The question is, is the dip in mid-game pronounced enough to compensate for the lead she can build in early? Does it provide a significant window where you can act pro-actively, as her opponent, even if she is slightly ahead? (Real question, not trying to imply it is or isn't the case.)
DeathBurs7
Her solo Q winrates are very middle of the pack as far as ADCs go, and although she is played reasonably often in competitive it's definitely not an oppressive amount that she crowds out other ADCs. So yes, I think Caitlyn's weaknesses in the midgame are enough to counterbalance her strong early and late game.
> [{quoted}](name=Riot Aesah,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001000000000000000000000000,timestamp=2016-07-26T01:43:40.909+0000) > > Hi my favorite champion is Nidalee, have hundreds of games played on her. Nidalee has been very close to 100% pick/ban in competitive for quite some time now so I think it's not only reasonable, but mandatory that she needs a nerf. We'll definitely be keeping a close eye on her performance with the nerfs and if Nidalee turns out to be underpowered, we can adjust her in the opposite direction. oh god... of course she needs the nerf at higher elos... i dont think ANYONE would argue with THAT. but she needs to be COMPENSATE for the way it affects her LOWER elos play. 99.9997 of players are NOT lcs http://www.leagueofgraphs.com/rankings/rank-distribution and while i agree that she cant be allowed to be crazy op at higher elos. it isnt fair to let her have a sub 45% winrate for 50% of the playerbase. especially when you took away 3 roles where she had a 50% winrate across ALL elos to GIVE her that role. the patch 6.9 change is a PERFECT example of a this kind of change it nerfed her takedown at lower levels where it was way to strong and it buffed it at later levels where she needed it buffed but then we also have changes like "removing her trap root" it has taken me until just last week to finally be able to successfully clear her jungle without getting executed at my elo. after about 5 iterations of runes materies, starting jungle items and clear routes, ALL which which STILL include me healing of scuttle crab after the 2nd or third camp just because a nerf is NEEDED at higher elo, doesn't mean you can COMPLETELY IGNORE how it will affect her lower elo play. i feel like this should be obvious to a balance team... but you need to consider not only if a nerf will accomplish its intended goal. but wether or not it will have any other side effects. like i listed.. the removal of %hp could have EASILY been done with by lowering the cap. it would have accomplished the EXACT same thing. and all it would have taken was someone to simply change the number of 200 on the cap to "50" even 50 capped damage at all level level of traps would be preferable if it let us keep the % hp. not only would it be EASIER, and have less side negative side effects.. the possibility of a bug or error introduced by it would be near non existent as you are simply changing 1 number. and to this day i still cant for the life of me figure out WHY this wasn't done. and after all this time WHY it hasn't ever been addressed. the fact that you at riot are finally responding to me after a year and a half of my asking why with no responses, is already more than i had dreamed hoped lately. i can only hope this can be a turn for the better. BUT since your here i do have ONE issue with nidalee that im not sure if it is bug or what.. perhaps you can clarify why the interaction works like this and if it possibly something you can look into. right now when nidalee procs hunted on a target, her pounce becomes "empowered" allowing you to pounce to that target if you click DIRECTLY on them. TARGETING them with the ability. and 90% of the time when i pounce in an use takedown they get hit by it, because there is nothing else takedown can hit. yet.. if the enemy happens to be near another targetable unit. such as a minion or a tower. takedown will SOMETIMES attack the minion or tower instead of them. even though the hunted target is in range and i JUST targeted the hunted target with a pounce. so i ask.. WHY is the game randomly changing targets? i JUST clicked on them with LITERALLY my LAST click. i think a simple solution would be for takdown to "prioritize" hunted targets in range. yes you can technically CLICK the champion AGAIN after you pounce. but since it only happens when there are IN a minion wave the possibility of a mis-click is high and i see no reason why it should have even contemplated other targets in the first place. it doesn't happen very often.. but with over 1000 nidalee games played.. i have lost well over 20 games because i didn't get a kill and we lost a teamfight and the game because of this.. and even when it hasn't cost me the game.. it has usually cost me one of my 9 lives.
SwiftKitten88
I actually was strongly against the removal of the auto attack reset on Nidalee but your post is a great example of why it's actually a good idea, because of this: > oh god... of course she needs the nerf at higher elos... i dont think ANYONE would argue with THAT. but she needs to be COMPENSATE for the way it affects her LOWER elos play. > > 99.9997 of players are NOT lcs > http://www.leagueofgraphs.com/rankings/rank-distribution That is a huge nerf at higher ELOs, but most (not all) lower ELO Nidalee players don't really take advantage of it anyway, so with this change we're literally doing exactly what you were advocating in your post- making her easier to balance across all skill ranges.
