Quick Gameplay Thoughts: October 24

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png ---------------------------------------------------------------------------- **Top Lane Viktor** Wanted to share some thoughts about top lane Viktor, given we've seen it picking up some popularity and discussion, in particular off usage at Worlds. Our thinking right now: * It's quite strong when picked into the right enemy team and opposing lane (melee that aren't extremely mobile). It's not looking like a good choice so far into other team comps however, so seems pretty risky as a blind pick. * It's a different enough playstyle and position for experienced Viktor players that we're expecting it to take a while for strong usage to be common in solo queue. Similarly top laners without much Viktor experience will take a bit to build up the experience needed to play it usefully. Some degree of wait and see as a result. * Preseason changes will likely impact top Viktor's effectiveness. Timewarp Tonic and Klepto changes will potentially shift its viability, given both of those are standard picks at present for it. Additionally wider preseason changes, particularly tower plating, will impact all champions to some degree. * Finally it's also cool to see a champ getting played in a different way as an evolving reaction to other champs being common/strong. Based off all of that we're not looking to make any changes to Viktor specifically at present. We'll see where things end up post 8.23, nothing's currently looking too concerning though. ---------------------------------------------------------------------------- **Lissandra Passive** A little while back I mentioned that the Lissandra passive we've been testing (enemy champs killed become frozen statues that slow enemies, then explode) had been running into some issues with reliability. Been testing a range of different ways to address that since and have settled on one that's been really good in testing over the last couple of weeks. Wanted to share an update with you folks as a result: https://imgur.com/a/h4NPCut A few other details to know: * Frozen Thralls start off moving really slowly and get somewhat faster over time. * They'll prioritize running at enemy champions over enemy minions. * The exact numbers listed here haven't gone through rigorous balance tuning yet (that happens at the end), so could still change. ---------------------------------------------------------------------------- **Current State of Clash** A few months back we talked about how we were going to relaunch Clash, with the TLDR being fixing some underlying issues with the platform LoL runs on, then PBE testing, then testing in different regions, then eventually a full launch: https://nexus.leagueoflegends.com/en-us/2018/07/dev-the-future-of-clash/ We're now at the stage where we've been running mini Clash events in some regions. Tests in Oceania, Japan, the Philippines, Singapore, Thailand, Vietnam, Indonesia and Taiwan have so far gone well, with a few small issues identified we're working on, but nothing serious. Next up we'll be testing in other regions and increasing the scope of those tests a bit as well. Should have a few more details on exactly what we're doing different in an upcoming Ask Riot post too. We're still a while off a full launch, but have made significant progress and things are looking pretty good so far.
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