0000) > > I'd like to help you out, but I'll need a bit more information on what exactly happens when your client crashes and what error messages you're seeing. With that info I'll be able to provide some steps to take in order to solve this. Thanks! Whenever i get into champ select the client will bug out visually but not functionally. I cant see my summoner spells, runes, masteries, the champions that anyone is selecting and i can very rarely ban. After this happens the client will crash and stop responding forcing me to restart the client and wait 5 minutes. Yes, i've tried repairing it. It's a completely useless feature.
xXUkarozXx
It sounds like your client is unable to keep a stable connection to the servers, which is why you're having issues seeing content and actions in champ select. There are a number of causes for this, but our [connection guide](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues) will go through the most likely solutions for this. If you still see issues after trying the solutions in that guide, let me know.
So I disconnected during a game today. The apartment I live in is kind of... well, bad xD If I have too many things in the house running at once it'll blow the fuse box. This had happened multiple times during norms, but this happened during a ranked match... My placement matches... Oh dammit... Then to make it worse, my wifi doesn't come back on right away cause I have no idea why! All i saw was red lights and i was freaking out and by the time I get it to work, it's 25 minutes in and my Nexus is under siege. Now I'm upset about losing the game, alright? But to make it worse the guys all report me for leaving... and I couldn't convince them that I was telling the truth cause well, they're kind of stupid and don't want to believe me. Now, can Riot tell the difference between someone who left, or someone who was unable to come back? Cause I reeeaaaally don't wanna get banned :(
Dekkerx2
It sounds like you had a series of unfortunate events. :( [Leaverbuster ](https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ)will actually treat all leaves equally, regardless of intent or trying to come back. Even if it's out of your control, all leaves still cause others a negative experience. It definitely sucks coming back to a game moments before losing, but that's just as disappointing to everyone else who participated in that match too. It's best to find options to prevent further interruptions from your games. While I can't really offer help with a fuse box, we can try to troubleshoot any connection issues. Let me know!
my computer keeps getting shut down mid game and i keep getting banned for supposedly leaving mid game. how do i contact the LOL game company so i can fix this problem????
xXD3athW1SHXx
Usually computers will shut down as a safety precaution, which can be due to overheating hardware or malfunction. When you have some time run our Hextech Repair Tool which will gather a set of logs, then attach it in a [ticket submission](https://support.riotgames.com/hc/en-us/requests/new) to player support. Our tech team can look into this and offer more insight! Hope that helps!
{{summoner:3}} I keep getting this round of bugs and messages when i try to get into a game? -trying to reconnect -> bugsplat -> close the game ->launcher says: "Sorry! we've detected some possible data corruption in your installation. Would you like to repair the affected file?" (presses "OK") -> downloading the patch over again ->login - reconnect - bugsplat... have done this routine 4 times... have it happened to others? ( i have left some teammates in the rift now :( )
LordKastberg
When you see constant bugsplats and the client requiring you to repair due to corruptions, then it's very likely that your League install is beyond repair. When crucial files are missing or corrupted, and the client is unable to repair them, the best course of action is to complete a clean reinstall, which *Deep Terror Nami* has provided instructions for. If you still see issues after taking those steps, please let me know.
"Your average ping was 113 milliseconds." "The worst ping you experienced was 113ms. This means you experienced high ping during this game, which is likely where you were seeing issues. See below for a few recommendations to help out with this." "Your average percentage of packet loss for this game was 0.00%. Overall, this means you had a low amount of packets lost during the game." Also, I tried wired connection and it only made it worse. 113 ping was just one of the logs I pasted, almost all of the ones I tried had 110+ with 0.00% packet loss. I don't understand what the issue is.
HerbieVG
Thanks for following up on this! When you have some time, submit a ticket and our tech team can look into this further with you. I also recommend using the [Hextech Repair Tool](https://support.riotgames.com/hc/en-us/articles/201752674-Network-System-and-League-of-Legends-Logs) to automatically gather a set of logs and attach it to that ticket for context. Thanks for your patience!
The question is, is the dip in mid-game pronounced enough to compensate for the lead she can build in early? Does it provide a significant window where you can act pro-actively, as her opponent, even if she is slightly ahead? (Real question, not trying to imply it is or isn't the case.)
