Pathing is not smooth. At all.

How hard can it be to correctly tune a pathing algorithm for champions. Why is it that a 9 year old game has trouble with the basic tennet of moba's: movement. Why does a champion pathing near a minion have to flail around and slow down to a crawl and sometimes stop completely near only two other objects (mostly minions). It just does not make sense!
Report as:
Offensive Spam Harassment Incorrect Board