Hey tacticians, Ed "SapMagic" Altorfer here on behalf of the Teamfight Tactics team. Ranked has been out for a little while now, and things are looking pretty good overall. Even so, we’re taking stock and making a few tuning adjustments. Specifically, a couple inconsistencies have made it a little more forgiving than we intended, so we're making the following changes **which are heading to PBE for testing before we push them to live**:
In TFT, you’re supposed to demote if you lose at 0 LP in any given division (barring a few rare exceptions) as a tradeoff for the lack of promotion series you see in other League ranked queues. Due to a bug, we weren't demoting players during their first couple games after promoting. **From now on, you'll be demoted if you lose LP if you were at 0 LP when the game started.**
#Challenger/Grandmaster Demotion Protection (Also Affects Other Ranked Queues)
For players in Challenger and Grandmaster, you’re supposed to demote into Masters if you are at 0 LP at the end of the day, and then demote back to Diamond if you lose at 0 LP in Master. However, when there aren't enough Masters or Grandmaster players, it results in a situation where Challenger players can't demote. **Moving forward, when you lose LP while at 0 LP in GM or Challenger you'll immediately be demoted to Diamond 1.** One last note—we're making this change across all ranked queues, not just TFT.
In concert with the changes to demotion protection, we're making a few other tweaks to LP calculations to prevent extreme edge cases where you could gain more LP than you should. For the most part, you will not see or feel any changes based on this optimization.
And that's it! We're still building this thing with you, so please continue sharing feedback as we go through the first beta season of Ranked. Don't forget to have fun, and we'll see you in the arena!