> [{quoted}](name=gypsylord,realm=NA,application-id=3ErqAdtq,discussion-id=BiL98QHi,comment-id=00070005,timestamp=2015-04-22T02:02:33.225+0000) > We like Jinx being strong for a variety of reasons but she may be TOO strong at the moment. Jinx's snowballing and hyper-carry potential is intended to be strong and we like it where it is so this change is targeted at amping up her main weakness (gets wrekt if jumped on). IF THIS CHANGE GOES TOO FAR WE'LL FOLLOW UP ON IT. THE GOAL HERE IS A SLIGHT TONING DOWN OF JINX'S POWER. She's the best ADC in the game right now. I think she needs more than 'slightl'. > Generally we like Jinx being a strong champ in League of Legends. Even when winning she has a lot of inbuilt counterplay which makes losing to her feel a lot less demoralizing. Thanks to her general immobility combined with the delayed and conditional nature of her spells players tend to come out of games against Jinx with gameplans on how they're going to beat her next time. No, I generally feel more like 'fucking crit rocket destroyed us, if she wasn't so lucky we would have won that' and 'my tower was at full and that was a normal wave. How'd she kill that so fast?' > Going off of this, it is likely that Jinx "at balance" sits at above a 50% winrate. This partially stems from the nature of her power profile. Jinx is highly snowbally, especially in AoE focused teamfights, and is one of the best characters in the game at taking objectives after killing off the enemy team. This is going to contribute to a higher number of wins in solo queue where the "group and push" strategy is so prevalent (Jinx loves grouping and pushing!). People group, teamfights happen, Jinx AoE's things, and 1 kill tends to lead to 1-4 more + towers and dragons. ...Honestly? This feels like favoritism. Your points make sense, but I really can't get past 'we will considered her balanced if she wins more games than she loses'. She might not be so great in pro games (but she still shows up all the time) but bleh. I hate Jinx's kit and I am not happy this is what you guys are going with her. > Additionally, it's worth mentioning Jinx's dedicated player base. If you run into a Jinx player on live that person is going to have 31 games on her on average, That's up there with other "I main dis guy forever" champs like Yasuo, Lee Sin, and Riven. For comparison, Graves has a similar play rate to Jinx (they're neck and neck for most picked ADC), and yet the average Graves player only has 16 games on him. This isn't meant to be a knock on Graves but more a highlight on the fact that many of the Jinx's you run into out there have played her A LOT and as such you'd expect a higher win rate out of her due to player experience. I'm going to quote you on that for future discussions RE winrate and pickrate. I agree, personally, and I'm going to throw 'a rioter used this as an argument so riot is balancing with this in mind' in the face of people who think that means nothing. > So I've gone over why we're okay with Jinx being strong so in that case why are we nerfing her? Well the thing is there's strong and then there's I AM THE GOD OF SOLO QUEUE strong. Jinx is trending towards the latter and has only been getting better each patch. She's got one of the highest winrates in the game at 55% across all elos and that combined with her insane playrate is cause for alarm. We felt some light tuning would be appropriate to level the playing field vs. other ADC's so we looked across her kit and asked ourselves "is there anything Jinx is doing right now that maybe she shouldn't be?" Why do some champs get 'light tuning' when they're the best in their category and some get, well, olafed? I can't think of any in recent memory apart from Trist's godawful rework, but I'm really curious on how the balance team works.
Hellioning
> [{quoted}](name=Hellioning,realm=NA,application-id=3ErqAdtq,discussion-id=BiL98QHi,comment-id=000700050004,timestamp=2015-04-22T02:22:09.234+0000) >...Honestly? This feels like favoritism. Your points make sense, but I really can't get past 'we will considered her balanced if she wins more games than she loses'. She might not be so great in pro games (but she still shows up all the time) but bleh. I hate Jinx's kit and I am not happy this is what you guys are going with her. This is less favoritism and more an acceptance of certain things that are powerful in LoL (especially in solo queue). Players tend to overwhelmingly favor grouping and pushing as a strategy in solo queue so it stands to reason that champions with strong team fight capability (Amumu for example) are more favored to win in those situations. Amumu may very well suffer in a split push meta. Could be that he loses a lot more when against a good splitting Tryndamere. That's not going to be reflected as much in his winrate however because splitpushing strategies are much rarer than teamfighting strategies (even though they may be equally or more viable against an Amumu). > > I'm going to quote you on that for future discussions RE winrate and pickrate. I agree, personally, and I'm going to throw 'a rioter used this as an argument so riot is balancing with this in mind' in the face of people who think that means nothing. Experience on a champion doesn't mean nothing, but like other metrics it should not be used as an end all be all for balance, It's just another piece of data we take into our analysis when evaluating a champion's strengths and level of power. > > Why do some champs get 'light tuning' when they're the best in their category and some get, well, olafed? I can't think of any in recent memory apart from Trist's godawful rework, but I'm really curious on how the balance team works. Honestly, nowadays our intention is never to Olaf. We try to make good directional changes that put champions in healthier spots while maintaining their viability. Sometimes we overshoot (as in the case of Kassadin) and in that case it's our responsibility to follow up and correct the over-corrections.