"whatta ya think? After we finish murdering these folks, lets go get some tacos. ...yeah tacos."
Rockman
> [{quoted}](name=Rockman,realm=NA,application-id=mNBeEEkI,discussion-id=Kx2VnJ6x,comment-id=0000,timestamp=2016-07-26T00:15:26.973+0000) > > "whatta ya think? After we finish murdering these folks, lets go get some tacos. ...yeah tacos." yeah the actor nailed that one. Nailed it first try.
Considering the changes to cannon minions, melee supports will eventually end up with less gold in the early game due to having less cannons (every 3rd wave instead of every 2nd) to hit with {{item:3302}} ? Are there plans of increasing the gold income of this item? >Based off that concern, some follow up playtesting and some strong arguments that the other changes would already add significant cost to lane swapping, we've decided to remove the cannon minion change. http://boards.na.leagueoflegends.com/en/c/developer-corner/2YORAqEJ-early-game-changes-update --> Confused
Truetobi91
That change actually didn't go through -- Cannon minion functionality will be the same.
That's correct, the cannon changes won't go live tomorrow. We'll update the patch notes soon.
Meddler
Quick update on this update to an update. Looks like the changes might be live for a few hours before they're disabled in a couple of regions (removing the cannon minion change is basically a hotfix, rather than a change to the outgoing patch, so some slight delay might happen in a few places).
Which champs does he have quotes for?
The Pumpkin Kinq
Lots and lots of them. He has taunts and "on.enemy.champion.kill lines. Not sure, maybe not as many as Dunkmaster --but in that area I think.
Now I wanna know what Jhin's line was
Zydron
For Jhin's recall. We recorded a bucket of haikus. Very disturbing haikus. I'm gonna try and post them on youtube at some point. His color text described one of his victims dying--- Ultimately I think the story worked better leaving her death to the players imagination though.
what causes him to say it? ults that don't hit anyone maybe?
Monado II
I believe that one is one of the lines the bucket for "first move." So it will only happen when you are clicking a move command while in the fountain. (But it has a very high % of triggering when those conditions are met)
EDIT: OK ARE WE GONNA HEAR *bleep* INGAME ASWELL? Or is that gunna be the uncensored version?
Tidal Tyrant
The line was designed to be bleeped. I suggested trying the line with a bleep in the script. We tried it . It was funnier with the bleep. So we put it in. Yay post-modernism!
so i played this marvelous bastard on the public beta, i love his voice, and i have a few question about it. for those who haven't heard it yet here it is https://www.youtube.com/watch?v=QsCTnM9m5eM now the questions 1: Who did the voice for him? also i feel sorry for his throat 2: What made you decide to add so much swearing? 3: at any point, did he drop more F/S- bombs?
L Rayquaza
1. As a general rule, riot does not give out the names of the voice actor, until that voice actor has alteady taken credit for their work. (Bunch of legalish reasons for this) 2. Kled is an emotional guy. He has feels and no filter. Also... It was funny. 3. Nope 99% of the lines cut were cut because they were too violent. And actually "Holy Sh*t"where are we?!?" Was only bleeped cause we tested it and saw it did make the line funnier. (I suggested we try beeping a couple lines in the script)
I wouldn't be surprised if Kled doesnt know.
Ebonmaw Dragon
Correct! ( Much like some people Ive met who own pet smakes.)
[https://www.youtube.com/watch?v=QsCTnM9m5eM&t=7m45s](https://www.youtube.com/watch?v=QsCTnM9m5eM&t=7m45s) Would this short line at 7:45 be a reference to Steve Martin in The Jerk? https://www.youtube.com/watch?v=rSWBuZws30g
Yutaji
Yep! Well spotted. Now you got only 29 more pop culture refences to find.
He strikes me as very similar to Don Quijote.
GreenLore
Yep he came up too! Actually, before we go into preproduction we make mood boards with dozens of references.
What in particular was it about the cannon minion change that would affect pro play? Were pros rotating their primary carries lane to lane just to pick up cannon minions?
Grrv
Pushing power was the bigger concern than gold income. Cannons make an enormous difference in ability to take down towers, given they both take hits before other squishier minions and take reduced damage from towers.
