Quick Gameplay Thoughts: October 6

Hi all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------ **7.21 Balance Changes** While most of our focus is on pre-season and beyond now we've still got some balance changes, or at least investigations, coming in 7.21 where we're confident changes won't be rendered irrelevant or inappropriate by pre-season's impact. Short versions of some of those below, more details to follow next week. * Likely buffs - Frozen Heart, Urgot (after assessing Sterak's change especially) * Likely nerfs - Sejuani * Possible buff - Manamune * Possible nerf - Azir (might be in an ok spot to just leave until pre-season and then reassess, unclear without a deeper look at him) ------------------------------------------------------------------------------ **Why not buff ratios/nerf bases?** A regular question that crops up is why not just just nerf bases and buff ratios to make a champ who's weak outside of support more effective in solo lanes (e.g. Brand or Zyra as recent subjects of discussion). Sometimes that is the right approach, there are a number circumstances where something different could be better though including: * Often, as in cases like this, we don't want to impact a champ's power as a support. If we're just buffing ratios that buffs support too, if we're also nerfing bases that generally nerfs support, at the very least at some points in the game. * Ratio power is more snowbally than most other power, given its gold dependence. If you want to add snowball to a champ it can be the right call, if you want to add reliability it often isn't. * Adding power in other ways can be a good opportunity to add more distinction of playstyle between different positions (e.g. interaction with farming and therefore different skill testing) * Sometimes extra damage isn't the appropriate sort of power to add to a champion and ratio buffs aren't a good tool to offer some sorts of power (e.g. some things don't scale smoothly like ability resets, or have limits they shouldn't be pushed past like CC durations). ------------------------------------------------------------------------------ **Our approach to micropatching** For anyone that hasn't seen it and is interested in how we're hotfixing more nowadays I'd highly recommend giving Maple Nectar's post from the start of the week a read. It goes into some depth as to why we're hotfixing more than we used to (TLDR = improved micropatch technology), why we do such patches in the first place and the trade off of reacting to problems quickly versus waiting on additional observations and data. https://boards.na.leagueoflegends.com/en/c/developer-corner/AIzT2eu3-general-philosophy-on-balance-hotfixing ------------------------------------------------------------------------------ **Trying different directions with a few runes** While we’re getting close to locking down all the runes for ship we’re still experimenting with somewhat different directions for a few to try and solve some remaining problems. Odds are high you’ll see alternate versions of some Runes, Press the Attack and Presence of Mind especially, on PBE at some point. Not guaranteed we’ll stick with the new versions of course, might try something new again or go back to the old. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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