Quick Gameplay Thoughts: June 15

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Snowball** We're testing some changes for 8.13 at the moment aimed at reducing snowball, in particular in the early game: * Lower death timers at early levels, so that early deaths don't decide lanes excessively and to allow a bit more risk taking. Particularly significant since even slight differences can allow you get a chunk of a wave as it crashed into your tower (6s instead of 10s at level 1, back to current death timers around level 8). * Lower global gold on turrets (50 instead of 100 at present) * Bounties for 2 kills again. When we swapped back to solo bounty gold instead of team we also took out the 2 kill bounty on the belief that it tended to result in lanes swinging back too hard (leads being too easily undercut). In retrospect looks like that's probably a needed catch up mechanic. ---------------------------------------------------------------------------- **Fizz** We're testing some Fizz changes right now, looking in particular at his W and ways to replace the delayed mark with something better feeling that still backloads some damage. Options there could be things like a stronger DoT, a W with multiple casts of the AA reset or something else again. No concrete timeframe on when changes are likely to ship yet, probably on PBE in the moderate future though, potentially for a longer period to gather more feedback as with LB/Rengar. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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