DeathBurs7
Her solo Q winrates are very middle of the pack as far as ADCs go, and although she is played reasonably often in competitive it's definitely not an oppressive amount that she crowds out other ADCs. So yes, I think Caitlyn's weaknesses in the midgame are enough to counterbalance her strong early and late game.
> [{quoted}](name=Riot Aesah,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001000000000000000000000000,timestamp=2016-07-26T01:43:40.909+0000) > > Hi my favorite champion is Nidalee, have hundreds of games played on her. Nidalee has been very close to 100% pick/ban in competitive for quite some time now so I think it's not only reasonable, but mandatory that she needs a nerf. We'll definitely be keeping a close eye on her performance with the nerfs and if Nidalee turns out to be underpowered, we can adjust her in the opposite direction. oh god... of course she needs the nerf at higher elos... i dont think ANYONE would argue with THAT. but she needs to be COMPENSATE for the way it affects her LOWER elos play. 99.9997 of players are NOT lcs http://www.leagueofgraphs.com/rankings/rank-distribution and while i agree that she cant be allowed to be crazy op at higher elos. it isnt fair to let her have a sub 45% winrate for 50% of the playerbase. especially when you took away 3 roles where she had a 50% winrate across ALL elos to GIVE her that role. the patch 6.9 change is a PERFECT example of a this kind of change it nerfed her takedown at lower levels where it was way to strong and it buffed it at later levels where she needed it buffed but then we also have changes like "removing her trap root" it has taken me until just last week to finally be able to successfully clear her jungle without getting executed at my elo. after about 5 iterations of runes materies, starting jungle items and clear routes, ALL which which STILL include me healing of scuttle crab after the 2nd or third camp just because a nerf is NEEDED at higher elo, doesn't mean you can COMPLETELY IGNORE how it will affect her lower elo play. i feel like this should be obvious to a balance team... but you need to consider not only if a nerf will accomplish its intended goal. but wether or not it will have any other side effects. like i listed.. the removal of %hp could have EASILY been done with by lowering the cap. it would have accomplished the EXACT same thing. and all it would have taken was someone to simply change the number of 200 on the cap to "50" even 50 capped damage at all level level of traps would be preferable if it let us keep the % hp. not only would it be EASIER, and have less side negative side effects.. the possibility of a bug or error introduced by it would be near non existent as you are simply changing 1 number. and to this day i still cant for the life of me figure out WHY this wasn't done. and after all this time WHY it hasn't ever been addressed. the fact that you at riot are finally responding to me after a year and a half of my asking why with no responses, is already more than i had dreamed hoped lately. i can only hope this can be a turn for the better. BUT since your here i do have ONE issue with nidalee that im not sure if it is bug or what.. perhaps you can clarify why the interaction works like this and if it possibly something you can look into. right now when nidalee procs hunted on a target, her pounce becomes "empowered" allowing you to pounce to that target if you click DIRECTLY on them. TARGETING them with the ability. and 90% of the time when i pounce in an use takedown they get hit by it, because there is nothing else takedown can hit. yet.. if the enemy happens to be near another targetable unit. such as a minion or a tower. takedown will SOMETIMES attack the minion or tower instead of them. even though the hunted target is in range and i JUST targeted the hunted target with a pounce. so i ask.. WHY is the game randomly changing targets? i JUST clicked on them with LITERALLY my LAST click. i think a simple solution would be for takdown to "prioritize" hunted targets in range. yes you can technically CLICK the champion AGAIN after you pounce. but since it only happens when there are IN a minion wave the possibility of a mis-click is high and i see no reason why it should have even contemplated other targets in the first place. it doesn't happen very often.. but with over 1000 nidalee games played.. i have lost well over 20 games because i didn't get a kill and we lost a teamfight and the game because of this.. and even when it hasn't cost me the game.. it has usually cost me one of my 9 lives.
SwiftKitten88
I actually was strongly against the removal of the auto attack reset on Nidalee but your post is a great example of why it's actually a good idea, because of this: > oh god... of course she needs the nerf at higher elos... i dont think ANYONE would argue with THAT. but she needs to be COMPENSATE for the way it affects her LOWER elos play. > > 99.9997 of players are NOT lcs > http://www.leagueofgraphs.com/rankings/rank-distribution That is a huge nerf at higher ELOs, but most (not all) lower ELO Nidalee players don't really take advantage of it anyway, so with this change we're literally doing exactly what you were advocating in your post- making her easier to balance across all skill ranges.
