Quick Gameplay Thoughts: March 27

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Some context on 9.7 balance changes** Thinking on where we're up to on various things: * Kayle - Looking to both bring down her overall power (she's just plain too strong in general) and increase her need to get items to be successful (she's too resilient to early/mid game failure right now) * Lissandra - We're hitting her Q CD, early game in particular, though a bit even when maxed. That's aimed at both her ability to shove lanes and to some degree her sustained damage later on. * Morgana - We held off on nerfs in 9.6 since it wasn't clear enough they were needed at the time. Pretty convinced they are necessary at this point though. Looking to bring her strength down more in mid than support, though both will be affected. * Sylas - Is just looking strong, with recent nerf not doing enough to bring him in line, particularly as player experience playing him continues to increase. ---------------------------------------------------------------------------- **Things we looked at but aren't changing in 9.7** * Aftershock - We'd like to make some changes to Aftershock and did explore some for 9.7. We've pulled those but plan to come back to it soon. Conclusion was we need a bit more testing time to nail down what approach is best. Something that became clear pretty quickly when assessing different options was that we didn't have a clearly enough defined and agreed on audience target (who uses it really well, who uses it moderately well, who shouldn't consider it as an option). That'll be one of our next steps as a result. * Vayne - At time of writing we're still debating whether or not we should hit Vayne in 9.7 though probably won't. Power wise our take is she's on the border of needing a nerf, but not clearly over it. Direction we'd look at first if nerfing would be bringing down her ult power somewhat. ---------------------------------------------------------------------------- **A few tips for applying for game dev jobs** We recently advertised some design roles on LoL which were mentioned both here and on Twitter. Thanks to everyone who applied, we got a lot of people we're really excited to talk to from that process. One piece of follow up I wanted to touch on was a few suggestions for anyone looking apply for such jobs, whether at Riot or elsewhere in the industry. 1. Have a cover letter. A good resume's helpful but won't necessarily help someone clearly identify what makes you stand out from other applicants. That's particularly important for entry level design roles that tend to get a lot of people applying (we got hundreds this time for example). 2. Make sure your resume is concise and easy to read. Think in particular about whether everything on it really justifies the space it takes up or whether you'd rather trim out some secondary points so the reader focuses on the key things. 3. Tailor your cover letter and resume to both the job you're applying for and the industry. If you're looking to get into games for example giving context on games hobby projects or clubs you've been involved in makes sense. A resume with a stated goal of 'become a successful biochemist' by contrast gives the impression you weren't interested enough in this particular role to adjust your documents for it. Biochemistry's a role we'd be open to but we're much less likely to talk to a candidate when it looks like they just recycled an old application for a different job. 4. Show people game stuff you've worked on. Links to places people can examples of small games you've made, mods you've contributed to, your college's LoL club etc can make a real difference. Talking about those things in a cover letter helps, demonstrations of them are stronger again though. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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