TFT - 9.22 Set 2 PBE Change Log & Update

Hello everyone. With TFT Set 2 on PBE, we wanted to do something we normally don't do, and make sure everyone is aware of all the systemic changes that are going on as well. For the PBE cycle, we'll be posting updates here as things change. Thanks, and enjoying playing Set 2! **FINAL UPDATE** -Cloud Trait: 20/30/40 -> 15/20/30 -Mystic Trait: 60/140 MR -> 40/120 MR -Predator Trait: 20% Execute -> 25% Execute -Ocean Trait: 10/25/40 per 4 sec -> 15/30/50 per 4 sec -Malzahar Minion ---Health: 350 -> 300 ---Damage: 50/75/100 -> 30/60/90 -Nocturne spell healing: 75%/100%/125% -> 40%/60%/80% -Janna Heal: 30%/40%/100% -> 20%/30%/100% -Yorick ---Ghoul HP: 800/1400/2000 ->750/1250/1750 ---Ghoul AD: 150/250/350 -> 100/200/300 ---Ghoul Armor: 30 -> 20 -Master Yi ---HP: 900 -> 850 ---Armor: 35 -> 30 ---Spell Damage Boost: 60/90/500 -> 50/75/500 -Nami: ---HP: 800 -> 750 ---Stun Duration: 2/3/4 -> 1.5/2/2.5 -Lux Mana: 50/100 -> 0/85 -Zeke’s Herald: 20% AS -> 15% AS ________________________________________ **Update 10/29** **Balance** ==Traits== -Electric Trait Damage: 60/200/500 -> 70/250/500 -Light Healing: 20% -> 25% -Ranger: ----Proc Chance: 30/65/100% -> 30/60/100% ----Time before first proc chance: 1s >>> 3s (This matches Set 1 behavior) -Mystic Trait: 70/150 -> 60/140 -Warden Trait: 100%/250%/400% -> 125%/275%/450% ==1-Cost Champs== -Kog’Maw Spell Cast Time: 0.5 >>> 0.25 -Renekton AD: 55 -> 60 -Taliyah Spell Damage: 150/325/500 -> 150/350/550 -Vladimir Spell Damage: 175/300/425 -> 200/350/500 ==2-Cost Champs== -Braum Spell Reduction: 60/75/90 -> 70/80/90 -Jax AD: 45 -> 50 -Rek’Sai AD: 60 -> 65 -Skarner AD: 50 -> 60 -Syndra Spell Damage: 150/325/500 -> 175/350/525 -Thresh ----Basic Attack Range: 1 hex -> 2 hex ----Spell Cast Time: 0.5 >>> 0.25 -Volibear AD: 55 -> 60 ==3-Cost Champs== -Dr. Mundo ----AD: 55 -> 60 ----Spell Damage: 40/100/160 -> 50/100/150 ----Heal Ratio: 1/1.5/2 -> 1/1.25/1.5 -Sion HP: 800 -> 850 -Sion AD: 60 -> 65 ==4-Cost Champs== -Ashe Spell ----AD per Arrow: 0.4/0.45/0.5 -> 0.25/0.3/0.35 ----Attack Speed: 50/75/100% >>> 50/75/250% -Janna ----HP: 650 -> 600 ----Mana: 75/125 -> 50/125 ----Heal Amount: 30/40/80% >>> 30/40/100% -Khazix ----AS: 0.75 -> 0.8 ----Bonus Spell Damage: 75/150/225 -> 100/200/500 -Olaf: ----Armor: 30 -> 35 ----Spell AS: 75%/100%/125% -> 100%/150%/300% ----Spell Lifesteal: 20%/40%/60% -> 50%/50%/50% -Twitch Spell Bonus AD: 50%/75%/100% -> 25%/50%/200% -Malphite Stun Duration: 2/2.5/3s >>> 2/2.5/5s -Yorick number of allies to target: 2/3/4 >>> 2/3/12 ==5-Cost Champs== -Nami Ally Bonus Damage: 50/75/100 -> 25/50/300 -Singed: ----HP: 1100 -> 1050 ----Movespeed: 75%/95%/115% -> 75%/75%/75% ----Spell Damage: 400/800/1200 over 4 seconds -> 250/500/2000 over 6 seconds -Taric ----HP: 900 -> 850 ----Invulnerability Duration: 3s >>> 3/3/5s -Master Yi Spell bonus damage: 60/90/120 >>> 60/90/500 ==7-Cost Champs== -Lux Spell Damage: 500/800/1100 >>> 500/800/9999 ==Items== -Hand of Justice: 40% dmg or 40 life on hit -> 50% dmg or 50 life on hit -Runaan’s Hurricane: ----Bonus Damage: 75% -> 60% ----Hurricane now grants one extra bolt per Hurricane -Statikk Shiv Dmg per bounce: 120 -> 100 -Thieves Gloves: Increased Average value of items at Level 8 & 9. ==System== -Player Damage: 2/3/4/6/8/10 -> 2/3/4/5/6/7 **Bugs** -Fixed a bug where Dr. Mundo could improperly gain mana