Because someone has to, and I'm really good at it.
Lost R
This. I like winning. And helping my teammates. I also used to not like CS'ing. Now I do, but when I didn't it was support/jungle for me. :)
Frist off, hilarious response, but when will graves receive a nerf? He currently holds the highest win rates in top and jungle and near the highest in ADC, and yet 4 patches after the adc reworks he has not been toned down. Is there a reason you guys think he is balanced right now? Just wondering!
KillingBenji
Elewd and Angry Monster pointed out that we've got plans for him lined up on PBE. Graves has a fairly interesting playstyle. He was a bit overtuned on release, and we tuned him down in a redeploy. Players continued to get better at him and get more experience on him in different roles, which made him an even better pick. We clearly agree he deserves to be toned down. However, him being the highest win rate in 3 roles is something that only came to light in 6.1.
Let 10 champions have win rates of 55%+. Let 10 champions have win rates of 45%-. There, they balance each other out!
A fluffy rabbit
Damn. We're at 50%. Not too shabby. While those two stats are not the only ones we focus on, I still think they might be exaggerating the situation. Significantly.
Master Yi is more meant to be a melee AD carry rather than an assassin. He melts through people, but doesn't just instakill them like most assassins.
TurquoiseYoshi
> [{quoted}](name=TurquoiseYoshi,realm=NA,application-id=3ErqAdtq,discussion-id=EhgnOYaz,comment-id=000600020000,timestamp=2016-02-08T03:41:49.670+0000) > > Master Yi is more meant to be a melee AD carry rather than an assassin. He melts through people, but doesn't just instakill them like most assassins. ^^ Yi's intended to have a somewhat longer kill pattern than assassins do, with slightly less ability to get onto his choice of target. Between that, and chaining through multiple enemies if unchecked being an intended strength, we feel it's appropriate he's got some effectiveness against a range of targets.
{{champion:31}} {{champion:96}} {{champion:161}} {{champion:421}} deal true damage in their kit, but {{champion:121}} doesn't. Then again, Kha'Zix would get broken if he did true damage to isolated targets with his passive.
LungDrakkar
Thematically it'd be great to have true damage on Kha'Zix. In terms of intended strengths though true damage is something we try to use only where an ability should be consistently strong against a range of targets. Cho's ult's meant to threaten anyone, Kog's passive should be reasonable against whoever he can reach (and he's a partial tank killer marksman too), Vel'Koz is intended to be stronger against tanky dudes than most mages and with Rek'Sai we wanted to give her a bit more power against defense stacking enemies without offering as much extra power against squishies. Kha'Zix however, as an assassin, is intended to be really strong against squishy targets, who he has multiple tools to reach, and weak against those building defenses, armor especially. True damage isn't an appropriate fit as a result, sad though that be from the void=true damage angle.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=zLAOo9gq,comment-id=0004,timestamp=2016-02-08T02:09:34.023+0000) > > We'll be continuing to work on the mastery system throughout the year, both balancing existing masteries and adding new ones (next addition likely being Expose Weakness returning as a tier 1 Ferocity keystone). As far as the resolve tree goes I don't feel it's in a terrible place at present, we're seeing some use of all the tier 3 keystones and a number of champions that are heavy resolve users are in pretty impactful spots power wise. It could certainly do with some more options at the Tier 1 and 2 keystone levels though, particularly since some of the existing options there are a bit too niche. > > Additionally resolve's not going to be the right choice for every tough champion. It should generally be appealing to both tough champs who want to double down on their defense and squishier champs looking to get a bit of defense from somewhere. It's a tree that should be appealing to tanks and juggernauts, but it's not intended to be their 'official' tree, so if some of them feel better served in other trees that's all good. some additional t1 and t2 masteries would be really nice. whats your opinion on recovery as a mastery? it really doesnt feel like it adds a lot to the tree. even for the first 5 points, 2hp5 seems rather weak. and thank you for responding.
