Patch Chat with Playtest - Patch 6.5

submitted in Dev Corner
Hey all, Welcome back to Patch Chat! We’re Riot’s Playtest Team, a group of high ranking League players whose job it is to play the hell out of things (lane tests, competitive testing, etc) and give actionable, objective feedback to designers. Every two weeks (concurrent with the release of patch notes), we’re going to be hosting a discussion here on the state of balance on the current patch. Take this opportunity to ask us any questions about the state of the game because, as we said, it’s our job to analyze it from all angles. Today, we’re here with Scott “Sickoscott” Hong, ex-professional jungler and top laner, S5 Challenger, and playtester to talk about the state of top lane and what it’s like to be a playtester at Riot. In this patch, we have nerfs going through on Nautilus and Pantheon, two champions who have dominated top lane for two patches. On top of that, notorious lane bully Renekton is getting buffed. What do we expect the top lane landscape to look like going into patch 6.5? _Nautilus and Pantheon both destroy other melee matchups in trades thanks to their superior threat range. On top of that, they have frequent windows to all-in squishy ranged champions. Even if they fall behind, they bring point-and-click CC for ganks. _ _I expect more passive champions with short melee range to become stronger, especially Rammus and Shen. While they have lower threat ranges, they take more time to ramp up. _ _Melee tanks who end up with decent damage in the late-game but still bring initiation and gank assistance shine in the current meta, but those two are the two likeliest standouts. _ _Graves and Quinn should also surface as bully laners. They have fallen in win rate in recent patches thanks to the all-in threats of champions like Pantheon or Nautilus, in part due to the point-and-click CC which nullifies their range advantage and ability to dodge skillshots with their move-blocks. With those two out of the way, these ranged champions should have more room to breathe and start abusing the other top laners who don’t have the luxury of not having skillshots. _ You’ve been playing League of Legends in Season 1; what has kept you interested so long? Do you have a favorite champion? _I like playing champions who have a lot of room for skill expression, especially champions with “hidden” mechanics. Nidalee has so many tricks that you can play her in 1000 games and still do something better in the next game. _ You’ve been at Riot for around a year; what is your favorite thing about your job? _I’m surrounded by passionate LoL fans. I get to play the game everyday and talk with my coworkers about anything League related, from the LCS to my terrible solo queue games. _ What do you find hardest about working in Playtest? _Trying to stay impartial and not having your emotions get the better of you when you’re having a discussion with a teammate or a designer. Just because you hate playing against a champion doesn’t mean it needs a nerf; I try my hardest not to be biased. _ If you’d never discovered League of Legends, what would you be doing? _I’d probably be teaching English in a foreign country. I enjoy teaching/coaching people who are eager to learn, whether it’s English or League. _ Do you have any questions about what it’s like to work as a Riot playtester? As usual, feel free to ask any questions about balance or what exactly our job is! We will be around for the next few hours and will try to answer as many questions as possible. Adam "_Afic_" Cohen Ben “_Cezium_” Burkhardt Isaac “_Azael_” Cummings-Bentley Shawn “_I Am The IRS_” Currie Miles “_Daydreamin_” Hoard Scott “_Sickoscott_” Hong Mattias “_Gentleman Gustaf_” Lehman Nicholas “_Drecker_” Shapiro Nicholas “_Nickwu_” Smith Blake “_Ex Shepherd_” Soberanis Trevor “_ThEntropist_” Thernes Link to [Patch 6.5 Notes](http://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes)
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Hey guys! Just wondering if anyone wants to share their story on how they came to work for Riot as a Tester? Thanks, from someone who wants to get there someday!
Hmmm...in 2011, I graduated college with a Linguistics degree, and no clue what I wanted to do with my life. I'd started playing League of Legends earlier that year, and had found I had a knack for figuring out what was strong (that is, I was good at math). I was working for a language test design company, and I was **miserable** at work. I started writing a few articles on strategy, but nothing that really took off. I started a 5s team. Back then I was gold or something unimpressive, but I was convinced I was going to go pro. Really, I just didn't like my job and used League of Legends as an escape. In the summer of 2012, I saw a posting on A Different View - a mathcrafting blog started by DiffTheEnder - looking for new writers. DiffTheEnder saw something in my writing and decided to bring me on as a contracted writer, and I started diving into mathematical analysis of things like "which AD items are strongest?" or "do Corki/Kog'Maw/Vayne actually need Last Whisper?" After awhile, though, I realized there was only so much math to do, and that - once people figured out the optimal itemization - LoL would come down to strategy, not item choices. As such, I started covering the esports scene. By Season 2/3, I was watching every major tournament, and playing in Go4LoL whenever I could (still Gold). Back in the day, Reign of Gaming actually was pretty big, so I started getting recognized in game all the time, and that was pretty cool. I think that's when I started to think that maybe I could make a career of this if I just worked hard enough at it. At some point I wrote an article on gender in League of Legends, and this guy from some website reached out to see if I wanted to write for them. I was super excited, but I never heard back from him. In Season 3, I lost my job in language test design, and that was all the motivation to go all-in. I dropped almost everything else in my life. Before, I'd been a pretty social guy, definitely an introvert, but the type of person who loved to go to board game nights or play D&D or whatever. But from that day on, I realized what it meant to **work** for something. I was solo queuing maybe 12 hours a day and streaming most of it despite only having like 25 viewers. My 5s team had been me and 4 friends, but I ditched my friends when I realized that they weren't as driven as I was. I started a new team with 2 guys I knew from Idaho, and we started scouting for other players. Like I said, I'd been pretty mediocre at the game, but suddenly it was like all the time