Will the first blood tower change still make it? One of the things I find absolutely stupid atm on tournaments is how a lot of game start with 3 man top pushing a tower, nobody cares and 3 men bot pushing a tower and no one cares, like it's some tradition, they're not even trying to defend it. Call me old fashioned but I feel like every tower should matter, especially in the first 5 minutes of the game.
Shadowsliver
Yes, the tower first blood bonus is still in there.
Just because I'm curious I'd like to hear specifically what makes the cannon change disruptive
Monado II
High expected impact on map rotations, including risk of forcing specific rotation patterns versus allowing more adaptive play. Possible the changes might work out fine after a number of months of play, so maybe we'll explore them again for a pre-season or something. Wrong time for them though at present at least.
That would be too much complexity for the game. I think it would be okay for a special game mode, but being added to the competitive mode of League would result in yet one more factor that players are required to weigh into every decision they make. Weren't the minion changes in preseason enough?
SE Accelerator
I'd argue that depends on the abilities in question. There are already a couple in game as cannon minions take reduced tower damage and draw tower agro before other minions, super minions give off a defensive aura to other nearby minions. Could imagine similar types of changes to caster and melee minions that avoided excessive complexity while still adding some good gameplay.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=6wZGyGOJ,comment-id=0006,timestamp=2016-07-24T08:08:36.646+0000) > > We're planning on looking at champion bans sometime around the pre-season/start of next season. Can't make any promises about what our conclusions will be, at the very least though we'll have a lot of thoughts to share with you folks, get your opinions on the costs and benefits of different ban numbers and approaches. Any thoughts on adapted something something like the dota 2 Captains Mode. Having some bans be reactive instead of proactive.
Irelia Bot
It's something we've talked about, and can see some pros and some cons. Bans in response to picks has the potential to create some interesting choices and expression of skill. It does undercut some of the promise of one ban per player though ('you can always ban the thing you want') if you're one of the people with a later ban. Possible solution might be slightly different pick/ban systems for different contexts e.g. Ranked 5s and Pro play have some reactive bans while regular draft has all its bans upfront.
Very disappointing design decision to limit player creativity. You should be a encouraging players to try new shit and new champs in new positions. I strongly disagree with you guys trying to shoehorn champions into specific roles And forcing them to play only roles you deem viable. I would love to see a viable jungle Leo Alister or tariq one day, and I'm very disappointed that you guys don't want that
redfeenix
We're not limiting player creativity in anyway, it's okay to play niche and 'off-meta' picks. We'll never be like "ABC" is only good in "X" role... that doesn't mean we don't balance and make changes based on what we think the correct role/lanes _should_ be. By all means, play champions wherever you deem fit, just keep in mind that might not be the best/most efficient place for those champions to go (for example, there is a Teemo Jungle main in masters... he's very good at this jungle style). I hope my post didn't come off in a "follow teh meta!!".. it's meant more of a "this is how we balance"... we have to draw the line somewhere, not everyone will be happy when we buff/nerf champions and inadvertently affect their niche/off-meta picks.
https://media3.giphy.com/media/Lb3vIJjaSIQWA/200_s.gif Thank you, Riot.
rand0mredneck
Awww, now i feel all warm and fuzzy.... Or is that the brain weasles?
What I can gather is this champion is an amalgamation of Yosemite Sam's soul, Kentucky moonshine without dilution, and Eric Cartman's blood, riding Yoshi. Did I miss anything else?
LJMcLean
Actually, his orginal inspiration was to mix Hunter S Thompson and General Patton.
What are you guys planning on targeting in the preseason? Is there a jungle revamp planned?
BardEsNumeroUno
We'll be making changes to a number of assassin kits and probably some supporting systems (assassin focused items, possibly objective tweaks, masteries etc). There'll be some non assassin stuff too of course, not ready just yet to talk about that though, nothing concrete enough at present. The teams that'll be working on that stuff are either just starting on it (having been doing support work for 6.13 previously) or are still focused on ongoing balance in the lead up to the Worlds patch (6.18).
Yeh, not point in touching that this season. Determine if next season if you wanna give all 5 players a ban or not. But please try to shorten the banning phase. Champ select is damn long already. perhaps allow all 10 members to ban simultaneously?
redfeenix
> [{quoted}](name=redfeenix,realm=NA,application-id=3ErqAdtq,discussion-id=6wZGyGOJ,comment-id=00060007,timestamp=2016-07-24T20:24:25.785+0000) > > Yeh, not point in touching that this season. > > Determine if next season if you wanna give all 5 players a ban or not. But please try to shorten the banning phase. Champ select is damn long already. > > perhaps allow all 10 members to ban simultaneously? If increasing ban numbers we'd definitely want to do some work to avoid increasing champ select duration at the same time, agreed. Even if we don't increase ban numbers that's a project I'd agree we should do regardless.
