I wonder if we could do something about Tear to make it fit better in this faster paced game?

Here's an idea I've been playing around with for a bit: Maybe drop the cost by 350, remove the 250 Mana it starts with and turn it into a starter item perhaps? -------- #New Item: Tear of the Goddess (400g) _Unique Passive - Awe:_ Refund 15% of Mana Spent _Unique Passive - Mana Charge:_ Grants +4 Mana (max +750 Mana) for each spell cast and Mana expenditure. (Occurs up to 2 times every 8 seconds). --------- Give it a bit of a more early start to help Champs that could make use of the stacking not get neutered due to the lack of any damage or sustain on their first back? I feel it could be fair because unlike most starters it offers nothing but Mana Management compared to more damage and sustain like the others.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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