I'd spent researching pro play had paid off. I cruised to Diamond in like a week, and Diamond 1 a few days after that. To pay the bills, I began writing more and more articles, coaching teams trying to break into the Challenger scene, and giving lessons on how to climb the ladder, as well as doing all sorts of freelance writing in the academic and corporate world. In Season 4, a friend of mine noted that lolesports was looking for writers, and I applied - and was contracted - to write articles on professional play. At that point I had literally no income but writing articles. Before that point, I'd been making like $500 a month, and had been blowing through what savings I'd had leftover from my previous job. I don't think I should be talking about Riot's pay, but let's just say that it was significantly more than I was used to. I started *spamming* articles, writing sometimes 10-12 articles in a month. In less than a month, I'd gone from some guy who used to write freelance articles to the most prolific writer Riot had. Amusingly, one of the other freelance writers working with me was Taylor Cocke, the same guy who had talked to me about writing for that website before. I applied for a contracted position as a Web Content Coordinator at Riot, and apparently I'd built up a pretty good reputation for the quality and content of writing I was churning out. After a long interview process, I ended up losing out on the job to Taylor, but my supervisor at Riot made another offer, for a remote contractor position running the streams and the online videos and still writing articles. I took the offer, although I didn't really shine working remotely. When I'd been freelance, I could work at my own pace - 80 hours one week, 10 the next. I struggled working as a contractor, and I'm really surprised Riot didn't just fire me. I wasn't doing anything glaringly bad, but I was constantly making small mistakes. Worse, they were the same small mistakes again and again, and while I was learning and improving, it was quite slow. I've always been pretty good at most things I try, so I was pretty frustrated to be failing so consistently, and thought about quitting. My friend - working esports at Riot Berlin - told me I should move to Los Angeles and just start working onsite to see how that improved my experience. It was just what I'd needed. I **loved** working out of an office and I began learning a lot. A bit of networking later and I met with the Manager of Playtest, and mentioned that I'd always been interested in Game Design. I went through two interviews, and started a month later. The lesson I learned from all of this is that working in the video game industry is pretty much like working anywhere else. My job is still a lot of hard work, I need to keep consistent hours, and sometimes I have to work to get good at something that doesn't come naturally. This seems obvious, but it wasn't to me initially. I get up every morning ready to challenge myself and do something I wouldn't have been good enough to do a month ago. Sometimes I regret having to wake up. Sometimes I dread having to bike to work. I keep hours that many might consider insane, and my friends have spent the last few years giving me shit for being so hard to schedule time with. But I'm never miserable to **be** at work, and that means the world to me. TL;DR - didn't want to work language test design, wrote articles about the math of LoL, tried to go pro, failed to go pro, worked as a coach/analyst for pro teams, got hired by Riot to write about esports, transferred to Playtest once I was here. Constantly improving your craft is **hard** but worthwhile. If you're driven to get somewhere, never take no for an answer, and always focus on your own improvement, you might not get where you want to be, but you will get **somewhere** and you'll find that you're pretty good at it.
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"Back then I was gold or something unimpressive" I've read this from so many Rioters posts. Although i know gold isn't the best is still super offensive to those of us stuck in silver or bronze who strive for this.
Nah, I'm going to own up to that and say he has a point. I was writing off of the cuff, and got caught up in the emotion I was feeling at the time, which was disappointment in myself. What I wanted to say was that I felt like - for something that was taking up so much of my life, my options were "**amazing** at the game" or "stop wasting my time and go back into academia" My housemate is Silver, but most people in my life have been Diamond for many seasons and so it's easy to forget the struggle of improving and learning.
It bothers me that this comment has 8 upvotes and yet the comment it's in response to is getting downvoted when they're supporting the same general viewpoint... That probably says more about first posts vs responses and the impact of a Red Name but it's still unfortunate. Downvoting a comment should be because it's irrelevant or offensive or whatever, not because you disagree with it.
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You report a comment for being irrelevant or offensive, you downvote if you disagree.
Decrit (EUW)
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I don't agree with that, because reports to me are for "important" stuff like heavy and repetative inaults, death threaths, homophobia and stuff like that. Downvotes for me are for those that do not bring anything valuable to a discussion, like shitposting or just being rude. I don' t think that shitposting or being rude is worth a report ( where rude is different from acting with the intent of being offensive).
That adequately sums up my behavior. Obviously people have different community standards, but I'm more concerned with fostering an environment where differing opinions are tolerated, but harassment or bullying are not.
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Stop trying to find a reason to be offended by something... That is the problem with society today. He didn't say that Gold is bad, just that it's not impressive. It's an opinion. Don't try to infringe upon someone else's right to express their opinion.
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Stating that you're upset by something isn't the same thing as trying to squelch free speech, just so you know.
Amen to this. What strikes me as really overly sensitive isn't the person who says "hey, could you say that differently?" It's the person who freaks out at the mere suggestion that maybe it's worth learning how to better communicate in a way that doesn't bother other people. I appreciate the feedback, even if not everybody does.
