League client update Q&A: The Play Loop [Now Complete]

submitted in Dev Corner
- - - - - _And that's a wrap for this Q&A! Thanks to all of you who stopped by to ask your questions -- we'll be back for more live Q&As in the future! Until then, make sure to keep watching the [League client update website](http://na.leagueoflegends.com/en/client-update/news) for more news and announcements._ - - - - - https://am-a.akamaihd.net/image?f=http://na.leagueoflegends.com/sites/default/files/upload/lcu_webarticle_alpha_r1-loc.jpg Hey, summoners! Some members of the League client update alpha team took a brief field trip to the Dev Corner board. Check out the players' questions about our current focus area (the Summoner's Rift + ARAM play loops) that were answered below. On hand for the Q&A, we had: * Andrew "**sparkly unicorns**" McVeigh - Tech Dev * Brandon "**CapnBranFlakes**" Felczer - Community * Dan "**Riot Jules Fern**" Glegg - Tech Dev * Doruk "**cCc Grumbles cCc**" Kadioglu - Publishing * Joe "**Riot Hark**" Korsmo - Publishing * Kevin "**Sixblades**" Kvalstad - Visual Design * Nikki "**Riot Sweet**" Galvan - Friend's List Design * Nabil "**AccuracyByVolume**" Kassem - UX Design * Ryan "**Cactopus**" Rigney - Publishing Join the alpha construction crew and learn more about the League client update alpha here: * [Join the League client update alpha](http://na.leagueoflegends.com/en/client-update) * [Bugs, Reliability, and a Fresh New Ride](http://na.leagueoflegends.com/en/client-update/article/d1cc6571-3981-479b-abcf-9b073cfd918a) * [Crafting the Client: The Play Loop](http://na.leagueoflegends.com/en/client-update/article/7ea1c643-5c43-4e68-9791-c8772c4bc9c0) * [Hextech Brings the Magic: Defining a Visual Style](http://na.leagueoflegends.com/en/client-update/article/2e479430-d2b9-47cf-80e8-c3b3f54c750a) * [The League client update alpha starts now](http://na.leagueoflegends.com/en/client-update/article/99400be7-af9e-40cc-a7d4-64b37db2869b) * [Prepare to Test: SR and ARAM](http://na.leagueoflegends.com/en/client-update/article/0fbaca41-5f9f-4325-9ce8-830928e78c78)
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Acc3Lerator (EUNE)
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Can we please have a rough estimate for the end of this nightmare that is the old client?
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> [{quoted}](name=SE Accelerator,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0001,timestamp=2016-05-19T21:34:09.305+0000) > > Can we please have a rough estimate for the end of this nightmare that is the old client? Since I wrote this originally, I'm gonna copy and paste it from [the FAQ](http://na.leagueoflegends.com/en/client-update/faq) :P "An exact date is hard to pin down. We’ll go to beta when we’ve implemented all its features and can ensure that it’s a totally stable build."
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Just to add onto CapnBranFlakes's comment, we are AIMING to replace the legacy client with the client update *this year*. Emphasis on aiming.
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Q: Will the Alpha client update automatically or will we have to download new iteration of the client?
> [{quoted}](name=hippostar,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0006,timestamp=2016-05-20T13:31:14.973+0000) > > Q: Will the Alpha client update automatically or will we have to download new iteration of the client? We are planning on a smooth switchover - ideally you won't need to take action other than patching up :)
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I got my invite I've been doing my best to watch out for bugs and look for constructive commentary to make but so far I can't seem to see past how pretty it is give me time :D
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> [{quoted}](name=Belligera,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0009,timestamp=2016-05-20T18:58:45.254+0000) > > I got my invite I&#x27;ve been doing my best to watch out for bugs and look for constructive commentary to make but so far I can&#x27;t seem to see past how pretty it is give me time :D <3
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Dragable mastery page hype! Edit: Tfw you see you have 2 comment notifications and they are both rioter comments on the same comment. _fangirl faints_
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> [{quoted}](name=RangerofShadows,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0000,timestamp=2016-05-19T18:10:08.826+0000) > > Dragable mastery page hype! Drag and drop friends from your friends list into your lobby FTW, too!
