Quick Gameplay Thoughts: April 4

Morning all! Exciting day today, we finally get to put our latest champions onto the PBE and have you folks see them in action. More on them from the champion team to come very shortly, thoughts from me on some other stuff below. ------------------------------------------------------------------------------- **Twisted Treeline** Nothing guaranteed yet, but we'll be trying to get a bit of work on TT in during the 7.8 cycle if possible. We prioritize SR balance over TT work, given mid-season's coming up quickly though there's less value in hitting balance on some champs that are going to be meaningfully affected the patch after anyway. Possible we might have some time to hit some stuff on TT as a result. ------------------------------------------------------------------------------- **Ivern** Speaking of treelines we'll be taking a pass at Ivern in 7.8. Love the dude, but he's a bit too good at some things which makes it tough for enemies to interact with him/his team. Things we're testing include: * Slightly longer passive application channel duration * Created brushes not hidding epic monsters within them (too much objective control power, though you can still create a wall of brush blocking them off of course and hide vision of them that way) * Shorter cast range on created brush (it's 1600 at present, which is a bit nuts) * Higher E CD (whoops, typo'd this the first time) ------------------------------------------------------------------------------- **Mid-Season Approaching** Couple of weeks now until mid-season stuff hits PBE. I'm not certain on exact timelines but we'll be talking at least slightly before that about the changes, what our goals are etc. Some of the crit changes we were hoping to ship didn't work out alas, so we'll have some changes to other AD items but not those. Will certainly take the time to talk through what we were going for, why we concluded we shouldn't ship the changes and whether we might go back to them at some point though. ------------------------------------------------------------------------------- **Stretch goal for 7.8: Heimer** No details yet on possible changes and there probably won't be anything on PBE for a little bit at least, we're hoping we'll be able to put a bit of time into Heimer though. ------------------------------------------------------------------------------- **Shen** We've got some changes for Shen in testing that we think we'll be shipping some for of in the next patch. Goal there's to reduce the discrepancy in effectiveness between organized play on really low latency environments and regular play, reduce situations where Shen's strong in one context while ok or even weak in the other. As a result we'll be looking at things like: * Ult shield strength scaling with the allied target's missing health, lower base health values. Organized play tends to use offensive ults on really healthy allies a lot more, regular play more defensive clutch saves. * Increased E width. The difference in reliability between very low and normal latency circumstances looks to be too high and we think that width's part of the reason. Current width also creates some situations where it looks like it hit but didn't, so this potentially of double value as a change. * Removing bonus damage to non champions on the Q. Organized play gets a lot more value from wave pushing power throughout the game. Hitting this looks like a good place to remove power from that context as a result, potentially allowing it to be reinvested elsewhere. ------------------------------------------------------------------------------- **Whoops, forgot something. We've also got ARAM changes coming in 7.8** ARAM's intended to be a notably faster game mode than SR, some (not all) games can really stall out though. We've got some ARAM changes on the way as a result aimed to improving those stalled out games, with changes to stuff like super minion stats, slightly more cannon minions, slightly faster spawning waves etc. Those should be hitting PBE today too, feedback on them much appreciated!
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