My tickets are getting no useful help. Riot refuses to tell me what 3rd party exploits/scripts i was using so my other accounts are still at risk for getting banned since I don't know how to change anything. The only thing that was different was me climbing somewhat fast since i was in a dynamic queue with a master tier smurf mixed in it. Also i installed replay hub on overwolf around that time. Besides that I have no idea of anything considered reportable in any way. Riot says they are not removing the ban and they will not be telling me what to change to not get banned on other accounts.
1lettername
They are not going to tell you what exploits/scripts were used. I do not work on the team who deals with this, but I have never heard of a single false positive. It does not have anything to do with dynamic queue, people you played with, or how fast you climbed. Most people I see dispute the punishment paid people to boost their account or lent their account to a friend, who used exploits.
it would accomplish the goal of allowing him to have the utility-skirmisher role, whilst gutting tank Ekko, no? The issue is that his early game would likely become atrociously bad without some kind of buffs to the base damages on his abilities to compensate for his loss of early game utility, but honestly that's something that could be done in reaction to him actually being really weak for a patch. No-one's going to miss him for a patch, right? THE NUMBERS ARE FOR EXAMPLE PURPOSE ONLY Z-Drive Resonance: SLOW: 30 / 40 / 50 / 60% (scaling with level) >>> 30 + 0.05 AP% (60% slow at 600 AP) Movement Speed: 50 / 60 / 70 / 80% (scaling with level) >>> 50 + 0.05 AP% (80% at 600 AP) Timewinder: SLOW: 32 / 39 / 46 / 53 / 60% (scaling with rank) >>> 30 + 0.05 AP% (60% slow at 600 AP) Parallel Convergence: STUN: 2.25s >>> 1.25 + 0.002 APs (1 second per 500 AP) This is the bit I would be most iffy on. A stun duration scaling with AP seems REALLY difficult to balance, since with a high amount of AP this stun could become SUPER long (3s+). It's probably wiser to make it scale with rank or just reduce it flat-out (2.25s >>> 1.75s) The shield already scales 150% AP. Do we really need to buff that further to get Ekko to build AP? With 500 AP you have a 810 HP shield Phase Dive: No changes. Range scaling with AP would be SUPER awkward. Chronobreak: Honestly I personally feel that Chronobreak is pretty balanced on tank Ekko. The heal is pretty small (although the value with resistances is much higher) and AP Ekko can already pretty much fully heal itself. People complain about the ability itself, but lots of ults can be used as an escape - except those you get to choose where you end up. If you're playing tank Ekko and you're going deep, sometimes the ult isn't going to be somewhere safe for you to run to. It's not going to be somewhere safe in lane much of the time either. Honestly, I personally feel like much of the complaint about this ability is unfounded, and that the problems lie elsewhere in his kit. MAYBE adjust the numbers.
DraconicThunder
This isn't a bad idea...
With the release of the MSI icons I excitedly went to the store to pick me up a fresh new icon but the store only offered it to me for 250 RP. I purchased 2 NA MSI icons for me and a friend for 500RP thinking that that's not a bad price if we do get the IP boost. Shortly after the client updated and made the icon 1IP. This was a glitch / bug that riot is responsible for. After submitting a ticket about it I was told by a support specialist that it is not riots policy to refund RP for summoner icons. Again, my RP was spent BECAUSE riot made a mistake, not me. This is outrages that they can refuse a refund for their mistake in their program. This is awful customer service and even worse business practices.
McBallard
Hey McBallard! Sorry for the delay here. I poked accounts about this to take a second look, and they've gone ahead and credited you the RP back, and have instead swapped payment for 1 IP. ^-^ Thanks for bringing this to our attention. While it's true that we do not refund summoner icons, the support specialist may have misunderstood the situation. Sorry about the mistake here!
Thank you on both fronts, for both taking the time to read and discuss this post and for reworking Skarner last fall. The E into Ult auto mechanic is really satisfying to use against assassins :D ---------------------- Please pay special attention to Skarner once the buff timers go live. Enemies will have more notice of where Skarner will be in 60 seconds so "take his spire and we can ambush him" and "he'll be here or I take his buff" will happen more often. What I really wanted to address is the uneven information split and time cost on the spire-taking mechanic, not necessarily change how much info you get. Right now the enemy can clear my camps safely but I can't do the same safely in their jungle unless I don't use my passive. The global should be delayed when taken by Skarner always, unless the medium sized spire radius (the small spire taking availability radius) is warded. You should need to ward spires the same as you need to ward Eve's camps to know where Skarner is immediately. I want to make sure the spires aren't a liability to me or my team via map pressure/information on my whereabouts while making sure there is counterplay to Skarner's spires.
