Quick Gameplay Thoughts: December 6

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png ---------------------------------------------------------------------------- **Looking into the effects of preseason on jungler performance** We're looking into jungler performance right now, with the goal being to make some adjustments if needs be in 9.24b. Primary angles we're considering are: * Average level before preseason and after at different points in the game. When combined with kill participation this serves as a fairly good proxy for overall jungler influence. * Variation in jungler performance. The removal of catch up XP was intended to bring about bigger differences between high and low performing junglers. We do want to make sure we haven't swung too far the other way though, make sure small mistakes or good plays aren't leading to large advantages/disadvantages. * Whether particular classes and/or jungler styles are over or under performing (e.g. tanks versus carries, farmers versus gankers etc). ---------------------------------------------------------------------------- **9.24b** Speaking of 9.24b, a brief timeline: * Patch 9.24 next week will be the last normal patch of the year. * We will do a server side only (so no download needed or new content like skins/champs) patch called 9.24b about a week after 9.24 goes out. * That patch will contain balance changes for SR and TFT, particularly to things that need some follow up after 9.24 (e.g. things that got hit too hard, didn't get hit hard enough, in retrospect should have been in 9.24 in the first place). Some current users of Conqueror are a likely group of candidates for changes for example if the Conqueror changes in 9.24 don't take off the predicted amount of power. ---------------------------------------------------------------------------- **Support Items** In addition to looking at jungling we're also doing some analysis on the effects of the support item changes right now. Questions we're particularly looking to answer are things like whether the drop off in income post quest completion is too punishing (more GP10 on the item or less farming penalty?), whether the Ward portion of the quest is potentially being completed too quickly in some circumstances, whether the stat lines for the different items need some adjustments etc. No specific changes planned just yet though. ---------------------------------------------------------------------------- **Champion Win Rates by Rift Type** One of the first things we wanted to find out after preseason went out was how the different elemental rifts + dragon souls impacted the power of different champions. We have seen some meaningful win rate differences depending on the champion + map type combination, but nothing particularly dramatic overall. Examples of some of that data below. Note that *this is before the Ocean Drake regen nerf*. It's also a combination of the impact of the terrain changes, the dragon buffs potentially acquired and the dragon soul potentially claimed. Some trends seem very much as expected (e.g. poke champs tend to do a bit worse on Ocean maps, given regen around and brush to hide in. Others are a bit more surprising (e.g. Rengar not actually doing better on an ocean map, with other factors offsetting power he gains from more brush pouncing). Tahm Kench, at least pre Ocean nerf, was the champion with the biggest win rate change based off a rift element, with the next most impacted champs around half his win rate change. Possible he just really wants regen, also possible a small sample size could be skewing data though (he's a less played champ and this is data from just a couple of days). More recent data suggests win rates are likely within 1% across elemental rifts for all champs, Tahm included. https://imgur.com/a/KK5eJcU ---------------------------------------------------------------------------- **Prestige Points** On a different note, for anyone with Prestige points sitting around, we've got the Prestige Point shop coming up next week on the 12th of December. That will contain a range of stuff purchasable with less than 100 Prestige Points like skin Jackpot bags, Hextech Keys, Orange essence etc. Some more details in case you missed them the first time around can be found at the link below. We'll also have some more details to share when the shop itself goes live. https://na.leagueoflegends.com/en/news/game-updates/features/prestige-updates ---------------------------------------------------------------------------- **Last post of the year** This will be my last post of 2019, hope the year's treated you folks well! I'm heading home to New Zealand for a couple of weeks, so will be out of contact for a bit. Riot Scruffy's going to get a post here instead though next week covering things like where our jungle/support investigations have led, context on changes in 9.24b etc.
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