"whatta ya think? After we finish murdering these folks, lets go get some tacos. ...yeah tacos."
Rockman
> [{quoted}](name=Rockman,realm=NA,application-id=mNBeEEkI,discussion-id=Kx2VnJ6x,comment-id=0000,timestamp=2016-07-26T00:15:26.973+0000) > > "whatta ya think? After we finish murdering these folks, lets go get some tacos. ...yeah tacos." yeah the actor nailed that one. Nailed it first try.
Considering the changes to cannon minions, melee supports will eventually end up with less gold in the early game due to having less cannons (every 3rd wave instead of every 2nd) to hit with {{item:3302}} ? Are there plans of increasing the gold income of this item? >Based off that concern, some follow up playtesting and some strong arguments that the other changes would already add significant cost to lane swapping, we've decided to remove the cannon minion change. http://boards.na.leagueoflegends.com/en/c/developer-corner/2YORAqEJ-early-game-changes-update --> Confused
Truetobi91
That change actually didn't go through -- Cannon minion functionality will be the same.
That's correct, the cannon changes won't go live tomorrow. We'll update the patch notes soon.
Meddler
Quick update on this update to an update. Looks like the changes might be live for a few hours before they're disabled in a couple of regions (removing the cannon minion change is basically a hotfix, rather than a change to the outgoing patch, so some slight delay might happen in a few places).
Which champs does he have quotes for?
The Pumpkin Kinq
Lots and lots of them. He has taunts and "on.enemy.champion.kill lines. Not sure, maybe not as many as Dunkmaster --but in that area I think.
Now I wanna know what Jhin's line was
Zydron
For Jhin's recall. We recorded a bucket of haikus. Very disturbing haikus. I'm gonna try and post them on youtube at some point. His color text described one of his victims dying--- Ultimately I think the story worked better leaving her death to the players imagination though.
what causes him to say it? ults that don't hit anyone maybe?
Monado II
I believe that one is one of the lines the bucket for "first move." So it will only happen when you are clicking a move command while in the fountain. (But it has a very high % of triggering when those conditions are met)
EDIT: OK ARE WE GONNA HEAR *bleep* INGAME ASWELL? Or is that gunna be the uncensored version?
Tidal Tyrant
The line was designed to be bleeped. I suggested trying the line with a bleep in the script. We tried it . It was funnier with the bleep. So we put it in. Yay post-modernism!
so i played this marvelous bastard on the public beta, i love his voice, and i have a few question about it. for those who haven't heard it yet here it is https://www.youtube.com/watch?v=QsCTnM9m5eM now the questions 1: Who did the voice for him? also i feel sorry for his throat 2: What made you decide to add so much swearing? 3: at any point, did he drop more F/S- bombs?
L Rayquaza
1. As a general rule, riot does not give out the names of the voice actor, until that voice actor has alteady taken credit for their work. (Bunch of legalish reasons for this) 2. Kled is an emotional guy. He has feels and no filter. Also... It was funny. 3. Nope 99% of the lines cut were cut because they were too violent. And actually "Holy Sh*t"where are we?!?" Was only bleeped cause we tested it and saw it did make the line funnier. (I suggested we try beeping a couple lines in the script)
I wouldn't be surprised if Kled doesnt know.
Ebonmaw Dragon
Correct! ( Much like some people Ive met who own pet smakes.)
[https://www.youtube.com/watch?v=QsCTnM9m5eM&t=7m45s](https://www.youtube.com/watch?v=QsCTnM9m5eM&t=7m45s) Would this short line at 7:45 be a reference to Steve Martin in The Jerk? https://www.youtube.com/watch?v=rSWBuZws30g
Yutaji
Yep! Well spotted. Now you got only 29 more pop culture refences to find.
He strikes me as very similar to Don Quijote.
GreenLore
Yep he came up too! Actually, before we go into preproduction we make mood boards with dozens of references.
