Quick Gameplay Thoughts: August 18

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------ **Stoneplate changes partially delayed** Looks like we'll be shipping one of the previously mentioned Stoneplate changes (bug fix so it doesn't give more health than intended when combined with Cinderhulk) in 7.17. The other change (extra health granted is a mixture of base and bonus, rather than all bonus) however will have to be delayed to 7.18. It's tested well and we were hoping to get that in for 7.17 but there's a little bit of technical work needed to implement it bug free so we'll need to push it back a patch. ------------------------------------------------------------------------------ **Ornn and Worlds** Been seeing the question crop up occasionally of whether Ornn will be playable at Worlds or not. It's an issue we went back and forth on a lot ourselves, our conclusion at the end though was that he shouldn't be available. His release is only a couple of patches before the Worlds patch (7.18) and he's got a lot of distinctive stuff on his kit that could take a bit longer than usual to assess the impact of, upgraded items for his allies especially. We're really excited to see him in pro play, want to make sure we've had time to do any polish that's needed though. ------------------------------------------------------------------------------ **A few 7.18 Balance plans** Some of the champs we'll be looking at in 7.18 below. Since there's a 3 week gap between 7.17 and 7.18 we'll also be doing a second pass partway through the patch development cycle. That means there'll be further changes coming, based in part on how 7.17 performs and pro play on 7.16 which starts this coming weekend. Nautilus - Needs to be buffed. Not certain what we'll do yet, first step is assessing his needs. Panth - We'll likely nerf his early Q damage. Might then put some power somewhere else, make him less about either crushing lane or failing to be usefu. An ult buff's one of the more likely possible changes. Janna - No immediate changes planned, going to be monitoring her closely though to see how the combination of Coin and Ardent Censer nerfs affect her though, with changes later in the patch cycle moderately likely as a result. ------------------------------------------------------------------------------ **Champ Changes not in 7.18** Touching on a few champs we've been testing things for recently that won't be coming back in the 7.18 patch at least: Vayne - Changes likely coming in 7.19. Removing Q's ability to crit and putting power elsewhere's still the plan. Azir - Small update could be as soon as 7.19. Still going well, got some focused testing this week and weekened though which might reveal something new. Udyr - Hoping to have something ready for him before pre-season (7.22) still, need to see how work on him goes though. Yasuo - We've got some good lessons from the Yasuo changes we've been trying, won't be shipping anything for a while however. Extra range on his ult showed some good promise in particular, since it allowed him to better capitalize on his allies' play without giving him more personal power. Will likely revisit that next time we look at Yasuo. Shifting power from his shield to other defensive effects (e.g. base stats) also showed both some promise and some risks.
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