Critmaster Garen
The tier it's at has a really low power budget, somewhere around the 110g mark from memory. For its budget I feel it's a reasonable option. It's not going to be particularly noticeable, but little is with that little power in it.
since you butchered the veteran scars mastery for tanks and fighters, most of them dont even bother with the tree anymore. they either go into ferocity or cunning. stregth of the ages is still weak with a gimmick attached that is completely useless by the time you get it. garens highest winrate mastery build is thunderlords by far with a 10% difference to going into resolve. http://champion.gg/champion/Garen this is ridiculous. you made the tree officially aimed at tanks and juggernauts and then just threw a load of masteries in there that are aimed at squishy carries to use for the early game, and even removed one of the few scaling masteries. please to something really useful with strength of the ages and either replace useless masteries like tough skin and recovery, or buff them, or add more useful ones aimed at resistance and health stackers. ideally we could use a few masteries that help us against adc in lane.
Critmaster Garen
We'll be continuing to work on the mastery system throughout the year, both balancing existing masteries and adding new ones (next addition likely being Expose Weakness returning as a tier 1 Ferocity keystone). As far as the resolve tree goes I don't feel it's in a terrible place at present, we're seeing some use of all the tier 3 keystones and a number of champions that are heavy resolve users are in pretty impactful spots power wise. It could certainly do with some more options at the Tier 1 and 2 keystone levels though, particularly since some of the existing options there are a bit too niche. Additionally resolve's not going to be the right choice for every tough champion. It should generally be appealing to both tough champs who want to double down on their defense and squishier champs looking to get a bit of defense from somewhere. It's a tree that should be appealing to tanks and juggernauts, but it's not intended to be their 'official' tree, so if some of them feel better served in other trees that's all good.
> [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=hlOELRXY,comment-id=0000000100040000,timestamp=2016-02-08T01:43:08.689+0000) > > So basically, you're saying that it'd be like Red Dwarf in there; Renekton as our Arnold Rimmer equivalent, and Xerath as Dave Lister. Maybe I've terrible taste, but I think I'd watch that. ;) Is there any reason that I'm not seeing anything about my questions? I think it can be because of upcoming expanded Shuriman lore, my questions are may be spoilers, but it's in the best scenario. I hope it's not because other reasons. Also, you guys can shape lore in Story, Art & Sound forum with answering questions. You guys can't answer everything with only planned lore. If it's not possible, at least we should have a Q&A topic after a lore event.
Fasmodey
I'm sorry, Fasmodey - I don't have definitive answers to your questions, as I am not part of the Narrative team. I'm also unaware of their plans for Shuriman lore, though I do believe they have some long form bios from that region for future release. I don't know when, though. Basically, I'm not much help at all :( Sorry - I'm just another player who likes Shurima, same as you.
Awesome, I'm glad you found it! I was referring to the coloring books that are trending all over the place for adults right now. For example, look up [Johanna Basford](http://www.johannabasford.com/). My girlfriend and I have quite a few of these and like to color them meditatively in our spare time. I could imagine some of the login screens or champions splash arts or shop posters as blank pages for people to color. It would be really cool as an actual physical book (the paper quality is a bit different than standard printer paper), but printed pages could work too. I'm trying to figure out a way to attach a copy of a dragon page I just recently finished, but I cannot figure it out :/ Annnnnnd I like what you are thinking with the colored pencils! Blitz Yellow, Tahm Grey, Zac Green!
TBakes
I am somewhat familiar with the style of the new wave of grown up coloring books (sounds wrong to call them 'adult coloring books') - they remind me of the term [Horror Vacui](https://en.wikipedia.org/wiki/Horror_vacui). Like the modern, less traumatic, version of some very old engravings ([like this one](https://upload.wikimedia.org/wikipedia/commons/f/f8/M73_13.jpg )), some of the black and white works of [John Blanche](http://vignette1.wikia.nocookie.net/warhammer40k/images/8/83/The_Divine_Right.jpg/revision/latest?cb=20110719063144) and [Ian Miller](https://s-media-cache-ak0.pinimg.com/564x/86/65/26/8665268e0a9627e0ff94aace4f9e732f.jpg) for Games Workshop, or the works of [Brodsky and Utkin](http://farm5.static.flickr.com/4045/4368545512_d55c75ea5e_o.jpg) (who crammed so much into their art because it was expensive on a per-plate basis to make prints). For adding images, I can recommend uploading to imgur and then pasting the link into a post - imgur links will automagically embed the image in the comment. Like so: http://i.imgur.com/3x2so64.jpg
> [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=hlOELRXY,comment-id=00000001,timestamp=2016-02-07T20:20:35.633+0000) > > Take two bitter enemies, add unstable personalities, mix in _copious_ amounts of stir crazy and cabin fever, and simmer in sensory deprivation for ~365000 days and nights. It's amazing that they're anything more than gibbering wrecks, really. > > I mean, really, even if they were best buddies, a thousand years of being cooped up together would wear really thin, fast. I like to think Xerath and Renekton had a pretty nice time in there, it was just Xerath's terrible habits as a roommate, his singing in the shower - and the fact Renekton can't straight up murder him for any of his selfish bad habits after a long enough period of time made Renekton want to make up for all the lack of murder he had for those 1000 years.
