Quick Gameplay Thoughts: July 18

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png ---------------------------------------------------------------------------- **Twisted Treeline** 8.14 has nerfs to gold funneling on SR. We kept those nerfs out of TT however for that patch since we didn't want to add it last minute without enough consideration and at least some TT specific bug testing. 8.15's a possibility however, and to help us understand whether we should add the gold funneling penalty would be great to get a bunch of feedback from you folks. What would be particularly helpful here: * A clear for or against position on the gold funneling penalty on TT * Some context on how much TT you've played and when (links to match history, boards posts with longer thoughts as potential examples) To explain the second point one concern we've got is that when we talk about gold funneling on TT a lot of voices in the discussion seem to be well meaning people who don't actually play TT. Intent there seems to be good, but we're particularly looking for feedback from people with a lot of experience on the map since their experience will change the most with any changes we make. ---------------------------------------------------------------------------- **Syndra** We'll be looking at some possible Syndra buffs in 8.15. She was one of the mages we considered in 8.14, but come patch lock we didn't have changes we were happy with. We think she's a bit weak in normal play, not particularly weak in pro, so want to add power in ways that pro is less sensitive to if possible, avoid pushing her back to pick/ban there. Options we're currently considering are increased Q damage at max rank from her passive (trying to avoid adding too much early power) or improved base stats. ---------------------------------------------------------------------------- **Adding Color to the Rune UI** As mentioned a little while back we're working on some small stuff with the Runes selection UI to make it a bit smoother. First piece of that's adding color to the rune tree symbols as below to make it a bit easier to navigate between trees really quickly. https://imgur.com/a/gwNdVJk More work on stuff like this to come. Let us know if you've got ideas for similar changes that would be helpful and something we might be able to get in pretty quickly.
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