I completely and totally understand the nerfs on a point blank landed ult but a -.4 ad ratio scaling not just point blank, but entirely? I agree that is extremely unneeded, even at a rewarding long range ult, will do nothing unless your opponents have no health left. Some of these changes I understand, but how they affect jinx overall, that just isn't right. I think some one, or some people need to be fired at riot.
xyzer00
> [{quoted}](name=xyzer00,realm=NA,application-id=3ErqAdtq,discussion-id=BiL98QHi,comment-id=000700050002,timestamp=2015-04-22T02:17:09.440+0000) > > I completely and totally understand the nerfs on a point blank landed ult but a -.4 ad ratio scaling not just point blank, but entirely? I agree that is extremely unneeded, even at a rewarding long range ult, will do nothing unless your opponents have no health left. Some of these changes I understand, but how they affect jinx overall, that just isn't right. I think some one, or some people need to be fired at riot. AD ratio is still the same at max range. Perhaps you're reading the +1 as a +.1? I'll go edit that to +1.0 Effectively what is being changed is the Base Damage + Ratio multiplier over distance. On live they increase by 2X over 1 second of travel This change increases that multiplier to 10X.
> [{quoted}](name=DemiluniS,realm=NA,application-id=A8FQeEA8,discussion-id=Qoz1ehgc,comment-id=00020000,timestamp=2015-04-21T23:33:25.201+0000) > > the skin is right from art perspective, you can't apply light/shadow on the model in game since there's no clear direction for the light like in the splash art Despite the lighting, the texturing is off in the released model next to its splash art depiction. The one he modified is closer to what the clothing textures should look like.
Tesla Effect
Also! Splashes and in-game models are never exactly the same. Splashes allow for artistic expression in order to convey the story or theme of the skin, while the in-game model is first and foremost optimized for game clarity. Two different things!
Watch the Part 1 : https://www.youtube.com/watch?v=aqT2joEOavs Visit Les Guitares Monfette's webiste : http://www.guitaresmonfette.com/ Donate to Les Guitares Monfette : : http://bit.ly/1CbZSwJ ------------------------------------------------------------------------------------- Hey everyone ! Thanks for watching the video. First of all, the guitar you saw in the video did not got through the finishing process yet (which means, no painting nor glossy finish). The shape of the summoner will be painted in chrome and the rest will be painted in high gloss black. There will be a decal entirely made with Photoshop, placed under the bridge. The lightning inlay is made of turquoise Phoenix stone. A League of Legends' logo decal will be placed on the peghead, as well as various inlaid apatite gemstones. With its gloss-like finish, the guitar will look amazing. ---------------------------------------------------------------------------------------------------------------------------------------------- The guitar is expected to be completed at the beginning of June. Once the creation will be completed, I will produce a music video to show you the performance of the guitar, where I will play a Pentakill songs as well as many guitar riffs of League of Legends’ soundtrack. ---------------------------------------------------------------------------------------------------------------------------------------------- Make sure to ask your questions in the comments section below. I will try to answer them all. Thanks a lot for reading and I hope you will be following the project in the near future !
MaxFury
Friggin' awesome dude. Sent this to the rest of the audio team :)
I edited the new Vayne skin, so that it would look more like the splash art. I'm not saying it's better, or more correct, it's just closer to how I would prefer it. http://i1196.photobucket.com/albums/aa404/listek000/League/archlight_zpsgin1wg3m.png - I thought the texture was too toned down, so I added more contrast - darker skin color is not necessarily closer to the splash, but I thought it would fit better - I made the body marks more visible and eyes more shiny - I added more folds on the cloth and some other changed details, including shadows from armor - I made the gold parts more like metal with added details, mostly based on the splash - I changed hair and hairline, so it looks more organic
Niwanee
The one comment I have is make sure you put this paintover side-by-side on Summoner's Rift, which is what these skins are designed against, and at gameplay angle. You've done a great job making this specific pose look lovely, but there's definintely a reason she's lighter on top and darker toward the bottom, with less strong contrasty elements. (I am no official Riot artist but I'm on the skins team). This is stuff we talk about all the time!
AFKAKDSFKJSDFA...I just spent an hour typing up a long detailed response to this and then my computer ate it. whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy I'm so sad right now... Give me some time to retype it. I'll be back.
gypsylord
Okay got response typed up again. So as Jinx's designer I asked to head up the nerfs coming out for her this patch. Let's talk about them and Jinxy in general. First full info on the nerfs: The **min** damage on the R is being cut. The **max** damage is staying the same. Additionally, the execute damage is not being touched. **SMD rocket will ALWAYS deal 25/30/35% of the target's missing health regardless of range.