So with the rise of assassins Janna feels more satisfying to play now and believe me I was already satisfied in the first place. Which leaves me to my main concern which would be the tweaking of Janna possibly the nerfs that may come as she will be a more contested pick due to her countering every assassin that set foot into league. So now that I'm done I want to know what riot thinks of her state is she balanced strong or too strong? And also what the community thinks about her balance state. Sincerely support main
Sakura Mirage
She's my favorite. And she's pretty strong. Very strong? Basically. If you want to win, you play {{champion:40}}. But this has always been true. Evidence: https://www.youtube.com/watch?v=FrsTE1vpoXM
Nobody would miss the art for Silverfang Akali in case you guys are debating it
PapaGreg21
She's not slated for an update right now but I'll keep that in mind >:)
http://i.imgur.com/wDHG4oz.jpg Orianna's lore beyond the League is unknown. We can assume that she likes to dance in her free time, but she is very one dimensional in that regard. This might put some light on some other hobbies Orianna may have? It could also be reflective of Orianna's personality. Despite being a robot she has a mind of her own. In general I would love to hear everyone's thought on the matter. Also Orianna making a valentines cake for someone could also indicate that she may feel affection. So perhaps she may feel other things?
Orianna Reveck
An automaton, making smaller automatons? How von Neumannian.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=6kFXY1kR,discussion-id=qg7GzVg5,comment-id=0000,timestamp=2016-02-09T17:48:54.098+0000) > > Hey Blainezy! > > We [have been](http://na.leagueoflegends.com/en/news/riot-games/editorial/snow-day-art-snowdown) trying to share a bit more art - I think it's an awesome way to show you the work that goes into the skins, but also to show you the process that we work through! It's also cool to see some of the ideas that we'd come up with and which direction we've chosen. > > As for diana, she's still in the concept phase. We didn't intend for her to come out immediately after the event, which is why you haven't seen her out on PBE. While we are working on her, we have other skins that are taking priority, such as Sweetheart Sona and Heartseeker Orianna because they're associated with Valentine's Day! Oh yea I forgot about the Snow Down post, but I did read it! I'm no artist myself, but I love reading and looking at things like that. I don't expect her to be done, I knew it would take time to develop the Diana skin since you didn't know which team was going to win. I was just wondering how far along it was. I am super excited for her though, so I can't wait to see her! Hope it's awesome.
Blainezy
[Yideth](http://yideth.deviantart.com/gallery/) [Gem](http://lonewingy.deviantart.com/gallery/) [Me](http://sunnykoda.deviantart.com/gallery/) [Elena](https://www.artstation.com/artist/hellstern) [The Bravo Ray](http://the-bravo-ray.deviantart.com/gallery/) [Riot Penguin's Fan Art](http://riotpenguin.blogspot.com/)
You're not the only one who likes it. Great work on that! Kennen seems more like a demon than any of the other Blood Moon skins.
Melledoneus
Asti Spumante! I hadn't seen the recall yet, that is so creepy i love it. Much like Thresh and Kalista, Kennen is a demon summoned by the Blood Moon cult's rituals. A rather more mischievous demon than the others...