Phant0mHawk
We were talking about whether them having a minimap icon and being seen in FoW for enemy is really necessary at all. We'll have to test this and stuff like it out.
> [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=g77hETkf,comment-id=0004,timestamp=2016-05-03T14:39:00.080+0000) > > I imagine (and I know pretty much no more than you guys do - I'm just theorizing) that for the sake of several generations of fallen Shuriman's egos, maybe the old empire was described as something undesirable? > > If you live in the desert, barely surviving against the elements and invaders and the Xer'Sai, etc. then I'm not sure it'd be very useful to tell your children about how wonderful the empire used to be. Maybe it'd be more encouraging to tell them it was a sick, power-hungry, hedonic time and place that was rightfully struck down for its pride. > > Don't be like the old Emperors, kids, or you'll be struck down with earthquakes and a horrible death! Hard work and humility - that's what's good/right/useful to a culture of survivors in the desert. > > (Again, just my own personal thoughts on the subject :) You're about right though, anthropologically speaking. We see this kind of usage of perspective-based history all the time. While it can be socially useful, it's a huge pain in the ass for anyone trying to get at the truth of time, since adding fiction to fact and having multiple versions of the same story obfuscates reality. Of course, that further informs on what's important to a culture, and a number of other things I could ramble on for a small research paper's worth of text.
Draco Aleksander
> [{quoted}](name=Draco Aleksander,realm=NA,application-id=6kFXY1kR,discussion-id=g77hETkf,comment-id=00040000,timestamp=2016-05-03T14:58:58.015+0000) > > You're about right though, anthropologically speaking. We see this kind of usage of perspective-based history all the time. While it can be socially useful, it's a huge pain in the ass for anyone trying to get at the truth of time, since adding fiction to fact and having multiple versions of the same story obfuscates reality. Of course, that further informs on what's important to a culture, and a number of other things I could ramble on for a small research paper's worth of text. Sounds interesting to me :D And yes - we think we know history, but every time we look a little closer at what we think we know, we find even more layers of embroidering the truth whether accidentally, well-intentionedly, or even maliciously. Even our own memories lie to us on a regular basis.
Well this build will be impossible to do soon. XD
GrimYael
Definitely true, as a Vlad and Kennen player I'm sad to see WotA go the way of Heart of Gold. Saw this video as a fun way to celebrate the life of old Gunblade and WotA, so we can remember them as they were... RIP
-They stab it with their steely knives, but they just can't kill the beast!
UThisReadWrong
Last thing I remember, I was running for my tower
With Taliyah's lore stuff and her teaser, I've seen a lot of people suddenly claiming Azir was evil all along. My 2 cents on the matter disagrees. It's all about the perspective. Azir was a good ruler, but still technically a dictator. Cause that's just how empires work. He also died right after he declared the slaves free, cause of Xerath. Now, Shurima collapses, and her people splinter to the corners of the world. Including the slaves. Naturally, they probably weren't happy and never knew he abolished it right before he got vaporized. He goes down in history as just another slave holding emperor, with the added strike of being the LAST emperor. Ages go by, and suddenly he pops back up in the desert, as a bird looking demi-god looking to restart his empire. People naturally know the tale of him that was passed down and told. Including Taliyah. TL;DR: Azir isn't evil. His legend has just been warped over the ages by time and misinformation. Least that's how I see it.
rand0mredneck
I imagine (and I know pretty much no more than you guys do - I'm just theorizing) that for the sake of several generations of fallen Shuriman's egos, maybe the old empire was described as something undesirable? If you live in the desert, barely surviving against the elements and invaders and the Xer'Sai, etc. then I'm not sure it'd be very useful to tell your children about how wonderful the empire used to be. Maybe it'd be more encouraging to tell them it was a sick, power-hungry, hedonic time and place that was rightfully struck down for its pride. Don't be like the old Emperors, kids, or you'll be struck down with earthquakes and a horrible death! Hard work and humility - that's what's good/right/useful to a culture of survivors in the desert. (Again, just my own personal thoughts on the subject :)
When I play them I feel like no matter how well I play with them at the beginning of the game, around mid game I start dying and become very irrelevant as the late game comes into play. Can someone give me some advice for them/ tell me why they are allegedly so strong? Edit: Why am I being downvoted? I'm asking a genuine question and someone feels the need to downvote. Brilliant work league community. Bet you never scare away new players.