I probably shouldn't say this on a post with so many reds but....{{champion:44}} is actually a viable jungler at the moment and have similar path than Braum (except the on-hit jungle braum). His bravado let's him clear the jungle at decent speeds if blue is available since the CD of his 3 basic ailities basically overlap so you can rotate, E,Q,W over and over again in the jungle (thanks to the 1 sec CD reduction). His ganks are scary with a bond+stun from to sides and since the bonding visuals are practically invisible you can bond once and then camp the shit out of that lane. The only real drawback is that your ult now becomes unusuable until mid/late game when teams start grouping. Aside of maybe a dragon ULT xD
RogueWill
You shouldn't be scared to post on a thread with reds... we aren't all out to get you :p. I think viable is very different from "strong", if jungle Taric is working for you great! If it gets to the point where it becomes super meta and starts being pick/ban and borderline oppressive, then we might look at it. We're okay with off-meta and off-role picks, but when they start becoming FOTM or strong picks... we might take a look at taking away power in that area. It's OKAY to be "viable" and picked for niche players and roles, it's not okay for someone not-intended to jungle to dominate traditional junglers and we usually have correct that I believe.
Riot, please enlighten us on the state of Yordles' need for companionship.
A Superb Villain
I think you'll enjoy his color text.
Kinda wish he had a Russian accent instead of a hillbilly one though. Still awesome but also disappointed.
SpecterVonBaren
Early on I considered several different rural accents. (Russian and scandinavian were already spoken for by Freljodian champs.). Ultimately this one felt right.
Kled can say he want to cut open a person and use their spine as a backscratcher, tear out their lungs and such and swear his ass off but poor Khada Jhin can't have his original, uncensored color text :( ////But this is so good, well done :'DDDD
Kisindián
Thanx! Actually both Jhin and Kled ran into the same problem for me. Not swear words- but visual descriptions that were deemed too violent for a T-teen ESRB rating. In both cases though, gotta give props to our production people (Product Owners, Production Managers, Editors, and Legal staff) . They spent a lot of time finding out what was the maximum level we could deliver.
> [{quoted}](name=Riot Aesah,realm=NA,application-id=3ErqAdtq,discussion-id=mAvUPAT8,comment-id=001f,timestamp=2016-07-26T01:56:07.819+0000) > > The two strongest early game ADCs IMO are Lucian and Jhin, and they both have winrates that fall off pretty heavily as game time increases. What are your thoughts on Caitlyn? A lot of people complain about her but i honestly dont see her as a problem.
ApexCH
Caitlyn is strong early and also very strong lategame where AA range has tremendous value, but she is weaker than most other ADCs in the midgame.
Just something I've been thinking about. Lane bullies are powerful early game champions that have a weaker late game to compensate them (best example is Pantheon, who falls off after 30 minutes). These are meant to counter hypercarries by prolonging their power spikes. Now every lane has bullies. Top has Pantheon, Darius, and Riven (I consider her a bully, but I could be wrong). Mid has Zed. Bot has Lucian, Miss Fortune, and Draven (and others I'm sure). So I have to ask, when do bot lane bullies fall off? Draven I kinda understand because he's built around a positioning minigame that seperates good Dravens from bad pretty easily. But I've never felt like Lucian (even when playing him if I get fed. He's one of my favorite ADCs because he encourages spell weaving) or MF really fall off as the game goes on. Am I the only one who thinks this?