after update to 6.3, everything was okay for the first game.I closed the game, and the problem started. When I launch the game, nothing pop out. Instead my virus protector says that it detected a virus. I have tried to uninstall, deleting the game and reinstall the game, the same situation occur. I cannot even update the patch, cannot launch the game, it just pop out the league of legend icon, and nothing runs.{{champion:63}} {{summoner:11}} the virus:heur/qvm10.1.malware.gen{{sticker:zombie-nunu-bummed}}
Poo party Tik
Hey there, We got some reports that Qihoo 360 Total Security is reporting a false positive with Patch 6.3. I haven't heard or used this application before, but it's preventing League from launching properly because it's quarantining/deleting necessary files; until you add the League of Legends folder to the Trust List, it'll continue having issues. I was able to trace that antivirus application to their website, please check the 360 Total Security Support & FAQ page under "How do I feedback a false positive." They have steps on how to add League of Legends onto the application's Trust List: https://www.360totalsecurity.com/en/help/ Additionally, you may also submit a false positive report to their website through this address so they know to look further into this detection incident: https://www.360totalsecurity.com/en/suspicion/ Try doing a repair afterwards or--if you're still unable to launch the League of Legends client--try forcing a repatch with the steps outlined here: https://support.riotgames.com/hc/en-us/articles/202969434-Patching-Issues#wq5 If you're still having trouble launching League of Legends after all of those steps, please submit a support ticket here so we can look into it further: https://support.riotgames.com/hc/requests/new
I find a bit sad that you refrain from communicating just in case things might change along the road. Sure, all these comments about Ao Shin may be a tad annoying sometimes, but I'd still prefer a more open system where you tell us on what you work, and where we understand that "working on something" is not a promise that it will be released, soon or ever. (This is a general opinion about Riot policy, not specifically about skins ;) )
DeathBurs7
Unfortunately it's more than annoying comments on Ao Shin. Ultimately what it comes down to is the cost vs benefit for players. The disappointment, frustration and confusion from having to cancel projects such as Magma Chamber completely outweigh the benefits. We still share exciting content ahead of launch, but only once we are 100% certain that it _will_ go live. We've also been doing Q&As and development articles to share our experiences after the case.
Thank you! Is there any way I could get my old client to work? Also it appears as though my promotional code has expired. Is there anyone who could add its content to my account for me?
Arouthor
I'm afraid that the old client is incompatible with the current version of League of Legends. If you're inquiring about the validity of your promotional code--I'm guessing you may have purchased the physical Collector's Edition which explains why you have access to the old installer--I recommend contacting my colleagues through the Support Site so they can further investigate it for you: https://support.riotgames.com/hc/requests/new
My anti virus software kept popping up saying the newest patch has malware. I have reinstalled and tried again however it still insists Leagues has malware Please check this
YBang
Hello YBang, We received some reports that Qihoo 360 Total Security is reporting a false positive with the latest League of Legends patch. I haven't heard or used this application before, but it seems that you won't be able to launch the game client properly until you've added the League of Legends folder to the Trust List. I was able to trace that antivirus application to their website, please check the 360 Total Security Support & FAQ page under "How do I feedback a false positive." They have steps on how to add League of Legends onto the application's Trust List: https://www.360totalsecurity.com/en/help/ Additionally, you may also submit a false positive report to their website through this address so they know to look further into this detection incident: https://www.360totalsecurity.com/en/suspicion/ Try doing a repair afterwards or--if you're still unable to launch the League of Legends client--try forcing a repatch with the steps outlined here: https://support.riotgames.com/hc/en-us/articles/202969434-Patching-Issues#wq5 If you're still having trouble launching League of Legends after all of those steps, please submit a support ticket here so we can look into it further: https://support.riotgames.com/hc/requests/new
I kinda hope you guys don't change Blood Moon Akali's splash art; independent of the skin quality, it's my favorite piece of art in the game.
Merxamers
If we do a major update for Akali and her skins, there will be new splash art to reflect them. Having said that there's nothing planned right now. The art wouldn't disappear though, you could always keep it as a background! My hope is that you'd like any new art just as much.
I recently upgraded my phone from an old Motorola Razr M to a Droid Turbo 2. Everything worked fine on the app prior to the switch, but now when I boot up the app and log in on my new phone, it says: Beta Access Required To use this app your account needs beta access. I also got another email earlier, asking me to be a beta tester for the app (again). Any reason behind this odd glitch?