Slushi Simcambi
Early game power primarily. Kindred are currently a top tier duelist in the early levels, giving them great invades and ganks, which results in strong game dominance if you can translate that early power into mid game snowball. We're actually going to be reducing that early power in the next patch, with a higher CD on Q when used within W at ranks 1-4 (4/3.5/3/2.5/2s instead of a flat 2s). If that leaves them in too weak a spot we'll probably then look to add power to her passive, reward early hunts more.
would it stack additive with the updated blue buff? thats crazy. a veigar with some 1.5k ap would be possible
MunchCrunchLunch
Yes. % multipliers stack additively so that cases like Blue Buff + Rabadon's + Fire Dragon don't get as nuts as they would multiplicatively.
When you buy rabadons you get 35% extra AP and when you get dragon buff you get 6% extra AP, are these calculated separately or together meaning Separate: AP * .35 = x AP+AP= new ap total. New AP total * .06= x AP+New Ap total= Final result vs Together: 35%+6%=41%, AP * .41= x AP + AP= Final result both methods give different results, the first option gives more AP and the second one gives less. Does anyone know how it is calculated?
videorfeak
They stack additively (so Deathcap + one stack of the new Fire dragon buff would give you 35% + 8% for 43% bonus AP).
Currently on live Kindred and her enemy get 8 seconds to run after taking a camp marked by Wolf. This is due to the fact that the jungler's position is very important information, since it promotes multiple people to converge on a single region or suggest its safe/dangerous without direct vision to take a neutral objective. In Skarner's case the spire-taking instant-feedback mechanic is always of larger advantage to the opponent, because of why you take the spire. The enemy will take the spire as they leave since they don't need the buff (it's insignificant to them) and instead use it as a ward to know in the future where Skarner is. Skarner on the other hand has two bad choices: 1. Take the spire and tell the whole enemy team to converge on your area while you're taking the camp over the next 6 seconds 2. Not take the spire and spend 15 seconds clearing the camp. I propose giving him some form of Kindred treatment, preferably something that gives Skarner himself more time than his opponent since he is going to stay to take the camp, while the enemy is almost always already moving away from the area. It's fine for the neutral spires to give instant feedback since it gives both sides the same info, but not the jungle ones. Sincerely, Phant0mHawk {{champion:72}}
Phant0mHawk
Hi. No promises, but Meddler and I have discussed this and are talking about testing some changes out.
it would accomplish the goal of allowing him to have the utility-skirmisher role, whilst gutting tank Ekko, no? The issue is that his early game would likely become atrociously bad without some kind of buffs to the base damages on his abilities to compensate for his loss of early game utility, but honestly that's something that could be done in reaction to him actually being really weak for a patch. No-one's going to miss him for a patch, right? THE NUMBERS ARE FOR EXAMPLE PURPOSE ONLY Z-Drive Resonance: SLOW: 30 / 40 / 50 / 60% (scaling with level) >>> 30 + 0.05 AP% (60% slow at 600 AP) Movement Speed: 50 / 60 / 70 / 80% (scaling with level) >>> 50 + 0.05 AP% (80% at 600 AP) Timewinder: SLOW: 32 / 39 / 46 / 53 / 60% (scaling with rank) >>> 30 + 0.05 AP% (60% slow at 600 AP) Parallel Convergence: STUN: 2.25s >>> 1.25 + 0.002 APs (1 second per 500 AP) This is the bit I would be most iffy on. A stun duration scaling with AP seems REALLY difficult to balance, since with a high amount of AP this stun could become SUPER long (3s+). It's probably wiser to make it scale with rank or just reduce it flat-out (2.25s >>> 1.75s) The shield already scales 150% AP. Do we really need to buff that further to get Ekko to build AP? With 500 AP you have a 810 HP shield Phase Dive: No changes. Range scaling with AP would be SUPER awkward. Chronobreak: Honestly I personally feel that Chronobreak is pretty balanced on tank Ekko. The heal is pretty small (although the value with resistances is much higher) and AP Ekko can already pretty much fully heal itself. People complain about the ability itself, but lots of ults can be used as an escape - except those you get to choose where you end up. If you're playing tank Ekko and you're going deep, sometimes the ult isn't going to be somewhere safe for you to run to. It's not going to be somewhere safe in lane much of the time either. Honestly, I personally feel like much of the complaint about this ability is unfounded, and that the problems lie elsewhere in his kit. MAYBE adjust the numbers.
DraconicThunder
Hmm, can definitely see some promise there, the slow on the Q scaling with AP instead of rank in particular. I'll bounce the suggestion onto the folks likely to work on Ekko's balance in future patches just in case they haven't already seen it.
