Quick Gameplay Thoughts: May 2

Hey all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Midseason changes still being worked on** As you've likely seen in other threads in the Devcorner and PBE Boards we've got a number of changes in for midseason. Those are still being worked on, whether it's polish on AD items that will be in 8.11, ongoing exploration and tuning of jungle changes (probably in 8.10) or follow up to mage and AP item mana changes from 8.9. Continued feedback on those much appreciated, whether from direct experiences with the changes in game or analysis of them after they're posted. While we won't be able to act on every piece of feedback, especially when different players are looking for very different things, it is extremely valuable, letting us catch or improve a range of things. ---------------------------------------------------------------------------- **Thoughts on supports soon** We've talked about a lot of other classes and positions recently, we haven't talked much about supports and problems there for a bit. Some thoughts on that shortly (Friday or mid next week). Short version is there are some issues we want to look at once midseason's stabilized, including how reliably defensive power is from enchanters and whether the current power from the heal/shield stat's too high and/or undercosted. Long version soon. ---------------------------------------------------------------------------- **Varus W empowered Q sounds** We've been seeing some feedback recently that it's too hard to tell when Varus is charging a W empowered Q, versus just a normal Q, making it hard to play around that more dangerous cast. Turns out one of the reasons for that is that the main audio cue on the empowered Q charge (a spinning powering up sound) wasn't playing most of the time. That should be fixed in 8.9, let us know if it's still really hard to tell if it's a normal or empowered Q after that. ---------------------------------------------------------------------------- **Surrender Rules** Sometime soon (probably starting this week) we'll be testing a change to the early surrender rules that removes the unanimous vote requirement and instead goes with the normal 4 of 5 yes votes. That change will initially be only on the Oceanic server, if it tests well there we'll then roll it out to other regions as well. We originally went with a unanimous requirement for early surrenders to ensure players weren't having games that looked winnable still surrendered out from under them that early. Looking at early surrender's use however games that fail a surrender 4-1 between 15-20 very often end up with a surrender or defeat around 20 minutes instead. That means the unanimous requirement is mainly just dragging out already lost games. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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