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You make a fair point indeed, but really, gold is 24% of ranked players? That's good for a lot of people, but in the context of the article it was a way to say you weren't quite adequate enough for what you had wanted to do, and that shouldn't have offended anyone. I guess I agree he should have the right to say that he was offended, but in this specific case there isn't really any learning point. Gold is just a ranking and if you put in enough time anyone can get there. If you're stuck in silver or bronze, no matter how it feels to hear, this is because you aren't good enough to move up YET. But it is JUST a game anyway. It's so silly to be offended over something like ranking in a game. :) I think both have a point, but at the same time, you've done nothing wrong. "...but I was convinced I was going to go pro." is the part he left out, and that gives the former quote context.
I don't disagree with you. I certainly wasn't speaking with malicious intent. But as somebody who works as a writer, understanding how an audience will interpret my words is an important skill to develop, so I consider these things to be valuable learning opportunities, even (or perhaps especially) when I am not quite sure I agree. Learning to see the world from somebody else's perspective is a hard skill to develop, but it's one I actively seek to improve.
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I can tell you graduated from linguistics from this recount :)
Linguistics is actually the study of the underlying structure of language (although people who go into Linguistics tend to be interested in language and writing). I can tell you about the structure of verbs in the languages of the world :D
Zaddn (NA)
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Up-vote this comment if you read this WHOLE THING. I know I did... (and I don't read...) Just curious how many people care about stories like this one. BECAUSE IT'S AS FREAKIN' MOTIVATIONAL AS A TED TALK!
Aw, thanks for your super kind comment :) {{sticker:slayer-jinx-catface}}
patmax17 (EUW)
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> [{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00000000,timestamp=2016-03-08T21:19:40.100+0000) > > At some point I wrote an article on gender in League of Legends, and this guy from some website reached out to see if I wanted to write for them. I was super excited, but I never heard back from him. Still one of my favourite articles on that topic :) I'd love to see an updated version, also given how much Riot has grown in regards to sensitivity to the issue
Haha, thanks! It was one of my favorite articles to write, as I'm quite politically active (boy do I have stories about cops and me...) I've been thinking about that recently, actually. The last two-three years of champions have been *amazing*, not just for dealing well with gender, but also for really increasing pathos of the characters. I'm afraid it would probably ring a bit false/propaganda-like now that I'm at Riot, so I've avoided it, but it's been on my mind.
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Could you tell us a more particularly funny/outrageous story involving the cops? One that wouldn't be too inappropriate as too tell{{sticker:slayer-pantheon-popcorn}}
Hmmmm... I was once pepper sprayed and threatened with arrest for "obstructing a pedestrian thoroughfare" aka standing on a sidewalk. Not particularly funny, I suppose. I think I'll have to plead the 5th on that one :P
TRUoDoC (NA)
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Thanks for writing this. Not to be cheesy, but this narrative has probably changed my life forever. It's great to get real insight into what the parameters, situation, perspective and story of how individuals not only get into this field but also follow their dreams in general. {{champion:420}}
Awwww thanks :) I've been thinking a lot about how to get where you want to be, and doing a lot of development mentoring both at work and with my friends, and I've realized that - when I started out - I didn't know what I was doing. I kept tripping and stumbling, but I always made sure to fall in the right direction. I'm not saying that it's easy, and I'm certainly not saying that the world couldn't be a hell of a lot better, but if I've learned anything from solo queue, it's that understanding my mistakes and how to fix them is the best thing I can do for myself.
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I really enjoyed reading this I have always pondered getting into the gaming industry
It's hard. You will work long hours every day and sometimes you'll feel like you're not going anywhere. I definitely thought about quitting but every time I did, I was more motivated to press on to my next objective. It's sort of like being behind in solo queue. Sure, I could /ff and get into the next game, but I'd rather claw for every camp and dragon and tower until I'm back in the game.