> [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=ymGRi1Vw,comment-id=0003,timestamp=2016-04-28T00:56:42.580+0000) > > > 3. Given the opportunity I agree, Cosmic Reaver is my number one choice for a future Nocturne skin! Kindle bro, Cosmic Reaver skins should be top priority for every champ the theme fits. Seriously though, Cosmic Reaver was a brilliant theme idea
Sincarnation
Kindlebro reminds me, just finished DS3 http://i.imgur.com/xZ2sEbd.gif
>***NOTE: This thread will be unlocked once the patch is live!*** Hey all, The ye ol' Mid Season Mage Update is upon us. Ready your spells, wands, and whatever that adorable void creature is for battle in the Rift. The age of the Mage is here! http://i.imgur.com/SFfQCll.jpg If your client is unruly and saying, "You shall not patch!" We have some incantations that can solve your dilemma below. ---------------------------------------------- >#***Files Scanned reaches over 9000!!!!! Or, 15k, 20k, etc*** The patcher needs to scan already installed files to make sure that none of the files are corrupt. If it finds one, it replaces it and rescans the files. This is why it can sometimes get as high as 20k, even though there aren't 20k files in the installation. **The best thing to do is let it scan files!** If you restart the client, it may cause it to scan even more files. The patcher will eventually stop scanning files, and it will patch normally afterward. > #***Patcher never pops up, or disappears after you press "LAUNCH"*** This can be caused by corruption with the patcher itself or it failed to properly self-patch. Additionally, it may be due to some issues with the configuration of your computer system's permissions (meaning it can't properly save the files in the correct location). To resolve this, make sure to complete all the steps in our [Patching Issues Article](https://support.riotgames.com/hc/en-us/articles/202969434-Patching-Issues)! >#***Patcher stops/errors out at 33%, Patcher fails at 99%, or a general "Unspecified Error has occurred" message*** These are usually connection related errors. Either your computer is unable to maintain a stable connection, or a 3rd party security program is blocking League of Legends from properly patching. Many of the most common Anti-virus programs [have already whitelisted LoL](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues#wq3), however make sure to update yours to the latest version! Also, even though you may have set specific exceptions in place before for your security program, League of Legends has gone through a major update. Therefore, your security program may recognize the old version of League of Legends, but not the new version. To get these issues resolved ASAP, make sure to go through our [Connection Issues Guide](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues)! -------------------------------------------------------------- *If after completing these steps, and you still do not see the glorious orange 'LAUNCH' button, feel free to drop us a post in this thread! Rioters as well as Wrenchmen volunteers will be on hand to respond and provide some additional help!*
That cinematic perfectly delivered the sense of protection in such a short time ^^
patmax17
Exactly, the emotional beats in that tiny piece were so impactful and got across exactly what Braum _feels_ like to me. He's the gentle giant. He's big and imposing but loves the more delicate things in life. Bro hits the gym and then goes home to snuggle with his poros.
I'd be curious to know what those stories were. Seems like the city of shurima has a negative legacy? How did her people view nasus?
Monado II
At the very least, there are the stories she heard from the merchants: > “It’s a bit more common now that your people’s lost city has risen.” > > Taliyah looked up. “What?” > > “Word has it the rivers flow backward too.” The merchant waved a hand in the air, poking fun at the mysteries of a far-off people he considered simple. “All because your bird-god has returned from the grave.” > > “Whatever he is don’t make any difference. It all threatens trade.” The second merchant joined the first. “They say he aims to collect his people. Misses his slaves and all that.” > > “Good thing you’re here and not there, girl,” the first merchant added. But possibly other stories too, either as a child in Shurima, or on her travels. Not sure how much of ancient Shurima persisted in myth though. I'll bug Jaredan =).
Hey folks, just wanted to share this Skin Idea for our Golden Demon Jhin *wink wink* w/ yall and I'm hoping for some feedback! :^) Thanks for taking a looksie and have a nice day! <3 {{summoner:31}}
Naegi Makoto
Neat! Love the mask. (#not_on_skins_team)
The problem is that League cinematics aren't like Pixar cartoons. They are extremely hard to create and deliver on Riot's standards.
LightTrack
Totally my personal preference, but I think our most interesting work was the Braum cinematic with the poro. As a guy who holds Pixar shorts values on a pedestal, that one blew me away because it felt the most succinct and elegant. The sound design also had a ton of character, which always hits me in the sound guy feels.