while his ability was active the first time the ability was cast -Fixed an issue where Summoner’s summons were getting twice the benefit from AP. -Alchemists are now properly immune to Zephyr -Olaf now properly cleanses and becomes immune to Attack Speed slows after casting Ragnarok -The healing from Light now displays the corrected amount healed when affected by Grievous Wounds -MoreChampionsWorkWithMage’sCap ------------------------------------------------------------------------------- **Update 10/26** **Balance** -Cloud dodge chance: 20/35/50% -> 20/30/40% -Base Player Damage: 2/3/4/5/6/7 -> 2/3/4/6/8/10 -Summoned units now deal total damage to Little Legends equal to the amount their Summoner would have dealt if the Summoner is dead at the end of the round **Bugs** -Fixed many instances of Champions being too tall for purposes of being clicked on (Looking at you Nasus and Qiyana) -Fixed even more spells that didn’t function with Mage’s Cap -Fixed a bug where Ivern was REALLY REALLY LOUD when starred up ------------------------------------------------------------------------------- **Update 10/25** **Balance** -Zyra Plant AD: 80/100/120 -> 70/80/90 -Malzahar Minion AD: 60/100/140 -> 50/75/100 -Light AS Bonus: 10%/25%/50% -> 10%/20%/35% -Guinsoo’s Rageblade AS per stack: 5% -> 4% -Red Buff: Removed on hit damage -Base Player Damage: 3/3/3/4/5/6 -> 2/3/4/5/6/7 -Kha’Zix now waits until he attacks a target with Arid Assault before he will use the ability again -Ocean mana restored: 10/20/40 -> 10/25/40 -Sion mana cost: 150 -> 125 -Kog’Maw Mana Cost: 45 -> 40 -Kog'Maw Attack Speed: 0.65 -> 0.7 -Skarner mana cost: 100 -> 75 -Olaf mana cost: 100 -> 75 -Berserker proc chance: 40/80% -> 45/100% -Zed: ---Mana :: 100/150 >>> 50/150 ---Attack Speed :: 0.9 >>> 1.0 ---[NEW] Clones have (50/25/0) higher mana cost than their parent **Bugs** -Luden’s Echo now properly procs twice when a Mage doublecasts -Fixed more spells that didn’t function with Mage’s Cap -Jax now scales correctly with Attack Speed -Improved the consistency of Kha’Zix attacking the target he unstealthed next to ------------------------------------------------------------------------------- **Update 10/24** **Balance** -Kindred AS: 0.8 -> 0.75 -Sion Armor: 30 -> 35 -Annie Tibbers HP: 2000 -> 2200 -Annie Tibbers Armor: 30 -> 40 -Ashe HP: 600 -> 550 -Ashe AD Scaling: 40/60/80% -> 40/45/50% -Olaf AS: 0.8 -> 0.85 -Twitch AS: 0.8 -> 0.75 -Yorick Ghouls: 1/2/4 -> 2/3/4 -Yorick Ghoul HP: 1000/1500/2000 -> 800/1400/2000 -Singed MR: 100 -> 20 -Taric HP: 950 -> 900 -Taric Armor: 75 -> 60 -Taric Invuln Duration: 3/4/5 -> 3/3/3 -Cloud Trait: 25/40/60% -> 20/35/50% -Cloud Hex: 30% dodge -> 20% dodge -Level 8 Tier Drop Chances: 15/20/35/22/8 -> 15/20/35/24/6 **Bugs** -Yasuo properly stays on the target he ults -Malzahar Minion Armor: 1 -> 20 -Malzahar Minion MR: 0 -> 20 -Yorick Ghoul Armor: 1 -> 30 -Yorick Ghoul MR: 0 -> 20 -Fixed various spells that didn’t function with Mage’s Cap ------------------------------------------------------------------------------- **Update 10/23** **Balance** -Zyra Plants Summoned: 2/2/4 -> 2/3/4 -Zyra Plants Damage: 80/160/240 -> 80/100/120 -Yorick Ghouls Created: 3/5/10 -> 1/2/4 -Yorick Ghouls Health: 500/900/2000 -> 1000/1500/2000 -Yorick Ghouls AD: 75/150/225 -> 150/250/350 -Lux Spell Damage: 600/900/1200 -> 500/800/1100 -Lux: Restores 50 mana per unit