Quick Gameplay Thoughts: February 1

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png ---------------------------------------------------------------------------- **Rakan** We hit Rakan with a pretty substantial nerf to his W in 9.2, with the goal of reducing the reliability of his engage meaningfully. Looking at how that's gone it's probably hit him a bit too hard though. Current plan is to see how he performs in pro play, given the 9.2 changes were aimed at making him more balanceable between pro and regular play in part. Based off that and his solo queue performance we'll then either look at the best way to put some power back in general (outcome we think is likely) or at a way to give him power in solo queue without making him stronger in pro (less likely, but possible). That might include speeding his W up somewhat, since we erred on the large side with the change to make sure we got a meaningful difference but realize that comes at a meaningful feel hit for Rakan players. If that's not appropriate, or what we can do there's not enough by itself, other potential changes include an R buff (giving MS on button press towards enemies rather than on contact?) or Q buff (details TBD). ---------------------------------------------------------------------------- **Jungle post 9.2** Wanted to share some initial observations and thoughts on how the 9.2 jungle changes have affected things so far. We're still digging into some of the data and the meta's still shifting a bit. These are preliminary current state of things notes as a result, rather than things we're certain will be the final stable state of the game * The XP changes seem to have put junglers on average at the intended levels by game time. While they can look large on paper, effect on total jungler XP hasn't been that dramatic given changes to XP scaling (not base), don't kick in immediately and junglers do get some other sources of XP. * We're seeing some junglers who rely on a strong power spike at 6 still doing fine, others struggling a bit. Need to look into those cases more. * Power changes for different types of jungler haven't been that large in most contexts. Really high MMR (high diamond and above) does stand out though, with the same patterns seen in average MMR but to significantly larger degrees. As you'd expect junglers who focus on heavy farming and getting ahead of the XP curve, particularly those who use Challenging Smite well, have lost out on the most power. Kha'Zix and Graves are good examples of that, both of whom we felt could do with a bit of a power down. On the flip side of things we're seeing tanks performing somewhat better, again especially in high MMR. That's pretty expected, given tanks tend to perform better whenever a position shifts towards lower economy (XP and/or gold) states, given their contributions are less scaling dependent overall. Tanks in average MMRs by contrast haven't changed too much, though do seem to be benefiting a bit. We're keeping an eye on their performance in both contexts. Good to see some stronger tank performance overall, bit cautious about discrepancies between skill levels and organized play versus solo queue potentially leaving them too dominant in some contexts while being fine elsewhere, given that's a trend we've seen in the past. More thoughts plus probably some statistics to dig through to come, potentially next week. We don't have any systemic tuning planned for the jungle in 9.3. Will assess again during the 9.4 development cycle though, see if any follow up's needed to the 9.2 changes beyond individual champ adjustments. We have been looking at level 2 ganking, with a pretty heavy hit to Camille in 9.3. Xin Zhao we don't think's such an issue by contrast, given he's got more meaningful weaknesses than she does, so makes a much heavier trade off for that early strength. ---------------------------------------------------------------------------- **Ranked 2019 so far** In case you missed it we posted a run through earlier in the week of how the ranked season start has been going. TLDR is so far fairly smooth, looking into a few things with position ranks though (NA and KR). Image here summarizes our current plans with more details available in the links below. Given there have been some meaningful changes to ranked versus last year and that we've got ongoing work on the system too it's a topic we'll keep talking about quite a bit over the next few months too, try and give you folks as much insight as we can into what we're thinking, what we'll be doing, what feedback would be especially helpful etc. https://imgur.com/AJEPJmn https://boards.na.leagueoflegends.com/en/c/developer-corner/8sVyEEQ5-ranked-2019-dev-update-1 Update since time of writing: We’ve been digging into some bugs/issues that have been affecting matchmaking for regions with position ranked. More on that at the link below, trying to get those addressed as soon as possible given how impactful this sort of stuff can be on your experience if you’re playing ranked. https://boards.na.leagueoflegends.com/en/c/developer-corner/AnObL88Z-ranked-2019-dev-update-2
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