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> [{quoted}](name=RangerofShadows,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0000,timestamp=2016-05-19T18:10:08.826+0000) > > Dragable mastery page hype! Other places to use drag and drop: to invite people from your friend's list to the lobby and to move people from one folder to another more easily. Try it out and tell us what you think.
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-Its dificult to program features like new champ select for both alpha and legacy clients while the legacy still exists? I guess the new ARAM champion select won't hit the Legacy client because is too much effort to maintain 2 versions of the same feature. Plus, I got two question about the new client but they aren't for Summoner's Rift and ARAM changes. -Why choice most played champ for profile image instead of best mastery points or user choice? -Its possible on future to make a web page for runes/masteries or a save/load to archive?
For the profile image we chose your recently played champion, which also shows up when you hover over yourself in the friends list. The intention was to have the profile feel a bit more alive and be representative of what you're currently playing. When you visit your friend's profile you'll see what they're recently playing so that you and your friend's profiles feel more unique. -EDIT Also if you own an ultimate skin, such as DJ Sona, Spirit Guard Udyr or Pulsefire Ezreal, selecting one of the corresponding summoner icons will get you an animated version of the image on the profile page. Check out this awesome preview that one of your fellow players tweeted. https://twitter.com/moobeat/status/733027739305971713
Solerian (NA)
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I disagree. Uniqueness usually stems from individuality, which is a big part of self customization. Oftentimes, though we play certain champions, it doesn't mean we're necessarily fans of them (or their role). Allowing us to choose what we show on our profile as a background is the best path, and one other members of the community have endorsed. If you'd like to lock us on a pick, it'd make much more sense for your highest mastery champion to be shown. On top of that, the Recently Played system, at least in its current form, just doesn't work correctly. Several times myself and friends will have our Recently Played champion as someone we played 10-15 games ago.
Absolutely agree that customization is a big component of making it feel like your own and something that we're definitely still talking about. One of the goals was to have a profile that would change with you as a player and be representative of what you're currently playing. Using highest mastery would absolutely give you a champion that you have dedicated a lot of time to playing, but also may not change frequently, especially if you've embraced specialization. In that case frequency of play/recency will get you the champion as your background image. All that being said we're definitely still open to trying different ideas to get a profile that feels good!
Good question - yes, it’s definitely overhead to maintain features in 2 different clients, but we are absolutely committed to making your experience the best we can in either client until we fully move to the updated one. It's just the cost of doing this type of re-engineering work. Oh - can you clarify what you mean by “ARAM champ select won’t hit the legacy client”?
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Of course. Sorry for don't explain this part. :) I was referring to this image: http://news.cdn.leagueoflegends.com/public/images/misc/forums/2016/3-ARAM-champ-select-PBE.jpg I understand the Rift is core and this is why come first. There are too many resources and time for make the champ select page on all queues like Normals, ARAM, Twisted Treeline and alternative modes before the new client. So we should expect this image only on the new client, right? (And yes, I forgot on ARAM tecnically you can't select champs. :P)
> So we should expect this image only on the new client, right? Correct - the look of the updated client won't be folded back into the current client.
> [{quoted}](name=richilimón,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0005,timestamp=2016-05-20T05:51:20.612+0000) > > -Its dificult to program features like new champ select for both alpha and legacy clients while the legacy still exists? I guess the new ARAM champion select won&#x27;t hit the Legacy client because is too much effort to maintain 2 versions of the same feature. Hey! Let me pick up the tech portion of your question. It's a really good callout, because while we're eager to get the updated client out to folks we definitely don't want to disrupt anyone who is playing on the legacy client. To achieve this, we put a lot of care into making sure that the updated client and the legacy client can speak the same language - so chat messages, statuses, invites and all that other good stuff can move between both clients freely without either one getting confused.
> To achieve this, we put a lot of care into making sure that the updated client and the legacy client can speak the same language Ah, thanks for mentioning that. Yes - both clients are completely interoperable as we haven't changed the platform protocols that they use to talk to our servers.
Why remake the client when it already looks fucking great and you already updated it a year ago?