I prefer the cinematics that focus on individual champions than big battle mash up cinematics because one actually has story implications, while the other is just for funsies. Nothing wrong with fun cinematics, I just prefer the former in this case.
Sharjo
You are my spirit animal, friend.
I feel like you missed the point of what this post was trying to make. He wasn't harping on the short cinematics that you guys do. He was simply wondering if something like the longer ones would ever pop up again. By all means, continue to do the short ones. I love them. What is being asked is will there ever be another one of the long ones. Don't go all "narrative" and read too much into a simple post asking for something that many in the community thought was super freakin awesome!!! We really enjoyed that cinematic and it would be great to get something like that at least once a year. :) Edit: It would also be cool to see longer cinematics where you brought your lore to life.
BADxW0LF
You have an excellent point, and I wasn't too clear. Sometimes my thinky brain kicks in without me setting the context in my posts. All my bad :) I understand what the OP's question was, but rather than just a "maybe," I thought a more substantial answer would be more fun; trying to address some of the reasons why I think we've made the creative choices we've made and _not_ made another A New Dawn. And totally agree, the big ol battle in A New Dawn is nuts. Sharjo actually put it better than I did: > I prefer the cinematics that focus on individual champions than big battle mash up cinematics because one actually has story implications, while the other is just for funsies. Nothing wrong with fun cinematics, I just prefer the former in this case.
Email Riot Support with this and they will help you out :D
Rescued
+1. Also the cheese is a great touch here
Can we expect a Shurima lore following? what happened with xerath, renekton and Cassiopeia? like I suppose they were around there when Azir resurrected and helped Sivir.
Leu07
You can.
A video of Taliyah about to have a fateful meeting at Shurima! Check it out! EDIT: For those wondering, Erica Lindbeck is the voice of Taliyah: https://twitter.com/ericalindbeck
Sharjo
Sharjo. Lightning quick.
I am sick and tired of having to mute my master volume in game. This really plagues me because 1. When I get into loading screen for a game and I alt tab, I will never know if the game has started because my game sound will be muted. 2. Cant hear pings or SION ULT, DRAGON DEATH, BARON DEATH, etc. Its just really annoying. If I turn on sound I get like 2 fps in fights. What used to happen around patch 6.5? 6.6? is that the audio was messed up badly when I moved my camera to a location from mini-map. Now that's gone but I am still experiencing fps issues. Specs: -- OSX Version : El Capitan 10.11.4 -- GPU Model : Intel HD Graphics 5000 1536 MB -- CPU Model and Speed : 1.4 GHz Intel Core i5 -- RAM : 4 GB 1600 MHz DDR3 Are you still experiencing both the audio-corruption and in-game performance issues? Audio? No... or at least I dont know cause I have to mute game sound. In-game performance issues? HELL YES.
Azt
Hey Azt, I'm sorry to hear that you're continuing to experience performance issues with the game; we're looking at this issue to see what more we can do to help players who are still having problems. One thing that I did want to point out is that, unfortunately, it looks like your system specs are currently below our minimum system requirements (specifically, it looks like you're processor's clock speed is below our required speed of 2.0 GHz.) While we want to provide the best experience possible for all of our players, I'm afraid it's much harder to guarantee that for machines that sit outside of our required specs. As mentioned we're seeing what we can do to help players who are having these in-game issues, I've also linked to our current system requirements for PC and Mac below: https://support.riotgames.com/hc/en-us/articles/201752654-Minimum-and-Recommended-System-Requirements#section-mac
I've said it once I'll say it again; opinions are painted by the available information. No one in Runeterra aside from Xerath and Azir lived to know Azir freed all of Shurima's slaves. Only Nasus and Sivir are likely to have met the now Ascended Azir. The world lacks knowledge pertaining to anything Azir's actually doing; they only have rumors to go on. We'll see if Taliyah has a cool enough head to let reason prevail when she has that meeting with the emperor.
Sharjo
> [{quoted}](name=Sharjo,realm=EUW,application-id=6kFXY1kR,discussion-id=HZyJXum9,comment-id=00060000,timestamp=2016-05-02T17:28:40.173+0000) > > The world lacks knowledge pertaining to anything Azir's actually doing; they only have rumors to go on. Yup. Taliyah doesn't know for sure if the city has truly returned, until she sees the sun disc for herself. But since that story was true, what does it say about the others she heard?
Thanks for the reply and your insight on these 3 points, Kindlejack!
