**TL;DR: Position ranks and rewards are rolling out to PBE today for Patch 9.2. This week we’re testing the season reset and next week we’ll test that we can revert position ranks without losing your progress if necessary.**
Hey everyone, Ed “SapMagic” Altorfer here on behalf of the Ranked team. Today, we’re rolling out **position ranks** to PBE, so I want to give you a rundown on what you can expect leading up to season start. I covered the other Ranked changes on PBE in a previous post, so [feel free to check that out](https://boards.na.leagueoflegends.com/en/c/developer-corner/BrJf3dhk-ranked-changes-coming-to-pbe-for-824-91-and-92).
#Wait, you’re making changes to Ranked?
Yes! Back in April, we laid out our plan to overhaul Ranked, which includes clear feedback during placements, better matchmaking, more accurate ranks, milestones and meaningful goals regardless of skill, and new rewards for deep and ongoing engagement.
If you want a quick (or...not so quick) refresher on our previous posts, check out the links below!
Post 1: [High-level goals and overview](https://nexus.leagueoflegends.com/en-us/2018/04/dev-updates-to-ranked-for-2019/)
Post 2: [Summarizing your initial feedback](https://boards.na.leagueoflegends.com/en/c/developer-corner/QTXRJ9fj-what-we-heard-on-ranked-2019)
Post 3: [Addressing feedback and adjustments to position ranks](https://nexus.leagueoflegends.com/en-us/2018/06/dev-addressing-your-feedback-on-ranked-for-2019/)
Post 4: [Laying out our plan to do regional previews of position ranks](https://nexus.leagueoflegends.com/en-us/2018/08/dev-position-ranks-in-2019/)
Post 5: [Talking about new tiers and placements](https://nexus.leagueoflegends.com/en-us/2018/09/dev-diary-new-tiers-placements-in-ranked-2019/)
Post 6: [Discussing how the top of the ladder is affected](https://nexus.leagueoflegends.com/en-us/2018/09/dev-top-tier-changes-to-ranked-for-2019/)
Post 7: [Outlining the three-split season and new split rewards](https://nexus.leagueoflegends.com/en-us/2018/10/dev-diary-rewards-and-splits-in-ranked-2019/)
Post 8: [Answering more questions on rewards](https://nexus.leagueoflegends.com/en-us/2018/10/dev-more-on-2019-ranked-rewards/)
Position ranks is all about giving you a matchmaking rating and rank that matches your skill in each position you play so we can put you into more fair games no matter which one you queue up for.
With position ranks, there’s no overall rank, so you’ll get LP each game for the position you played. Some of that LP will splash into all your other positions since if you’re climbing in one, some of that skill is transferable.
For position ranks, all the changes we made to placements still apply. That means you’ll play placements for each position you want to rank up and you’ll receive a provisional rank after one game. You’ll need to play eight games total in a position to unlock its rank, with Autofill games counting toward placements for the position you played.
We’re also testing split rewards on PBE. You’ll earn points toward rewards every time you win a game and you’ll unlock rewards as soon as you have enough points. For Split 1, here are the rewards you can earn:
- **Summoner Icon - 150pts**
You earn a split-themed icon designed to be worn alongside your Ranked Armor.
- **Ranked Armor Upgrade - 250pts**
You earn a visual upgrade to your Ranked Armor that dynamically matches your tier and lasts for the rest of the season.
- **Dynamic Emote - 500pts**
You earn a split-themed emote that dynamically matches your tier. We’re still working on making it update when you rank up, so look for that a little later this cycle.
#Position Ranks Switch
Since we’re planning to [preview position ranks](https://nexus.leagueoflegends.com/en-us/2018/08/dev-position-ranks-in-2019/) in a couple regions at season start, we will be tracking both position ranks and current ranks. That way, if there are any issues, technical or otherwise, we can switch everyone over as soon as possible without you losing any progress.
To make sure that switch is working as intended, we’ll be testing it next week. That means, at some point your position ranks will be hidden and we’ll display your legacy rank. We’ll make another post before we test that functionality.
#Give us your feedback!
Because there are fewer players on PBE and most don’t play regularly, it’s tough to test legitimacy or matchmaking quality. As a result, you probably shouldn’t expect the high stakes climb you’re used to on live.
We still need your help testing everything going live today though, so please jump in and play some games. Let us know what bugs you find and feel free to share your thoughts on any of the changes, whether it’s about system rules, UI, or art.
Thanks in advance for all the help making sure this is a stable and awesome experience, and as always, we’ll see you on the Rift!
**Edit: As of today, we're testing the position ranks switch, so position ranks is currently set to off. It looks like it worked well, but we did discover a few edge cases we want to fix in case we have to use this functionality on live. Thanks for hanging in there and we will re-enable position ranks after we have done some more testing.**