killed with her spell >>> Restores 50 mana if she kills at least 1 unit with her spell -Light Healing: 25% -> 20% -Master Yi changes: ---Move speed increased ---Mana :: 0/100 >>> 100/150 ---Healing :: 25/50/75% >>> 30% ---Meditate duration :: 1.5 seconds >>> 1 second --- [NEW] Gains 100% Attack Speed during the buff --- [NEW] Meditate ends if Master Yi is full health --- On hit damage after meditate :: 100/150/200 >>> 80/120/160 **Bugs** -Fixed Neeko not working on Lux if your bench was full -Fixed Spatulas dropping more than intended -When Repeating Crossbow bounces to a unit that already has a Repeating Crossbow, they combine into one. -Jax’s Counterstrike spell now actually gives him dodge -Champions no longer keep the mana from the Ocean Hex when moved into then out of that hex -Mountain Hex now correctly gives +30 permanent health -Wind Hex now correctly gives 30% Dodge -Combining a Spatula and a component into an item that would give that Champion a trait they already have now correctly pops the combined item off that Champion -Fixed a bug where Lux would occasionally not gain mana from her ability when it killed a unit ------------------------------------------------------------------------------- **Board Size** -3 rows of 7 hexes per player -> 4 rows of 7 hexes per player **Bag Changes** -Tier 1: 39 -> 29 -Tier 2: 26 -> 22 -Tier 3: 18 -> 16 -Tier 4: 13 -> 12 -Tier 5: 10 **Mana Generation Rules** _Mana generated from attacking:_ -1 star champs: 6-10 mana per attack -> 8 mana per attack -2 star champs: 10 mana per attack -3 star champs: 10 mana per attack -> 12 mana per attack _Mana generated from taking damage:_ -Reduced by ~15%. **Item Changes** _Recipe Change:_ -Cursed Blade has been removed -Negatron Cloak + Recurve Bow = Ruunan’s Hurricane -Spatula + Needlessly Large Rod = Inferno’s Cinder -Spatula + Tear of the Goddess = Mage’s Cap -Spatula + Chain Vest = Warden’s Mail -Spatula + Negatron Cloak = Talisman of Light -Spatula + Sparring Gloves = Berserker’s Axe _Stat Changes:_ -All Spatula Items: No longer give double stats -Chain Vest: 20 Armor -> 25 Armor -Deathcap: +50% AP -> +75% AP -Dragon’s Claw: 75% magic reduction -> 50% magic reduction -Giant’s Slayer: 5% Max HP true damage -> 8% Current HP Physical damage -Guardian’s Angel: 500HP on revive -> 400 HP on revive -Ionic Spark: 125 true damage -> 100 true damage -Luden’s Echo: 180dmg -> 150dmg -Negatron Cloak: 20 MR -> 25 MR -Recurve Bow: 20% AS -> 15% AS -Red Buff: Gains 2% max hp true damage on hit in addition to its burn -Zeke’s Herald: 15% AS -> 20% AS **Other** -Uncommon boxes average gold value reduced very slightly -Gold boxes average gold value reduced very slightly -Reduced the chances of getting combined items slightly -Dragons now drop two common orbs in addition to their carried item -Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item. -Once you pick something up from the carousel, your Little Legend no longer has collision. **Trait UI Tooltip Update** -Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip -Champions that are active on the battlefield will have their portraits highlighted **Bug Fixes** -Red Buff & Morellonomicon tooltip now correctly states it blocks 80% of healing -Fixed a bug where 3* 3-Cost units were doing 1 more player damage than intended. https://imgur.com/z0Apv2v
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