Quick Gameplay Thoughts: February 23

Hey all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png ---------------------------------------------------------------------------- **Some more Mastery Curves** Got some requests to show more of these, Singed included, after the first post on them earlier in the week. Some more, with brief comments, below. As a reminder, a flatter curve doesn't necessarily mean that a champion is less skilled since it in part reflects how similar the skills a champion tests are to those tested on other champions. As with the previous set of mastery curves this is based off data from the previous 6 months, so it won't perfectly match current win rates. I've also gone with mastery curves over 100 games this time, which does introduce some messiness into the curves for champs with lower sample sizes at higher game values, but also gives a better impression of how they change with more games played. https://imgur.com/a/yOAlN Singed - As mentioned previously has a really steep curve. That reflects how different his playstyle is to other champs in part. There's a lot to learn, even after a lot of games. It's also correlated somewhat though with how, if you're a really dedicated Singed player, you'll end up much better on him than other champions. That means you’ll climb playing Singed and then, when you're playing other champs you'll end up losing more. That drags your MMR down a bit again, potentially increasing your future Singed winrate. Tanks - A lot of tanks have mastery curves that cap out fairly quickly, given they test game skill in general more than kit specific mechanics. Malphite's a particularly clear example of that, maxing out after ~10-15 games. Alistar's got some more kit specific stuff to him, but still on average maxes out curve wise around 40 games or so mark. Ornn's then a strong contrast with most other tanks, with his curve continuing upwards a bit even after 100 games, reflecting that he's got a lot of different stuff going to to learn. When coupled with how most games on Ornn are by people still very early on in that mastery curve (the grey section below) it means you can end up with a champ with a low average win rate who's still quite strong when played by someone who knows what they're doing. Marksmen - Marksmen are another class with a lot of overlap between the skills they test, so their curves usually look pretty similar, with a steep early climb that then flattens out a lot. Tristana and Ezreal are good examples. Lucian's an interesting counterpoint in that he's got an initial steep climb, that curves off sooner, but then keeps gradually going up, suggesting there's a lot players pick up really quickly and then some subtleties that even after 100 games keep mattering. Vayne's a stronger contrast again, with a curve that's yet to flatten that much even after 100 games. That's a trend we see on mechanically intensive champions in general too, such as Yasuo (shown here) or other champs like Azir or Kalista. ---------------------------------------------------------------------------- **Minion FPS Bug Fix** We got a fix into 8.3, that we've now verified is working as intended, that fixes a number of FPS dropping/hitching when minions get spawned into the game (lane minions, jungle monsters, player created minions etc). Should have improved performance noticeably for a number of players. Won't fix everything of course, but worth checking out if you've been having problems around those circumstances and haven't played for a bit. ----------------------------------------------------------------------------- **Duskblade Nerfs moving to 8.6** We'll be moving the Duskblade nerfs back to 8.6 so that we've got enough time to also do some compensatory work on champions who might be hit too hard otherwise. Not sure exactly what that compensation will look like yet. Possible (not guaranteed) candidates for buffs below. Most likely case where we don't buff is if a champion already has similar strength with Ghostblade or something else (they're not actually very dependent on Duskblade). * Wukong * Zed * Talon * Rengar * Quinn * Miss Fortune * Kayn * Kha'Zix
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