[ ! ] Upcoming hotfix changes for Warlord's Bloodlust

Hey all! Before releasing it, we understood the possibility of Warlord's Bloodlust hyper-synergizing with a couple of champions {{champion:23}} {{champion:157}} . Now that it's been out for a bit and has proven to be abusive in some cases, we're going to make some changes. This won't ship until we're done fully testing everything that we wanted to bundle into the hotfix, so expect to see it sometime early next week. Changelist: Your critical strikes on enemy ~~units~~ **_champions_** heal you for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown) We believe the majority of the abuse/frustration from Warlord's Bloodlust came from the enormous lane-attrition advantage it provided to champions who have access to early crit. Example: Previously, Tryndamere could dash at his lane opponent, take an unfavorable trade, full heal on minions with Warlord's Bloodlust and his Q, and then rinse and repeat until the opponent had to leave or die. Now, like the rest of the Ferocity Tree customers, Warlord's users will actually have to expose themselves to significant threat (PvP) to access their power. Champions who do not have crit built into their kit only start to benefit from Warlord's around the team-fighting phase of the game where they will often be fighting enemy champions anyway, so we do not believe this nerf will affect them, (notably, ADC's) nearly as much as it does Trynd/Yasuo. Further, it is much more difficult for melee champions to basic attack enemy champions, and we tend to only grant 'free crit' to melee champions, so we believe Warlord's Bloodlust will still be a potent tool on ADCs. If this turns out to be untrue, we'll definitely do more follow-up to get it into a good place. -- Stashu
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