Quick Gameplay Thoughts: October 27

Morning folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------ **Balance team is silver, lol** Been seeing this statement, or something similar to it, crop up quite a bit recently. It's been a common enough joke at times in the past of course, feels like there are quite a few people treating it as fact right now however. Figured the easiest way to talk about it as a result was just to link a bunch of accounts from people on the Live Gameplay team who are fairly highly rated this season. Note that I've used op.gg below simply because it's a site I personally use, not because Riot endorses it any more or less than any other similar site. Divisions listed are where people are in solo/duo, some people have higher ratings in Flex, others don't play flex at all. * Sotere Diamond 3 - Designer - http://na.op.gg/summoner/userName=RiotSotere * Repertoir - Diamond 4 - Designer - http://na.op.gg/summoner/userName=Repertoir * Trading Stance - Diamond 4 - Designer - http://na.op.gg/summoner/userName=TradingStance * Wav3break - Diamond 5 - Designer - http://na.op.gg/summoner/userName=wav3break * Wittrock - Diamond 4 - QA - http://na.op.gg/summoner/userName=riotwittrock * Azubk - Diamond 2 - Designer - http://na.op.gg/summoner/userName=azubk A few other notes: * While the Live Gameplay team is the team that does most of the patch to patch balance changes they also do a lot of other stuff too (e.g. item changes, smaller champion updates, runes work etc). They're also not the only team that does balance work (the new champion team for example is responsible for the release balance of a champion, with Live Gameplay taking over after that). * This isn't the full Live Gameplay team. There are some lower ranked folks on the team too, and some other Diamond+ players as well. We've generally found being good at LoL makes it more likely someone will be good at designing on LoL, but also frequently had people who don't do so well in game perform really strongly as designers. * We've also got a separate team called Playtest with a higher average ranking again (generally high diamond to masters) who are focused on assessing upcoming changes and how they'll impact the game. ------------------------------------------------------------------------------ **Health Bar Improvements** Most people have probably seen this already, for anyone that hasn't, we've got a bunch of health bar changes coming soonish (not in 7.22, but soon after): https://boards.na.leagueoflegends.com/en/c/developer-corner/2x0eKJkU-preseason-healthbar-update In addition to general feedback on those changes thoughts on other ways we could improve health bars further would be really useful too. We're planning a second round of work for early next year, looking at things like conveying HoTs and DoTs well for example. Since we're working on health bars already that makes that the ideal time to add any other features to them that would also be really valuable before the people looking at them move on to other work. ------------------------------------------------------------------------------ **Bandit on the support items** For now at least we're putting the old Bandit mastery on the support items to avoid hitting support income in pre-season. Longer term we may look at better ways to deliver that income, at least at present we'll be delivering it there though. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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