Renekton Changes on PBE

Hey guys, SmashGizmo here to give some context on the Renekton changes that just hit PBE today. Essentially, we're looking to do two things here: 1. Give Renekton a lot more Fury when he's fighting champions and a little less Fury when he's not interacting with champions. P - Reign of Anger FURY DECAY RATE:: 2/second >>> 4/second Q - Cull the Meek FURY GENERATION ON NON-CHAMPION HIT:: 5/target >>> 2.5/target FURY GENERATION ON CHAMPION HIT:: 5/target >>> 10/target W - Ruthless Predator NEW - FURY GENERATION BONUS VS CHAMPIONS:: 10 Fury E2 - Dice NEW - FURY GENERATION ON NON-CHAMPION HIT:: 2.5/target NEW - FURY GENERATION ON CHAMPION HIT:: 10/target We really wanted to give Renekton some new ways to spike his Fury generation in teamfights without making his laning power go crazy, so we've put conditional Fury generation on all of his non-empowered abilities that is stronger vs. Champions than vs. minions. We also increased the decay rate on Fury so that Renekton doesn't sit on full Fury without staying in combat. Also, a small note here, Renekton has never generated Fury when using empowered abilities, so while the tooltips are being more explicit about this interaction, the mechanics haven't been changed with regards to empowered abilities. 2. Smooth out Renekton's healing from Cull the Meek so that it is still relevant later in the game. Q - Cull the Meek HEALING VS MINIONS (Non Fury Enhanced):: 5% damage >>> 3/4.5/6/7.5/9 (+0.04 Bonus AD) HEALING VS MINIONS (Fury Enhanced):: 10% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) HEALING VS CHAMPIONS (Non Fury Enhanced):: 20% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD) HEALING VS CHAMPIONS (Fury Enhanced):: 40% damage >>> 27/40.5/54/67.5/81 (+0.36 Bonus AD) I apologize for how mathy this ends up being, but the tl;dr here is that healing vs. minions is unchanged and the healing vs. champions is better vs. targets with higher armor. Basically, we wanted Renekton to still have the choice to heal himself with Empowered Q after opponents built armor, since the ability's main function breaks down in the middle of teamfights on live right now. The current tuning on this healing is that he's going from 20%/40% post-mitigation healing to 15%/30% pre-mitigation healing, which is almost always a buff for him (except at very very low armor values). All in all, we're just hoping to get Renekton into a better spot where his late game is not so impotent, while still leaving him with the strong early power curve we've come to know him for.
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