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> [{quoted}](name=Witch Of Babylon,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0002,timestamp=2016-05-19T21:36:14.431+0000) > > Why remake the client when it already looks fucking great and you already updated it a year ago? Both Morbid and Jujoma are right. Additionally, there are areas of the existing client that look great and there are areas that look a bit outdated and inconsistent. Honestly, the visual work is less about making things look nicer (although we want to do that) and more about creating a style and a UI system that will result in a visually consistent client for years to come.
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Is anything on the champ select page left open to change? I'm not a fan of the smaller chat size or the font size. Makes it a lot harder to read for some reason, maybe because I feel that it's too small. Any thoughts on if minor details like this will be changing or are open to change?
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> [{quoted}](name=mithArrows,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=000c,timestamp=2016-05-20T20:10:29.478+0000) > > Is anything on the champ select page left open to change? I&#x27;m not a fan of the smaller chat size or the font size. Makes it a lot harder to read for some reason, maybe because I feel that it&#x27;s too small. Any thoughts on if minor details like this will be changing or are open to change? Overall I believe we're always open to feedback and iterating on it based on your needs as players. In this case specifically, we have been exploring different options for chat in champion select and in the end of game screen to make it feel more impactful and bring back some space. Nothing definitive yet on the direction but know it's an area we are actively exploring.
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im bored{{champion:161}}
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> [{quoted}](name=KITTYgoROAR77,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0013,timestamp=2016-05-20T20:16:44.427+0000) > > im bored{{champion:161}} {{champion:33}}
Tomathin (NA)
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With the new client will there be new features in it(replay system? :D) or just aesthetic changes and a better working client?
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Our goal right now is to just get it up to par with the legacy client while 1) Making it look hawt 2) Using a different, better, newer platform (which will ULTIMATELY be less buggy, thanks largely to our testers) 3) Adopting some internal tool changes that allow us to make new features more quickly/efficiently. So while the alpha client *probably* won't have any significant new features when we go to beta, its design will allow us to prioritize new stuff later on.
Bioxio (EUW)
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The transition from the "Match found" to the Champ Select is in that version a bit flat. In the video previews you showed us some nice zooming in and effects. Will it be in the final client too or is it just little bit tricking? :^) Edit: Oh and I would lovely see myself in some alpha testing! ;)
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There were just some optimization issues with that effect. We're bringing it back once we work out the kinks.
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What's the development progression on the alpha client? There's currently only the play loop, which is fine, but are you guys going to refine the play loop before creating more functioning features? I'd love to provide feedback about features that are close to release potential. I'm not too sure what feedback you guys are looking for since we know that it's not currently working the way you guys want yet. What constitutes good feedback?
> [{quoted}](name=Alectrolytes,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0004,timestamp=2016-05-20T05:12:30.602+0000) > > What&#x27;s the development progression on the alpha client? There&#x27;s currently only the play loop, which is fine, but are you guys going to refine the play loop before creating more functioning features? I&#x27;d love to provide feedback about features that are close to release potential. I&#x27;m not too sure what feedback you guys are looking for since we know that it&#x27;s not currently working the way you guys want yet. What constitutes good feedback? The current alpha client is a bit bare bones and that's very much intentional. We'd like to focus your feedback on specific areas that we highlight on the homepage of the alpha client. These "focus areas" are going to change as we continue to add more features to the alpha. [**Current focus area**](http://na.leagueoflegends.com/en/client-update/article/0fbaca41-5f9f-4325-9ce8-830928e78c78) is blind pick and ARAM play loops. You should feel free to provide feedback on anything and everything you see on the alpha client right now. As we work on adding new features to the alpha, we'll also be keeping a close eye on player feedback and continue to polish existing alpha features. Let's talk about what constitutes good feedback. Good feedback for us provides insight into why you feel the way you do about it and what your ideal scenario would be. This would make it easier for us to digest and potentially act on that feedback compared to say something like "I don't like the new champ select screen cause it hurts my eyes." That's OK feedback but it always helps to understand the why and in what way you'd like to change it. You can also keep tabs on the current and upcoming focus areas on [**the alpha website.**](http://na.leagueoflegends.com/en/client-update/news)
MrAeRoZz (EUW)
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Will i ever get a rioter to answer me?{{champion:9}} {{item:3070}}
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> [{quoted}](name=MrAeRoZz,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0020,timestamp=2016-05-20T20:29:08.885+0000) > > Will i ever get a rioter to answer me?{{champion:9}} {{item:3070}} Yes
MrAeRoZz (EUW)
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maybe i should ask a valid question but i have none {{item:3070}} {{champion:32}}
Do we have to use the new client? Can we keep using the current client?