BurningRice
Thanks for asking! I spend all day talking about what and how we make skins with the team but it's great to get a chance to share some of that process with interested players >:D
To reporduce this bug is pretty simple; Head into a custom game and use Hecarim's E ability. The rainbow trail that is supposed to show up (even on max settings) does not I really loved this skin because of that. I believe this bug has been here since 6.5's changes to hecarim's E
Calin
Thanks for the report! This should be resolved with the next patch. :)
It seems like all of Riot's recent cinematics have been 30-second stints for new Champions like Aurelion Sol, Vel'koz, etc, or cinematics devoted to Esports. But A New Dawn was simply awesome, and it'd be great to see another battle cinematic at some point. After all, Riot's gonna have to step up its cinematic game to have a chance of competing with Blizzard's Overwatch cinematics. Seriously, "Alive" and "Recall" were like Pixar mini-films, and I loved them.
Yousosmart
What up, Yousosmart. I'm TreblMuffin, I'm the sound bro working with our cinematics teams. I obviously wouldn't be able to speak to the overarching strategy of them, so the following is basically my take on the whole thing. You have to remember that cinematics are often only a _piece_ of the story we tell when a champion is released, and that sometimes a piece is all we want you to have because that can actually show you who a champ is _better_. Follow me down this path... So take a look at a champion like Jhin. He was really really hard to deal with. How do you show players how completely messed up that guy is? Well... that's the thing... to Jhin, the horrifying parts of life are beautiful. So we wanted to show that. We wanted to abstract death for players in the same way that he abstracts it for himself. We made something enigmatic, beautiful, but just a little bit eerie. While A New Dawn is flipping awesome, I don't think it's tremendously compelling from a narrative point of view. It's just a really _really_ cool fight. Now personally, I would really like to see longer, more breathy narrative cinematics with all of that awesome depth of story and action I'm hungry for. Maybe someday, maybe not. But we're always going to work as hard as we can to make sure when something drops, it's a compelling piece of art. Let us know if we ever miss the mark for you, we're always hunting for these kinds of posts!
they do only when they are about to release someone. I imagine shitstorms everytime if they put a restricted long term list :P On the other hand, we already know who is in the list: everyone. some sooner or later but switch a lot ( see warwick )
Decrit
This. The list is a ever changing, ever evolving list. Sometimes there's a champion that's high on the list but we can't find a solid design direction for them and they get iceboxed and moved down the list, and sometimes someone comes up with a really awesome idea for a champion lower on the list so it gets bumped up. Also champions get added to the list as time goes on. As the tech increases, and as the lower end computers (Toasters) increase the quality on anything we release goes up. As the quality of new champions increase the lowest end champions look worse. For example, let's say there are 20 champions we wanted to VGU (just throwing out a random number here.) By the time we got through 20 VGU's it could be 5 years from now. At that point we could be on SR V.3 possibly, and have new champions that are miles ahead or the champions coming out now. At that point there are probably like 20 more champions that are looking pretty low quality compared to the modern champion standards at that time.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=8gxEE5vQ,comment-id=000200020000,timestamp=2016-04-29T17:34:54.497+0000) > > We are aware that this occurring for some players, although a good chunk of this has been resolved for for players. > > That said, we have manually run through configs [similar to what we've been given on the boards](http://boards.na.leagueoflegends.com/en/c/help-support/RGU33M7z-mac-fpsaudio-issues) that have this issue, and we are unable to get a repro. > > Could you please provide the following info and post it on that thread - > > System Specs, specifically: > -- OSX Version > -- GPU Model > -- CPU Model and Clock Speed > -- RAM Sytem Specs for Macbook Pro (Retina, 15-inch, Late 2013): - OSX Version: OS X El Capitan Version 10.11.4 - GPU: Intel Iris Pro 5200 Graphics with DDR3L SDRAM - CPU: Integrated 2.3 GHz quad-core Intel Core i7-4850HQ version with optional discrete Nvidia GeForce GT 750M with 2 GB dedicated GDDR5 video memory - RAM: 16 GB 1600 MHz DDR3 Yes I am still experiencing issues with both performance and in-game audio after patch 6.8. Usually, the performance drops, then the audio glitches out (looping endlessly) before dropping completely. I encounter this bug consistently in the mid-late game when there are team fights going on anywhere on the rift consisting of 4 players or more. When the error occurs, the minion movement and animation stops, and all champion ability animations stop. However, I can still move my champion around the rift, and see my health go up and down, I can also cast abilities, but there are no visual indications of the casting. My champion moves, and the mana goes away, but theres no visual indication that the ability was cast. Likewise, I can place wards, but the ward never leaves my inventory, despite illuminating the surrounding fog of war. Once the team fight stops, my game jumps over the action that occurred during the latency/lag/bug and my game begins to respond again, with animations and sounds restored. This error does not occur during the laning phase when last hitting minions with only one or two other champions on screen besides myself. Based on this performance, the bug seems to be related to when many champion abilities are cast at once. This bug began in patch 6.6 for me, and I had never encountered this bug before between patches 5.20 and 6.6. Hope this helps, thank you for the hard work you guys are doing. I appreciate it. Cheers!
