Quick Gameplay Thoughts: October 18

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **League 10 year anniversary** We hope you folks all really enjoyed the 10 year anniversary stream earlier in the week. From our perspective it's been great to finally be able to share a lot of the things many different parts of the company have been working on for a while. The plan going forwards is that the teams working on each new game will be the ones handling ongoing communication about those games, particularly when it comes to revealing new details. Those of us on LoL won't be able to share news on those games with you all as a result. ---------------------------------------------------------------------------- **PBE update next week** Next Tuesday should be an enormous PBE update as both the preseason changes and TFT Set2 go out. The plan is that TFT set 2 will then go live in 9.22 while preseason will soak for another patch to get more testing and go live in 9.23. We'll have some posts going up once everything hits PBE with a lot more details about what's in those patches, a few details below in advance as well though that, looking at current conversation, seem like they'd be helpful in understanding the direction we're going: * Elemental drake spawn With the new changes the first three drakes that spawn will always be unique. E.g. Ocean->Infernal->Mountain is possible but Ocean->Ocean->Infernal is not. * Minion XP changes As discussed we're taking some XP out of duo lanes and the jungle, then adding a bit to solo lanes. We're not going for a huge swing there though. Solo lanes are up 2%, duo lanes are down 2.4% and jungle is down up to 4% (less if you're getting catch up XP, so hard to quantify as exactly). We've kept level 2 breakpoints the same for both solo and duo lanes, so no one will need to relearn those. Jungle pathing should also be a bit more flexible, with XP removed from Krugs and added to Gromp to open up pathing more. ---------------------------------------------------------------------------- **Vilemaw post Twisted Treeline Removal** We don't have any concrete plans yet but I do want to share that we're discussing possible ways to use Vilemaw in other game modes. Not sure yet about where that might be, could be things like an alternative to Baron on SR in some circumstances, a late game boss in TFT, a boss for an event game mode etc. Assuming we do find a good fit could also be quite a while before we had the right time to add Vilemaw to one or more of those modes. It's the sort of change we'd want to introduce in a preseason, a new TFT set, or an event mode that had a strongly matching theme, so the right opportunity might not come along for a while. . All very speculative basically, but wanted to mention we agree with the feedback that there's a lot of potential from using Vilemaw somewhere else so are looking into it. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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