** Below are the rough damage estimates based on ranges Jinxs should be familiar with: *NUMBERS AND CHANGES ARE SUBJECT TO CHANGE (or not). ALL THIS IS STILL IN TESTING* Point blank:** 125/175/225(+.5) >>> 25/35/45 (+.1) ** Minigun range: **175/245/315 (+.7) >>> 110/155/200(+.45)** Level 9 Rocket range: **185/260/335 (+.75) >>> 135/190/245(+.55)** Shock Pistol range (max): **unchanged - 250/350/450(+1.0)** **TLDR summary of the below wall of text: We like Jinx being strong for a variety of reasons but she may be TOO strong at the moment. Jinx's snowballing and hyper-carry potential is intended to be strong and we like it where it is so this change is targeted at amping up her main weakness (gets wrekt if jumped on). IF THIS CHANGE GOES TOO FAR WE'LL FOLLOW UP ON IT. THE GOAL HERE IS A SLIGHT TONING DOWN OF JINX'S POWER. ** Generally we like Jinx being a strong champ in League of Legends. Even when winning she has a lot of inbuilt counterplay which makes losing to her feel a lot less demoralizing. Thanks to her general immobility combined with the delayed and conditional nature of her spells players tend to come out of games against Jinx with gameplans on how they're going to beat her next time. Going off of this, it is likely that Jinx "at balance" sits at above a 50% winrate. This partially stems from the nature of her power profile. Jinx is highly snowbally, especially in AoE focused teamfights, and is one of the best characters in the game at taking objectives after killing off the enemy team. This is going to contribute to a higher number of wins in solo queue where the "group and push" strategy is so prevalent (Jinx loves grouping and pushing!). People group, teamfights happen, Jinx AoE's things, and 1 kill tends to lead to 1-4 more + towers and dragons. Additionally, it's worth mentioning Jinx's dedicated player base. If you run into a Jinx player on live that person is going to have 31 games on her on average, That's up there with other "I main dis guy forever" champs like Yasuo, Lee Sin, and Riven. For comparison, Graves has a similar play rate to Jinx (they're neck and neck for most picked ADC), and yet the average Graves player only has 16 games on him. This isn't meant to be a knock on Graves but more a highlight on the fact that many of the Jinx's you run into out there have played her A LOT and as such you'd expect a higher win rate out of her due to player experience. So I've gone over why we're okay with Jinx being strong so in that case why are we nerfing her? Well the thing is there's strong and then there's I AM THE GOD OF SOLO QUEUE strong. Jinx is trending towards the latter and has only been getting better each patch. She's got one of the highest winrates in the game at 55% across all elos and that combined with her insane playrate is cause for alarm. We felt some light tuning would be appropriate to level the playing field vs. other ADC's so we looked across her kit and asked ourselves "is there anything Jinx is doing right now that maybe she shouldn't be?" So as her designer I've always felt that Jinx is defined by the following strength and weakness **A) Jinx is a snowball:** If you let Jinx get ahead and can't figure out how to get to her SHE WILL TAKE EVERYTHING YOU LOVE AND BURN IT TO THE GROUND. **B) Jinx has a hard time with people who invade her personal space.** If you manage to jump on her when she's unprepared you should be rewarded accordingly. The strength is supported by things like Get Excited (the speed passive), the always-on AS/range+AoE steroids on Switcheroo (the Q), and Jinx's reach in general which progresses from 525 range - to 700 - to 1500 - to global. This power combination ensures that if Jinx has enough gold and manages to get a foothold of safety/advantage in a fight she WILL GET TO YOU, BLOW YOU UP, AND THEN TAKE YOUR TOWERS. This is good, it's character defining and it's what we'd like her to excel at. The weakness is supported by the ramp up on minigun, the cast/arm times on all her spells/ and the damage w/distance mechanic on the R. If you manage to close with an unprepared Jinx she's going to have a hard time dealing with you. Her spells leave her vulnerable, her AS needs to ramp for full DPS, chompers take a while to arm, **and ideally she can't just Graves ult you for a burst of power unless you're incredibly low on health. ** ^^^^^that last thing is where we found a possible problem. Jinx was winning a number of engagements off the sheer burst power of her ultimate, even at pointblank range. This to me is out of line with her strength/weakness profile. In summary: **Jinx is a hyper carry who can kill every single member of your team from extreme ranges if left alone but if you jump on her she should be at a severe disadvantage. ** Nerfing the pointblank ultimate makes the weakness more true and allows us to preserve her strengths in light of extreme power in solo queue.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=mNBeEEkI,discussion-id=IgGajVwN,comment-id=0001,timestamp=2015-04-22T00:22:04.611+0000) >but we do comb through the bug reports on the Report a Bug thread and log/correct the bugs as they come in. You mean the Report a Bug board?
Sohleks
> [{quoted}](name=Sohleks,realm=NA,application-id=mNBeEEkI,discussion-id=IgGajVwN,comment-id=00010001,timestamp=2015-04-22T00:51:11.677+0000) > > You mean the Report a Bug board? Y...yes, that. xD
Hey VanPrim I was testing out the new "quick cast with indicator spell" and isnt it the same thing as "show range indicators when quick cast" at the bottom of the hotkeys option? Is there a difference between the two? This is the one I was talking about: http://i.imgur.com/7u9AjeP.png Here is the new quick cast with indicatior: http://2.bp.blogspot.com/-x3dNZJt6UBE/VTbivYONpFI/AAAAAAAAog8/vXJGf4V0i7U/s1600/11.jpg
CriticalSun
Hey CriticalSun, The QuickCastWithIndicator stuff is moving under the keybinds (second screenshot), and will no longer be toggled by the check box (first screenshot). James
Hey everybody! Just wanted to share a Sejuani painting that I made a little while ago in my free time! http://41.media.tumblr.com/f1e468360c3b6c81e79269b2038b4b97/tumblr_nmffvhLMlH1qk32lpo1_1280.jpg THE COLD DOES NOT FORGIVE (ง •̀_•́)ง I had a really great time painting the background especially. If you want to check out more of my work you can see it at either my [Patreon page](https://www.patreon.com/HYLIArt) or my [art blog! ](http://www.hyliart.tumblr.com) I also run a [personal tumblr ](http://www.faeriefountain.tumblr.com) as well that I post a lot of wip art at. (the original file size was like 14000 px wide, so this one was a pain to work on because it slowed photoshop to a crawl, which is why some parts are a little rough. Seriously it would take like 2 minutes to render a line and 15 minutes to save. Eventually I was just like WHATEVER IT'S **DONE)** Hope you guys like it! Have an awesome day.
Hylia
Gorgeous.
