Quick Gameplay Thoughts: August 1

Morning all, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------ **Loading Screen Tips** For anyone still wondering, yeah, these are definitely lasting much longer in game than they should. We'll be shortening them in the next patch (7.16) so they're not still on screen as you're trying to jungle invade or emote spam each other. ------------------------------------------------------------------------------ **Ward Consistency Pass** Also going into 7.16 will be a consistency pass on how attack modifying abilities interact with wards. Our intent is that abilities should stack on wards, but buffs shouldn't get consumed by them (in part because those abilities shouldn't be applying their bonus effects to wards). Most abilities already work as they should in that regard, there are a number though that need correcting (Jax R from memory consumes its 3rd hit damage for example). That should be on PBE already, let us know if you're seeing anything that still doesn't behave as it should. ------------------------------------------------------------------------------ **Brand** We're pulling the Brand changes that have been in testing for 7.16. Still looking to do a bit of work on Brand at some point, see if we can make him a better choice in mid lane, rather than being as skewed towards a support as he is. Changes we've been testing don't hit the mark in terms of intuitiveness and feeling natural on Brand (bit too mechanical). ------------------------------------------------------------------------------ **Ancient Coin** We're also going to be hitting the Ancient Coin line in the next patch. The mana return especially's definitely too high, and we're seeing that come across both in a lot of general power and excessive removal of consequences from poor mana use by many supports (blowing a lot of mana for no gain should have more cost). Might or might not need some further tweaks to gold income at some point, unclear for now if that's in the right spot or not with the mana return also being out of line and clearly in need of reduction. Looking at dropping that down to 10%, also considering whether a lower % max, rather than a larger % missing, model might be more appropriate.
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