Quick Gameplay Thoughts: July 25

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ------------------------------------------------------------------------------- **7.16 Balance Changes** A couple more things that should be hitting PBE soon, or are being worked on for 7.16: * Fiora - Hit too hard. Giving her some of the movement speed we took off her passive back (ult still doesn't grant movement speed just for being near an ulted target however).n * Yasuo - Exploring weaker shield and more frequent windwalls early game. Goal there is to test shifting defensive power so he's similar or slightly stronger against ranged match ups and weaker against melee, making it clearer how to deal with him if he gets picked/give him situations where he's a better choice without just being a better generalist. We're still looking to do larger work on him at some point too, this is initial investigation, not a comprehensive set of long term changes. ------------------------------------------------------------------------------- **Udyr and other smaller updates** Context for anyone wondering why Udyr changes keep getting onto the PBE and then never making it into a patch. At this point we'll be holding off on any updates, such as Udyr's, until after 7.18. Some of that's a desire to keep the next few patches more stable, a lot of it's also that people who are working on Udyr, LB, Azir etc are also generally on a fair bit of other work as well during these patches, so development and testing time's limited. 7.19 onwards we'll get more focus back on those, likely release order is probably Udyr, then Azir, then LB. ------------------------------------------------------------------------------- **Skin Specific HUD Portraits** For anyone that hasn't seen it, Ququroon put up some details yesterday about how we'll be doing skin specific portraits on the in game HUD. At present you'll see a picture of the base champion there when using a skin, which can sometimes feel pretty weird (e.g. I'm Zombie Brand, why am I seeing fire dude instead?). After this change that portrait should reflect the skin's loading screen art instead. Important to note that this is only the HUD portrait that no other players see. Tab Screen, Minimap etc will still use the default icon (really important those are obvious at a glance). Thread with more details: https://boards.na.leagueoflegends.com/en/c/story-art/AEAHb3XZ-adding-skin-portraits-to-all-skins ------------------------------------------------------------------------------- **Personality Types and New Champs** We see a lot of discussion around new appearances, powers, weapons, backstories etc for new champs people are interested in. Personality tends to get less of a focus though. Would love to hear what you folks would like to see that we haven't done in that regard yet (e.g. Draven as the self obsessed, fourth wall breaking showman, Tahm Kench as the smooth talking manipulative glutton etc). Anything particularly come to mind as missing, or that you've always wanted to see?
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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