Visual and Sound Effects Update: Anivia

Anivia VFX Rework
Uploaded by None on 2018-11-02.
Hello everyone! Similar to the [recent Jarvan, Lee Sin, Veigar, and Vi updates](, we're working on VFX and SFX updates to more champions whose spell effects are in need of some love to get to current League standards. In Patch 8.24, we'll be releasing updates for Anivia, Dr. Mundo, Gragas (VFX only; SFX shipped in patch 8.21), and Teemo. Keep an eye on this post and we'll add visual previews as they become ready! Please try them out on the PBE—especially if you're a main—when they're in and leave us your feedback here! Today's preview covers the visual effects updates to **Anivia, The Cryophoenix**. Audio will also continue to be polished with mix and clarity in mind. Her idles and emotes will also have a bunch of feathery wing sounds! **VFX** VFX update across the board to clean up unnecessary noise and improve gameplay clarity. BA - New missile and hit impact. P - Glow should be more emphasized as to where she is in the rebirth process, as well as a more impactful hatching moment! Q - Should more clearly communicate the hit box, with an emphasis on the "sweet spot" center. W - Updated models for the wall, and a frosty ground! E - Missile is distinct from the basic attacks. "Crit" Impact is now brighter and more defined. R - The ultimate has a Freljordian indicator, with a **swirling blizzard**! Anivia's Blackfrost and Carnival skins have had their VFX tweaked as well. To keep with the spirit of the skins, only minor adjustments were needed: - Blackfrost's Q and R were updated to reflect the changes in base, as to not feel like they lost their uniqueness or power as a legendary. - Carnival Anivia's ultimate ring was adjusted to better match the hitbox. Please use this thread to give feedback on Anivia's VFX. Please leave any questions about other champs to their thread.
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