How about this, since you people don't like Syndra keeping her orbs around on missed skills...

Syndra's Passive: Mark of Power Each time one of her skills hits an enemy, it leaves an orb at the first enemy hit. Orbs last for 8 seconds. Syndra's Q: Power Spike Syndra marks an area. After a short delay, it explodes damaging all enemies. This skill may be cast while moving. Syndra's W: Force of Will First Cast: Syndra grabs a nearby orb, minion or monster. Second cast : Syndra throws what she's holding, dealing damage in an area on impact and slowing those hit for 1.5 seconds. Syndra's E: Scatter the Weak Syndra knocks back all enemies in a wide cone. Enemies knocked back are stunned for .75 seconds. Syndra's R: Power Point Syndra throws all of her active orbs, plus the 3 orbiting her, at her target. Deals damage per orb with no cap. Now, she has to hit her skills to maximize her power, with zero compensation when she misses.
Best New

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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