> [{quoted}](name=DartExplosion10,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0019,timestamp=2016-05-20T20:24:19.559+0000) > > Do we have to use the new client? Can we keep using the current client? You can continue using the current client until there comes a time where everyone will make the switch to the updated client. Until such time, if you've been invited to the alpha, you can switch playing between it and the current client as you like. We'd really appreciate your feedback to make the alpha better for everyone!
Zyorhist (NA)
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given that I can play with the new client on my pbe account, is there a way to get it for the live accounts...I wouldn't mind helping out and checking out the new stuff...
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> [{quoted}](name=Zyorhist,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0022,timestamp=2016-05-20T20:30:57.535+0000) > > given that I can play with the new client on my pbe account, is there a way to get it for the live accounts...I wouldn&#x27;t mind helping out and checking out the new stuff... Yes! Sign-up to join us for the alpha via [this link](http://na.leagueoflegends.com/en/client-update/signup) if you haven't already.
MDFang (EUW)
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What technologies will be powering the new client? Language, framework? If you rolled your own, care to tell something about its technical side?
> [{quoted}](name=MDFang,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=001d,timestamp=2016-05-20T20:26:11.144+0000) > > What technologies will be powering the new client? Language, framework? If you rolled your own, care to tell something about its technical side? TL;DR screens are built in HTML5/Javascript. Communications code is in C++ Slightly more tech focused answer: We’ve built a system around Chromium Embedded Framework, in part because of the rich media possibilities. We’ve also taken great care to make it extensible, so that features can be added by teams without impacting others. So, client screens are built in HTML5/JS and communications-level features are built in C++. We’ll be publishing an in depth blog on the architecture in the near future here: https://engineering.riotgames.com/
Riø (NA)
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> [{quoted}](name=sparkly unicorns,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=001d0000,timestamp=2016-05-20T20:36:18.747+0000) > > TL;DR screens are built in HTML5/Javascript. Communications code is in C++ > > Slightly more tech focused answer: We’ve built a system around Chromium Embedded Framework, in part because of the rich media possibilities. We’ve also taken great care to make it extensible, so that features can be added by teams without impacting others. So, client screens are built in HTML5/JS and communications-level features are built in C++. We’ll be publishing an in depth blog on the architecture in the near future here: > https://engineering.riotgames.com/ Are you using a custom package for this Chromium environment, or something like Atom?
> [{quoted}](name=Its Me Rio,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=001d00000000,timestamp=2016-05-20T21:02:53.670+0000) > > Are you using a custom package for this Chromium environment, or something like Atom? It's our own build. It's sort of like a game client version of Atom (which is oriented around text), with a more component-oriented extensibility architecture. We have an underlying C++ communications layer for handling the async WAN communications.
SeekerK (EUNE)
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Hi * Will the new Client use more computer resources? (CPU, Memory) * Is there anything new to expect to the Client options? * As an icon collector, are Icon's shown on the client just like before or have they become bigger/smaller? * Can you still make groups in the friend list and can you relocate them? ( example put your closest friends top and general people down etc) I sadly haven't got the Alpha acess and maybe will never get it, even if i'd like to as i like to help..
> [{quoted}](name=SeekerK,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=001f,timestamp=2016-05-20T20:28:13.660+0000) > > Hi Greetings! > * Will the new Client use more computer resources? (CPU, Memory) We're actually aiming to use _fewer_ resources :) > * Is there anything new to expect to the Client options? As the updated client grows, I certainly expect that some dials and levers will appear in the Settings menu to go with them. > * As an icon collector, are Icon&#x27;s shown on the client just like before or have they become bigger/smaller? You can see the design over at http://na.leagueoflegends.com/en/client-update/article/2e479430-d2b9-47cf-80e8-c3b3f54c750a > * Can you still make groups in the friend list and can you relocate them? ( example put your closest friends top and general people down etc) Yep! There's still room at the top of the list for your BFFs. > I sadly haven&#x27;t got the Alpha acess and maybe will never get it, even if i&#x27;d like to as i like to help.. Don't worry - the alpha will be expanding as time goes on :)
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Hey guys. I'm wondering if chat will be a part of this update. It hurts when in blind pick, you call out a lane but you don't get it because you were the last to "join the room". Will this be changed at all?