Inept77
Hey Inept77, Thanks for the report. This should be fixed now, but you'll need to sign out and back into the app for it to function. Thanks for your help testing and let us know if there are any other issues!
i will try to play on a wired connection tomorrow when i can, just strange that its only just happened after playing on Wireless for a few years, ive changed my router once but not had any problems with either
Ango
It's possible that some other new device in your home is interfering with the router's signal or making you drop packets & lag. This is just an easy first step to "prove" it's an issue with wireless; if the same issues are happening on wired it would be a totally different troubleshooting path. Let me know how it goes on wired! In the meantime, if you can also give me your router make & model as well as the wireless adapter you use for your PC that would get a head start on next steps.
Hi this is my second post about this i had someone help me the last time but its not fixed. My issue is i will be playing in game and my "ping" ms go from 20~ to around 300-500~ making my champion and others "freeze" the whole game just freezes. What i have done so far.. (im good with computers but know little about the connection side of things) (my FPS is fine lowest of 40 mostly at 60) to help myself i have contacted my ISP they said they see nothing wrong from their end i have HARD reset my router multiple times, Flushed DNS (dunno what that does) and ran a few Tracer tests and i see some packet loss. this ONLY happens on League of legends since around the start of Season 6. i have played on a Wireless connection since season 3. Any help is greatly appreciated
Ango
Just to eliminate wireless as the problem, is it possible for you to play on a wired connection? If not, how close are you to the router? Do you have a 5GHz or a 2.4GHz wireless modem? The difference there is that 5GHz tends to be more stable (but has less range) because fewer devices are on that band. Happy to help out once I have a little more info :)
I just played a game on aram and was playing around with the recall, and then my teammates pointed out my recall made a blue box appear instead of the standard poro. after dieing the block was replaced with just a blue poro that didn't change or anything.
Elewd
Thanks for the report! We're aware of the issue and are working on a fix. ^-^
> [{quoted}](name=Playedstation,realm=NA,application-id=6kFXY1kR,discussion-id=Yo0GtKZ9,comment-id=00000000,timestamp=2016-02-11T02:24:42.107+0000) > > Don't do this to me! My moon mama needs love and affection! Her happiness is my happiness. Fire skin at least, Isn't that the thing planned for her that was "leaked"
NVDax
Wasn't leaked - players voted for Diana over Teemo and Nautilus in a poll we did during All Star. We had team Fire and team Ice, and whichever team won, Diana (the vote winner) would receive a skin in that thematic.
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=cIfEodbz,discussion-id=zcPYlUsN,comment-id=0000,timestamp=2016-02-11T02:07:50.773+0000) > > Hey Advanced Poppy! > > This actually isn't the case. While we do appreciate the bug reports, we do encourage feedback about the content as well, including balance changes, aesthetic changes to content like skins, etc. > > Feedback given to us is compiled and discussed among the appropriate team. While you may not see a red post on every bit of feedback, we do read through all of the comments on the posts - especially the ones we create, such as the PBE Bugs & Feedback posts for skins each patch. i have yet to see any proof that you actually listen to any feedback unless it blows up in your face and you have no other option but address it sorry but no, PBE is not for feedback of any kind other than bugs no matter how much you try to say otherwise
ZephyrDrake
While I can't speak to others teams, I can speak in terms of skins, and how we changes 2-5 things per patch based on player feedback. Most recently, Sweetheart Sona's hair was changed from a purple white to white. A few other examples include adding a jade dragon tattoo to Firecracker Jinx, and changing Zombie Nunu's passive to green to better match the skin's thematic.
Shh, it's fine. I'm contented with Lunar Goddess anyway. Still one of the finer skins to this day.
Playedstation
Here, here, it can be whatever you want. :P http://imgur.com/CX4hVTF
Don't do this to me! My moon mama needs love and affection! Her happiness is my happiness.
Playedstation
Welp, now I feel terrible. ;_;
If it's intended behavior why is it banned in pro play?
Nefas
> due to miscommunication, the behavior was banned for pros.
The Blood Moon symbol is basically the Lunari symbol flipped over. Could this mean it's leading to a Legendary/Ultimate Blood Moon Diana skin? http://i63.tinypic.com/2vn14js.png Illuminati confirmed. Il-_luna_-nati.