> [{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00000000,timestamp=2016-03-08T21:19:40.100+0000) > > Hmmm...in 2011, I graduated college with a Linguistics degree, and no clue what I wanted to do with my life. I'd started playing League of Legends earlier that year, and had found I had a knack for figuring out what was strong (that is, I was good at math). I was working for a language test design company, and I was **miserable** at work. > > I started writing a few articles on strategy, but nothing that really took off. I started a 5s team. Back then I was gold or something unimpressive, but I was convinced I was going to go pro. Really, I just didn't like my job and used League of Legends as an escape. > > In the summer of 2012, I saw a posting on A Different View - a mathcrafting blog started by DiffTheEnder - looking for new writers. DiffTheEnder saw something in my writing and decided to bring me on as a contracted writer, and I started diving into mathematical analysis of things like "which AD items are strongest?" or "do Corki/Kog'Maw/Vayne actually need Last Whisper?" > > After awhile, though, I realized there was only so much math to do, and that - once people figured out the optimal itemization - LoL would come down to strategy, not item choices. As such, I started covering the esports scene. By Season 2/3, I was watching every major tournament, and playing in Go4LoL whenever I could (still Gold). Back in the day, Reign of Gaming actually was pretty big, so I started getting recognized in game all the time, and that was pretty cool. I think that's when I started to think that maybe I could make a career of this if I just worked hard enough at it. > > At some point I wrote an article on gender in League of Legends, and this guy from some website reached out to see if I wanted to write for them. I was super excited, but I never heard back from him. > > In Season 3, I lost my job in language test design, and that was all the motivation to go all-in. I dropped almost everything else in my life. Before, I'd been a pretty social guy, definitely an introvert, but the type of person who loved to go to board game nights or play D&D or whatever. But from that day on, I realized what it meant to **work** for something. I was solo queuing maybe 12 hours a day and streaming most of it despite only having like 25 viewers. My 5s team had been me and 4 friends, but I ditched my friends when I realized that they weren't as driven as I was. I started a new team with 2 guys I knew from Idaho, and we started scouting for other players. > > Like I said, I'd been pretty mediocre at the game, but suddenly it was like all the time I'd spent researching pro play had paid off. I cruised to Diamond in like a week, and Diamond 1 a few days after that. To pay the bills, I began writing more and more articles, coaching teams trying to break into the Challenger scene, and giving lessons on how to climb the ladder, as well as doing all sorts of freelance writing in the academic and corporate world. > > In Season 4, a friend of mine noted that lolesports was looking for writers, and I applied - and was contracted - to write articles on professional play. At that point I had literally no income but writing articles. Before that point, I'd been making like $500 a month, and had been blowing through what savings I'd had leftover from my previous job. I don't think I should be talking about Riot's pay, but let's just say that it was significantly more than I was used to. I started *spamming* articles, writing sometimes 10-12 articles in a month. In less than a month, I'd gone from some guy who used to write freelance articles to the most prolific writer Riot had. > > Amusingly, one of the other freelance writers working with me was Taylor Cocke, the same guy who had talked to me about writing for that website before. I applied for a contracted position as a Web Content Coordinator at Riot, and apparently I'd built up a pretty good reputation for the quality and content of writing I was churning out. After a long interview process, I ended up losing out on the job to Taylor, but my supervisor at Riot made another offer, for a remote contractor position running the streams and the online videos and still writing articles. > > I took the offer, although I didn't really shine working remotely. When I'd been freelance, I could work at my own pace - 80 hours one week, 10 the next. I struggled working as a contractor, and I'm really surprised Riot didn't just fire me. I wasn't doing anything glaringly bad, but I was constantly making small mistakes. Worse, they were the same small mistakes again and again, and while I was learning and improving, it was quite slow. I've always been pretty good at most things I try, so I was pretty frustrated to be failing so consistently, and thought about quitting. My friend - working esports at Riot Berlin - told me I should move to Los Angeles and just start working onsite to see how that improved my experience. > > It was just what I'd needed. I **loved** working out of an office and I began learning a lot. A bit of networking later and I met with the Manager of Playtest, and mentioned that I'd always been interested in Game Design. I went through two interviews, and started a month later. > > The lesson I learned from all of this is that working in the video game industry is pretty much like working anywhere else. My job is still a lot of hard work, I need to keep consistent hours, and sometimes I have to work to get good at something that doesn't come naturally. This seems obvious, but it wasn't to me initially. I get up every morning ready to challenge myself and do something I wouldn't have been good enough to do a month ago. > > Sometimes I regret having to wake up. Sometimes I dread having to bike to work. I keep hours that many might consider insane, and my friends have spent the last few years giving me shit for being so hard to schedule time with. But I'm never miserable to **be** at work, and that means the world to me. > > TL;DR - didn't want to work language test design, wrote articles about the math of LoL, tried to go pro, failed to go pro, worked as a coach/analyst for pro teams, got hired by Riot to write about esports, transferred to Playtest once I was here. Constantly improving your craft is **hard** but worthwhile. If you're driven to get somewhere, never take no for an answer, and always focus on your own improvement, you might not get where you want to be, but you will get **somewhere** and you'll find that you're pretty good at it. Sir, your story is truly quite inspiring. Coming fresh out of college, obtaining a job you despise. Then, having the drive to put in a bucket-load of effort to better yourself in order to improve your career to do something you love. I'm pretty sure if most people were presented with your situation they would have most likely given up; I know for a fact I would have. On top of all of that you had the _brass balls_ to drop your friends as you knew they were holding you back, that is personally something I could never do. This story makes me want to try harder in my everyday life to achieve something great, like you have.
> [{quoted}](name=Hello I am Yasuo,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00000000000e,timestamp=2016-03-10T01:38:13.116+0000) > > Sir, your story is truly quite inspiring. Coming fresh out of college, obtaining a job you despise. Then, having the drive to put in a bucket-load of effort to better yourself in order to improve your career to do something you love. I'm pretty sure if most people were presented with your situation they would have most likely given up; I know for a fact I would have. On top of all of that you had the _brass balls_ to drop your friends as you knew they were holding you back, that is personally something I could never do. This story makes me want to try harder in my everyday life to achieve something great, like you have. Haha maybe that sounds meaner than I meant it. I still love my friends and talk to them every day and fly out to visit them whenever I get the chance. They just live in a different city, and now I've made new friends in a new city. But my old friends supported me every step of the way (and frankly, if they hadn't been so accommodating about my schedule for so many years, I'd have gone mad with solitude. And the friends of mine who don't play LoL but still put up with it being 90% of what I talk about definitely have a special place in my heart. I wouldn't be where I am without having a strong supporting cast around me. One of my friends even let me crash in their attic for a month while I found a place that fit my rent budget. I'm a very single-minded person, so I'm not surprised that focusing on one thing for so long ended up working out. But I wouldn't recommend it to everybody because it can be a bit numbing after awhile.