CircusT4ffy
> [{quoted}](name=CircusT4ffy,realm=NA,application-id=6kFXY1kR,discussion-id=hlOELRXY,comment-id=000000010004,timestamp=2016-02-08T00:02:54.690+0000) > > I like to think Xerath and Renekton had a pretty nice time in there, it was just Xerath's terrible habits as a roommate, his singing in the shower - and the fact Renekton can't straight up murder him for any of his selfish bad habits after a long enough period of time made Renekton want to make up for all the lack of murder he had for those 1000 years. So basically, you're saying that it'd be like Red Dwarf in there; Renekton as our Arnold Rimmer equivalent, and Xerath as Dave Lister. Maybe I've terrible taste, but I think I'd watch that. ;)
I've been playing Jhin for the past few days now and I must admit that one of my favorite aspects about him is the music associated with this champion. The team who worked on all of his audio (including his login theme and teasers) did a great job. I was reading over some Rioter posts about him and someone (possibly Gypsylord or someone on the sound team) commented that the opera that Jhin hears is in his mind. Did you ever consider including composed opera pieces that only Jhin could hear in game instead of the respective maps' background music? Do you think this could be implemented for other champions or would it be too distracting? I personally think it would be really cool if Jhin would have been able to hear different pieces of music in his head at different times in game (i.e. when he would be chasing down an enemy at low health, or walking to lane, or fighting an epic monster).
NinjaGuy69
I'll keep that in mind if we ever do a legendary/ultimate skin for Jhin!
i ban blitz not cause he's op but cause i cant trust every bot laner i dont know to not get hooked by him and honestly its a risk im no longer willing to take in this new snowballing meta
NostolgicSkies
I am that bot laner that gets hit by it.
Champion markets arguably aren't efficient though. Pro play doesn't lend itself to the strongest champ necessarily but the safest especially right now. Pros don't have much incentive or time to explore the champ pool. Many players play based on what the pros play.
Nefas
Yup, good points. :)
> There were only Renekton and Xerath for 1 thousand year, what happened, and how did Renekton become crazy? ONLY a thousand years is actually quite long. Presumably Xerath worked his magic to warp Renekton's mind or he just wore down on him mentally with constant berrating of his brother; trying to point the blame to him and warp Renekton's perception of events. > Also I want to know how couldn't Renekton and Xerath find a way to escape this prison? Was it something powerful as much as Xerath's sarcophagus? Given that the tomb was meant to protect the dead bodies of Shurima's emperors (which the sarcophagus's were also made for), it stands to reason the magic protecting the tomb was incredibly complex and powerful. I'll hazard a guess that Bard might have had a hand in things too, but that's just me spending too much time thinking about how Bard's influenced things. > And Why didn't Nasus try to find another way to prison Xerath, rather than sacrificing his brother? He could think for 100 years, or even 500 years. But without Cassiopeia and Sivir, they were left to eternity. He probably was, or at the very least was searching for the means to just deal with Xerath in some way. He had every intention of saving his brother, and likely still does, no matter how long it takes. A millennium of solitude can make you a tad nihilistic but Nasus probably hasn't given up on Renekton just yet. The problem stands that Xerath is SO powerful that the solution to this problem is not going to be easy to find, formulate, or put in to action. Even as far as Ascended go Nasus always had the odds stacked against him in that regard.
Sharjo
> ONLY a thousand years is actually quite long. Presumably Xerath worked his magic to warp Renekton's mind or he just wore down on him mentally with constant berrating of his brother; trying to point the blame to him and warp Renekton's perception of events. Take two bitter enemies, add unstable personalities, mix in _copious_ amounts of stir crazy and cabin fever, and simmer in sensory deprivation for ~365000 days and nights. It's amazing that they're anything more than gibbering wrecks, really. I mean, really, even if they were best buddies, a thousand years of being cooped up together would wear really thin, fast.
so do as buffs like warwicks call not increase his atk speed either?
