IP & Runes. A problem that needs solving.

So, many of the players of LoL, know that the grind to 30 is often frustrating. They're also very aware of how difficult it is to get the Champions you want to play, and the Runes you need to play them. I'm going to pull content from a few reddit posts for the purposes of this. Hopefully a Rioter can give some insight as to what they would like to do about the problem. The information MAY be outdated in some cases. Please correct me where I am wrong. Now for some math. Bear with me here. Because this part is a little long. The following is compiled from various resources on reddit. Some of the threads are old. I. Assuming an average of 110 Exp per game, it would take someone approximately 365 games to reach level 30. For a win, the reward is approximately: 18 IP + 2.312 per minute IP. For a loss, the reward is approximately: 16 IP + 1.405 per minute IP.[2] @20 minutes: WINS = 64.24 IP @20 minutes: LOSSES = 44.1 IP @20 minutes: FIRST WIN OF THE DAY = WINS = 150 IP = 214.24 II. We make THREE assumptions here. **WIN** every game from 1-30. **WIN** every game at 20 minutes. Gain the average IP of Win + Loss + First Win Bonus which is ~107.5267. So @ Level 30 = 365 GAMES x 107.5267 IP = 39 247.2455 IP Let's assume that a person wants to spend no money at first. 16 champs minimum for Ranked. Current standards would mean 10,800 IP for the 16 cheapest champs you can buy. So that means you have ~28,447 IP left for runes. So let's look at say.. 4 of the most essential Rune pages for this season. Standard ADC + Jungle Yi Page: AD Marks, Attack Speed Quints, Armor Seals, MR Glyphs. Cost: 8,610 IP Standard AD (Jungle/Top): AD Marks, AD Quints, Armor Seals, MR Glyphs. Cost: 3,075 IP (Due to previously bought runes) Standard AP: Magic Pen Marks, Armor Seals, MR Glyphs, AP Quints. Cost: 4,920 IP (Due to previously bought runes) AP Top Lane Tank (Maokai, Singed): Magic Pen Marks, Scaling Armor Seals, Scaling MR Glyphs, AP Quints. Cost: 5,535 IP (Again. Previous runes can be used here.) 2 Additional Pages: 12,600 IP Total cost for 4 pages: 8,610 + 3,075 + 4,920 + 5,535 + 12,600 = 34,740 IP So the total cost of 16 Champions + 2 Extra Rune Pages + Runes = 45,540 IP That means we do not have enough at level 30 to buy all of the above, as Runes and Rune Pages are so prohibitively expensive. The deficit? 6,293 IP. So let's take it a step further. How long would it take at level 30, to pick up enough IP to cover the deficit? That would be (6,293)/(107.5267) = 58.525 (Rounded to three places.) You need an extra 59 games to cover it. So how do we make this system better? How can we make it easier for new players to jump into various roles, and give a better experience? I'm open to hearing any ideas as long as you can back them up. Sources: https://www.reddit.com/r/leagueoflegends/comments/vow87/the_numbers/ https://www.reddit.com/r/leagueoflegends/comments/2s5snf/cheat_sheet_for_rune_pages_for_the_2015_season_as/ https://www.reddit.com/r/leagueoflegends/comments/2gnt16/the_ip_system_really_needs_an_overhaul_for_new/
Share
Report as:
Offensive Spam Harassment Incorrect Board
Cancel