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Thanks for sharing the story. Excellent introspective piece. Your writing skills are pure gold- I work in corporate communication which means removing all forms of style and tone from any comm. I envy the freedoms you have! Reading your story it is apparent that you worked for it and you deserve all you get.
> [{quoted}](name=ImAtaloss,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00000000000d,timestamp=2016-03-10T01:32:51.708+0000) > > Thanks for sharing the story. Excellent introspective piece. Your writing skills are pure gold- I work in corporate communication which means removing all forms of style and tone from any comm. I envy the freedoms you have! Reading your story it is apparent that you worked for it and you deserve all you get. I absolutely love the freedom I'm afforded in the line of communication. Of course, that freedom comes at a cost; I own up to my mistakes and remember that it's the players who make my job possible.
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That was genuinely inspiring to read. I'm extremely interested in game design, but I don't have the same advantages you did/do. My perspective isn't nearly as focused on or informed by mathematics (which Riot seems to focus on the page where you can submit applications), but it's more focused around ideas, concepts, and definitions. And I don't have a degree pertaining to math or game design (I have a music composition degree and love composing music as well). But I still study game design literally every day, and write music multiple times a week. My dream job, which I don't even think is possible, would be both composing and designing for Riot, switching jobs whenever needed, but that also means mastering two sets of skills, and I'm working every day to hone both. I love the notion of refusing to take no for an answer and the belief that you'll wind up in a better place if you work to get there. I'll be striving for that. Thanks for taking the time to write about your experience!
One thing to note is that I haven't done math since high school, and the only computer science I did in college was purely theoretical. There are a bunch of resources to teach yourself to code in a variety of languages and it is definitely **the** best thing you can do to improve yourself. Just keep in mind the value of being flexible with your goals. Set specific subgoals and use those as benchmarks for progress, rather than having an overall, distant goal that you won't see marginal progress towards in the short term.
Pls do NOT buff this stupid ass grave and quinn already way to strong and anoying ... also patheon just start to be fun to play dont destroy him
As far as I know, there are no Graves/Quinn buffs in this patch...
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What would you recommend for someone who's looking for a career in video games after they graduate. I'm always trying to get better so that I can make an attempt at the pro scene when I graduate high school in 2019. I'm currently diamond 5 but have been bouncing up and down in low diamond for awhile now. Any tips on how to acheive my dream?
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Not the advice you are looking for, but the advice you should consider anyhow: Make "pro League player" your Plan B, and come up with a Plan A for your job/career, something that is actually good in the long term. Then see if you can become Pro and for a bit of time make some money BY PLAYING LEAGUE. This advice is coming from someone who has worked as a snowboard instructor for 4 years in my younger days - most fun job I ever had, and I got paid TO SNOWBOARD. It was a part-time job, weekends and holidays and such - I also had a "day" job to actually pay for living expenses. This is the real life :)
This guy gives you good advice. I wanted to be a pro player at some point - something I realized I was woefully underprepared to do - but in the meantime I was improving myself, learning to coach LoL, write about LoL, analyze LoL, etc. Those things all made me a good player, but the gap between me and pro players is **massive**. Along the way, I found myself working in the industry alongside the same structures I'd always wanted
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Also look to the story of CaliTrlolz. He recently just retired from pro play to resume his pharmaceutical studies. He has a solid plan A, and got a shot at Plan B on the side, so he took it for a little while. EDIT: Eh maybe an article about balancing life at school and high elo eeeeeeeeh? maybe an interview eeeeeeeehh?
It's not a bad idea...probably doesn't fit into the purview of Playtest, but I'll keep it in mind.
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"Graves and Quinn should also surface as bully laners. They have fallen in win rate in recent patches thanks to the all-in threats of champions like Pantheon or Nautilus" Uhm...every time I run into Graves and Quinn (EVERY TIME) they have no problems getting through tanks like Pantheon or Nautilus, it takes my entire team to take down just ONE of the two. Also I have a big question: What does it take to be allowed to join PBE? I love testing out new things and to be able to test things like new items, new champions and such would be an amazing experience.
I certainly wouldn't call Pantheon a tank :P Nautilus, on the other hand, does pretty decently against Graves, thanks to his ability to close the gap and then lock him down with repeated CC. Stack armor hard and you will barely be tickled by his damage (ok I'm exaggerating).
Vreid (NA)
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I'm not sure if it's too late to ask questions, but I thought I'd give it a go. I finished Diamond 3 in season 5 and I am wondering if I could get in touch with any of you about working at Riot as a playtester or in QA. If you aren't able to do that, would any of you be kind enough to share how your application process was? The unique background stories of everyone helps me find out about myself as a person.
My application process was great. First I was interviewed by two people on playtest (both of whom have become good friends of mine at Riot since). They asked me questions about how I saw the game, which I'd change, how I'd deliver feedback, and so on. Then I was interviewed by two designers (designers who - it turns out - I would end up playing on a 5s team with a year later), and they asked me similar questions. Then I finally had interviews with two people from QA who asked me all sorts of weird questions about how I'd resolve very unusual problems. In all three cases, I felt very comfortable, and I wasn't super nervous. Playtesters get hired for many different reasons: analytical skill, gameplay skill, communication skill. Obviously we possess these in varying quantities from person to person, but those are the three main skillsets. You should definitely check out our job posting on the site: http://www.riotgames.com/careers/41508 Feel free to ask me any more specific questions you have about the application process!