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> [{quoted}](name=Adelrift,realm=OCE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0010,timestamp=2016-05-20T20:13:59.404+0000) > > Hey guys. > > I&#x27;m wondering if chat will be a part of this update. It hurts when in blind pick, you call out a lane but you don&#x27;t get it because you were the last to &quot;join the room&quot;. Will this be changed at all? Chat optimizations are a part of the package, however this may not be a reliable way to gauge lane choice as each person in champion select is seeing a different chat based on when they load in. Improvements around lane intent for blind pick would need to be explored separately from chat.
AnWaRkh (EUW)
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I am actually a tester and i have to ask what inspired you guys to design this amazing new client and where there other designs that you simply didn't like can you describe them?
> I am actually a tester and i have to ask what inspired you guys to design this amazing new client That's interesting - one of our technical goals was better testability. It is internally component oriented, so we can test each part in isolation as well as in other combinations.
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> [{quoted}](name=AnWaRkh,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0016,timestamp=2016-05-20T20:20:22.676+0000) > > I am actually a tester and i have to ask what inspired you guys to design this amazing new client and where there other designs that you simply didn&#x27;t like can you describe them? We ran through many many different themes. We knew we wanted something that felt like League of Legends, but finding one universal source of inspiration was difficult since our game is so diverse. We zeroed in on hextech since Piltover is such a cool, iconic and unique faction. Our initial hextech explorations included some VERY literal designs that were problematic for many reasons. We dig into this a bit in the [Visuals Dev Blog.](http://na.leagueoflegends.com/en/client-update/article/2e479430-d2b9-47cf-80e8-c3b3f54c750a) One of them was a literal, crafted machine to create a rune page. It was an epic, audio/visual experience. It was pretty cool however it actually ended up being more difficult for players to use and for Riot to update down the line. That encouraged us to go for a style that is much more flexible. We want to be able to turn things up to 11 when we want to get people excited and also turn things down when we want the content or interactivity to have the spotlight.
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Hi guys and props to the work you' ve done so far :) well i have some things to ask about the future of the new client and the already existing features... First of all it would be very nice to see some changes implemented to the already existing honor system as we move on to the newer client so it can feel fresh again maybe? that's because i noticed that the post-game honor option is disabled in the new client at the moment and that made me curious :P Also, is the new client compatible with hextech loot at the moment? Do we still earn chests/keys while playing in the new client? Last but not least,any idea on what the next focus area will be? Thanks in advance and keep up the good work :)
> [{quoted}](name=souvlakiman,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0023,timestamp=2016-05-20T20:32:27.336+0000) > > Hi guys and props to the work you&#x27; ve done so far :) well i have some things to ask about the future of the new client and the already existing features... > First of all it would be very nice to see some changes implemented to the already existing honor system as we move on to the newer client so it can feel fresh again maybe? that&#x27;s because i noticed that the post-game honor option is disabled in the new client at the moment and that made me curious :P > Also, is the new client compatible with hextech loot at the moment? Do we still earn chests/keys while playing in the new client? > Last but not least,any idea on what the next focus area will be? > Thanks in advance and keep up the good work :) Thanks! This is just the beginning. Honor system and other social play features are definitely on the roadmap to be added to the alpha. It's hard to say right now if this will involve changes to these features beyond how they look in the updated client. The updated client is compatible with hextech crafting so you're still earning your chests and keys but can't see them or open them in the updated client. (yet) Alpha client and the current client both connect to the same live server so if you'd like to open your chests, you can switch over to the current client to do so and everything you earn will be added to your account when you log back into the alpha.