I have [submitted](http://boards.na.leagueoflegends.com/en/c/bug-report/yjLGZcri-client-typo-in-tooltip-for-bards-passive-at-one-point-in-the-game) , [several](http://boards.na.leagueoflegends.com/en/c/bug-report/TkIEkv7a-client-velkoz-has-had-2-classic-skins-for-over-a-month-why-hasnt-this-been-addressed) , [bug](http://boards.na.leagueoflegends.com/en/c/bug-report/FP01P3nQ-client-death-recap-strangeness) , [reports](http://boards.na.leagueoflegends.com/en/c/bug-report/1RmU2E4O-gameplay-invisible-cassiopeia-slow) in the past few months, and I've been trying to periodically bump them so they get some attention. And just today, I saw Riot members sifting through the "Report a Bug" category, and they left like ~8 comments on a variety of bug posts, but it seemed like those threads were simply chosen at random... while I agree that most threads people put on the Report a Bug category are garbage, like 20% are well-researched and well-reasoned bug reports that deserve a reply from a Riot member... but only 1 in 10 *good* bug reports actually get a reply from a Riot member. **I AM NOT DEMANDING ALL BUGS BE FIXED ASAP.** Bugfixing takes time, as a computer engineering student I understand this. **I AM, HOWEVER, DEMANDING MORE FEEDBACK TO THE PEOPLE SUBMITTING BUG REPORTS.** Basically, here's how I **want **the system to work (ideally): all the garbage posts (one sentence, bad grammar, simply raging, people who don't understand game mechanics) get ignored, but each *good* bug report gets one of the following replies from a Riot member: **1. "Known issue, we're working on it."** OR **2. "New bug, we'll add it to the list."** OR **3. "No bug here, working as intended."** OR **4. "I'm not sure, I'll ask around and see if that's a bug or not."** OR **5. "Could you provide more details to help us track it down?"** etc. Is it that unreasonable to expect such a short reply to bug reports? Because if a report never gets a reply from Riot, the people who submitted it don't know if it ever got read by an employee, and of course if it's never read it'll never get fixed... D:
Vaati006
Hiya! If we've addressed the issue in previous bug reports, we may not reply to every one of them, especially in the instance of the Vel'Koz issue where many players reported it. Since this isn't a game breaking issue, it's not as high of a priority as other issues. That said, we may not comment on every thread, but we do comb through the bug reports on the Report a Bug thread and log/correct the bugs as they come in. The issues you've reported aren't issues I can speak to since they're related to Death Recap and champion issues, which is why I haven't commented on them personally. I've gone ahead and passed them along to the proper teams.
no thoughts on this... plain old question..
Darcade333
Yes, a lot of us follow the discussion taking place here. It's a great source of feedback. There are a number of other sources we'll also follow as well of course too including 3rd party sites, other official non English speaking LoL forums, direct data collection etc.
Yea, I know these probably won't go through, and rightfully so. But it's disgustingly pitiful that they even made it onto the PBE in the first place. Jinx is a very balanced ADC, supporting a feast or famine(until 45 minutes) playstyle. This is good and showcases her weaknesses, while exemplifying her strengths. She's a late game hyper-carry that can eat towers and enemy champions. This is why I love her! I have 124 Ranked games with Jinx this season alone, and while I know there are some with far more, she is far and away my preferred champion of choice as a Gold 2 ADC main. She's bogged down with her own problems already. Her Zap doesn't do anywhere close to the damage it originally did, and while that's not that big of an issue, it sure does hurt her laning. But far more than that, her chompers take so long to proc that most people run clean over them without getting hit at all. And now you put these nerfs on the PBE? Jinx ! (R) minimum damage decreased to 25/35/45 from 125/175/225 ! (R) minimum AD ratio reduced to .1 AD from .5 AD Are you kidding me? You're nerfing her ult's damage by 100/140/180 damage at the three ranks, then reducing the AD ratio to .1? Is this a joke? It's a SUPER MEGA DEATH ROCKET, not one of Heimer's toy wrenches. What's the point of even shooting the ult now when my autos do more damage than this? Who pushed these to PBE? How did they get through internal testing? I thought we learned from Olaf, Veigar, and others that gutting a champion isn't the way to go. You're taking away all damage from her ultimate, HER ULTIMATE, with no compensation anywhere. I mineaswell start practicing my Kog'Maw because Jinx will have 3 abilities after this nerf. I know that these probably won't ever hit Live. I know that the PBE is used for testing. But to know that these were even considered and that they made it all the way to PBE is just...it makes me question whoever thought it would be a good idea at Riot. When Jinx was released, all I heard from Riot was how much they loved her and the amount of work they put into her, including the music video and website teasers. Riot said there probably would never be a champion that stole the heart of so many Rioters ever again. And yet here I am, looking at these nerfs and wondering what the heck happened. Because someone obviously never wants her to be played again. That's my rant. Yes, I'm frustrated. Yes, I know it's PBE. But when my main champion has a gutting nerf on PBE, I'm going to complain at the only place I know I can and just hope that it changes someone's mind. I don't have access to the PBE boards so this is the only place I can do that. Thank you for your time.
FatedTitan
AFKAKDSFKJSDFA...I just spent an hour typing up a long detailed response to this and then my computer ate it. whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy I'm so sad right now... Give me some time to retype it. I'll be back.