Vreid (NA)
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> [{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00550000,timestamp=2016-03-09T19:32:48.106+0000) > > My application process was great. > > First I was interviewed by two people on playtest (both of whom have become good friends of mine at Riot since). They asked me questions about how I saw the game, which I'd change, how I'd deliver feedback, and so on. > > Then I was interviewed by two designers (designers who - it turns out - I would end up playing on a 5s team with a year later), and they asked me similar questions. > > Then I finally had interviews with two people from QA who asked me all sorts of weird questions about how I'd resolve very unusual problems. > > In all three cases, I felt very comfortable, and I wasn't super nervous. > > Playtesters get hired for many different reasons: analytical skill, gameplay skill, communication skill. Obviously we possess these in varying quantities from person to person, but those are the three main skillsets. > > You should definitely check out our job posting on the site: http://www.riotgames.com/careers/41508 > > Feel free to ask me any more specific questions you have about the application process! If you need someone extra on your 5s team I play mostly mid lane and support! How are you treated at Riot Headquarters for achieving Challenger last season? Will being mostly a "caster/mage" focused Diamond player improve my chances due to the upcoming mage updates?
I've never been Challenger :P Playtest had a challenger 5s team until about 2 weeks before the season ended but then we tragically lost it... And by we I mean the people who decided to play without me. Trolls... :D Probably not. More important is game knowledge at other positions. I play a specific subset of champions and that has helped me provide insight at a lot of times, but it also is occasionally awful when I have to ADC.
Vreid (NA)
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> [{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=0055000000000000,timestamp=2016-03-09T23:35:07.134+0000) > > I've never been Challenger :P > > Playtest had a challenger 5s team until about 2 weeks before the season ended but then we tragically lost it... And by we I mean the people who decided to play without me. Trolls... :D > > Probably not. More important is game knowledge at other positions. I play a specific subset of champions and that has helped me provide insight at a lot of times, but it also is occasionally awful when I have to ADC. One last question if that's okay! How is the housing situation? I heard Riot helps keep the costs minimal (at least based on the surrounding area) but is the cost of living okay? Broad question I know, but after hearing the answer to this I'll be sending in an application! Unless you say I'm going to live in derelict conditions.
LA is expensive, but I don't really feel like I have trouble paying rent in the area
Vreid (NA)
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> [{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=005500000000000000000000,timestamp=2016-03-10T02:15:52.912+0000) > > LA is expensive, but I don't really feel like I have trouble paying rent in the area I will being sending in an application in the near future. Thank you for all your time! Next time I have a Skarner jungle I'll be the only person on the team that helps capture his points as a token of gratitude.
...there are other Skarner players?
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> Playtesters get hired for many different reasons: analytical skill, gameplay skill, communication skill. Obviously we possess these in varying quantities from person to person, but those are the three main skillsets. > > You should definitely check out our job posting on the site: http://www.riotgames.com/careers/41508 > > Feel free to ask me any more specific questions you have about the application process! Hypothetically, would Riot hire someone in a relatively low division if they had very good communication and analytical skills or is there a hard minimum somewhere? I assume there is some correlation between game knowledge and skill/rank.
> [{quoted}](name=kayakninja,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=005500000001,timestamp=2016-03-10T00:17:09.209+0000) > > Hypothetically, would Riot hire someone in a relatively low division if they had very good communication and analytical skills or is there a hard minimum somewhere? I assume there is some correlation between game knowledge and skill/rank. Yes, but not for this position (Diamond +)
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Why is Fiddlesticks still in a horrible state? Is anyone going to give a damn about that champion that was gutted since season 4? Like everyone in high Elo knows Fiddlesticks does almost close to no damage. This is really frustrating. If you take a look at a champion they all have a moment in the year where they are doing great where as fiddlesticks will always be the same.
I actually think Fiddlesticks is reasonably strong right now, ever since the Runic Echoes change. He fell off pretty hard in the last two patches but he has always struggled against Devourer junglers. I think as they get nerfed down a bit (Shyvana/Yi/Xin in particular), he'll bounce back a bit. If not, maybe that's a sign that something needs buffing there, though.
Throughout all the buffs and debuffs of champions I do and do not care for, I am capable of coping. Yet the changes to {{item:1403}} {{item:1415}} {{item:1411}} are over the top irritating!! Just remove rift herald. Riot you literally removed the reason why the epic monster is eliminated. The whole point of this epic monster is to have some sort of team advantage. Since the jungler typically doesn't have enough incentive (unless they are trying to get stacks) to go and fight this epic monster. Rift Herald will probably just sit in the pit untouched unless {{champion:31}} {{champion:20}} can get enough teammates to go and eat the beast. I think you should flip the stack count. 2 stacks for Dragon up 20 minutes, it is then bumped to 5 stacks.
Fnatic has been abusing Rift Herald in LCS; I think it's just taking people time to realize how strong it is. I actually prioritize it over dragon because I like using the buff to rotate and take towers. Also, Dragon is a team objective, while Rift Herald is a 2-person objective. It seems consistent with our communication on that front.
Dreampod (NA)
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Given how poor taking Herald is generally perceived versus taking dragon how do you think that cutting an incentive for devourer junglers to want to take him will shift his role as an already largely ignored objective?
