Quick Gameplay Thoughts: September 6

Morning all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------ **Runes numbers aren't final** In another note on runes - important to stress that any numbers shown aren't necessarily final ones. Maybe Ultimore will be really overpowered at 20% when fully stacked? If so 20%'s not the number it should be. Pretty confident at 5% fully stacked for example it wouldn't be worth taking, so if 20% does end up being too high let's find that sweet spot in between the two. Important to distinguish between concept (invest some of your pre-game power into a rune that lets you use your ult more) and details (X champion can cast their ult every Y seconds and that's busted). ------------------------------------------------------------------------------ **Possible Janna changes in 7.19** We're taking another look at possible Janna changes, with much of the focus there still being on adding a bit more skill expression for Janna and counterplay opportunities for her opponents. Things currently being tested include Q uncharged being weaker/charged being stronger (faster for one thing), E having a longer CD until max rank (windows of vulnerability in lane), longer AA range (incentive a bit more risk taking and active play on Janna's part). Work's still going through quite a bit of iteration, so nothing final yet, hoping to have something in for 7.19 though. ------------------------------------------------------------------------------ **Ornn** For anyone that missed it there was another Ornn micro patch to give him a bit more power last week. We're still monitoring that. In 7.19 we'll at least be making some changes to how his item upgrades work (minimum level needed, plus the addition of a new item or two). Possible we give him a bit of extra power in some other regard too, getting to the point though where we also need to be extra careful not to over buff him. We're still seeing a lot of Ornn players struggle, but some of that's still learning curve not kit, and successful Ornns are starting to do quite a bit better.
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