Quick Gameplay Thoughts: August 17

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **How 8.16's landed/a few 8.17 things** We've been looking at how 8.16's landed over the last few days. Some notes: * So far at least reducing runes burst damage doesn't seem to have hit any individual champion excessively hard by itself. * Wukong however's been hit pretty hard by the combination of direct nerfs and Rune changes. We'll see whether he stabilizes before potentially making changes to him (burst threshold changes add a brief but noticeable relearning period). If he remains as weak as he's currently looking we'll want to do something for him, likely in a way that doesn't add burst damage back (so something like sustained damage, tankiness, regen etc) * We'll be exploring changes to Duskblade and Stormrazor, potentially shifting their power a bit more towards sustained damage and/or making them not stack. Not certain yet if either change will go into 8.17 though, dependent in part on seeing some more 8.16 play. * Tahm Kench changes don't seem to have impacted his performance in solo queue. Our hope was we could reduce his appeal in pro without nerfing him elsewhere by shifting power around. Waiting to see if that's actually working, but not struggling in solo queue's a good start. * We'll probably be buffing AD Trynd a bit in 8.17. We ended up hitting E CD because, when paired with CDR, his mobility wasn't sufficiently windowed. While at present only his AP builds build CDR we were confident it would also be a future issue whenever AD itemization let those builds grab CDR too. Wanted to address that issue as a result and then put some power in to help out AD Trynd based off where he ended up post nerf. * The tanks we buffed are doing a bit better across the board. They're looking as hoped so far, though we'll want to dig into a few specific cases (Sion mid, Amumu in low MMR, Rammus jungle) to make sure they're not overbuffed. * Zoe's been hit noticeably power wise. As mentioned previously we've got work looking at reducing frustration playing against her already underway. No current plans for other changes to Zoe before that's ready. ---------------------------------------------------------------------------- **State of Akali** Akali's been out for a little while now so figured it was a good talk about how we think she's doing. Her average performance is still gradually climbing as players get more experience on her and things like playstyle/builds get socialized. Players with 15+ games on her are also performing pretty strongly, with effectiveness similar to what you'd see on similar champions for the same number of games played. She's been seeing a bit of pro play too, so far looking like a decent pick sometimes, but not pick/ban worthy, at least so far. Overall we feel Akali's on a good trend. No currently planned changes as a result. ---------------------------------------------------------------------------- **Non LoL: Flavour Text** Usual deal: If you're not interested in non LoL game design discussion, would skip this bit. Link here to a discussion of flavour text in games by Alex Wiltshire of PC Gamer. Includes discussion on flavour text as a tool, how it helps build theme/worlds, status as optional 'gameplay' etc. Examples drawn from games like Dark Souls, Alpha Centauri, Pillars of Eternity and more. Well worth a read if that sounds like your sort of thing. The Dark Souls bits in particular resonate with me personally, given how distinct a world that series offers despite being pretty minimalist with its story telling through traditional channels (very limited dialogue, no quest log etc). https://www.pcgamer.com/the-art-of-flavour-text/ http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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