Quick Gameplay Thoughts: August 9

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Some 9.16 SR Balance Context** Looking at some of the changes coming in 9.16. Buffs: * Jax - We're looking to give Jax a little bit of early power, aimed in particular at top lane play against ranged opponents (Q CD 8-6 from 10-6) * Lux - Now that the 9.14 nerfs have had some time to settle we're confident we took a bit too much power out of support Lux. We wanted to hit fairly hard, hit her harder again than intended though. We're putting a bit of power back into the W rank ups as a result. * Shen - Some buffs aimed at giving Shen a bit more split push power mid-late game, especially against tanky opponents (buffs to Q % health damage and E damage). Intent is they should benefit top Shen more than support, given top Shen maxes Q earlier. Nerfs: * Azir - Going for just a small nerf here that gives slightly larger windows against him late game (Q CD 15-7 instead of 15-5). We originally tested some larger nerfs but given he's not highly OP and we're buffing other champs who tend to play mid conclusion was a light touch here made sense. * Corki - Here by contrast we're looking to take noticeably more power out of. We're hitting his reliable damage specifically (base AD and AD per level). Changes look small on paper, we've seen small looking base AD changes have large impacts historically though. * Riven - Riven we're targeting due to her High MMR solo queue performance being really strong. In retrospect lowering the Q CD significantly in 9.10 wasn't necessary. Going back on most of that buff as a result. ---------------------------------------------------------------------------- **Honor 5 Chromas** We've got some chromas coming this year Medieval Twitch and Grey Warwick. Goal there is to be able to give Honor 5 players who've already got both skins additional rewards. How that will work is that your Honor 5 capsule will contain two Honor 5 tokens, each of which can be exchanged for Medieval Twitch, Grey Warwick or one of the chromas for those skins. When we revealed the chromas a couple of weeks back we originally stated players would only be able to get one. We've since corrected the plan so folks can get both as originally promised earlier in the year. For those of you who've already opened Honor 5 capsules for the year we'll send you tokens separately sometime during 9.16. ---------------------------------------------------------------------------- **TFT Ranked** We've got some work underway looking at ways to improve how Ranked works for TFT. While we did a fair bit of tuning of the existing system to adapt it to TFT we think, based off what we're seeing and feedback received, that there's a fair bit of room to customize it further to better meet TFT needs. Don't have details ready to share yet, will do so as soon as we've got some specific tactics in mind though. ---------------------------------------------------------------------------- **RNG in TFT: Item Drops** I'm aiming to cover this topic in detail in a post within the next couple of weeks. Was hoping to do so this week but would like to give the TFT team a bit more time to map out their upcoming item work first. Short version for now though: * We think high game to game variation is very important for TFT given adaptability is one of the most important skills TFT tests * We don't think solutions like exact same number of items per player every game are the way to go * We don't think the current drop system gives sufficient options/alternatives to players who aren't getting many items either though, so are looking to make some changes. Details, or at least planned direction, to come once we've got something solid enough to share http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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