Ecodeath
It stays at that attack speed always.
Why? It's bad game design. Raises the bar on burden of knowledge, decreases "clarity", and majorly screws over tanks that build it as a core item.
Retillin
The design aspect and why it works that way is because the passive reads, "It fires at a fixed rate.." I think this decreases the burden of knowledge as you said because when someone new reads, FIXED they would understand that it stays that way and doesn't change.
I've been playing Jhin for the past few days now and I must admit that one of my favorite aspects about him is the music associated with this champion. The team who worked on all of his audio (including his login theme and teasers) did a great job. I was reading over some Rioter posts about him and someone (possibly Gypsylord or someone on the sound team) commented that the opera that Jhin hears is in his mind. Did you ever consider including composed opera pieces that only Jhin could hear in game instead of the respective maps' background music? Do you think this could be implemented for other champions or would it be too distracting? I personally think it would be really cool if Jhin would have been able to hear different pieces of music in his head at different times in game (i.e. when he would be chasing down an enemy at low health, or walking to lane, or fighting an epic monster).
NinjaGuy69
Hey NinjaGuy69, Thanks for your great question, and for your kind words about our work! This is something that Utora would answer better than I but I'm going to give it a shot. Regarding opera, I decided to steer clear of being too on-the-nose stylistically. The idea was to provide a background for his VO lines, and the result would be almost like the _recitative_ style in opera. I personally think having Jhin-specific music playing in the background would be distracting. Our sound designers always go the extra mile in ensuring that they give the right amount of aural feedback in our game, which lets you know what is happening around you, and the music we have in our maps also have a bunch of small changes to help give clues about the overall progression of the game, all which are very carefully tuned. Opera-like music might rob some of that intelligibility for our Jhin players. I hope this makes sense! Ed the Conqueror
There is a huge trend right now of adult coloring books. I enjoy coloring in my free time sometimes just as a relaxing activity that enables some creativity and focus (I would recommend it for anyone on tilt, as well). With the recent posts for the "Unofficial Skin Templates" I thought it could be a fun, profitable project for Riot to create a 20-page coloring book of all of our favorite LoL champions, Summoners Rift, icons, etc. It obviously wouldn't have anything to do with official lore or storylines. It would just be something fun for fans and players to maybe create their own chromas/skins. They could even share them online and see what others have done.
TBakes
Sorry for the delay in replying - I should do searches for my name more often :/ I'd love this idea, though. There was a piece of concept art that I saw was in progress internally that I think would be pretty good for this sort of thing, but I've no idea how to go about kicking off something like organizing a book. Maybe it's something that could be begun over a [Thunderdome](http://thunderdome.riotgames.com/) if there were enough artists involved? I'll ask about that specific image tomorrow when I'm in the office, and put out gentle feelers as to whether we've already considered this in the past. (We may have done - but I'm not privy to all the information.) With no promises implied (please don't murderize me if this isn't something that eventually materializes!) would you mean a physical, dead-tree-edition, book - such as one might curl up with, or do you think players would prefer something digital they could print out themselves? Random aside - it'd be awesome to have a box of LoL-named coloring pencils. Garen Blue and Rek'Sai Purple, anyone?
Me and a friend were curious about the interaction between jhin and frozen heart so we decided to test it out to see if it lowered his attack speed or his bonus ad... funny enough it doesnt lower either. there was 0 difference in any stat with frozen heart right next to him. not sure if this is a bug or if jhin is just a counter for the warden's mail items.
Indominus Don
This is intended. Jhin is special in this instance.
There are so many OP champs right now like Graves top/jg, Poppy, Corki (fits meta well and lots of damage but getting gutted next patch) and they're all getting nerfed next patch but still no Solo Que ladder even in February. I can't even abuse Mundo anymore since he got nerfed 2x in a row and people dodge cleavers better too. It's a disgrace! By the time they have true Solo Que, the game might actually be balanced and all the freelo will be gone. I wanted to get to Plat this season and I'm waiting for ranked to be up but I don't respect Dynamic Que rankings so I basically am stuck playing normals and watching all my freelo disappear, along with my dreams of Plat.
atomicwit
> By the time they have true Solo Que, the game might actually be balanced and all the freelo will be gone Oh ho ho. There'll always be some freelo out there. ;) Though if you want to needlessly rack your mind you could make an analogy to the [efficient-market hypothesis](https://en.wikipedia.org/wiki/Efficient-market_hypothesis). Because information about the strength of champions is so much better known, there're few secret ways to prosper.
hey Riot SOTEREB0SS ,any plans for aatrox ? jarvan? they`re pretty `dead` ,and jarvan has map specific nerfs which lower his normal playstyle even more/power.