Playedstation
Just a Blood Moon seal. :)
So TL;DR is that you kinda want to keep the option to send the wolf spirit to the enemy jungle but only when it comes with a meaningful tradeoff?
BlackquillEUW
Basically, but there are also game health concerns. If it turns out that the experience of an invading wolf spirit would be oppressive at high frequency, we'd need to change it. This would be true even if the smiting jungler felt a meaningful trade-off.
I remember the Sona and Cass reworks. I doubt that.
Hellioning
We do read the feedback, however, not every suggestion will be made. Speaking on skins specifically, we often get suggestions that are out of the scope for the skin, or something we aren't able to accomodate, such as voice processing, or a new animation.
So it was a known and allowed feature, but not allowed in pro games. Why one and not the other? Why not either just remove it, or just allow it?
Retillin
We believed it was allowed in pro games, but due to miscommunication, the behavior was banned for pros. Now that we better understand the strength of it, we need to either change it or remove it, and we'd rather support the emergent gameplay.
Coming with these recent Xin buffs, it's easy to see that the PBE isn't what some/most think it is for. The PBE is **NOT** for checking things like balancing problems or anything like that, it is only to check for bugs. I couldn't count how many posts there were about how broken the Xin changes were while it was in PBE, riot doesn't give a flying f*ck about what we think when it comes to balancing on the PBE, all they want to know is how many bugs we find.
Advanced Poppy
Hey Advanced Poppy! > The PBE is NOT for checking things like balancing problems or anything like that, it is only to check for bugs. > riot doesn't give a flying f*ck about what we think when it comes to balancing on the PBE, all they want to know is how many bugs we find. This actually isn't the case. While we do appreciate the bug reports, we do encourage feedback about the content as well, including balance changes, aesthetic changes to content like skins, etc. Feedback given to us is compiled and discussed among the appropriate team. While you may not see a red post on every bit of feedback, we do read through all of the comments on the posts - especially the ones we create, such as the PBE Bugs & Feedback posts for skins each patch.
Tracking down a concrete answer. Give me a few...
Fearless
Definitive answer: No. If this gets out of hand, we'll fix/disable stuff to keep the environment fair.
Legendary teaser coming this summer :3
Deep Terror Nami
RITO PLS. Dude, last year, it was - \>DEEP SEA NAMI PLS PLS PLS \> We're doing Urf Nami \> shrug I'll take it, she's adorab....IS THAT A SPATULA?! YES YES YES
When you say it will be treated as an exploit in comptetitive play, does that also apply to normal and ranked games? If I use this trick/bug/strategy in a game is there a risk of me being reported or banned?
Outlaw15
Tracking down a concrete answer. Give me a few...
:D thats awesome!!! make it happen Katey you have the power :(
Shefqet
You better believe I suggest this all the time, haha.
Her whole skin catalog is in need of a darker themed skin. @Deep Terror Nami
Shefqet
I WANT THIS SO BAD. ;_; Shockowaffel is my hero for making this. http://orig08.deviantart.net/8bad/f/2014/337/0/a/sea_witch_nami_splash_art_by_shockowaffel-d88fyz0.jpg
Just curious if you guys still do the 1000th game or not, if so I'm kinda hoping I still qualify? It says I have over 1k wins but my normal wins are at 999. :D
Miss Melody
Heyo! Are you still looking for someone to play? :3
Are they inspired of Kindred (lamb and wolf), because Kennen's mask seems dull and wide, while Yasou's looks really Edgy and Rough.
Light24o1
Nope! Happy coincidence! ^-^
thank you, i didnt have the chance to read patch notes before posting this. sorry for the spam >_<
Nathrynn
No worries. ^-^
https://www.reddit.com/r/leagueoflegends/comments/44q9d0/how_to_abuse_the_wolf_spirit_all_champions/czsi5eq Reinboom says its intentional. > So, seeing this thread is totes awkward. This interaction is intentional. In development, we had the wolf spirit actually watch over the red side of the jungle if you dragged it there. It caused that the existence of Syndra would basically ruin Poacher's (white smite) due to how jungle paths would naturally play out.