What in particular was it about the cannon minion change that would affect pro play? Were pros rotating their primary carries lane to lane just to pick up cannon minions?
Grrv
Pushing power was the bigger concern than gold income. Cannons make an enormous difference in ability to take down towers, given they both take hits before other squishier minions and take reduced damage from towers.
Will the first blood tower change still make it? One of the things I find absolutely stupid atm on tournaments is how a lot of game start with 3 man top pushing a tower, nobody cares and 3 men bot pushing a tower and no one cares, like it's some tradition, they're not even trying to defend it. Call me old fashioned but I feel like every tower should matter, especially in the first 5 minutes of the game.
Shadowsliver
Yes, the tower first blood bonus is still in there.
Just because I'm curious I'd like to hear specifically what makes the cannon change disruptive
Monado II
High expected impact on map rotations, including risk of forcing specific rotation patterns versus allowing more adaptive play. Possible the changes might work out fine after a number of months of play, so maybe we'll explore them again for a pre-season or something. Wrong time for them though at present at least.
That would be too much complexity for the game. I think it would be okay for a special game mode, but being added to the competitive mode of League would result in yet one more factor that players are required to weigh into every decision they make. Weren't the minion changes in preseason enough?
SE Accelerator
I'd argue that depends on the abilities in question. There are already a couple in game as cannon minions take reduced tower damage and draw tower agro before other minions, super minions give off a defensive aura to other nearby minions. Could imagine similar types of changes to caster and melee minions that avoided excessive complexity while still adding some good gameplay.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=6wZGyGOJ,comment-id=0006,timestamp=2016-07-24T08:08:36.646+0000) > > We're planning on looking at champion bans sometime around the pre-season/start of next season. Can't make any promises about what our conclusions will be, at the very least though we'll have a lot of thoughts to share with you folks, get your opinions on the costs and benefits of different ban numbers and approaches. Any thoughts on adapted something something like the dota 2 Captains Mode. Having some bans be reactive instead of proactive.
Irelia Bot
It's something we've talked about, and can see some pros and some cons. Bans in response to picks has the potential to create some interesting choices and expression of skill. It does undercut some of the promise of one ban per player though ('you can always ban the thing you want') if you're one of the people with a later ban. Possible solution might be slightly different pick/ban systems for different contexts e.g. Ranked 5s and Pro play have some reactive bans while regular draft has all its bans upfront.
Very disappointing design decision to limit player creativity. You should be a encouraging players to try new shit and new champs in new positions. I strongly disagree with you guys trying to shoehorn champions into specific roles And forcing them to play only roles you deem viable. I would love to see a viable jungle Leo Alister or tariq one day, and I'm very disappointed that you guys don't want that
redfeenix
We're not limiting player creativity in anyway, it's okay to play niche and 'off-meta' picks. We'll never be like "ABC" is only good in "X" role... that doesn't mean we don't balance and make changes based on what we think the correct role/lanes _should_ be. By all means, play champions wherever you deem fit, just keep in mind that might not be the best/most efficient place for those champions to go (for example, there is a Teemo Jungle main in masters... he's very good at this jungle style). I hope my post didn't come off in a "follow teh meta!!".. it's meant more of a "this is how we balance"... we have to draw the line somewhere, not everyone will be happy when we buff/nerf champions and inadvertently affect their niche/off-meta picks.
https://media3.giphy.com/media/Lb3vIJjaSIQWA/200_s.gif Thank you, Riot.
rand0mredneck
Awww, now i feel all warm and fuzzy.... Or is that the brain weasles?
What I can gather is this champion is an amalgamation of Yosemite Sam's soul, Kentucky moonshine without dilution, and Eric Cartman's blood, riding Yoshi. Did I miss anything else?
LJMcLean
Actually, his orginal inspiration was to mix Hunter S Thompson and General Patton.
What are you guys planning on targeting in the preseason? Is there a jungle revamp planned?
BardEsNumeroUno
We'll be making changes to a number of assassin kits and probably some supporting systems (assassin focused items, possibly objective tweaks, masteries etc). There'll be some non assassin stuff too of course, not ready just yet to talk about that though, nothing concrete enough at present. The teams that'll be working on that stuff are either just starting on it (having been doing support work for 6.13 previously) or are still focused on ongoing balance in the lead up to the Worlds patch (6.18).