Frius
We've talked about both of them needing a little love, but we don't have anything in testing right at this instance.
won't htey fire you for insulting stashu
aliceandsven
I was agreeing with the sentiment that reworks shouldn't be experiments, not making a comment about any of my coworkers. Sorry if that was unclear.
Okay then. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/0IqHif0z-so-repertoir-wants-to-talk-about-quinn-in-other-threads
Hellioning
lol
Question: do reworks count as a release for a class? What I mean is, typically you guys don't release two of the same class right in a row (with some exceptions obviously) so poppy was released as a tank/fighter. Taric is a support, so do you guys try to not release another support around the same time or do champUP and champion not communicate like that?
Solidair3
I think generally we try not to release champions or champion updates of the same class repeatedly, but there's no real rule against it. There's more just a general understanding that it sucks for some groups of players if all we do is release the same type of champion over and over again.
Hey Repertoir thanks for the red post! If you ever are working on support updates with like items I'd love a PM and I'd love to help you get ideas for them. Any thoughts on XP on support items or just support as a role at the moment? I'd love to have a discussion with you about this at some point but I know your busy. Thanks again!
Fisk
Honestly, I'm pretty knee-deep in mages stuff at the moment, so I'll be honest and say I'm not as informed as others around here about the support role and its state in the game. I would probably only have a player perspective on that.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=n8ZzIElu,comment-id=00010004,timestamp=2016-02-07T00:53:18.758+0000) > > Hopefully {{champion:44}} soon :) Taric will still be able to go top lane, right? Please, I will cry for 10 years straight if top lane will be devoid of some truly outrageous fabulousness
HayRoss
There is no movement restriction in the upcoming Taric update that prevents him from running to top lane.
Any possible release month? {{sticker:zombie-nunu-hearts}}
iguy
LOTS of possible release months. The possibilities are endless!
Thanks for responding I ask because honestly as someone who participated in the feedback threads for Cass, it did kinda felt like Riot did throw a champion over a wall to a fresh designer and let him run with a kit he had fixated on without really paying attention to what the playerbase wanted. I don't think that's good. New champions are new champions but existing champions have playerbase and shouldn't be reworked to experiment on.
Nefas
Yep, agreed.
The issue is that, at least for me (and I'm assuming from feedback, others), that dual-identity was a core concept in her what it felt like to play as her. Her ult was impactful, it felt good to use. You pressed R and it was like "Okay time to kick some ass", now it's very clunky an empty feeling to me. It's just Quinn, Valor feeling about as important as that old lady sweeping the streets in the back alley of Whiterun from Skyrim. Why was assassin Quinn unhealthy? Two dynamic sets with her performing as a kitey/utility ADC, and when you see a lone target escaping the clutches of Demacian Justice you could go all in.
HIMM Sandwich
Though I think the champion we made with Quinn's update is a good one, I do acknowledge it came at a cost I'd like to avoid in future updates, hence all this early communication and what-not. I'm happy to answer questions about Quinn in other threads, but I'd like to keep this one about mages, which is what the post was originally about, and I want to be respectful of the creator. So this will be the last Quinn-related question I'll address. Quinn had assassination elements, but she could hardly be considered a good assassin. She relied on bullying in lane to get ahead, and had a notorious reputation for being useless when behind. With the exception of her blind, which she used to enable her bullying, she lacked a fallback pattern that wasn't becoming a suicide bomber. I think players liked bursting people as Valor, but I really don't agree that they were two dynamic sets. Thematics aside, Quinn and Valor were basically the same champion, one of which was a little faster, burstier, and riskier.
Is there a reason Mordekaiser mains weren't invited to test him during his rework? He did have the largest changes of the juggernauts :(
Raid Boss Morde
We didn't do user testing for Juggernauts due to a short timeline and the expectation that they wouldn't be large in scope. We were wrong, and that ended up being a poor choice.