Ralanr
The two strongest early game ADCs IMO are Lucian and Jhin, and they both have winrates that fall off pretty heavily as game time increases.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=00010000000000000000,timestamp=2016-07-26T01:00:09.917+0000) > > I'm going to be real with you here-- I'm not a big Nidalee player and I was never a big fan of her when she was in lane (classic 'just dodge the spears bro')... This is my personal opinion, but I don't think Nidalee lane was ever healthy for the game? Think about the play pattern back in those day: > > 1.) Throw Spear > 2a.) Did it hit? Throw another or go in and finish kill. > 2b.) Did it miss? Wait for it to come back up and throw another one. > > IIRC, Nidalee back in the day was super oppressive with the ahead case, and had a great fallback pattern (AFK throw spears from max distance to chunk the enemy team). > > Even now, Nidalee jungle is difficult to handle, she has extremely fast clear, was really healthy/safe, and had great gank/dueling patterns in the correct hands (which is why we have had to nerf her multiple times). > > Balancing champions that can go multiple lanes/roles is extremely difficult in the long term health of the game IMO. > > Riot Repetoir did the rework (also did Ashe, Ryze, and Quinn)... feel free to reach out to him via Twitter if you want to thank him :). lol, go figure after a year and a half of trying to get a riot to respond i would get a person who hates my main... XD part of the REASON why here rework was so GOOD was it GAVE her the countplay she didn't ever have before the rework, it but her strengths into balance, and it buffed her weak areas. she would no longer "throw spears all day" instead you had to "pounce in" not just or a kill. but to TRADE. her TRADE required you to pounce in, you would never win lane by just throwing spears after her rework. not only did this rework FORCE her to go into melee range as a squishy AP champ, the nerfs to her auto attack make it near impossible to farm without using cougar form abilities. AGAIN forcing her to go in melee range. not only was this easier to counterplay her, it made her IMMENSELY more fun to play. in support she also had traps that did % HP. and BECUASE traps used to give 1200 vison on placement, and they USED to do 10% hp even with no form of CC and only a heal/ As steroid for the ADC and some trap vision she could support. while kind of actile like a blitz or a thresh in the way of zoning the opponent to try not to stay in front of the minion line. anyways. since you DON'T play nidalee and don't like her very much, but you still seem to be the only person ever responding.. im still going to ask this.. in patch 5.5 http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes#patch-nidalee it CLEARLY stated that the removal of % HP was to LOWER her clear speed AND that "**we're re-balancing the damage so that while still useful with ability power,** doesn't trivialize fighting the toughest monsters out there." first off her %hp already had a cap of 200 damage vs monster that was added from her rework if you wanted to LOWER the damage vs monster LOWER THE CAP, i mean use can use the EXACT SAME VALUES you currently have for the cap... 40/80/120/160/200 2nd speaking of which those values 40/80/120/160/200 + .2 AP are HORRID nidalee levels her traps LAST even BEFORE her rework when traps DID do flat damage they had 80 / 125 / 170 / 215 / 260 (+40% AP). PLUS a aoe proc PLUS 20% armormagic pen gaining 5% more pen per level, and they lasted TWICE as long even without the AOE, with HALF the duration, and wihout the armor and MR shred. her current values 40/80/120/160/200 (+20% AP) are still HALF her pre-rework values of 80 / 125 / 170 / 215 / 260 (+40% AP). especially when u consider nid doesn't get a 2nd point traps into lvl 13 what was GREAT about her reworked traps was the % hp gave her a SLIGHT bit of counterplay (however EXTREMELY unreliable) to the MAIN coutner nid has.... tanks. granted they would have to chase you into a trapped bush.. or WALK on multiple visible traps for you to even stand a remote chance of you try to do anything but run for your life. but it at least made it so the enemy would TRY to avoid them. NOBODY cares about steppign on a trap that does 40/80/120/160/200 + .2 AP. and NOTHING ELSE unless the enemy is at LOW HP, all alone and currently within pounce range. (which NEVER happens) you CANT pounce in on them so the whole "we're re-balancing the damage so that while **still useful with ability power,** doesn't trivialize fighting the toughest monsters out there." "still useful with ability power" is complete bullshit. they are WORTHLESS. even less so since you drastically the passive range on hunted when they step on one which was the ONLY thing they did. after the pounce reset nerf you cant even use traps to pounce multiple times for a clear. they literally do NOTHING USEFUL. and all because the %HP was removed for NO REASON because all you had to do was lower the cap to accomplish the EXACT SAME THING. also, give Riot Repetoir my love from a nidalee main. the current balanced team might have destroyed his rework. but it was still the best one ever done!!! PS. if you could pass down this post to a member of they balance team, i would love for them to see it..
SwiftKitten88
Hi my favorite champion is Nidalee, have hundreds of games played on her. Nidalee has been very close to 100% pick/ban in competitive for quite some time now so I think it's not only reasonable, but mandatory that she needs a nerf. We'll definitely be keeping a close eye on her performance with the nerfs and if Nidalee turns out to be underpowered, we can adjust her in the opposite direction.