Yeh, not point in touching that this season. Determine if next season if you wanna give all 5 players a ban or not. But please try to shorten the banning phase. Champ select is damn long already. perhaps allow all 10 members to ban simultaneously?
redfeenix
> [{quoted}](name=redfeenix,realm=NA,application-id=3ErqAdtq,discussion-id=6wZGyGOJ,comment-id=00060007,timestamp=2016-07-24T20:24:25.785+0000) > > Yeh, not point in touching that this season. > > Determine if next season if you wanna give all 5 players a ban or not. But please try to shorten the banning phase. Champ select is damn long already. > > perhaps allow all 10 members to ban simultaneously? If increasing ban numbers we'd definitely want to do some work to avoid increasing champ select duration at the same time, agreed. Even if we don't increase ban numbers that's a project I'd agree we should do regardless.
I probably shouldn't say this on a post with so many reds but....{{champion:44}} is actually a viable jungler at the moment and have similar path than Braum (except the on-hit jungle braum). His bravado let's him clear the jungle at decent speeds if blue is available since the CD of his 3 basic ailities basically overlap so you can rotate, E,Q,W over and over again in the jungle (thanks to the 1 sec CD reduction). His ganks are scary with a bond+stun from to sides and since the bonding visuals are practically invisible you can bond once and then camp the shit out of that lane. The only real drawback is that your ult now becomes unusuable until mid/late game when teams start grouping. Aside of maybe a dragon ULT xD
RogueWill
You shouldn't be scared to post on a thread with reds... we aren't all out to get you :p. I think viable is very different from "strong", if jungle Taric is working for you great! If it gets to the point where it becomes super meta and starts being pick/ban and borderline oppressive, then we might look at it. We're okay with off-meta and off-role picks, but when they start becoming FOTM or strong picks... we might take a look at taking away power in that area. It's OKAY to be "viable" and picked for niche players and roles, it's not okay for someone not-intended to jungle to dominate traditional junglers and we usually have correct that I believe.
Riot, please enlighten us on the state of Yordles' need for companionship.
A Superb Villain
I think you'll enjoy his color text.
Kinda wish he had a Russian accent instead of a hillbilly one though. Still awesome but also disappointed.
SpecterVonBaren
Early on I considered several different rural accents. (Russian and scandinavian were already spoken for by Freljodian champs.). Ultimately this one felt right.
Kled can say he want to cut open a person and use their spine as a backscratcher, tear out their lungs and such and swear his ass off but poor Khada Jhin can't have his original, uncensored color text :( ////But this is so good, well done :'DDDD
Kisindián
Thanx! Actually both Jhin and Kled ran into the same problem for me. Not swear words- but visual descriptions that were deemed too violent for a T-teen ESRB rating. In both cases though, gotta give props to our production people (Product Owners, Production Managers, Editors, and Legal staff) . They spent a lot of time finding out what was the maximum level we could deliver.
> [{quoted}](name=Riot Aesah,realm=NA,application-id=3ErqAdtq,discussion-id=mAvUPAT8,comment-id=001f,timestamp=2016-07-26T01:56:07.819+0000) > > The two strongest early game ADCs IMO are Lucian and Jhin, and they both have winrates that fall off pretty heavily as game time increases. What are your thoughts on Caitlyn? A lot of people complain about her but i honestly dont see her as a problem.
ApexCH
Caitlyn is strong early and also very strong lategame where AA range has tremendous value, but she is weaker than most other ADCs in the midgame.
Edit: I may have chosen poor examples of lane bullies. That's my bad. Just something I've been thinking about. Lane bullies are powerful early game champions that have a weaker late game to compensate them (best example is Pantheon, who falls off after 30 minutes). These are meant to counter hypercarries by prolonging their power spikes. Now every lane has bullies. Top has Pantheon, Darius, and Riven (I consider her a bully, but I could be wrong). Mid has Zed. Bot has Lucian, Miss Fortune, and Draven (and others I'm sure). So I have to ask, when do bot lane bullies fall off? Draven I kinda understand because he's built around a positioning minigame that seperates good Dravens from bad pretty easily. But I've never felt like Lucian (even when playing him if I get fed. He's one of my favorite ADCs because he encourages spell weaving) or MF really fall off as the game goes on. Am I the only one who thinks this?
