[INTRO] Mark “RiotScruffy” Yetter - Lead Game Designer, Champions

**WHO AM I?** Hey everyone, I’m Mark, but you can call me RiotScruffy here. I’m a totally obsessed video gamer (in the best possible way), and games like DOTA, WoW, LoL, and pretty much anything with the Star Wars brand have occupied the best years of my life. I’ve been a few places around the game industry before Riot, most notably I worked at Treyarch on Black Ops 2 right before I joined. They taught me some great stuff about how to make everything feel OP, and how to really sell a fantasy. I currently own: 1 cats. **WHAT AM I DOING AT RIOT?** There’s kinda two sections here for me, the past and the future: The past (and present): I’m the Lead Designer of the Champion Update team, which has worked on many of your favorites (and unfavorites I’m sure) like Sion, Poppy, Gangplank, Fiora, Juggernauts, Marksmen updates and many more. I have a TON of history with this team, having helped build it up from the ground when I started at Riot almost 3 years ago until now. The future: I’m going to be moving over to be Lead Designer of the Champion team. A new set of challenges and a really talented new group of people there is really exciting. Building up the next generation of new champions and hopefully surprising you all with some great new innovations is my goal. **WHAT AM I GOING TO TALK ABOUT?** Champ-Up has grown and changed so so much over these past years, and I can talk about so many things. “Why did we start doing group updates like Juggernaut/Marksmen?” “How do we decide how much to preserve or redo on a champ-up like Poppy?” Or even less specific stuff that is more related to our champion/game design philosophy like: “How have we evolved our strategy for making interactive gameplay without overusing skillshots?” “How do we build up a new champion from concept to completion?” “How did we go about categorizing our champions into archetypes so that we could better understand them (see juggernauts)?” I’d also like to bridge the gap - when I can - of how our general game design practice can carry over into good character mechanic design and vice versa. It might be cool to do some topics that explore how to apply our champ design principle to other systems or even games altogether. **WHAT WOULD YOU LIKE TO HEAR FROM ME?** Anything about Champ design or Champion updates is definitely on the table for me. Get creative, I’m open to whatever cool topics you all would like to talk about.
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