Any thoughts on buffing Ziggs' W AP ratio? It's a very low 35% AP ratio for a 26 sec. CD ability. Ziggs has the slowest MS of any mage so using his only escape for damage should provide more reward. I often want to play Ziggs in a riskier style with W but it rarely feels worth it.
astralwit
Ziggs's winrate is solid right now so he probably doesn't need a straight buff- if you meant keeping his overall damage equal but putting more of the power in the W and taking it off his Q or E, IMO that would feel bad since you're *always* using the Q/E in your burst combo but only using the W a fraction of the time. In other words, W would still be best used as a utility spell so it would feel worse to give up more damage in those cases.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001,timestamp=2016-07-26T00:41:22.873+0000) > > We generally don't balance around super niche picks (such as jungle Braum) because it can affect his power level in other lanes. Sorry :( Out of curiosity (because this is something I've always wondered, but forgot to ask when I last had the chance -- silly of me) -- is there a reason that +/- X% or simply +/- X damage to monsters isn't used more frequently for edge-cases where a champion is interesting jungle viable, yet primarily balanced for other lanes? I'm specifically thinking about instances where a mediocre yet viable top laner is nerfed for their jungle performance, or a mediocre yet viable jungler is crippled due to their lane performance. I think it would be weird to see that stat on Braum, but I can think of other situations where it might be a REALLY useful tuning lever that I'm surprised we don't see more of.
The Djinn
Hey Djinn, I'm just shooting off the cuff here (I'm not a designer by any means) but AFAIK; We don't add damage to monsters for edge case champions as a lot of times, we actively don't want those champions to be junglers (see-- Alistar, Leona, etc). Some champion kits inherently make for GREAT gankers/assisters and we would rather have them on support roles to limit them taking over the game. Additionally, clarity could be an issue that I see (for example; if you are a new player and you see Leona does extra damage to jungle creeps, maybe you jungle Leona even though that's super niche rather than the norm and you have a bad time). I'm sure there's a plethora of other issues I'm missing here, but the TL;DR would be-- We don't want everyone to be viable in the jungle, sometimes it's not healthy for the game (niche picks are OKAY). There are a plethora of clarity, balance and health issues that can arise as a part of this.
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=000100000000,timestamp=2016-07-26T00:50:58.547+0000) > > I mean, Nidalee got a complete rework to change this from happening no? She is generally only seen in the jungle now :/ um no... she got a rework in 2014 it was ONE small change in 2015 that let her jungle and the PROCESS of not making her "OP" in the jungle killed her lanes. specifically the nerfs in patch 5.5 and 5.15. to remove the %HP from her traps and lower the damage and double the cast time on her spear it had NOTHING to do with her REWORK her REWORK was AMAZING and i wish i knew who did it, they need to be but in charge of the balancing team..
SwiftKitten88
I'm going to be real with you here-- I'm not a big Nidalee player and I was never a big fan of her when she was in lane (classic 'just dodge the spears bro')... This is my personal opinion, but I don't think Nidalee lane was ever healthy for the game? Think about the play pattern back in those day: 1.) Throw Spear 2a.) Did it hit? Throw another or go in and finish kill. 2b.) Did it miss? Wait for it to come back up and throw another one. IIRC, Nidalee back in the day was super oppressive with the ahead case, and had a great fallback pattern (AFK throw spears from max distance to chunk the enemy team). Even now, Nidalee jungle is difficult to handle, she has extremely fast clear, was really healthy/safe, and had great gank/dueling patterns in the correct hands (which is why we have had to nerf her multiple times). Balancing champions that can go multiple lanes/roles is extremely difficult in the long term health of the game IMO. Riot Repetoir did the rework (also did Ashe, Ryze, and Quinn)... feel free to reach out to him via Twitter if you want to thank him :).
Could you explain why it has become standard practice? Is there a reason tanks have to die equally regardless of how well or poorly an enemy is doing?
sixdogman
Not speaking to Kled here, but as an overall comment on "% health damage on fighters." In the past I have tended to use % health damage as less of a "I kill tanks" stat and more of "I don't one-shot sqiushies" stat. That probably sounds weird, but hear me out here: Say your champion, Talon, is only good at killing Ashe and nothing else. That guy better be **really good** at killing Ashe, else he's going to be useless. Given how safe Ashe tends to be (especially when she has a Janna on her team) it's likely Talon is going to need some mechanics that result in him one-shotting her before she can respond. Talon is viable, but Ashe has a bad time. Now imagine that Talon had mechanics in his kit that allowed him to have some degree of success vs. champions who aren't Ashe. In this case Talon can be **less good** at killing Ashe because he can contribute to the team in other ways. Wooo, Joe's success case is now less binary and Ashe doesn't get one-shot as much. % health damage is one such mechanic. It can allow a character who might normally be very focused on murdering squishies to have success cases against tanks, which means we can make their overall effectiveness against said squishies lower and possibly less frustrating. Of course there's tradeoffs here. % health damage isn't always a good idea or the right thing to do, given the champion we're putting it on. Gains in one area often come with costs in another. Tank Ekko and Fizz showed us the dark side of more target agnostic assassins for example. ------------------------------ Side note: Tanks can still respond to % health damage by buliding Armor/MR. That means a tank doing well is still going to outpace a %health char doing poorly (assuming the right tuning). This is why %health true damage has always been so contentious.