I'd like to know this too. I understand they wanted to give her a strategic identity as "the roaming marksman," but did that really necessitate the removal of Valor?
Valor Bot
Visually, not necessarily. If that question is slightly adjusted into "Did Quinn's new strategic identity necessitate the removal of Valor's burst capabilities?" then the answer is yes.
Other than new animations to match new abilities, are any of the champs for the Update getting any Visual Reworks. As much as I love Mal, he does show his age with Pizza Feet and sewn together hands. If not, can you tell us in Code?
Light24o1
Beep Beep Bop Bope
Can we expect news on Malzahar and Cassiopeia as you're working on them or are we getting nothing till they hit the PBE?
Scarborough Fair
What kind of news would you like? I've popped into a few threads to talk about them here and there. Curious what kind of news is desired here. I fear the answer is "everything" which sadly is unrealistic, since progress would take an eternity if I had to clear all the decisions I made with Boards first. I'm interested in talking about them, however. Usually as it pertains to what players do and do not want.
Make Malz a good one please <3
SlayerTay6
That is the goal.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=wUAfMkz5,comment-id=0009,timestamp=2016-02-07T00:50:12.236+0000) > > I have design ownership on Malzahar and Cassiopeia for their upcoming changes. Well then... who is taking "design ownership" of Yorick?
TerraRising
A super secret designer.
Will you make sure none of the champs you work on here have an insane 2 ability use spike like this? [Youtube](https://www.youtube.com/watch?v=DXfsmhHbZj0&feature=youtu.be) or [Reddit](https://www.reddit.com/r/leagueoflegends/comments/44idc5/insane_ryze_oneshot_with_1_e/)
Retillin
No promises. And for what it's worth, he used 3 abilities there! R+W+E! That's 50% more than you're giving me credit for.
Isn't that the same situation as Stashu and Cass? I honestly don't understand the thinking behind putting a new designer on a rework/reframe of an existing champion. There isn't the same space for failure as designing a new champ - you have an existing fan base that likes the champ that can screw things up for.
Nefas
It's the same situation as several designer/champion combinations. Nidalee was my first design work, and overall I think that is seen as a positive update. Statikk is the current design lead on the team, so it's not like he's disappeared from the scene. He has his hands in a bit of everything as far as this roster update goes. I guess what I'm saying is it's not like in this case, we're throwing a champion over a wall to a fresh designer and seeing what he throws back over in a few months.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=wUAfMkz5,comment-id=00090001000000000001,timestamp=2016-02-07T02:15:54.545+0000) > > Yeah, that was me being honest about what was going on. ? He's asking why you never answered the question on why you made the design choices you did. Saying "Sorry, this is the choice I made" is ok, but people wanted the reasons behind the choice. You never gave those. I don't think it's too big a deal, but people are interested to know. I'd personally be curious as to what you thought the problems with Quinn's melee form were, and what you thought the strengths of a permanently ranged character with a non-combat ult were in comparison. tl;dr people want to know WHY you do things with certain champions, not just... that you wanted to do them. Tell us why some things had to go, why some things had to come in, etc.
MotherTeresa1910
I think more often than not, players can find that information if they look for it. I'm sure somewhere along the way, I answered questions as to why we opted to no longer let Quinn fight in Valor form, as I spent a lot of time talking to players about her. That particular quote, which people like to use as some kind of evidence that I (or Riot more generally) don't listen to players, was cherry picked from my closing comments of the Quinn PBE thread. I wasn't even asked a particular question in that case. I was just giving a daily update.
>He's a brand new champion that´s rather frightening considering he already has an established identity. i hope this won´t go to a karma/cassio situation all over again were everyone that enjoyed the champ once just becomes alienated by a forced new identity... i can appreciate him being less of a stat-check, but i sure hope his "elaborate simplicity" doesn´t get altered too much.
Don Eulrich
Simple's the goal for him. I did try to make the feeling of playing him and the overarching things he's trying to do to win familiar, but at the end of the day, he'll be more changed than not.
And that's also not answering the question that I asked. Let's say that Valor is never going to fight. Okay. Why? What was so bad about Valor fighting? Did you not enjoy the Assassin-y playstyle that Valor provided? Did you not think a ranged champs turning into a melee champ for an ultimate wasn't powerful? Do you just have something against birds? I've already written off Quinn as someone that I play often. I don't really have a dog in this race anymore. But I would at least like some answers.