SO WHERE IS MY ALPHA INVITE!? With that out of the way, here are my actual questions. Answer any you want to, I'm not picky: * Why the long time for the client? We've heard rumblings since 2012 that Riot was working on a new client, was it just a scope issue? * Is the final client going to be an updated version of the one we have now or will there be new features coming with it entirely? * Is there a reason you chose ARAM and SR for the play loop? * Why the hextech design and not, say, a more runic design ala the older client?
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> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0008,timestamp=2016-05-20T18:28:36.639+0000) > > SO WHERE IS MY ALPHA INVITE!? > > With that out of the way, here are my actual questions. Answer any you want to, I&#x27;m not picky: > > * Why the long time for the client? We&#x27;ve heard rumblings since 2012 that Riot was working on a new client, was it just a scope issue? > * Is the final client going to be an updated version of the one we have now or will there be new features coming with it entirely? > * Is there a reason you chose ARAM and SR for the play loop? > * Why the hextech design and not, say, a more runic design ala the older client? Ahoy there, captain! * Improvements to the legacy client have never stopped, but we chose to re-scope this _major_ update a couple times as the needs of League and players have changed over the years. * Our focus is on upgrading the client's underlying tech, improving the visual & audio design, and player quality-of-life improvements across all the existing features. We're not planning any brand new features at _launch_, but new League features are always in development and will get added to the updated client when they launch. * All queues will get added over the course of the alpha, but we started with ARAM and SR blind pick since these are the "safest" tech-wise to start with as we put the updated client tech through its paces. * We designed the client's visual & audio with 2 key goals in mind: (1) a consistent visual & audio style (hextech UI) to the client that _feels_ true to League as it is today, and (2) a clean, intuitive interface that any Riot dev team can extend and adapt to fit with new League features in the future. If you're interested in learning more, [check out the client Visual Style blog from our design team!](http://na.leagueoflegends.com/en/client-update/article/2e479430-d2b9-47cf-80e8-c3b3f54c750a)
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Is this going to work better with 4K monitors than what we have now?
> [{quoted}](name=ElysMustache,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=002a,timestamp=2016-05-20T21:01:55.781+0000) > > Is this going to work better with 4K monitors than what we have now? Yep! The updated client supports hi-dpi displays on both PC and Mac. SO MANY PIXELS {{sticker:zombie-brand-mindblown}}
VaIIy (EUW)
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How many people will actually get an invite and how likley is it to get one?
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> [{quoted}](name=VaIIy,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=000d,timestamp=2016-05-20T20:10:32.065+0000) > > How many people will actually get an invite and how likley is it to get one? Right now, we're starting slow with a relatively small amount of invites, so most players won't have an invite yet. As we optimize and are happy with the client's stability we'll let more and more players in -- eventually we plan to let in everyone who signed up. :)
Deelinsho (EUW)
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will there be a ablility to better find friends like maybe a people you may now by checking your'e friends to lists of friends (yes that sounds stupid im Danish) or maybe a cleaner look over news because i find it frustrating to go the na page because the news differ beetween them so maybe a link or just give all nations the new why make it exclusive to na?
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> [{quoted}](name=Deelinsho,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0029,timestamp=2016-05-20T21:01:29.511+0000) > > will there be a ablility to better find friends like maybe a people you may now by checking your&#x27;e friends to lists of friends (yes that sounds stupid im Danish) or maybe a cleaner look over news because i find it frustrating to go the na page because the news differ beetween them so maybe a link or just give all nations the new why make it exclusive to na? Yup! Improvements to finding friends is on our list and we're looking at a couple of ways of accomplishing it. Not a ton of details to share just yet though. More to come on the news page of the client update later as it's still in the works.
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The new client looks very sexy. GJ Rito {{sticker:slayer-pantheon-thumbs}}
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> [{quoted}](name=CaptainPeeWee,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=002e,timestamp=2016-05-20T21:14:30.705+0000) > > The new client looks very sexy. GJ Rito > {{sticker:slayer-pantheon-thumbs}} {{sticker:slayer-pantheon-rainbows}}
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Is the unique ambient sound that plays when u select a champion special or did you just take them from their spells?
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> [{quoted}](name=Scarborough Fair,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=002b,timestamp=2016-05-20T21:06:05.068+0000) > > Is the unique ambient sound that plays when u select a champion special or did you just take them from their spells? The champ select sounds are adapted versions of their abilities, yes. We worked with Rioters who main those champs to pick sounds that felt most iconic to each individual champ.