In light of recent activities here in GD, we're adjusting how we handle ban evasion and we want everyone to know exactly how it's going to work going forward. Lately there have been a few former members that go to extremes to actively evade bans specifically to cause trouble for the community. Due to the level of disruption this has caused, we will now be pre-emptively banning accounts that we suspect are evading bans the moment we, the Moderation Team, identify them. They will then be escalated for review and either the ban will stand or be removed by Riot. This does not mean you can make a post saying "Hey Riot, <insert player here> is ban evading" though. That is still Naming & Shaming and will be removed. Please don't put your own account standing in jeopardy just because you want someone else punished. There have also been questions about why Riot allows players on temporary suspensions to post on the Boards and why that isn't ban evasion as well. There are multiple reasons Riot does this. 1. Allowing a temporarily suspended player to post on another account allows them to more quickly get a response about their suspension in Player Behavior & Moderation if they feel it was done incorrectly. 2. That type of accountability is harder to scale feasibly, especially when some accounts have 10+ alts/smurfs. 3. We track the behavior between main and alt/smurf accounts and hold them accountable as one. If a player comes back on an alt/smurf and continues the same behavior, we can escalate their punishment and potentially remove their disruption from the community much quicker, resulting in a better environment for everyone else. We'll continue to allow people to post while on a 1 day or 7 day suspension.
TheCurator
Stamp of approval!
> [{quoted}](name=Bao,realm=NA,application-id=3ErqAdtq,discussion-id=qEczG6Yc,comment-id=0001,timestamp=2016-07-26T00:41:22.873+0000) > > We generally don't balance around super niche picks (such as jungle Braum) because it can affect his power level in other lanes. Sorry :( what about niche picks, such as nidalee.. top, mid and support? i mean the those lanes on her were only meta for FIVE seasons...
SwiftKitten88
I mean, Nidalee got a complete rework to change this from happening no? She is generally only seen in the jungle now :/
But, what happens when they don't? :O http://boards.eune.leagueoflegends.com/en/c/forum-games-contests-en/7cQOrIIM-looking-for-a-red-to-get-aram-win-3000-with
PaladinNO
I only have a NA account :(
I may be one of 3 people that consistently play Braum jungle, but the recent nerfs to him has hurt his early game clear which was a bit of a struggle to begin with. Could he get some compensation maybe? Attack speed?
WhenWeedlesFly
We generally don't balance around super niche picks (such as jungle Braum) because it can affect his power level in other lanes. Sorry :(
https://media.giphy.com/media/pL9mJj2q7UGEU/giphy.gif
GreyDawg
same
>They scale very heavily on bonus AD to avoid the "build tank and do crazy damage" problem (see fizz, ekko). No, that's not going to work, and after seeing how often %health damage has worked for tanks in the past, you guys should know this. His W provides him all the damage he needs even with building 0 AD beyond possibly Black Cleaver. He's going to do MORE damage over a long fight if he just builds pure tank and max cd and focuses on getting as many W procs out during a team fight as possible rather than building pure damage and blowing up after getting only one proc out, if that.
Raxistaicho
If that's the case I'd argue the tuning is wrong, not the mechanic. The intent of the AD ratio is to ensure that he does not do sufficient damage while building full tank. Vi's W has a similar split that seems to work pretty well. She needs to build some AD and AS to get her W proc to really shine.
HEY GG, According to patch 6.15 >**Champion Select** >We’re testing a feature in some regions that shows how much lower or higher queue times may be based on the positions selected. > >We know queue times can vary dramatically depending on the roles a player picks, so we’ve added queue time impact estimates to position select as an experiment in test regions. Now you can decide if you prefer getting into game or getting your primary. We’ll evaluate rolling out the feature to other servers based on the results of the test, but wanted to keep you updated on our efforts either way. > > ####*TIMES TABLES*: Position select now displays when and to what degree particular position combinations impact estimated queue times Do you know which region is in for testing ?