Hellioning
It didn't make sense for her to fight as Valor anymore. In order for that to ever be a good idea, she would need something that made that a good idea. The old reason why it was sometimes something you wanted to do was to burst a guy hard, which we didn't think was appropriate in the version of Quinn that had no ultimate cooldown.
mh, though for me it looks like taric will be handled like shen at this point - finish up, throw on the PBE; ignore all feedback by the actual playerbase of the champion, get positive feedback on release after you create some hype, continue to ignore constructive criticism from the old playerbase...see his winrate go to an all-time low and all players jump ship till some patches in he´d be successfully turned into another Karma that now is loathed by her old mains and still can´t attract many new plaer due to seriously dumbed down/binary design. and yea. i am a tad bitter with your (not you personally, just Riotas a whole) reworks (SIon is the only one that actually worked out well so far).
Don Eulrich
I somewhat hope his winrate goes to an all time low on release. He's a brand new champion that should require some time to learn, and Taric has spent basically his whole existence at win rates above 50%. If he comes out much over that, he's probably broken.
See you would think that, however you keep forgetting i am just you Replying to my own replies to yourself on a normal account. Tempo Ekko leaked.
Caytheles
Weird. It's like the leaks leak themselves.
Balance numbers!
Solidair3
Nowadays, I let our playtest team inform me when they think the numbers are out of line, and we try to nudge the champion in the direction of balance in a way that doesn't compromise their strength/weakness profile.
"I know there are some people that liked fighting as Valor, but that's not gonna happen. I'm sorry if this is a dealbreaker for you and I hope you can enjoy other champions!" "Okay, but why are you making Valor unable to fight?" "I'm sorry if this is a dealbreaker for you, and I hope you can enjoy other champions!"
Hellioning
Yeah, that was me being honest about what was going on.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=wUAfMkz5,comment-id=0009000000000001000000000000,timestamp=2016-02-07T01:11:54.961+0000) > > We've had quite a few people on site to test him now, ranging from **random Taric mains** to pro players in the off season, and it seems like people generally had a good time with him. Time to main some obscure champion who's badly in need of a relaunch so I can get invited to Riot
MrBuffington
It may just be crazy enough to work...
How do you come up with numbers for new/reworked champs, anyway? I am prepared for a boring answer if that is what it takes.
Solidair3
By numbers, do you mean... "How do you decide how many champions to do in these group updates?" or... "How do you decide on the numbers so that a new/reworked champion is balanced on release?"
Please do better then the Quinn remake in regards to communicating. If you're going to remove something from Cass and/or Malz, at least tell us why.
Hellioning
I'll continue to try my best. I do feel like in Quinn's case, I was pretty open and honest about what was going on, but for certain design decisions, there were players that just disagreed.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=wUAfMkz5,comment-id=0009,timestamp=2016-02-07T00:50:12.236+0000) > > I have design ownership on Malzahar and Cassiopeia for their upcoming changes. Statikk on brand and velkoz, certainlyt on vlad and zyra?
Monado II
Nope! Though Statikk and CertainlyT both actively engage in feedback and direction setting for the upcoming changes, this time around, neither of them is actually owning the design work on any of the champions. We rotated some designers around teams at the end of the year to get people exposure to some new stuff, so the remaining 4 mages will be taken up by designers doing their first design work of this type. I'd go into more detail as to who's doing what, but I think it would be more fair to let them have conversations around their projects as they see fit.
It's actually Taric's rework that led to this question. I'm guessing that because he's mostly done you have more time to work on other projects?
Ralanr
Pretty much, yeah. Most of my work on Taric at this point is reacting to the playtest teams' balance analyses, hooking up effects and animations for the team's artists, or just helping to keep the team moving forward toward hitting deadlines. Aside from the occasional meeting and number change here and there, there isn't a bunch of difficult design work to do at this point.
Well,he did do 2 for the marksman update ({{champion:96}} & {{champion:133}}.And 2 for the Juggernaut ({{champion:86}} & {{champion:72}}). I think the champ UP team is going with 2 champ per designer for these roster updates.
Jeddy017
A few things have changed on the team, with people swapping around teams with the new year, but I stayed put to continue doing roster updates for the time being. We currently have 4 designers working on the 6 large updates, so we won't all end up doing 2.
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