INunuBotI (EUNE)
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I clicked on the sgin up but i didnt got the invite yet do you know when ill get it?
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> [{quoted}](name=INunuBotI,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0030,timestamp=2016-05-20T21:22:03.389+0000) > > I clicked on the sgin up but i didnt got the invite yet do you know when ill get it? We'll be adding more testers throughout the alpha. Thanks for the interest in joining us!
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Asking on behalf of someone else... I've been playing around with the new client and I have to say it's beautiful! Great job on it Riot! However, there's one small thig that's bugging me about it: when you get to the skin selection phase, all of that champion's skins are displayed in chronological order according to their release date, while the current client shows all the skins you own first, followed by the ones you don't. On old champions with lots of skins, this can be a bit annoying on old champions that have lots of skins since you have to hunt for the ones you own through the list. I own Reaper Soraka, but it's hidden behind all her older skins I haven't bought. I also own Order of the Banana Soraka, which doesn't show up on the image at all because the skin selector isn't big enough. Is this intended or are you planning to change this on future builds?
We've actually already got plans to make a handful of updates to the way the skin carousel works to make it a bit easier to move around in. The small pips above the carousel will help you figure out where you are in the total inventory, which skin is selected, as well as jump around.
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Q: When exactly will we be able to test features like store, collection etc. on the new client?
> [{quoted}](name=Janna The Hutt,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0032,timestamp=2016-05-20T21:24:24.556+0000) > > Q: When exactly will we be able to test features like store, collection etc. on the new client? A: SOON! But seriously, we'll be adding these features one by one to the alpha to get focused feedback on them. We'll be updating the [**alpha site**](http://na.leagueoflegends.com/en/client-update/news) with future testing areas so stay tuned.
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Thank you! {{sticker:slayer-pantheon-thumbs}}
{{sticker:slayer-pantheon-thumbs}}
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im tired and dont have a question. so can one of you guys answer a question that you really hope somebody asked and pretend i asked it XD
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> [{quoted}](name=warpenguin555,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0033,timestamp=2016-05-20T21:26:35.748+0000) > > who is ur favorite Shining force character and also why are you the greatest writer of all time Really great couple of questions, Warpenguin555. My favorite character from the 1992 fantasy turn-based tactics role-playing CLASSIC _Shining Force: The Legacy of Great Intention_ is Gort. Such a badass, and he's always drunk. Really great. To answer your second question, it _is_ really difficult writing all of these blog posts about the League client update, but I _don't_ consider myself to be the greatest writer of all time. We'll just have to agree to disagree.
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On the programming side, what do you think the greatest change from the current client to this one is? And how much (if at all) do you see yourselves updating/improving the new client when it comes out? You guys at Riot are awesome. Keep it up!
> [{quoted}](name=NewGuy101,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=002f,timestamp=2016-05-20T21:16:32.917+0000) > > On the programming side, what do you think the greatest change from the current client to this one is? And how much (if at all) do you see yourselves updating/improving the new client when it comes out? Great question! There's just straight-up _more people_ working on League now, and when you have a bunch of chefs working in the same small kitchen it's easy get in each other's way. Also, this metaphor is bad, but I'm rolling with it. That in mind, we've put a lot of care into making a better kitchen, as it were - creating an extensible platform that lets many people work in the updated client at the same time. Part of the way we do this is having good boundaries between code belonging to different features, so that we can add new ones (and update existing ones) as needed. The trick is to get all those features to play nicely with each other so it comes together as a cohesive experience. We'll definitely be talking about this in more detail on the Riot Engineering blog, so swing by if you're interested :) http://engineering.riotgames.com/ > You guys at Riot are awesome. Keep it up! D'awwww <3
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what about the runic theme? are we gonna lose the picture of the "summoner" on the "summoner's profile"? I know with the renew of all the lore what's the point of calling it summoner's rift? are we summoners? (as a player) I know some of these questions that are probably unanswerable by thus development team, but I don't want to lose the core part of league.