Ralanr
The two strongest early game ADCs IMO are Lucian and Jhin, and they both have winrates that fall off pretty heavily as game time increases.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=00010000000000000000,timestamp=2016-07-26T01:00:09.917+0000) > > I'm going to be real with you here-- I'm not a big Nidalee player and I was never a big fan of her when she was in lane (classic 'just dodge the spears bro')... This is my personal opinion, but I don't think Nidalee lane was ever healthy for the game? Think about the play pattern back in those day: > > 1.) Throw Spear > 2a.) Did it hit? Throw another or go in and finish kill. > 2b.) Did it miss? Wait for it to come back up and throw another one. > > IIRC, Nidalee back in the day was super oppressive with the ahead case, and had a great fallback pattern (AFK throw spears from max distance to chunk the enemy team). > > Even now, Nidalee jungle is difficult to handle, she has extremely fast clear, was really healthy/safe, and had great gank/dueling patterns in the correct hands (which is why we have had to nerf her multiple times). > > Balancing champions that can go multiple lanes/roles is extremely difficult in the long term health of the game IMO. > > Riot Repetoir did the rework (also did Ashe, Ryze, and Quinn)... feel free to reach out to him via Twitter if you want to thank him :). lol, go figure after a year and a half of trying to get a riot to respond i would get a person who hates my main... XD part of the REASON why here rework was so GOOD was it GAVE her the countplay she didn't ever have before the rework, it but her strengths into balance, and it buffed her weak areas. she would no longer "throw spears all day" instead you had to "pounce in" not just or a kill. but to TRADE. her TRADE required you to pounce in, you would never win lane by just throwing spears after her rework. not only did this rework FORCE her to go into melee range as a squishy AP champ, the nerfs to her auto attack make it near impossible to farm without using cougar form abilities. AGAIN forcing her to go in melee range. not only was this easier to counterplay her, it made her IMMENSELY more fun to play. in support she also had traps that did % HP. and BECUASE traps used to give 1200 vison on placement, and they USED to do 10% hp even with no form of CC and only a heal/ As steroid for the ADC and some trap vision she could support. while kind of actile like a blitz or a thresh in the way of zoning the opponent to try not to stay in front of the minion line. anyways. since you DON'T play nidalee and don't like her very much, but you still seem to be the only person ever responding.. im still going to ask this.. in patch 5.5 http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes#patch-nidalee it CLEARLY stated that the removal of % HP was to LOWER her clear speed AND that "**we're re-balancing the damage so that while still useful with ability power,** doesn't trivialize fighting the toughest monsters out there." first off her %hp already had a cap of 200 damage vs monster that was added from her rework if you wanted to LOWER the damage vs monster LOWER THE CAP, i mean use can use the EXACT SAME VALUES you currently have for the cap... 40/80/120/160/200 2nd speaking of which those values 40/80/120/160/200 + .2 AP are HORRID nidalee levels her traps LAST even BEFORE her rework when traps DID do flat damage they had 80 / 125 / 170 / 215 / 260 (+40% AP). PLUS a aoe proc PLUS 20% armormagic pen gaining 5% more pen per level, and they lasted TWICE as long even without the AOE, with HALF the duration, and wihout the armor and MR shred. her current values 40/80/120/160/200 (+20% AP) are still HALF her pre-rework values of 80 / 125 / 170 / 215 / 260 (+40% AP). especially when u consider nid doesn't get a 2nd point traps into lvl 13 what was GREAT about her reworked traps was the % hp gave her a SLIGHT bit of counterplay (however EXTREMELY unreliable) to the MAIN coutner nid has.... tanks. granted they would have to chase you into a trapped bush.. or WALK on multiple visible traps for you to even stand a remote chance of you try to do anything but run for your life. but it at least made it so the enemy would TRY to avoid them. NOBODY cares about steppign on a trap that does 40/80/120/160/200 + .2 AP. and NOTHING ELSE unless the enemy is at LOW HP, all alone and currently within pounce range. (which NEVER happens) you CANT pounce in on them so the whole "we're re-balancing the damage so that while **still useful with ability power,** doesn't trivialize fighting the toughest monsters out there." "still useful with ability power" is complete bullshit. they are WORTHLESS. even less so since you drastically the passive range on hunted when they step on one which was the ONLY thing they did. after the pounce reset nerf you cant even use traps to pounce multiple times for a clear. they literally do NOTHING USEFUL. and all because the %HP was removed for NO REASON because all you had to do was lower the cap to accomplish the EXACT SAME THING. also, give Riot Repetoir my love from a nidalee main. the current balanced team might have destroyed his rework. but it was still the best one ever done!!! PS. if you could pass down this post to a member of they balance team, i would love for them to see it..