Fenrisulfr
That was our position before we understood that pros hadn't been able to use the behavior freely. It was a known behavior, and we had intentionally not changed it. We are adjusting based on new information.
As someone who has played both games, what aspects/philosophies of DOTA2 would you like to see reflected more in LoL? What negatives would you like to see LoL avoid?
Merxamers
This is an _extremely_ broad question that I've literally had 4-5+ hour conversations regarding without even scratching the surface, but I'll try to give some bulletpoints. Both games do a lot of really cool and unique things, and with the level of mechanical differences it gives so much variety, I'm really glad to have played both as much as I have. **These are all my personal opinions, please do not misconstrue this as what Riot dislikes about League or features to come, etc.** What I'd like to see, ie where the biggest gains could possibly fall: * More meaningful decisions regarding mana usage - League feels kind of spam-happy at times; trying to explain the concept of CS'ing with your abilities on a LOT of champions to DotA players is often met with head scratches or general confusion, since as you know DotA is much more punishing with mana costs. However, basic abilities tend to be overall more powerful in DotA (imagine something like Paralyzing Casks on a support in League), so there's also that. * More unique / interesting active items. Something like Force Staff is so cool! Ghost Scepter has really powerful risk/reward windows - it can make or break a lot of escapes. You're giving up potential boosts to your stats for these really powerful item effects and I just think that it opens up a lot of really fun design space. League has a lot of awesome passive items (things like RFC / Phantom Dancer come to mind), but it's a different space altogether. * Interaction with the map - champions like Bard, Graves, Nautilus and Poppy showcase this in awesome ways, but since most of the jungle / tree terrain can be destroyed in DotA, it just opens the door for so much. If you're familiar with Heroes of Newerth, Silhouette had an ability where she was able to grapple a tree and literally rip it out by the roots as a missile towards her, stunning everything in its path. * The chat-wheel system is fantastic - being able to call out "Stun!" "Go Go!" "Ultimate ready in X seconds!" enables a lot of playmaking opportunities and helps general communication quite a bit. What I think LoL does extremely well, in comparison * Jungle accessibility. The jungle, to me, is the most unique and incredibly well-done facet of Summoner's Rift - it defines a class of champion entirely, opens up so many meta possibilities, allows a lot more around-the-map action... the way it's been implemented in our game just makes me so happy, as a long time DotA player. Jungling can be awkward and clunky at times in DotA, taking advantage of things like proper pulling / camp stacking, it's a lot to keep track of to optimize (look at Merlini's old jungle Beastmaster stuff, it's pretty nuts). * Support gold generation. Playing a true hard-5 support in DotA can be incredibly punishing, to the point that you're level 4-5 when others on the map are at times triple your level and you're literally being oneshot. Boots being the only thing you're able to buy in a game can feel awful, so the way League approaches supports is definitely a breath of fresh air. I started competitive DotA as a hard-5 support main (moved to mid lane or occasionally offlane 3 play), so while I really understand and enjoy the playstyle, I get why it's not fun for some. * Passive ability slot. Honestly one of my favorite things about League, the passive slot is champion defining in a lot of ways, and while some can feel underwhelming, others are just so cool that you play your whole game around them. It adds another level of character diversity to the game. DotA has a lot of passive abilities that just aren't fun to level up to a lot of players, but League can avoid this kind of thing because -everyone- has a passive! * Alternative stats, instead of base attributes (STR/AGI/INT). I think in a lot of ways, League's stat system is a lot cleaner than it is in DotA. Where DotA has a throwback to the (limitations) of the WC3 engine in the three-stat system, League has a bunch of unique stats that open the door for a much different buildpath for lots of characters. Things like cooldown reduction (which DotA has forms of now), penetration, general resists and flat HP/mana values instead of having to quickmath makes League's stat system in some ways a lot more intuitive to some players. Readability is big, and I think it's handled extremely well in League. Again, there are my **personal opinions!** I can go on for days, but these are what popped in my head initially!
