@Rioters would it be possible to make certain item actives more consistent with channel spells?

I mean it should be simple. So long as the item doesnt INDUCE MOVEMENT or induce stasis it shouldnt cancel channeling abilities imo. Items that CANCEL Channels...because they are jerks {{item:3905}} {{item:3153}} {{item:3231}} {{item:3140}} {{item:3222}} {{item:3190}} {{item:3118}} {{item:3050}} {{item:3107}} {{item:3146}} {{item:3030}} {{item:3748}} Items that DONT cancel channels despite being actives {{item:3193}} {{item:3143}} {{item:3800}} {{item:2065}} {{item:3142}} {{item:3040}} No DUH tier (it effects movement directly or has "animation cancellation' related properties/fantasy attached SEE:{{champion:92}} {{champion:58}} ) {{item:3157}} {{item:3814}} {{item:3074}} {{item:3152}} anyways it would be REALLY NICE if activating the above tier items DIDN'T cancel channels. I dont really see why its important for balance that most of em do (does Gunblade canceling Eye laser keep Malz Winrate in check?) so I can only assume that its a slight overlook and/or old code related. If I can place trinkets without canceling a channel why cant I QSS myself? or send out my spooky ghost? Why just PREPPING my titanic knock me out of Nunu ult? its all so tiresome.... just weird little nitpick thats plagued me far enough and I hope a Rioter can fix this as a side project. {{champion:55}} {{champion:9}} {{champion:90}} {{champion:21}} {{champion:20}} {{champion:101}} {{champion:161}} {{champion:3}} would all thank you in advance.
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