Mordekaiser 5.4 changes

Hi guys, when we removed DFG in 5.2,we have said we will do some changes towards Mordekaiser {{champion:82}} . And now let's talk about it with details. Currently on live, Mordekaiser is mainly being played as a burst mage and functions debatably 'well' in that way. But since DFG is gone, Mordekaiser has run into trouble in the late game because one of his essential play-patterns (blow someone up for a ghost) no longer functions well there. Right now, we're looking at Mordekaiser and we think he definitely needs some help there. That said, the "burst mage" play-pattern doesn't serve well enough both in this champion's fantasy and the counterplay (or lack of) around it. So we're aiming to make this big-full-metal guy a fighter/brawler which better fits his fantasy and is more aligned with his shield passive mechanics. We get there are people who liked the whole "Mordekaiser explodes people" play style, but we just can't keep it balanced and healthy in the current state of the game. Our changes aren't to shift his damage significantly, but we want him to be thinking about that shield while he's in the middle of the fight. High level, our first change is that now Mordekaiser's shield gain is base on his maximum health instead of damage he deals. By doing this, Mordekaiser will be able to survive long enough to shine on the battle ground with his sustained damage/ghost if he chooses to be tanky. And for enemies, Mordekaiser is no longer a moving short range cannon, but slow metal tank who can be kited. Also Morde's shield doesn't decay while in combat (after 5 seconds it begins decaying). Secondly, Mordekaiser's burst damage will goes down a bit but, over time, his damage output will be the same or slightly increased. So he will not burst you down but still remain threatening over time. Third, Mordekaiser's shield now works the same as Nunu's bloodboil (cast on an ally, Mordekaiser also gets the shield) and if they run toward each other, they'll gain a mini speed boost. Think magnets. Last, Mordekaiser's ghost will be more intuitive and clear in target selection. So Mordekaiser and his ghost no longer grant whacky stats from each other, but straightforward and intuitive stats: Mordekaiser now will gain health/ap from his ghost's bonus health and ability power, while Mordekaiser's stats will help the ghost scale up (but the type of ghost he grabs (ie: Mage / Marksmen / Tank) will have an impact on their performance). So TL:DR we want to make Mordekaiser more of a brawly-scrappy champion because his current successful play pattern of "explode someone, get a Ghost, roll over the game" is near impossible to tune without hurting some players. This gives us more space to help Mordekaiser succeed while not confusing others as to why a big suit of armor is super squishy and bursty.
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