Ulpix (NA)
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Rift Herald is an extremely useful objective/buff. They nerfed the stacks it gives towards sated because it is a pretty easy objective to take and because it allows a sated jungler to snowball incredibly hard if they can take both that and dragon early on.
That's not the only reason, actually. The snowball case was strong, but if a team is dominating both of those objectives, they're probably snowballing regardless of their devourer stacks. The bigger issue was that it made it hard to contest a devourer jungler, because even if you played correctly and secured Dragon, they could just trade Rift Herald at the same time and feel pretty good. This gives clear messaging: if you're against a Devourer jungler, stop his dragons!
I think Rift Herald is an underrated objective; some LCS teams have used it quite well, and I tend to prioritize it in solo queue thanks to its ability to artifically accelerate the mid game.
Tartoon (NA)
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Bye bye kogmaws passive attackspeed :( the one thing that made me want to buy the champ.
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Ahem. Time for the professor to enter the room. Hello, welcome to Kog'maw Mains 101. Kog'Maw is a late game cannon, focused on helping the team last till he gets damage. While removing his instant Attack Speed Growth on his w seems like a nerf, in all actuality the way they changed him, he is buffed. Time for the math. * With no items, the old Kog'maw recieved 1.5% attack speed buff, and the additional 50% from his w. 1.5*18+35%= 62% attack speed with only a minimum 15 damage at level 18. * The new Kog'Maw recieves 3.5 attack speed growth per level, and instead of an attack speed buff on his w, he received a magic on hit buff of 25. 3.5%*18= 63% with 25 magic on-hit at level 18. Sure it may only be 1 measly percent of an attack speed, but in return, you now have 30* magic on hit to add. While this may seem like a nerf, at level 18, he has more attack speed, more on-hit damage, and hey, his q is a little less costly. This will be on the Test on Friday. Do not forget to study, have a nice night. **Edit**: * The on hit is 30, not 25.
I hope more people read this :)
Won't you only get the "per level" AS 17 times, not 18? Thus, the calculations would be: 1.5*17+35 = 60.5 3.5*17 = 59.5 Kog'maw is losing 1% AS at max level. #UNPLAYABLE (But, serious question -- are "per-level" stats applied to lvl 1?)
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Im pretty sure. But either way, like i said, it may be only 1% but in my error, it is 30 on hit, not 25. So if my math is wrong it is, but I didn't do it completely like the wiki did ( http://leagueoflegends.wikia.com/wiki/Attack_speed ). Check that and return. Cause i think it is better. He still dominates. Here is proof. No Rageblade the entire game. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2120043495/200240613?tab=overview He still destroys. Get a peeler. Like a banana.
> [{quoted}](name=Shadowteen20,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=0052000000010001,timestamp=2016-03-10T01:48:57.486+0000) > > Im pretty sure. But either way, like i said, it may be only 1% but in my error, it is 30 on hit, not 25. So if my math is wrong it is, but I didn't do it completely like the wiki did ( http://leagueoflegends.wikia.com/wiki/Attack_speed ). Check that and return. Cause i think it is better. He still dominates. > > Here is proof. No Rageblade the entire game. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2120043495/200240613?tab=overview > > He still destroys. Get a peeler. Like a banana. Wait, why would you peel a banana? {{sticker:slayer-pantheon-popcorn}}
Oxsley (NA)
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I would really like to know how the halving the time of getting to level 30 will work. For example if an account was level 24 would it just be boosted to 30 as the patch would be taken into effect or would total exp not matter? Basically will people be the same level after the patch goes live?
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I dont think its a good idea in general because it just means even less expierienced players getting placed in low silver making the environment even more toxic, but I would expect thats how they will do it.
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> [{quoted}](name=vipervenom225,realm=NA,application-id=A7LBtoKc,discussion-id=hbJF0K2v,comment-id=00270000,timestamp=2016-03-09T03:06:40.936+0000) > > I dont think its a good idea in general because it just means even less expierienced players getting placed in low silver making the environment even more toxic, but I would expect thats how they will do it. well remember that to even go into ranked you still need a certain amount of champs which, unless you pay for it, takes relatively the same amount of time of getting to level 30 the normal way plus some more games since i doubt everyone will go for the cheap champs more. Not to mention the buying of runes that I would expect people would want before treading into ranked
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Getting to level 30 and 16 champions takes no time at all, halving it will be a disaster. You can do it in no time with 1 x 50 win exp boost and 1 x 50 win IP boost, buy cheapest champs and there you go. It really isn't a good idea to make it easier for people to get into ranked. People that get into ranked too soon will not be familiar with game mechanics and not have enough time in-game nor will they have the experience with multiple roles or champs. I think riot should actually require players not only have 16 champs, but have played at least 10+ games with 5 or 6 champs and different roles so that when their role/champ gets banned, they're not going to lose/start becoming toxic/tilted because they've never played any other role/champ. This is already a real problem, I've seen dozens of games where someone didn't get their role or champ and then they just say "That was the only champ I have experience with" and then they lose their lane, start raging and tilt the team, and obviously we end up losing with an entire team on tilt.