SwiftKitten88
Hi my favorite champion is Nidalee, have hundreds of games played on her. Nidalee has been very close to 100% pick/ban in competitive for quite some time now so I think it's not only reasonable, but mandatory that she needs a nerf. We'll definitely be keeping a close eye on her performance with the nerfs and if Nidalee turns out to be underpowered, we can adjust her in the opposite direction.
Any thoughts on buffing Ziggs' W AP ratio? It's a very low 35% AP ratio for a 26 sec. CD ability. Ziggs has the slowest MS of any mage so using his only escape for damage should provide more reward. I often want to play Ziggs in a riskier style with W but it rarely feels worth it.
astralwit
Ziggs's winrate is solid right now so he probably doesn't need a straight buff- if you meant keeping his overall damage equal but putting more of the power in the W and taking it off his Q or E, IMO that would feel bad since you're *always* using the Q/E in your burst combo but only using the W a fraction of the time. In other words, W would still be best used as a utility spell so it would feel worse to give up more damage in those cases.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001,timestamp=2016-07-26T00:41:22.873+0000) > > We generally don't balance around super niche picks (such as jungle Braum) because it can affect his power level in other lanes. Sorry :( Out of curiosity (because this is something I've always wondered, but forgot to ask when I last had the chance -- silly of me) -- is there a reason that +/- X% or simply +/- X damage to monsters isn't used more frequently for edge-cases where a champion is interesting jungle viable, yet primarily balanced for other lanes? I'm specifically thinking about instances where a mediocre yet viable top laner is nerfed for their jungle performance, or a mediocre yet viable jungler is crippled due to their lane performance. I think it would be weird to see that stat on Braum, but I can think of other situations where it might be a REALLY useful tuning lever that I'm surprised we don't see more of.
The Djinn
Hey Djinn, I'm just shooting off the cuff here (I'm not a designer by any means) but AFAIK; We don't add damage to monsters for edge case champions as a lot of times, we actively don't want those champions to be junglers (see-- Alistar, Leona, etc). Some champion kits inherently make for GREAT gankers/assisters and we would rather have them on support roles to limit them taking over the game. Additionally, clarity could be an issue that I see (for example; if you are a new player and you see Leona does extra damage to jungle creeps, maybe you jungle Leona even though that's super niche rather than the norm and you have a bad time). I'm sure there's a plethora of other issues I'm missing here, but the TL;DR would be-- We don't want everyone to be viable in the jungle, sometimes it's not healthy for the game (niche picks are OKAY). There are a plethora of clarity, balance and health issues that can arise as a part of this.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=000100000000,timestamp=2016-07-26T00:50:58.547+0000) > > I mean, Nidalee got a complete rework to change this from happening no? She is generally only seen in the jungle now :/ um no... she got a rework in 2014 it was ONE small change in 2015 that let her jungle and the PROCESS of not making her "OP" in the jungle killed her lanes. specifically the nerfs in patch 5.5 and 5.15. to remove the %HP from her traps and lower the damage and double the cast time on her spear it had NOTHING to do with her REWORK her REWORK was AMAZING and i wish i knew who did it, they need to be but in charge of the balancing team..