Is it intended or is it a bug? Why did the OCE team got punished for using it if the referees told them it was ok? And finally, is it related to the warwick rework?
WorthIess
1. It was unintended during development, but known and allowed. 2. That is being handled by a very different part of Riot, hoping we can get someone with expertise to speak on that. 3. No.
Hello guys so I transferred from NA to Lan and now i can&#039;t Login to my account it tells me my account has been transferred to another region on the Client and on the website it just doesn&#039;t let me login at all.( It only lets me change my password ). I did open a ticket already but it dosent let me open the link for my ticket it only takes me to a login page .Please Riot take a look at my account and fix it please . &quot;&iexcl;Gracias por ponerte en contacto con nuestro equipo de Soporte al Jugador! Hemos recibido tu petici&oacute;n (#20433910), y uno de nuestros especialistas te responder&aacute; lo m&aacute;s pronto posible&quot;
Danecus
Your account didn't actually transfer, it's still on NA. You have to leave all your ranked teams before you can transfer to a new region.
Let&rsquo;s talk about the wolf spirit. As a default, we want to allow - and encourage - players to find new and surprising ways to play the game. On the flip side, however, we&rsquo;re always watching for game health issues with emergent gameplay; is this the *only* way to play? Does it come with meaningful tradeoffs? Is there counterplay? In the case of the Wolf Spirit, the ability to send the spirit on a long and silly journey across the river by smiting the wolf on the opposite side of the jungle has been known to us since **before release** (that is, almost a year and a half ago). We viewed this as a strange but very high cost trick for the jungler - specifically because they would also require very specific compositions (Syndra, Tahm Kench, or Blitzcrank). This was further confirmed in our mind when we saw a few videos, a little discussion, and then nothing thereafter. So we kept it! Fast forward almost a year, and in patch 5.20 we introduced leashing changes in the form of &lsquo;patience&rsquo; where it became a *lot* easier to pull off this trick. We saw some players trying it out and wanted to see how much adoption would pick up - particularly in organized play - before we acted. And&hellip; we didn&rsquo;t see it picked up anywhere once again. So we decided to keep it, again. As it turns out, however, the lack of adoption of was only artificially true. Due to an unfortunate falloff in communication, we weren&rsquo;t aware that pros had been *banned* from using the cross-map Wolf Spirit, despite expressing a strong desire to do so. Combine that with the current high community awareness, and we&rsquo;ve got new facts on the table. Given how obtuse this trick is to access (for now) and how much demand there is to use this at more organized levels of play, we&rsquo;re recommending that the Wolf Spirit behavior remain treated as an exploit for competitive play. In 6.4 (unless testing and validation extend that), we&rsquo;re going to investigate how we can preserve some of the unique play of a &lsquo;spirit across the river,&rsquo; but with real support, balance, and clarity. We understand that this has been very painful for players, and apologize for the confusion in how we handled the situation. -Fearless
Ofc. people wants to play SR over any other mode...that's the only map where 1) there is champion mastery points to be had, and 2) it's clearly the only map to which you seriously devotes any effort in balancing. And as for the reward icon, try setting a date allowing us all to get to those 100 wins, and check your numbers again then. Honestly, right now I just fear for my ARAM, and how that is probably next in line to stand in front of the execution sqaud.
PaladinNO
We're referring to Dominion's popularity back in the world just after it released (totally agree it's far from an attractive choice today). Even back then, at the 'peak' of its hype, players were already bouncing off it reasonably quickly, when it arguably had the most support ever. Also there's no plans to remove ARAM.
Certainly not intended to be that way - it doesn't mean she can't receive a Blood Moon skin in the future.
Riot KateyKhaos
No, what I meant was that she isn't receiving a Blood Moon skin alongside Kennen and Yasuo is because she has another skin - the fire themed skin - in development.
