Quick Gameplay Thoughts: June 8

Morning all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------- **CC Score at end of game** We mentioned this at mid-season, it's been delayed until now though. Short version is a CC stat at the end of game that reflects how much CC each champion in the game has applied. Should be shipping in the next patch (7.12). We ended up having to get the system rewritten because the original version imposed a higher than appropriate server load (scripted in an inefficient manner). ------------------------------------------------------------------------------- **10 Bans in match made games** Should now be live everywhere, or just about to be. Looking at its effects so far they look pretty good, with champ select times down noticeably, dodge rates (deliberate or accidental) no higher than before and annecdotal feedback fairly positive. Still monitoring all of those things though of course. In terms of champion ban rates Yasuo's has spiked up significantly, other champions look fairly unaffected. Will want to see how that does or doesn't change over the next couple of weeks and what the trend's like in other regions (since we're just looking at NA data for now since that's where it was initially rolled out). Pick/ban rates can vary dramatically region to region so it's possible there will be some other high ban rate cases out there, would also expect Yasuo's ban rate to be significantly lower in at least some NA regions based off historical trends. More thoughts on 10 bans to come soonish. ------------------------------------------------------------------------------- **7.13 Balance Changes** Details to come next week, some of the targets we're considering though are: Nerfs - Kennen, Fiora, Galio Buffs - Cho'Gath, Poppy, Gnar, Trundle, Maokai ------------------------------------------------------------------------------- **Existing Keystones Masteries as New Runes** Our expectation is that we'll transfer at least a couple of existing masteries, with some modifications, into the new runes system. We've got some in mind already that we've been testing, wanted to throw the question open to you folks as well though. Poll below for which of the current keystones you'd be most interested in seeing translated over, also really interested in hearing thoughts as to why though of course.
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