Quick Gameplay Thoughts: January 9

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Happy 2019!** Hope the year's treating you all well so far. To kick things off as these posts resume I wanted to get some feedback on the posts themselves, in particular: * What types of topic would you like to see more of in these posts? * How often do you want to see one of these posts come out? Twice a week's been the regular schedule for quite a while now, would once a week and a bit longer be more appealing for example, or is shorter but more frequent better? * Who else should we be learning from? Would particularly love to hear your thoughts on communication from other game developers and what approaches and techniques we should be adopting. ---------------------------------------------------------------------------- **Changes in 9.2 and beyond** As you might have seen Maple Nectar talking about on Twitter we've just picked our likely targets for 9.2 as below. As usual not guaranteed we'll necessarily ship changes for all of these cases and we're still in the process of testing what exactly we'll do. Buffs: * Sunfire Cape * Aurelion Sol * Dr Mundo * Jarvan * Neeko * Renekton * Shen * Shyvana * Volibear * Yorick Nerfs: * Oblivion Orb * Relic Shield line * Aatrox * Brand * Camille * Cassiopeia * Galio * Irelia * Jax * Kassadin * Rakan * Urgot * Zyra We're also looking at some more Akali work, though that's looking at counterplay, pro versus regular play power etc rather than a straight buff or nerf. Part of that includes assessing the recent shroud changes to see how much they have or haven't moved the needle and whether further shroud changes are a good tactic. In terms of longer term work (likely changes over more than one patch, which might or might not include 9.2) we're also looking at some wider issues. The key ones there are how damage is distributed across the game (including which sources contribute how much damage), ADC itemization (crit primarily, possibly a bit that affects other build paths too) and reducing jungle influence a bit (lower camp reward scaling, less damage from the Smite upgrades). ---------------------------------------------------------------------------- **Allowing a few champs to go beyond level 18** Wanted to get a gut check from you folks on a concept we've kicked around occasionally internally. How does the idea of allowing a few specific champions to exceed the level cap slightly (level 19, maybe 20?) sound? If for example Zilean's passive, in addition to allowing him to give XP to allies, also allowed him to break the level cap a bit just for himself is that something that feels natural? If so, is it something that would feel out of place if a few other champions could do the same? Not something we're immediately planning to do, but could be an option for champs who could do with a bit of super late game power and a bit of extra relevance to their passives. Was curious as to whether it was something that generally sounded appealing versus boring, fair versus unfair etc to you all. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
Share

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

Report as:
Offensive Spam Harassment Incorrect Board
Cancel