Kei143
Sadly this is not something our team works on so we have very limited knowledge on it.
Have there been any interesting developments from top lane not getting a siege minion until wave 5? Seems like there'd be some shifts in power spikes and what not.
ShinyJumanjiMan
This changed was pulled last minute and will not be in the patch.
So since the servers moved, I normally chill at 32ping, doesn't really change. However since patch 6.14 (I t hink?) I have noticed i sit at 62ping. Am I an idiot and missed the memo ping was changing agian? Did i do something? and can I fix it? Haven't really changed anything recently that i can think of... rito Halp D:
DominatorHasek
Since patches deal with only local files inside of your League directory, they're *extremely unlikely* to cause any changes in your latency (ping). Most changes in latency are caused by routing changes at an ISP for specific traffic to that server or service. Sometimes local settings can influence your latency as well, so going through our [connection guide](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues) isn't a bad starting point in troubleshooting this issue. Let me know if this guide helps you with your connection.
Brief background info. I have been playing league on this computer for over a year its a 2 year old laptop. High end at time of purchase ($1899.99) Never have I had any issues on my end before. The other day I got a bug splat transitioning from champions select to loading screen. At this point I get a black screen after champion select where I should be transitioning into loading screen. Since that point I can not join or spectate any games. I have repaired client, Reinstalled LoL, Updated my OS. There is a history of people facing this issue I have included just one thread below http://forums.na.leagueoflegends.com/board/showthread.php?t=2729407&page=5 There is no acknowledgement from Riot. Out of the blue I can no longer play LoL on my computer. Has anyone else faced this issue before?
ulas
Bugsplats are often caused by Operating system or hardware issues. While there are a number of specifics causes for these issues, our [Bugsplat Guide](https://support.riotgames.com/hc/en-us/articles/201761974-Bug-Splat-and-Game-Crashes) addresses the most common solutions. Let me know if you continue to see issues after working through that guide.
So starting the last week my left mouse button acts like it's sticky while in the game, but its fine when I'm in the regular client and everywhere else. I have no idea what the problem is, any theories? It is really annoying having to click at least 3 times to actually ping once.
Jvg234
Are you using a VOIP program such as Skype, Discord, or Curse Voice? I've heard of this type of issue being caused by either the overlays these programs create or specific hotkeys creating issues. If you are using any of these types of programs, try shutting it off and testing your mouse in-game to see if anything changes. Let me know if this causes your mouse to act differently!
sometimes when i queue up with my friends for ranked the get cant pick a champion when its there turn to pick and it says connection timed out which causes them to get banned/timed out for 30minuts which is extremely annoying and something should be done about it considering its not specific to one pc and happened to a couple of my friends including people online. rito pls fix
Danisme
It sounds like you're experiencing an unstable connection to the servers. When the client's connection to the servers drops off or becomes poor, it will cause delays in what you see in champ select or even crash you to the desktop. The most common solutions for this issue can be found on our [connection guide. ](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues) Let me know if this guide helped solve the issue.
After logging in, there's the screen that has "Store," "Crafting," "Champions," "Play," etc., but it seems really awkward. In the Store, there are three scrolls that move the focus of the box left-right, up-down, and up-down for lists. I have to constantly mess with the three scrolls just to use the search feature and still see everything. I've looked in settings and I can't find a "UI Scroll/Zoom" option, so I'm just getting tired. Is there any way to fix this?
HomeworldPeridot
It sounds like there may be an issue with your display resolution and the client's scaling. Could you snap a screenshot and upload it to [Imgur](https://imgur.com/) or [Gyazo](https://gyazo.com/), then post the link here? This will give me a better idea of what's going on. Thanks!
i was wondering how much fps would a NVIDIA GeForce GT 730 graphics card run at medium or high setting please help I don't wanna waste money on something that runs low fps I want something that can run atleast 100 plus fps
Hermes13
While I can't state specific numbers on what FPS you'll get with the GT 730, I *can* say that it exceeds our [recommended specs](https://support.riotgames.com/hc/en-us/articles/201752654-Minimum-and-Recommended-System-Requirements#wq2). In most situations, it should have no issue running League at medium or high settings at a stable 60FPS (the refresh rate of most displays). Let me know if you have any questions.
Any thoughts on a Yorick re-work?
DrDoom12912
It's being worked on and pretty cool if I say so myself.
Show more
Create a Discussion