The 5tig
Hey The 5tig - Thanks for all of the additional context, this is great. :) Thanks for being so patient with us! I've gone ahead and passed this along to the team working on this. They'll be able to take a look and hopefully get a better idea as to what's happening here.
When I joke in the Forecast Janna Skin, the default Janna joke plays over it so there are two jokes at once.
Jayshock
Thanks for the report! We're aware of the issue and are working on a fix!
I've only seen this happen when the Sion is on my team, but when the Sion wards, I can hear Sion saying the warding lines, like "Let them sneak, let them die." and "A trap for vermin." This only seems to happen when the Sion is on my team, and only when he wards. It's not really that big of an issue, but it's still something that happens, so do what you will with this info. Maybe because his ult is heard by everyone, I don't know. Again, when my ally Sion {{champion:14}} places a ward {{item:3340}} I can hear him saying the ward placing line.
Tuskor13
Hey! This is actually a larger issue - a lot of ward placing lines were swapped to global this patch. D: Our audio bros are in the process of fixing this! Thanks for the report! ^-^
Same goes for infernal nasus. Thought i was razy
Omega T33mo
It appears to be occurring when a champion has special VO, as opposed to base. The team's working on sorting this out.
When playing with the **Forecast Janna skin** when you do her **joke** it not only does the joke for that skin it also does her normal skin voice joke as well. So instead of only hearing the one joke you hear TWO JANNAS AT ONCE TELLING TWO DIFFERENT JOKES. AHH. THE TILT. I was told on twitter by riot support to post the glitch I found here. I included the video I took that shows the glitch happening.
RedHeadedNinja
Thanks for the report! :D We're aware of the issue and are working to resolve this!
When ever you auto attack as Arcade Miss Fortune you get her default skin audio.
SilverX777
Hey SilverX777 - Thanks for the report! The team is aware of the issue and are working on a fix. :)
When using forecast Janna's jokes on hexakill you hear her base skin jokes as well as her forecast jokes.
Kifio
Thanks for the report! We're aware of the issue and are working on a fix. ^-^
@riot katey haii again... meh has there been any talk about rito putting any of those skins into the hextech system maby? or like even tie them to rare gems like hextech annie is... so like maby pax tf... pax sivir ext would cost like 30+ rare gems.... because Not everyone can go to pax *cris* tho someday id love to go see what one is like ;3 {{sticker:slayer-jinx-catface}}
yeulx
You can get a lot of the Riot skins via Hextech Crafting - I personally snagged Riot Kayle. I believe Singed is the only one not available. As for PAX skins, we don't have plans to include them. Side note - PAX is really fun, but really exhausting. ;_;
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=r1rPd6UF,comment-id=000000000000,timestamp=2016-04-29T17:29:36.301+0000) > > Hmm. Okay. We'll do a full sweep and make sure we catch all of the overlays are set up properly. ^-^ Thanks for the heads up! Will there ever be another point in time where people who bought vault skins or seasonal skins for the first when they were released will get vintage covers and icon?
Jbels
We don't currently have anything planned. The vintage borders were originally created because content that was **limited**, was then changed to **legacy**.
Yeah, this was recorded when the NA server had issues but this happened on the PBE not live server.
Saintshing
Gotcha. Okay cool, I can take the team check it out!
Oop, legitimate update this time. Looks like Arcade MF is using the classic AA sounds all the time, whether there is another MF or not. At least for a custom and a couple of hexakill today.
iHerring
Okie, lemme check it out!
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=cIfEodbz,discussion-id=jjy30JTQ,comment-id=0000,timestamp=2016-04-29T17:59:22.985+0000) > > I got Graves. ^-^ Katey, now that Taric has been reworked can you guys PLEASE PLEASE PLEASE PLEASE MAKE A FIGURE OF MY BELOVED SLAB OF MAN HUNK?
Oleandervine
It's entirely possible, however, I request that we offer Armor of the Fifth Age. :D
Mordekaiser, Skarner, potentially Nunu, Cho'Gath, Mundo and Teeto. Kayle and Morgana could really benefit from two bundled VGUs for each, IMO.