Does anyone else think the way Riot is permabanning people now is slightly ridiculous? My friend got permabanned because he lagged out of a game and was previously toxic. I find this silly. For one he lagged out of a game. That is not his fault and there is nothing he could have done to stop it. Another thing is this game was an URF mode. Not a ranked game. Riot shouldnt even be banning people for leaving ranked. If you leave ranked games riot should restrict the amount you can play for a period of time or just not let you play ranked a short time. Secondly , toxicity is not a reason to permaban an account. The most that should be done in the realm of disciplinary actions is mute his accounts chat features for a day, week, month, etc. Not ban him. That simply isn't worth being banned over. To sum up, I believe Riot should change their permaban policies. People shouldn't have to worry about being banned because they lag out of a game or because they got mouthy in a game in the past but have not done in a long while. Mute your players or restrict their play. Do not simply ban them basically deleting all the money and hard work they put into your game.
Kneeckoh
Hmmmm I don't think we've suspended anyone for leaving lately. Lots of low-priority queues which has reduced the amount of leaving to record lows, but no suspensions have been necessary to accomplish this. If your friend is curious about the nature of their suspension, they're welcome to write in to support and we can give them a better idea of what actually happened with their account. Permanent suspensions only really happen to particularly egregious offenders, though.
http://i.imgur.com/N2uGVKF.png http://i.imgur.com/eWtAoS2.jpg
BranchofSin5580
OG Soraka used to creep me out. http://i.imgur.com/9wflU.png
But http://i.imgur.com/inkcJCn.jpg GG no choice
Delimon
^_^
I am in need of a new jg for ranked. My mian jg {{champion:254}} is ban way to mutch{{item:3070}} , and {{champion:59}} , {{champion:62}} , {{champion:19}}, {{champion:32}} , {{champion:57}} , {{champion:120}} or {{champion:77}} aren't working for me. I love playing {{champion:28}} and {{champion:80}} but {{champion:80}} 's ult ia WAY to hard to master and {{champion:28}} isn't that good. Would love any help i coulld get.
Hencho101
{{champion:421}} imo! My fav is Vi too, but Rek'Sai provides some awesome mobility as well as the unique capacity to sneak + see ppl with tremor sense! RAAAAAARRRGGGHHH!
Just want to try someone new, I don't jungle. Rengar Varus Swain Talon Volibear Gnar Velkoz Xerath
Cope
{{champion:150}} or {{champion:161}} Gnar if you like shapeshifters (Jayce, Nidalee) and/or resource management (Rumble, Shen), and being the cutest yordle ever (fk u teemo). Vel'Koz if you like geometry.
Whenever i do ctrl + 3 he only goes woah! But before he used to do many things like woah! and YEEEEAAAH! But now that he does not have that anymore i feel like i have wasted my ip on him because that is mainly the reason i got him in the first place...
Sexman4283
Hiya! Was in the middle of another VO line, or were you spamming the emote? If a line is already playing, and you trigger another, the animation will play, but the sound won't.
Thanks for helping him find his BFF! I appreciate them being united once again!! Check the Elderwood skin to see if that's also bugged since I don't have it :P
Watermaester
On it!
here is a rare one, I play with a mac book pro, i use the space bar as my movement and to shoot of spells, ( i normal cast) when i select a spell or even a wars (jinx as example) i cant toggle thru the spells or items, the rang indicator says up but also i can not re direct my champion movement without holding down the space bar for like a second, but before i used to run with traps out and throw them last second ideal, now when i use traps, toggled, my champions refuses to move
Illuminated
Hey Illuminated, Could you tell me what your keybinds are and what actions you are taking? It sounds like you've rebound Player Move to Spacebar, but in our attempt to cast with that, it just cancels the cast (which is what I would expect). Thanks, James
It' not your mind, or mine is going crazy aswell. I pray the lords of the league that they put it back the way it was before. If they do, it seems they won't hotfix it, we have to wait until patch 5.8....
YkarulfixEU
Hey Zee7h and YkarulfixEU, I'm guessing you're both referring to drag targeted spells with QuickCast/QuickCastWithIndicator? That's the only example I'm aware of where a LeftClick used to cancel targeting. Conceptually LeftClick corresponds to confirming a spell cast, and RightClick to cancelling one, which is unlikely to change. The only other change I can think of is LeftClick went from doing nothing during QuickCastWithIndicator (not cancelling) to casting. James
As someone who 'queues' casting in the way you said I'm glad you reverted the changes. I've always asked this and posted many times on the forums asking for this change but, while you're looking into indicators. Can you please make an option to **display BOTH ranged and line cast indicators** at the same time. It always bothered me that I had to choose between; - 360 degrees range of the ability. - Line showing path and width of ability. Each has its own unique advantages, but neither give you the full range of information I need.
Fongletto
Hey Fongletto, There are not any current plans to add that functionality that I'm aware of, but I agree that it would be a nice feature for people using NormalCast or QuickCastWithIndicator. James
http://www.killthehydra.com/wp-content/uploads/live-in-a-world-without-coca-cola-breaking-bad-gif.gif
Laughing Fish
I think about poor Poppy and just want to lay down my weapons now.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=A76hUteQ,comment-id=000000000000,timestamp=2015-04-21T17:48:36.647+0000) > > It doesn't appear to be so. I'm still seeing the skin. Do you own Iron Solari Leona? No, Ill ask one of my friends who does if he can view it
HellHoundMMXIV
Hmm, that could be why. I own the skin, so it would make sense that it's showing up.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=A76hUteQ,comment-id=0000,timestamp=2015-04-21T17:37:19.336+0000) > > Hey HellHoundMMXIV! > > I just loaded up in champ select, and I was able to view the Iron Solari skin. Does this happen every time, or was this a one time thing? It appears its still happening to me, could it be a team builder bug?
