Mid Season Tanks Update - Sejuani

Hello everyone, I’m here to talk about the upcoming Tank update. The first one in line for the update is the one and only…. Sejuani! But before we get into the specifics, let me lay out some general goals for the Tank update as a whole. Please note that not all Tanks have the same current problems and thus do not have the exact same project goals. * **We’re adding more skill expression to Tank combat patterns, for themselves as well as their opponents.** We’re looking to offer more points of play and counterplay and reward players for mastering them. * **We’re reducing the amount of reliable damage that Tanks bring to the game and instead amplifying their defensive and crowd control capabilities.** We want to ensure that the tanks are correctly valued for the right reasons and definitively set them apart from their offensive counterparts. * **We’re making each Tank more unique.** Vanguards in particular fall short in this regard, so we’re looking to add more uniqueness outside of their ability to effectively initiate teamfights. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Now, enough about general Tank topics, let’s talk our favorite boar rider, Sejuani! First let’s go over our current assessment of Sejuani as she exists on Live: * **Cool but unrealized thematic fantasy ** Sejuani is a barbarian warleader riding a boar (super cool!). However in game, she lacks the cavalry fantasy outside of her Q, and does not have anything that alludes to her as the leader of her tribe. * **Overreliance on ultimate** Sejuani’s ultimate is probably in contention for the strongest ability in the game. Unfortunately, it is so strong that it consumes the majority of her power budget, forcing her base kit’s output to be very underwhelming. * **Lack of interesting / interactive combat pattern** Sunfire Cape has never won awards for creating deep combat patterns, so it should come as no surprise that Sejuani’s current kit is lacking in this department. * **Lacks a unique identity** Her biggest claim to uniqueness is: "Has a ranged Amumu Ultimate". This falls far short of how unique we want our champions to be. So with that in mind, this is where we are trying to take Sejuani * **Tap more into the cavalier / warleader fantasy** We would like to have moments where it feels like Sejuani is actively leading and inspiring her allies. We would also like to add more elements to her kit that alludes to the cavalier fantasy who is always on the move ready to rush in on her opposition. * **Create a more engaging base combat pattern** We want to make her base pattern more engaging and worth mastering for Sejuani players, and also give enemies something to play around. We will be reworking her base spells so the majority of her damage no longer comes from just standing near her opponents. This will mean that we will need to take some of the power away from her currently overwhelmingly powerful ultimate so we can give all of her base spells real impact * **Create a clear and unique defensive profile** We want tanks to be defined more by their defensive mechanics and Sejuani is no exception. As we reduce the amount of reliable damage she can put out, we want to change her passive so it is both more character defining and appreciable. * **Allow her to directly synergize with specific allies** We’re looking to give Sejuani ways to directly augment the effectiveness of her allies. Instead of just augmenting all her allies, we want Sejuani to benefit specific allies in ways that will make her feel like a true barbarian warleader.
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