The real reason Twisted Treeline failed.

Here is the full history of every balance patch that addressed issues specific to Twisted Treeline: [V1.0.0.52]( (November 11, 2009 - 15 days after release) [V1.0.0.61]( (December 2, 2009 - 21 days since the last patch) [V3.10]( (July 30, 2013 - 1,336 days since the last patch) I want you to read that again. It was not a typo. One-thousand three-hundred thirty-six days since the last patch. That's over 3.6 years. [V5.11]( (June 10, 2015 - 680 days since the last patch) Again, look at that number. Again, it was not a typo. Six-hundred eighty days since the last patch. That's nearly another 2 years. And that's it. That is EVERY PATCH in the HISTORY OF THIS GAME that has specifically addressed issues related to Twisted Treeline. I want you to look at those numbers and tell me that Riot actually gave Twisted Treeline a fair shot. Still not convinced? Let's take a look at a complete list of every Riot-organized Twisted Treeline competitive event in the history of LoL... Let's see... AH! Here we go: [The Razer Twisted Treeline Tournament]( Nice! It's cool that they decided to support a professional scene for the 3v3 mode as well, let's see what they did after that one single tournament... Strange... I can't find anything! So. What I'm trying to say is, Riot says "we did all this and that and nobody was interested" when in reality, they didn't update the mode in response to community feedback the way they do with SR, they didn't promote a competitive scene so that players would be incentivized to take the mode seriously and practice it as an alternative to SR. They sat around for YEARS at a time doing NOTHING after the initial release of the mode, and are now blaming the community for our lack of interest.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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