HellHoundMMXIV
It doesn't appear to be so. I'm still seeing the skin. Do you own Iron Solari Leona?
i played a game of aram yesterday and a mundo was on the opposing team and his q's were invisible. couldnt see a single one at all on my screen but he was definitely throwing them and hitting me. his animation to throw was working but the cleaver itself was invisible. he was using a skin but i dont recall which one, possibly corporate or mundo mundo. one of my friends was having the same problem, but my other friend was able to see them just fine. I dont know if this is a recurring problem but I've attached the link below for the match history (hopefully it works) but otherwise its the last game i've played. I will note that when i asked in all chat why i couldnt see mundos q's he replied something about hacks, but I will assume it was said jokingly; nonetheless please look into if youre not already thank you http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1800679781/51263952?tab=overview
Takeuchi 17
Hey Takeuchi 17! We believe this is related to the invisible Nidalee spear bug. We have a couple of leads and are still investigating the issue.
Just noticed a small bug in the store. If you limit the champions on the champions tab of the store to "Marksman", Kalista doesn't appear. However, she does appear when you do the same in the champion section of your summoner profile.
XenonMonkey
Hiya XenonMonkey! Thanks for the report! We're currently aware of this issue and are working to resolve it! :]
In the champ select leona's Iron Solari skin does not appear but when you go to the shop it is there. http://gyazo.com/402b947dabb7945867f7bde3aeb67096
HellHoundMMXIV
Hey HellHoundMMXIV! I just loaded up in champ select, and I was able to view the Iron Solari skin. Does this happen every time, or was this a one time thing?
It seems that Final Boss Veigar's Voice over is missing while he's recalling.
Kem Ravenbane
Hiya! I loaded up Final Boss Veigar in game, and I'm hearing his recall VO. Was he in in the middle of another VO line when he was recalling? Sometimes, if one line hasn't finished, the next line will get cut off, but the animation will still play.
May be an irrelevant little bug, but the Meep that dances with Bard is gone! I hope the little bugger wasn't removed intentionally because him running through Bards arms was absolutely awesome. Recreation of Bug (on NA Server here): 1) Play Bard on Classic Skin. (I don't own Bard's Elderwood skin and too poor to buy it right now to see if the skin is also bugged) 2) Type in /dance. 3) Bard dances, but his soul is not in it because his Meep is not dancing with him. If Bard could cry, he would be. His dancing Meep was his BFF and Bard misses him just like Pluto misses being a planet. Please Rito, give Bard his BFF back. Thanks! ~watermaester Edit: FOR GRAMMAR!
Watermaester
Hey Watermaester! This is definitely a bug! We'll see where this little guy off to! Thanks for the report! :]
By no means I'm stating that Sejuani isn't strong, but c'mon, isn't Sejuani a bit overated? I mean, Amumu has nearly her winrate and the differene on the banrate is abysmal. It's more than 74% difference. Not to mention that many are starting to give priority to Gragas over Sejuani due better clears.
Beats29
I feel as though ban rate tends to be less about win rate and more about perceived counterplay. Sure Amumu wins about as much as Sej, but it feels as though there is a lot more you can do against an Amumu who is winning to avoid dying to him. His gap closer requires landing a skillshot and his AoE stun is localized to the area around him. Sej's gapcloser is free target and she can throw her CC at you (and let's be real here it's more on her to miss that thing than it is on you to dodge it). When I lose to a Sejuani I tend to come out of that game thinking there wasn't much I could have done to beat her. BAN When I lose to an Amumu I may think he's too strong but in the back of my mind I'm running over all the times I could have dodged the Q to shut down his mobility or spread better for the ult.
rivington and morello are in silver......
ceral4
A few of the guys on our live team are pretty high up there. Smashgizmo and RiotChun for example. I started at Riot in Gold S1 and made it to D3 last season :D. Gonna try for D1 this season once I've finished up my next champ.
I was going through the skins for Lee Sin because I was bored and found this (http://i.imgur.com/txJOAVB.jpg) In the background you can clearly see Pool Partied Up Orianna and the women that Lee Sin is flirting with looks to be Nidalee ( So my question is, are Pool Party Orianna and Pool Party Nidalee/ a planned thing in the future even though the Pool Party Lee Sin skin is a older skin. -- Now onto my personal opinion on the subject. **Orianna** I personally think that Pool Party Oriana would be a neat skin Her Q could splash water when it lands Her W sends out a ripple of water Her E is a beach-ball shield Her ultimate could be a whirlpool. **Nidalee** I think this skin would be pretty cool too but a little strange when it comes to her panther form. Her Q would obviously be her throwing umbrella (Kind of like Pool Party Leona's E) I don't know what her W could be that would fit the theme of both traps and pool party, maybe an Innertube Her E would be the same really since it doesn't exactly have an animation other than the green glow and growl I don't know what her panther form would look like because I'm not that creative. --- Anyway that's my 2-cents for this topic.
iShamrocks
There are 10 other champions in Renekton's Splash, 10 in Zigg's, 6 in Graves, 4 in Leona's and 2 in Lee Sin's which you already got (plus the vision ward). Some of them are doubled up but all together there are 23 different Champions featured aside from the main 5!
Hm I don't think her hair is what makes her Vayne, but I somewhat agree with the cape. Although if this is supposed to be a legendary or an ultimate skin, isn't she supposed to have a completely different feel? (Forecast Janna or Omega Squad Teemo completely changed their personalities.) Not to mention, if the idea is supposed to be futuristic, I think a cape would look out of place. Also, a question: What does it normally take for a skin concept to get implemented? 3 Rioters so far commented on the concept (IronStylus: http://forums.na.leagueoflegends.com/board/showthread.php?t=2011340&page=33) and the past thread garnered almost 1100 upvotes (see link in original post) What exactly are you guys looking for in this subsection?
