Champ Mastery Costs, Masterwork Chests, and Some Loot Buffs

Hey friends, Cactoperson here again to reveal some tweaks we're making to loot and champ mastery. We've got a bunch of changes to talk about, but before we do anything else I wanna point y'all to [this Player Support page where we've just published full loot tables](https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide) detailing all the numbers and special rules that explain how Hextech chests work. Expect similar transparency about any sort of paid loot boxes like this going forward. Alright, onto the changes! In each case below, we've listed the feedback we heard from you, then explained the change. * **You said...** when you get one of the super-rare ultimate or mythic skin drops from loot, it doesn't feel great to have to disenchant tons of skins to unlock it. * **So...** Ultimate and Mythic skins will now drop as auto-redeeming permanents (no orange essence required to upgrade them). If you already own the skin, you'll be able to disenchant the permanent for orange essence. DJ Sona permanents, for example, will disenchant for 1625 OE. **TARGET PATCH:** 8.5 * **You said...** it feels bad to get a low-value champ shard after working hard to earn a champ mastery chest (or after buying a Hextech chest). * **So...** now, when you get a champ shard out of a Hextech chest, it's guaranteed to be for a champion worth at least 4800BE. Note that this change only affects Hextech chests, not honor or leveling capsules. **TARGET PATCH:** 8.5 * **You said...** it doesn't feel great when a box drops a super low-value ward skin. * **So…** when you get a ward skin from a Hextech chest, it'll now come with 150 bonus OE. **TARGET PATCH:** 8.5 * **You said...** that some of you like buying Hextech chests but don't have much use for champ shards or BE. * **So…** new cosmetic-only "Masterwork" chests (165 RP each or 225 RP with a key) will be made available in the store. Details on these chests can be found with the other loot tables [on our player support site](https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide). **TARGET PATCH:** 8.7 * **You said... **now that blue essence can be used to purchase champs directly, Champ Mastery upgrades seem to cost a bit much by comparison. * **So… **the Champion Mastery 6 upgrade cost will be reduced by 800BE to 2450BE. Champion Mastery 7 will be reduced by 950BE to 2950BE. **TARGET PATCH:** 8.5 _________ This is the third in a series of posts announcing changes to the leveling and rewards systems since preseason began. Check them out to see the other changes we've made in response to your feedback. Post 1: [Leveling and Rewards - Early Impressions and Adjustments](https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments) In this first post, we made high-level climbing faster and revealed a bunch of numbers to prove that the new leveling system grants more rewards than the old IP-based system (even if you just disenchant everything). Post 2: [Leveling and Rewards - Improvements to Milestone Emotes, Capsules, & FWotD](https://boards.na.leagueoflegends.com/en/c/developer-corner/BQed8FWz-leveling-and-rewards-improvements-to-milestone-emotes-capsules-fwotd) In this post, we announced changes to how milestone emotes work (making them free), tweaked leveling capsules to make them give out fewer low-value shards, and made the First of the Day timer more generous.
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