That's one of my favorite things about dynamic queue; reducing the number of off-role cases.
gubigubi (NA)
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When you all playtest who picks they teams? I assume you go into a custom game and 5v5. Are you all similar skill level of do you have to account for some people being diamond vs some being master/challenger when judging if a champion is strong? P.S. I really want your job :V
Haha yes, we do have sickoscott and I Am The IRS on our teams. I've played against IRS before, when I was at my highest MMR and he was slumping a bit. But on an average day, he's just better than me. And Scott's on a whole different level from me. It's weird going from being the best LoL player I know to being *probably* one of the worst on the team. Playing here has actually improved me in a lot of ways, at least. So we pay attention to the teams and balance. We don't always make balanced teams, but we make sure that we consider the impact of skill gaps when they're present. Check out the posting here! http://www.riotgames.com/careers/41508
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I understand the reasons for the Nautilus and Pantheon nerfs, but why was it a problem that there were champions who countered Quinn and Graves in top lane? Do you think that these changes leave them room to become problematic? What do you think about the prevalence of Guinsoo's Rageblade + Sated Devourer on AD bruisers? Are you concerned that making Soraka max her Q first will make her less able to protect her allies during early game? What about the non-stackable HoT making her less able to protect her allies during late game teamfights? What effect do you think the turret nerfs have had on game balance?
The first two questions aren't really my area; while I do have opinions on these topics, playtest is more about giving designers the information they need to make than guiding design direction; as such, "why" questions are less relevant to us. I think the turret nerfs have significantly accelerated the game. Anybody who can pressure towers early or who benefits from an influx of team-gold (rather than individual gold) has benefitted greatly. It hasn't actually killed late game champions, though, as some might have worried. The extra gold helps ramp those champions up, as they tend not to be level reliant.
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"Trying to stay impartial and not having your emotions get the better of you when you’re having a discussion with a teammate or a designer. Just because you hate playing against a champion doesn’t mean it needs a nerf; I try my hardest not to be biased." I do not think nerfing Nautilus is a good response to people finally realizing that he is a good and very versatile champ. As tanky as he is, his biggest weaknesses are consistent damage and good disengage champs. His cooldowns are high enough that if burned poorly, makes him a burden for team fight. As for his offense, I know his E has been nerfed once already, and the rest of his abilities do little damage anyways. I can maybe see making his ult a skill shot ult, somewhat like braums (maybe even a combination of braum/nami). Also, the peel he provides for his squishier teammates is also mediocre. His passive shines in small skirmishes, but is greatly diminished, and almost irrelevant in team fights against backline diving compositions. Nautilus is my favorite champ in League and I truly think he is balanced. I do not think he has been given a fair amount of time for people to react to him strategically before being considered for nerfs. I cannot speak on behalf of pantheon players because I am by no means a pantheon expert, but nautilus is a great tank without being a total juggernaut. On another note, all these champions keep getting buffs, nerfs, or unnecessary reworks (*cough shen), but 0 attention has been given to Yorick. Even skarner got reworked in the juggernaut patch. This is a champ that needs the most work and I do not know why riot seems to be ignoring that fact.
A considerable point to be made about Nautilus is that - despite a lack of changes - he has gotten *more* dominant as he has seen more play. This is not a sign of a champion that people need time to learn to beat.
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Aw yeah, those 8% increased shielding from Runic Armor on Mordekaiser's Iron Man will definitely go a long way. Always shield, never die indeed!
I've been playing Mordekaiser jungle recently and think it's not bad...unfortuantely, I don't take defensive masteries, so I won't notice this shield buff :(
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I just love how the team at riot works so hard to make their community better. Seeing a post like this really warms my heart and makes me feel that much better about riot. And through reading the comments, I really get the sense of a community. It makes me happy to know that this community is so good. So often i see the bad side of it in games, but it is posts and discussions like this that really restore my faith in League players.
I don't know where else it was said in this thread, but somebody commented that the real learning comes not from playing in game, but from interactions with the community, and I couldn't agree more.
Kendosii (NA)
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This is my first post, so forgive me if I violate some kind of code or rules or something.... I would love to know why you changed Soraka so drastically. Before the "nerf", she was one of my favorite. I could play her in any lane at many different roles (tank, mage....etc). Out trade higher level champs (as long as the fight didn't last longer than 5 seconds lol). All that being said, I completely understand the need to make some kind of change on her, but, since this patch, she is worthless as anything other than an ADC **tch. Now, if your ADC is bad, your almost doomed to fail in lane. And, unless your teammates are doing very well in the other lanes it makes it almost impossible come back. Late game, in team fights, you have to be everywhere the other team isn't or you are worthless. Your heal uses 10% of her MAXIMUM HEALTH. You get hit at all, healing anyone more than twice is a death sentence. I love the rejuvenation idea, but its too weak. it doesn't stack, and doesn't do enough to make any kind of difference in the middle of fight and worthless late cause it doesn't scale well with the damage your enemies will put out. You neutered a champion that didn't have enough sustained damage in the first place....I feel like I'm ranting,... :( Rito, Please. Explain. P.S. If someone knows a link where this was already explained, I would appreciate that too. THX!!
I think you answered your own question in a lot of ways. If you're playing a support in an unintended role (laning) and outtrading higher level champions, that's definitely a problem from a design perspective...level advantage should mean something. Supports are amplifiers or inhibitors; they either make their carries do better or make the enemy carries do worse; to a degree you will have significantly less impact if your carries are struggling. That's just sort of the nature of the beast.
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