Black Mage Zeref
I guess the difference is that you still recognise Omega Squad Teemo as Teemo, and Forecast Janna is definitely Janna, but I don't recognise this character and go 'oh that's Vayne'. Maybe Quinn or... gender swap PFE? She doesn't need ALL of her defining qualities, but she does need some of them. Maybe keep the hair blonde but make it closer in silhouette to her base hair style, or feature a sfi-fi version of her collar etc. It's true as Saixos Yewark says in his post that the animation and pose goes a long way to making a character recognisable and that's something we discuss on the skins team a lot - just how far can we push things when it comes to identifying the champion? I'm fairly new to the team, but when it comes to implementing concepts we usually have a direction or specific theme in mind when we start concepting and from there the team makes decisions as a whole about which direction to move in until we hit on something we are all really excited about executing on. The direction/theme and the champion are some times quite broad (come up with some champions that would fit into skin line "X") and other times very narrow (design "X" skin for "Y" champion). If it's broad and we are exploring some different options then we will often bring up fan concepts as a potential launching point (this surprise party fiddlesticks idea is amazing and popular, I'm going to do some designs on that theme and pitch them) or even just as a good talking point (maybe there is a theme that would work with another champion, or a theme we don't want to pursue but want to talk about why not). I feel the need to clarify that the boards aren't for submissions - we aren't 'looking for' anything. Not all Rioters are active on the boards either. Rather it's a place to share great ideas and art with other players that love the game as much as you do. I've been on the boards/forums since I started playing and I am one of those players that love the game, I'm just a Rioter now as well. I want to post often and sincerely because I remember what it is like before I was working on the other side of the curtain. Having said that I'm always checking the boards and other sites for awesome concepts and when I find one I definitely bring it up with the team because the community has kick ass ideas.
You've mentioned previously that there are something like 5-6 champions currently in the pipeline at varying levels of completion. Could you comment on what roles these champions will fill (at least the ones that are far enough along that it's actually been decided)? So something like "We're currently working on a mage, a fighter, and a tank. The others aren't far enough along yet to say."
Volt Cruelerz
What roles upcoming champions are is something we want to leave to the initial champion teaser/reveal, since role's a key part of a champion's identity. At any point in time we aim to have a wide range of roles under development so that we can mix up the different roles being released. Role is one of the things that's usually locked down really early in a champion's development (with occasional changes if a new direction shows a lot of promise). 2014, by release order, had a mage, tank support, fighter/tank, mage, marksman, fighter and that's the sort of variety we'll be aiming for this year as well.
> [{quoted}](name=DariusDemiurge,realm=NA,application-id=mNBeEEkI,discussion-id=ZiJEfJv9,comment-id=0003,timestamp=2015-04-21T00:13:23.735+0000) > > Katey (✿◡‿◡) is gold 3 and rising since she gave into to the boon of Morgana (✿◡‿◡) > > Morgageddon is like D4, not all rioters are bad bad, just most of em. 90% certain she actually got duocarried lol.
CaptnJakSparrow
> [{quoted}](name=CaptnJakSparrow,realm=NA,application-id=mNBeEEkI,discussion-id=ZiJEfJv9,comment-id=00030000,timestamp=2015-04-21T00:14:15.502+0000) > > 90% certain she actually got duocarried lol. No shame, of course I did.
It is a visual bug to Omega Squad Teemo's mushroom icon. When placed, if you click on a mushroom, it's icon is a solid color, blue to be exact.
TheAnxiousGnome
Hey TheAnxiousGnome, Thanks for reporting this! This is a known issue and we're working on a fix!
When dancing Gnar has no audio like he used to do but you can hear his boomerang rattle. I've tried dancing in all the games I've played with him, a friend of mine messaged me because she saw I was playing him and asked if Gnar was making sounds when he dances because it wasn't working for her as well. So the problem isn't only for me. Sorry for low quality video I do not have a strong PC. Video: http://webmshare.com/play/n8JYE {{champion:150}} Oh and I really enjoy Gnar, I find him to be a great champ that suits my needs.
Nephow
Hey Nephow! Thanks for the report! This is a known issue that we're hoping to have resolved for next patch! :]
Charm's actual damage is buffed to 60/95/130/165/200 from 60/90/120/150/180 in Patch 5.2. But the in-game tooltip is still 60/**90/120/150**/200.
hibernis
Hey hibernis! Thanks for reporting this! I'll pass it along to the Champion team. ^-^
The little dust of blueness was Braum's q. It was invisible. It occurred through the whole game.
HmoobHawj
Hiya HmoobHawj! Thanks for reporting this! We're currently investigating the cause of this issue.
Why is Vel'koz's life bar half the screen above his character model? It's been that way ever since the champion was created. Is this seriously something that just can't be fixed? That champion ruins every ARAM he's in because of this BS.
Shyft4
Hey Shyft4! I loaded up Vel'Koz, both on Summoner's Rift, and on Howling Abyss, and his health bar doesn't appear to be terribly high. In Vel'Koz's case, his tentacles move around quite a bit, and at some points, the health bar may appear higher than it usually does based on the location of the tentacles.
Is that a blood trail after the first kitten D: NOT COOL!
Sirsir94
I think it's poop...