SwiftKitten88
I'm going to be real with you here-- I'm not a big Nidalee player and I was never a big fan of her when she was in lane (classic 'just dodge the spears bro')... This is my personal opinion, but I don't think Nidalee lane was ever healthy for the game? Think about the play pattern back in those day: 1.) Throw Spear 2a.) Did it hit? Throw another or go in and finish kill. 2b.) Did it miss? Wait for it to come back up and throw another one. IIRC, Nidalee back in the day was super oppressive with the ahead case, and had a great fallback pattern (AFK throw spears from max distance to chunk the enemy team). Even now, Nidalee jungle is difficult to handle, she has extremely fast clear, was really healthy/safe, and had great gank/dueling patterns in the correct hands (which is why we have had to nerf her multiple times). Balancing champions that can go multiple lanes/roles is extremely difficult in the long term health of the game IMO. Riot Repetoir did the rework (also did Ashe, Ryze, and Quinn)... feel free to reach out to him via Twitter if you want to thank him :).
Could you explain why it has become standard practice? Is there a reason tanks have to die equally regardless of how well or poorly an enemy is doing?
sixdogman
Not speaking to Kled here, but as an overall comment on "% health damage on fighters." In the past I have tended to use % health damage as less of a "I kill tanks" stat and more of "I don't one-shot sqiushies" stat. That probably sounds weird, but hear me out here: Say your champion, Talon, is only good at killing Ashe and nothing else. That guy better be **really good** at killing Ashe, else he's going to be useless. Given how safe Ashe tends to be (especially when she has a Janna on her team) it's likely Talon is going to need some mechanics that result in him one-shotting her before she can respond. Talon is viable, but Ashe has a bad time. Now imagine that Talon had mechanics in his kit that allowed him to have some degree of success vs. champions who aren't Ashe. In this case Talon can be **less good** at killing Ashe because he can contribute to the team in other ways. Wooo, Joe's success case is now less binary and Ashe doesn't get one-shot as much. % health damage is one such mechanic. It can allow a character who might normally be very focused on murdering squishies to have success cases against tanks, which means we can make their overall effectiveness against said squishies lower and possibly less frustrating. Of course there's tradeoffs here. % health damage isn't always a good idea or the right thing to do, given the champion we're putting it on. Gains in one area often come with costs in another. Tank Ekko and Fizz showed us the dark side of more target agnostic assassins for example. ------------------------------ Side note: Tanks can still respond to % health damage by buliding Armor/MR. That means a tank doing well is still going to outpace a %health char doing poorly (assuming the right tuning). This is why %health true damage has always been so contentious.
In light of recent activities here in GD, we're adjusting how we handle ban evasion and we want everyone to know exactly how it's going to work going forward. Lately there have been a few former members that go to extremes to actively evade bans specifically to cause trouble for the community. Due to the level of disruption this has caused, we will now be pre-emptively banning accounts that we suspect are evading bans the moment we, the Moderation Team, identify them. They will then be escalated for review and either the ban will stand or be removed by Riot. This does not mean you can make a post saying "Hey Riot, <insert player here> is ban evading" though. That is still Naming & Shaming and will be removed. Please don't put your own account standing in jeopardy just because you want someone else punished. There have also been questions about why Riot allows players on temporary suspensions to post on the Boards and why that isn't ban evasion as well. There are multiple reasons Riot does this. 1. Allowing a temporarily suspended player to post on another account allows them to more quickly get a response about their suspension in Player Behavior & Moderation if they feel it was done incorrectly. 2. That type of accountability is harder to scale feasibly, especially when some accounts have 10+ alts/smurfs. 3. We track the behavior between main and alt/smurf accounts and hold them accountable as one. If a player comes back on an alt/smurf and continues the same behavior, we can escalate their punishment and potentially remove their disruption from the community much quicker, resulting in a better environment for everyone else. We'll continue to allow people to post while on a 1 day or 7 day suspension.
TheCurator
Stamp of approval!
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001,timestamp=2016-07-26T00:41:22.873+0000) > > We generally don't balance around super niche picks (such as jungle Braum) because it can affect his power level in other lanes. Sorry :( what about niche picks, such as nidalee.. top, mid and support? i mean the those lanes on her were only meta for FIVE seasons...
SwiftKitten88
I mean, Nidalee got a complete rework to change this from happening no? She is generally only seen in the jungle now :/
But, what happens when they don't? :O http://boards.eune.leagueoflegends.com/en/c/forum-games-contests-en/7cQOrIIM-looking-for-a-red-to-get-aram-win-3000-with
PaladinNO
I only have a NA account :(
Show more
Create a Discussion