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> [{quoted}](name=greekpower14,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0031,timestamp=2016-05-20T21:22:39.027+0000) > > what about the runic theme? are we gonna lose the picture of the &quot;summoner&quot; on the &quot;summoner&#x27;s profile&quot;? I know with the renew of all the lore what&#x27;s the point of calling it summoner&#x27;s rift? are we summoners? (as a player) > I know some of these questions that are probably unanswerable by thus development team, but I don&#x27;t want to lose the core part of league. Yep, the picture of the old summoner banner in your profile is going away. We've moved away from representing summoners as actual characters depicted in the world of League, because awesome _champions_ are really the focus. That said, players are still "summoners" -- we're the ones actually controlling the champs. And players don't all look like old, white, robed dudes, so it's time for that banner to go. ;)
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How will this new client work for lower end computers and are you going to visual update the runes and masteries page? Because it looks pretty outdated imo
> [{quoted}](name=SoloThisPlayer,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0036,timestamp=2016-05-20T21:38:51.102+0000) > > How will this new client work for lower end computers ... I can answer a part of your question :) We'll have options to disable the client's most resource-hungry animations.
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Are we going to be able to drag around mastery and rune pages to rearrange them, like we do with our friends list?
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> [{quoted}](name=BILL NYE THO,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0035,timestamp=2016-05-20T21:37:32.222+0000) > > Are we going to be able to drag around mastery and rune pages to rearrange them, like we do with our friends list? Yep! We'll introduce those pages in an upcoming client alpha patch.
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DRAG AND DROP RUNE PAGES GET HYPE
MrTarek (EUNE)
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and is it normal to take 700 ram on macs? isnt it too much?
> [{quoted}](name=MrTarek,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=003a,timestamp=2016-05-20T21:45:16.756+0000) > > and is it normal to take 700 ram on macs? isnt it too much? Yeah - we're planning to bring that down for sure. We're optimizing a lot of stuff as we speak :)
MrTarek (EUNE)
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> [{quoted}](name=Riot Jules Fern,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=003a0000,timestamp=2016-05-20T21:57:58.061+0000) > > Yeah - we&#x27;re planning to bring that down for sure. We&#x27;re optimizing a lot of stuff as we speak :) the fan is going crazy too , not normal at all!! plz fix it , as soon as i login fans go max speed
Can you pm me specs and maybe the tasks in the activity monitor?
> [{quoted}](name=MrTarek,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=003a,timestamp=2016-05-20T21:45:16.756+0000) > > and is it normal to take 700 ram on macs? isnt it too much? Just checked out soak test, and we hit a max of around 500 which we are aiming to bring down. What screen were you on when you measured it?
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What are plans for Runepage's look? The page itself seems bounded to old visual. Will positioning of slots change? Visuals of the runes. I believe runes need complete update, but for now, how will it be? New Masteries, for example, will visually fit, just sidebar needs to be updated. Runes are not the case. Also might you change menu text ("Profile", "Collection") into icons? Now it reminds too much of Heroes of the Storm and I think icons are bette translation-wisely. Finally, might we have hint what this "Collection" choice is? The feature of skin browsing proposed long ago or common browsing for champions and stuff (basically new "champions" tab)?
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> [{quoted}](name=Nostormo,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=003c,timestamp=2016-05-20T21:48:50.301+0000) > > What are plans for Runepage&#x27;s look? The page itself seems bounded to old visual. Will positioning of slots change? Visuals of the runes. I believe runes need complete update, but for now, how will it be? New Masteries, for example, will visually fit, just sidebar needs to be updated. Runes are not the case. > > Also might you change menu text (&quot;Profile&quot;, &quot;Collection&quot;) into icons? Now it reminds too much of Heroes of the Storm and I think icons are bette translation-wisely. > > Finally, might we have hint what this &quot;Collection&quot; choice is? The feature of skin browsing proposed long ago or common browsing for champions and stuff (basically new &quot;champions&quot; tab)? We're revamping the Runes and Masteries pages to fit the look of the updated client, which includes rearranging the positioning of the rune slots in particular to be more intuitive. We'll have more detailed info about the Profile & Collection sections in a later alpha release, but the basic idea is that the **Profile** section is all about your identity as a player, including your match history and stats, and the **Collection** section contains all the champs, skins, runes, masteries, and other stuff you've unlocked.
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