EDIT: okay so I had a bunch of text up here but people don't read it, so I'm making it way shorter... or at least I tried. 1 - I know its not exactly a crazy cat lady but I suuuck at naming things so you are allowed to change the name however you want, its just supposed to be cat influenced. 2 - I'm not a great artist and I know it, so instead of complaining about what you don't like HELP RIOT and tell them how you would fix it so its more likely to be a GOOD thing and not a thing you hold a grudge against. 3 - bro chill out, I didn't mean to make it "sexy" or "lingerie" its just that the current things I work on happen to be around that base so it has become so common to be that I have become blind to the border of "sexy" and "normal" (not in real, just drawings) I just thought it was cute... once again, RIOT will never EXACTLY take my idea IF they happen to take it. they will make it more fit if this is too hated. 4 - It's very likely that it won't happen, so if you really hate it... don't worry ; v ; I'm too noob of an artist to do it well. http://i.imgur.com/Eq3GXUQ.jpg for the people who want more coverage. http://i.imgur.com/fB8nrkN.jpg just imagine a tail on that... i forgot to add it. maybe next edit. if jinx is a crazed catlady Vi could be a dog loving re-inforcer and... other things... etc. edit: http://i.imgur.com/CR7pruy.png ... im bad at edits, but you get the feel right? theres a reason I'm no 3d artist.. eventhough i play with the programs once in a while and than hide in the corner of shame and stare at other peoples works who are amazing
SpaceDustCat
LOVE this!!!! [disclaimer - not an official artist, but am on skins team] Something that helps a lot to expose potential opportunities for improvement is to take a screenshot of her ingame and essentially "paint" this costume on top of her. An important thing that I've learned while working with the Skins team is that you can ensure readability by making the lowers (legs, feet, etc) darker and more desaturated, while the uppers (hair, back, shoulders) are lighter, as well as sticking with a palette of colors that supports one major POP color. Take each of Jinx's previous skins: Base, you think of the color blue (and pink); her flapper skin, purple (and white); and Lunar Revel, red (and jade green). And we try to not use stark whites and blacks. I'll make sure the team sees this — would love to see a whack at an in-game model! Well done! (and yes I fully support Crazy Cat Lady Yorick and would give a kidney for both of these skins)
_Burst Damage_ beats _Sustained Damage_ (APC > ADC) _Sustained Damage_ beats _Tank_ (ADC > Tank) _Tank_ beats _Burst Damage_ (Tank > APC)
Squeekems
Rock/Paper/Scissors is the basis of all great game design! MtG has Weenie/Control/Combo while SC2 has specific unit counters as well as strategies that work this way (Weenie = Zerg Rush, Control = Standard, Combo = Fast Expansion). Fighting games like Street Fighter have Attack/Block/Throw, as well as L/M/H while Soul Calibur has Horizontal->Crouch->Vertical->Sidestep->Block->Grab. Basically it's about making a decision that will either be good or bad depending on what your opponent will do. Thus a lot of the fun/challenge of PvP games is about knowing what your opponent will do (through prediction, scouting, vision, mind games, guessing) and then knowing how to counter that - the rest is just the quality of your execution. I'm not a designer I'm an artist, so feel free to disagree. But the more you look at great pvp games the more you'll notice these patterns (and how they get badly disrupted when a hybrid like 'Bruiser' and 'Assassin' is added to the game - although 5 type loops also exist, they just look a lot more complicated; see Rock Paper Scissors Lizard Spock). Edit: Just thought of another one - Camping sniper->SMG/Flashbang rush->Sneaky guy with knife
Did they take the wada's out of gnars dance? I just played a game and he was just doing the dance and shaking, no wadas. That was my favorite part!
Nerd Bird
Hiya Nerd Bird! This a bug and is not intended. We're working to fix it! :] In the future, please report bugs such as this on the [Report a Bug](http://boards.na.leagueoflegends.com/en/c/bug-report) boards. Thanks!
Hello everyone. So for awhile now i have noticed that the attack animations for Omega Squad teemo (his auto attack and his q animation) aren't lined up with when the person you are attacking takes damage. The person will take damage about .5 seconds after the animation has hit them, making it a pain to last hit with. Has anyone else noticed this problem? And can a rioter maybe look into this? Thank you :)
CowboyRoach
Hey CowboyRoach! This is a known issue and we're currently investigating the cause. In the future, please report bugs on the [Report a Bug](http://boards.na.leagueoflegends.com/en/c/bug-report) board. Thanks! :]
A circle around his opponents that show how much time's left until he can apply his stun again. http://media-titanium.cursecdn.com/attachments/57/532/udyr.png http://i.imgur.com/CayDVJ1.jpg As reference.
King Odarth
I'll check it out when I get back to the office. Good suggestion Mighty King of Odarths!
I just came back to play after a long hiatus due to relocation. To my dismay, I noticed that my super teemo skin is no longer usable. Not sure why this has happened or if this has been addressed yet. I am also worried i may have lost money on other skins. Went to look at my purchase history and it does not go back that far, it only shows my recent purchases. What can i do? Do i get a refund, the skin, or toon? Please help me. I can't remember all the skins i have bought.
SgtMissileMonkey
Hey SgtMissileMonkey, I'd suggest taking a look at [this page](http://boards.na.leagueoflegends.com/en/c/help-support/gfX587IW-champsskins-i-was-gifted-are-gone-where-did-they-go) and seeing if any of the scenarios described may be why you're missing content. If not, please feel free to [submit a ticket to player support](https://support.riotgames.com/hc/en-us/requests/new), and they could take a look into your account.
That *is* supposed to come out *this* patch right?
Sirsir94
Yup! Arclight Vayne will be this patch!
Oh I didn't know that. I was always wondering what happened with those skins... thanks for the info :D
InfiniteDelusion
No problem! :3
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