Quick Gameplay Thoughts: August 10

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Some 8.17 balance changes** We've just finished work on 8.16. A fair bit of time at the moment's going into exploratory work on preseason as discussed earlier this week. We'll be doing some balance changes in 8.17 too though. Some things we'll be looking at below, we're also expecting some champs will probably need follow up changes after the 8.16 nerfs to burst from runes. Waiting to see where those land though before picking targets. * Annie Buff - Getting back to this after other work delayed it. First direction tested will be increasing her AA range back to its previous values. * Garen nerf - Garen's too strong at this point. We'll be looking to take power out in ways that nerfs him more in lower MMR, less in high, given it's low MMR that he's particularly out of line * Yorick nerf - Same deal as Garen, targeting low MMR * Rek'Sai buff - Not sure on details yet, likely just targeting overall power * Lee Sin assessment - Our 8.15 changes to Lee were intended to be a slight buff, looks like they’ve potentially ended up being a slight nerf however. We’re considering some followup changes to add a bit more power to him as a result. We tested some stuff during the 8.16 dev cycle, but weren’t happy with it so concluded we’d hold off and assess again in 8.17, see where he was up to. * Yasuo assessment - Similar deal to Lee Sin. 8.15 changes (crit items in this case) nerfed him noticeably. We looked at a buff in 8.16, but weren’t happy with the specifics we had in testing. That was an increased AD ratio on his ult. That had the benefit of addressing cases where his ult was getting outdamaged by one of his auto attacks (some bad feels) and helped push him towards heavier AD builds (versus going tanky, which cuts into his counterplay quite a lot). Had the downside of also making more of his damage front loaded however. We’ll be assessing him again during 8.17 too. ---------------------------------------------------------------------------- **The Zoe playing against experience** We’re also doing some work on Zoe, which is less about power and more about improving what it’s like to play against her. Not certain exactly which patch that will be in yet, or what the specific changes will be. Could be 8.17, more likely somewhat later though. ---------------------------------------------------------------------------- **Smite in champ select** Something we're doing with Nexus Blitz is making Smite a required pick for both junglers (gets put on you automatically in champ select). That's not necessarily something that'll be the case forever, but it's how we want to have for initial testing at least. We believe double jungle's optimal, but that's easy to misunderstand when first trying out the mode. We'd like to avoid early testing at least being distorted by people who aren't aware you'll want two junglers per team, hence the forcing smite. As a follow up to that we'll also be making it so, if you're put into champ select as a jungler on SR, you'll also have Smite as one of your Summoner Spells when you join the lobby. For SR you'll be free to change it should you want to swap positions with someone else, jungle without Smite or whatever (it's a default, not a mandatory thing). Goal there is to remove cases where a player forgets to check Summoners after playing a different position the game beforehand and loads in without Smite unintentionally, putting their team at a significant disadvantage. Still figuring out exact timing on that change, shouldn't be too far away, but will be a bit later than Nexus Blitz going live. ---------------------------------------------------------------------------- **On My Way Pings** Speaking of things that are coming soon, though not in the very next patch, we've got some improvements to the on my way ping. We'll be making it so that the ping also conveys some information about how far away the champion pinging is (really close, kinda close, really far etc). That'll happen both through different chat messages and somewhat different ping sounds. It's something we've been testing internally for a while and as you'd expect have found is helpful in coordinating ganks especially. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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