Teamfight Tactics - /Dev Update: Balance and Bugfix Log

Hey Everyone, Starting with patch 9.14 and beyond, we’ll be on a consistent weekly patch cycle for TFT patch notes. In the meantime, we’ve been updating at a fast and furious pace and we’ve been sharing our changes at a similar cadence. But that speed has a price and, understandably, you might’ve missed something. So, we wanted to aggregate all the changes over the last week in one place. Without further ado: **July 3rd (These changes just went live)** _Units_ Pyke Stun Duration: 2.5/3/3.5 >>> 2/2.5/3 _Traits_ Yordle Dodge Chance: 20/50% >>> 25/60% _Items_ Spear of Shojin Mana on-hit: 20% >>> 15% (For real this time) **July 1st** _Tier 2 and 3 units_ Tier 2 and 3 units are currently too risky to star-up when compared to tier 1’s. To broaden the pool of champions worth considering, we’re increasing the probability of finding Tier 2’s and 3’s in the shop while reducing the amount of Tier 1’s that appear. _Champions_ Elise Mana cost: 100>>>75 Kennen Attack Damage: 60 >>> 70 Attack Speed: .6 >>> .65 Poppy Health: 750 >>> 800 Mana cost: 100 >>> 75 Varus Mana cost: 100 >>> 75 Veigar Mana cost: 100 >>> 85 Damage: 300 - 600 >>> 300 - 700 Volibear Attack speed: .5 >>> .55 Miss Fortune Mana cost: 100 >>> 75 Karthus Mana cost: 100 >>> 85 _Traits_ Demon Demons are underperforming. We’re increasing their reliability. Proc chance: 30/50/70% >>> 40/60/80% _General_ Adjusted tier drop rates. **June 29th** _Traits_ Exile Shield no longer scales with Spell Power _Items_ Morellonomicon Burn is no longer triggered by damage from Ionic Spark, Statikk Shiv, and Titanic Hydra Burn Damage: 5% >>> 2.5% **June 27th** _Champions_ Garen Spinning is too good at winning (especially with Morellonomicon and tank items) Damage: 540 - 1080 >>> 450 - 720 _Items_ Rapid Firecannon Fixed a bug where RFC would stop granting bonus range **June 25th** _Items_ Seraph's Embrace Fixed a bug where Seraph’s didn't grant mana after cast _General_ Added colored circles to shared draft to help players locate their Little Legend **June 23** _Units and Traits Part 1_ Aurelion Sol Real talk - Aurelion Sol is OP. We’re making his ability take longer to work up to, and buffing Karthus and Morgana to give other Sorcerers their time to shine Damage: 300-700 >>> 250-650 Mana cost: 100 >>> 125 Karthus Damage: 300 - 800 >>> 350 - 850 Morgana Health: 600 >>> 650 Gunslingers Gunslingers are falling behind other carry-centric teams so we’re buffing some of their key champions Gangplank Damage: 150 - 400 >>> 200 - 450 Miss Fortune Attack Speed: .75 >>> .85 Lucian Attack Damage: 60 >>> 65 Attack Speed: .6 >>> .65 Tristana Attack speed: .65 >>> .7 Explosive Charge damage: 125-250>>> 150 - 300 Wild Nerfing Wild a bit given how powerful Attack Speed has ended up being in TFT Attack Speed per Stack: 8% >>> 7% Nidalee: Heal: 200-600 >>> 150-600 AD in cougar: 30 - 120 >>> 20 - 120 _Units and Traits Part 2_ Tier 2 champions The tier-2 roster in TFT is weak right now. We’re buffing a number of them to make tier-2 star-ups worth pursuing. Blitzcrank Damage: 100 - 600 >>> 100 - 800 Elise Lifesteal: 60-100% >>> 60-120% Spiderling health: 250 >>> 500 Shen Attack damage: 55 >>> 65 Pyke CC duration: 2-3 >>> 2.5-3.5 Mana cost: 125 >>> 100 Attack Speed: .55 >>> .6 Varus Cast Time: 2s >>> 1.5s Zed Attack Damage: 55 >>> 60 Attack Speed: .6 >>> .65 _And Even More!_ Aatrox Health: 650 >>> 750 Damage: 300 - 700 >>> 350 - 850 Akali Damage: 150 - 500 >>> 200 - 550 Attack Speed: .7 >>> .75 Darius Health: 650 >>> 600 Garen No changes for now. We’re paying attention to how good spinning is at winning Yasuo HP: 650 >>> 700 _Items_ Bringing down the power of Spear and Zeke’s given their dominance in the current meta. Also buffing up a few of the lesser used items. Zeke’s Herald Attack Speed aura: 20% >>> 10% Rapid Fire Cannon Fixed a bug where RFC was giving triple range (instead of double) Spear of Shojin Mana per attack: 20% >>> 15% (Note: This didn’t actually work) Guardian Angel Revive health: 300 >>> 500 Ionic Spark Damage: 100 >>> 200 Luden’s Echo Damage: 100 >>> 200 Thornmail Damage reflect: 25% >>> 35% Warmog’s Armor Max Health regen: 2.5% >>> 3%
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