When switching from ethereal to kinetic, sometimes the purple and blue &#039;mask&#039; that she is wearing in the more &#039;chill&#039; mode carries over for a few seconds. Again, it&#039;s not a large bug, but it can be a little confusing. To clarify, the mask is the only thing that does not change, and after about 4 seconds it changes back to normal. If you need an example, let me know and I&#039;ll snap one in game. I&#039;m sure I&#039;m not the only person with this problem.
BWG Smexy
Hey BWG Smexy! Thanks for the report! This is a larger issue that we're aware of, but isn't something that's a quick fix. D: We're still looking into it!
Its supposedly fixed in 6.3
YumScrumptious96
Yup! Lemme know if you're not hearing it. :]
{{champion:121}} Bugged since 5.23, when Kha&#039;Zix had 5% size reduction. Unfortunately, It seems no one cared about the Unseen threat aura size being completely out of place right now on every skin. The way it looks on Mecha is just ridiculous.
SoloQ KzN VRAU
Yup! This is a known issue and is on the radar to be resolved.
I had a similar issue, where a link given within the app led to the play store being unable to find the app. This was the rate the app button. I'm guessing that it is due to the restricted access of the app.
Mjb
> [{quoted}](name=Mjb,realm=NA,application-id=J7eFAjsN,discussion-id=bs6VTNol,comment-id=0002,timestamp=2016-01-29T03:18:10.059+0000) > > I had a similar issue, where a link given within the app led to the play store being unable to find the app. This was the rate the app button. I'm guessing that it is due to the restricted access of the app. Oh! Sorry, you're right - that button totally doesn't work yet. Thank you for trying to push it though, great testing! :D When the app comes out of closed beta, that button will go live. We do receive all of the star ratings sent through the feedback page before that though, so please do continue to give ratings there.
Have you looked at possibly giving a token as a gold+ reward that can be redeemed for any one Victorious skin? This way there is still the sense of rarity, but it allows newer players to pick up an older Victorious skin for a champ they prefer instead of the newly released one for the season.
KnightCheckmate
It's been discussed, but not something we'd like to do at this time because each Victorious skin is representative of being Gold for x season.
Yes, only in bot matches, I played a lot with jhin on my team and on the other team but was the first time it shows up -was a bot Jhin on the opposite team-
x000000000000x
Ahhh, thanks! We've figured this out and are working on it. Thank you!
Just out of curiosity how long on average is the development cycle for a champion skin? I know it's probably a difficult question to answer but a general window would be nice.
BlueclawsRD
It varies depending on what the skin has going into it. 3-5 weeks is an average ball park range.
Ok, thanks for getting back to me so soon! P.S. Is there any way to know when Headhunter Rengar might be on sale again? :3
HAF Wildfire
You're welcome! Keep an eye on the monthly sales - that's as early as we'd announce sales in advance. ^-^
Every time i heard that comentary sounds more and more like she winning the fire theme skin was a PUNISHMENT for the people that is waiting for blood moon Diana instead of a reward for Diana lovers.
Celio Hogane HD
Certainly not intended to be that way - it doesn't mean she can't receive a Blood Moon skin in the future.
Really awesome particles, I like them a lot. Just one thing I saw in Surrender@20's Skin Spotlight. While everything he does is red and has red lightning, his "charged" autoattack still has blue lightning on it when thrown. If there's any chance to change these particles to red as well it would add some kind of consistency in particle effects to the skin. The blue lightning inbetween all those cool red particle effects doesn't feel right. It's just a small thing and you wouldn't recognize it too often, but it still seems out of place. :)
NichtHurz
That's a known issue, and I believe we're making changes to that. :]
On a side note, is that 0.5% of the ENTIRE league player base, or 0.5% of the player base with access to it (since it isn't available on a lot of the servers...)
R2D20
That's the player base with access. It's actually quite a bit less than that even, due to bots propping it up somewhat, but we decided to round up to 0.5%. :/
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