DwarvenGiant
Everyone forgets poor {{champion:3}}
Why is it that you people use excuses like "We did this just to hold him over until then" but say stuff like "there's no point in working on this <skin> or this <splash art> if the character is going to have a VGU at some point"
Desiderium
Because some of those splashes we did were like 90% complete. The Irelia one is like 50% complete.
Irelia VGU confirmed? If you could give an opinion, what do you feel is wrong with Irelia in terms of kit, thematics, etc?
Yousosmart
Not sure what exactly would change, just that the modern high level execution of a multi-levitating blade dancer would likely be amazing.
Reav3 you know i don't see anyone actually talking about this but i feel like Aatrox needs a major VGU his kit was out of meta after 2 moths of release and he is dusted in the back while he is sooo nice created and stuff his lore is amazing his voice is awesome... but i feel like he is the most forgotten champion in the entire league of legends.
Khezu
I have mentioned in multiple threads that I feel Aatrox is a super strong candidate for a roster project rather then a full VGU. :)
> [{quoted}](name=macromite,realm=NA,application-id=6kFXY1kR,discussion-id=livFTmPP,comment-id=00000000000100000000,timestamp=2016-04-30T14:44:20.019+0000) > > aurelion is actually totally immortal. bard can die, but its not easy, and both of them are leagues above kindreds power level. same with nakabouros. infact, death is really a worldly thing. there are probably multiple interpretations of death throughout the multiverse that bard deals with. > > and you people need to stop talking about kayle and morg like you know anything. you don&#x27;t know anything, for all we know they are normal people that use some sort of spell like ascension, or just a short term wing spell, or something. bard and kindred are actually equals. being a "cosmic" entity isnt a indication of power levels in this game. and according to kindred EVERYTHING ends, including "immortals", including themselves.
ChristmasEvelynn
I don't like to compare these champions by how "powerful" they are. I rather like to think of their level of influence and understanding. How much of what scale of the universe are they interested or have affect on? I love what people are discussing in here. I'll have to give it a thourough read tomorow when I'm not so sleepy.
{{champion:136}} : Boop. Boop. Boop. https://www.youtube.com/watch?v=69NsyKShfCk
Zirzon
I love this. When the VO video went out, one of the engineers I work with said that he listened to the whole video, because it was awesome. Then he said "I just have one question. What's boop for?". I replied, "You're going to love it. It's for when the passive stars hit you." He smiled very big when I said that.
It doesn&#039;t have to do anything with the actual quote, just the delivery of its voice actor. Here are some of mine, to provide an example: >Mecha Zero {{champion:14}}: (When buying Mercury&#039;s Treads) &quot;[I REQUIRE NO FURTHER UPGRADES. But I just love these boots.](http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/d6/SionMechaZero.itemMercurysTreads01.ogg/revision/latest?cb=20160324235715)&quot; >{{champion:268}} : &quot;[We walk a path of radiance.](http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/14/Azir.move17.ogg/revision/latest?cb=20140827014819)&quot; Here&#039;s a bit of context. I&#039;m an aspiring voice actor, and while I may not be as good as I dream to be, I know a great deal about voicing, and League has some of the most memorable voice actors. Some of these lines are delivered beautifully, and I wanted everybody to share what beauty they found in the hard work of League&#039;s voice actors, and how it resonates within them.
Melledoneus
{{champion:202}} "FOUR!"
> [{quoted}](name=Riot Kid Ronnie,realm=NA,application-id=mNBeEEkI,discussion-id=mbsfbcIm,comment-id=00040000,timestamp=2016-04-27T04:15:08.587+0000) > > I don&#x27;t have any surveys currently out right now, so this definitely isn&#x27;t mine, but fwiw, the abrupt survey-end could have just as easily been due to the age response, rather than the play-hours response. We have a lot of players in their mid-20&#x27;s, and we understand that demographic quite a bit better than we understand the younger and older demographics. n_n If this was a survey to, for instance, understand the perceptions and game motivations of a specific population such as high school players or middle-aged players, then it makes sense to filter out by age. when you realize that riot thinks that anything past mid twenties = old /rip 31 yo
Volorox
> [{quoted}](name=Volorox,realm=NA,application-id=mNBeEEkI,discussion-id=mbsfbcIm,comment-id=000400000003,timestamp=2016-05-02T02:42:18.702+0000) > > when you realize that riot thinks that anything past mid twenties = old > > /rip 31 yo nooo! :P I just mean literally older than mid-20's, not like... saying that's "old." it'd be pretty hypocritical, lol. XD
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