@Riot: How tf do you want Attack/Defend to work?

I've had so many games where Situation 1: I'm on attack... there's a mix of people in it (we have more), we ace them at like 1 second and we fail even though it's halfway in the tower range. It just fails to charge the tower Situation 2: I'm on defend. We have people in the circle... they have 1 person in it. We all just die at like 1 second and it charges our tower from outside the turret range. Am I missing something?

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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