As we get closer to Worlds, we’re looking to make some key changes to the state of pro play. One particular area of focus is the unopposed laneswap meta of the previous patches.
Laneswapping, while difficult to do successfully, is starting to feel pretty formulaic with few strategic tradeoffs. As it’s become more prevalent and teams do it more efficiently, it’s led to passive turret trading and less direct early conflict. When laneswapping becomes a default opener, it creates a non-interactive early game with. We’ll be making some changes in the upcoming patch to address this.
At a high level: we’re adding factors that heighten the risk of laneswaps. Our goal is not to eliminate laneswapping but to make it a strategic choice with actual tradeoffs.
For reference, here are the changes:
First, incentivize attacking and defending turrets. The first turret taken now grants a ‘First Blood’ reward, but turrets are now better at defending their allied champions.
* New: "Turret First Blood" gold: +275 local, +25 global (400 total gold across the team)
* New: Turret AI has been updated, and are better at defending allied champions (coming in 6.16)
Second, target a lane that’s ideal for fast push strategies. Bot lane’s outer turret defenses are no longer identical to the other lanes, and cannon minion spawns now rotate between lanes.
Fortification (temporary damage reduction buff on turrets) changed
* Duration: 7 minutes -> 5 minutes
* Damage reduction: 35% -> 50%
* Fortification removed from bot lane turrets (we’re investigating a more nuanced approach to this)
* Outer turret HP: 3300 -> 3500
Cannon minions now spawn differently
* Each team gets one cannon minion per wave, rotating lanes.
* Specifically, Bot gets a cannon minion in lane at wave 3, Mid at wave 4, and Top at wave 5. This then repeats.
* Post-20 minutes, Mid has a cannon in wave 40 then both Bot and Top get one in wave 41. This then repeats.
* Post-35 minutes, all lanes have cannons in each wave.
We know the timing’s not great and ideally this would have landed sooner to give teams time before playoffs to adjust. With that said, we think it’s important for the state of the game and something worth implementing now versus waiting until the offseason. We also want teams to qualify for Worlds in the same general meta that they’ll be playing in this October, meaning now’s our only chance to make these changes. While we’re be iterating over the patches to come, these are the last **major **changes coming to the game before Worlds.