Quick Gameplay Thoughts: September 13

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Clash** The recent test in Korea went well. Still on track as hoped towards the Global Beta later in the year as a result. Next up we've got some testing in a couple of regular sized regions, with EU West as a bit of a pre global beta miniboss to beat on the horizon. ---------------------------------------------------------------------------- **State of the Pro Meta going into Worlds** The next patch (9.19) is the one Worlds will be using. We'll be making some individual champ adjustments to outliers in it but aren't going to be doing anything that should majorly shake things up. We believe the pro meta's in a really good state overall, including state of game pacing and early conflict. Very excited to see what the clash of different regions in Worlds brings as a result. Some possible champs for small scale balance changes in 9.19 below. This isn't a list of champs definitely getting buffed or nerfed it's a list of champs we're currently assessing. Likely some get removed, possibly one or two get added. Buffs: Ashe, Blitzcrank, Cassiopeia, Fiora, Graves, Heimerdinger, Mordekaiser, Orianna, Ornn, Rek'Sai, Riven, Sion, Twisted Fate, Vayne, Veigar, Xin Zhao, Zac Nerfs: Gragas, Karma, Sejuani, Sylas, Tahm Kench, Yuumi, ---------------------------------------------------------------------------- **TFT PVE Drops** So far we think the revised PVE drop system in TFT is showing good promise but also needs some polishing. We believe it's doing a good job of reducing unfairness (mainly) while keeping a lot of variance of game experience. We're looking at adjustments to things like Spatula drop rate, how early players can get 4 cost units, whether we're now injecting a bit too much gold into the system, where on the battlefield drops fall etc. Expect to see changes to address a range of issues in 9.19 as a result. If there are particular issues you're feeling with the changes now's the ideal time to talk about them in terms of our ability to implement and test changes for the next patch. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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